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Guild Wars 2

Guild Wars 2 

General Discussion  » so, since they aren't fixing culling..

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73 posts found
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5664

1/14/13 2:09:10 PM#61
Originally posted by Pivotelite

It's too bad GW2 isn't smart enough to just copy TERAs idea for rendering. Low-res shadow figure of the person until your computer can render the character.

I still remember when I made that suggestion on the forums in a very long-winded post along with some other problems with WvW, I was then temp-banned for trolling and my post deleted. That's when I quit GW2.

Rift does something like this and it sucks.  It just looks stupid.  I'm glad they didn't implement this idea.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5664

1/14/13 2:13:08 PM#62
Originally posted by Fearum
Originally posted by botrytis
Originally posted by Fearum
Originally posted by Marcus-
Originally posted by cptndunsel

as they showed with the orb fiasco - they have a serious design flaw in wvw and i don't believe they are able to fix it without serious effort. anet has no desire to spend time and money on this as it cuts into profit so they hope the player base will learn to accept it.

for this and other reasons (mainly defects) I refuse to waste my time in wvw aside from monthly kills needed.

What a ridiculous statement...

https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Update-on-Culling/first#post1137307

or do you mean WvW as a whole, and the announced update they have coming in Feb?

To say they have no desire to spend time and effort on WvW, in whichever manner you are reffering, when they clearly have already stated they are.... is well, ridiculous.

They have to waste all their staff on holiday events and cash shops items to worry about other things in the game like WvW. They need to get paid.

As was quoted earlier in this thread, it is a complex issue and many departments probably have parts in fixing this. Coordinating that work is a PITA though.

Let us wait and see.

I'am not waiting to see, I'am pretty much done with the game. B2P is all about the cash shop and events, they let the core game go and only worried about getting your cc info to keep making money.  

Have fun with p2p where it's all about instance-locks, a cash shop, and time sinks to keep you subbed longer to keep making money.  See how that works?  You think it's suddenly going to be cheaper?

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Whiskey_Sam

Hard Core Member

Joined: 1/13/12
Posts: 275

Nemo me impune lacessit.

1/14/13 2:50:30 PM#63
Originally posted by Rider071

I'm actually old school pvp, Sullon Zek, SWG,  DAoC, WAR.

I bought GW2 only for it's WvWvW, because that's the pvp I prefer, realm vs realm.

When we left in October, the issue was thief perma stealthing entire armies, I saw and experienced this. I also was fighting the good fight before this tactic became rampant, and there wasn't an issue for myself on my rig not seeing zergs coming at us from great distances.

Invisible zergs though that continued to stay invised while fighting is a whole different scenario.

Also,

my suggestion was not a nerf, it was actually made to allow them to keep their class abilities and NOT nerf them, but to add the fact that thieves live in the shadows (i.e. shadow world) and should not be able to hide from each other as a fix to the problem.

 

Additionally,

The long link from 3 months ago was the link I had talked about earlier, but mistakenly said it was a month ago. No, sadly that was 3 months ago, and it left the same taste in my mouth as it does now, nothing being done.

To also state that people didnt leave  the game because of the culling (thief cloaking) issue is ludicrous, most everyone I know left the game because of this issue, because we are realm vs realm players looking for a good realm vs realm game to play in. Most I know right now are playing PS2. They are quasi-happy because it's a good game and engine, but they are more D+D players than sci-fi.

Thieves cannot perma-stealth entire armies.  You have no idea what you're talking about.

___________________________
Have flask; will travel.

  User Deleted
 
OP  1/15/13 1:35:54 AM#64
Originally posted by Whiskey_Sam
Originally posted by Rider071

I'm actually old school pvp, Sullon Zek, SWG,  DAoC, WAR.

I bought GW2 only for it's WvWvW, because that's the pvp I prefer, realm vs realm.

When we left in October, the issue was thief perma stealthing entire armies, I saw and experienced this. I also was fighting the good fight before this tactic became rampant, and there wasn't an issue for myself on my rig not seeing zergs coming at us from great distances.

Invisible zergs though that continued to stay invised while fighting is a whole different scenario.

Also,

my suggestion was not a nerf, it was actually made to allow them to keep their class abilities and NOT nerf them, but to add the fact that thieves live in the shadows (i.e. shadow world) and should not be able to hide from each other as a fix to the problem.

 

Additionally,

The long link from 3 months ago was the link I had talked about earlier, but mistakenly said it was a month ago. No, sadly that was 3 months ago, and it left the same taste in my mouth as it does now, nothing being done.

To also state that people didnt leave  the game because of the culling (thief cloaking) issue is ludicrous, most everyone I know left the game because of this issue, because we are realm vs realm players looking for a good realm vs realm game to play in. Most I know right now are playing PS2. They are quasi-happy because it's a good game and engine, but they are more D+D players than sci-fi.

Thieves cannot perma-stealth entire armies.  You have no idea what you're talking about.

rofl.

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2191

1/15/13 1:43:21 AM#65
Originally posted by Torvaldr
Originally posted by Pivotelite

It's too bad GW2 isn't smart enough to just copy TERAs idea for rendering. Low-res shadow figure of the person until your computer can render the character.

I still remember when I made that suggestion on the forums in a very long-winded post along with some other problems with WvW, I was then temp-banned for trolling and my post deleted. That's when I quit GW2.

Rift does something like this and it sucks.  It just looks stupid.  I'm glad they didn't implement this idea.

I'm guessing you're a thief then if you'd rather just not have it fixed instead of implementing a fix that solves the problem but makes thing look "stupid".

 

I would take a shadow of an enemy before an invisible enemy anyday, just saying.

 

Invisible zergs and permastealth theives ruined PvP in GW2.

  Toxia

Advanced Member

Joined: 7/25/09
Posts: 1291

1/15/13 1:49:50 AM#66
Originally posted by Rider071
Originally posted by Whiskey_Sam
Originally posted by Rider071

I'm actually old school pvp, Sullon Zek, SWG,  DAoC, WAR.

I bought GW2 only for it's WvWvW, because that's the pvp I prefer, realm vs realm.

When we left in October, the issue was thief perma stealthing entire armies, I saw and experienced this. I also was fighting the good fight before this tactic became rampant, and there wasn't an issue for myself on my rig not seeing zergs coming at us from great distances.

Invisible zergs though that continued to stay invised while fighting is a whole different scenario.

Also,

my suggestion was not a nerf, it was actually made to allow them to keep their class abilities and NOT nerf them, but to add the fact that thieves live in the shadows (i.e. shadow world) and should not be able to hide from each other as a fix to the problem.

 

Additionally,

The long link from 3 months ago was the link I had talked about earlier, but mistakenly said it was a month ago. No, sadly that was 3 months ago, and it left the same taste in my mouth as it does now, nothing being done.

To also state that people didnt leave  the game because of the culling (thief cloaking) issue is ludicrous, most everyone I know left the game because of this issue, because we are realm vs realm players looking for a good realm vs realm game to play in. Most I know right now are playing PS2. They are quasi-happy because it's a good game and engine, but they are more D+D players than sci-fi.

Thieves cannot perma-stealth entire armies.  You have no idea what you're talking about.

rofl.

You really dont. thieves have a limit on how many can be stealthed at once. it would take 6 thieves to keep 5 people invis permanently. 6 thieves...for 5 people. yeah. entire army eh?

The Deep Web is sca-ry.

  User Deleted
1/15/13 2:42:56 AM#67
Originally posted by Rider071

I'm actually old school pvp, Sullon Zek, SWG,  DAoC, WAR.

I bought GW2 only for it's WvWvW, because that's the pvp I prefer, realm vs realm.

When we left in October, the issue was thief perma stealthing entire armies, I saw and experienced this. I also was fighting the good fight before this tactic became rampant, and there wasn't an issue for myself on my rig not seeing zergs coming at us from great distances.

Invisible zergs though that continued to stay invised while fighting is a whole different scenario.

Also,

my suggestion was not a nerf, it was actually made to allow them to keep their class abilities and NOT nerf them, but to add the fact that thieves live in the shadows (i.e. shadow world) and should not be able to hide from each other as a fix to the problem.

 

Additionally,

The long link from 3 months ago was the link I had talked about earlier, but mistakenly said it was a month ago. No, sadly that was 3 months ago, and it left the same taste in my mouth as it does now, nothing being done.

To also state that people didnt leave  the game because of the culling (thief cloaking) issue is ludicrous, most everyone I know left the game because of this issue, because we are realm vs realm players looking for a good realm vs realm game to play in. Most I know right now are playing PS2. They are quasi-happy because it's a good game and engine, but they are more D+D players than sci-fi.

lol, i must say i havent seen someone so ego hurted in a while.

Totally ignoring the facts is your strong point, go for it! :)

Oh, and i must ask you, how did you bypass the way GW2 engine works, did you add some code of your own? Since you obviously didnt have culling whatsoever (its all thieves i tell ya!) pass that code to GW2 so nobody has culling (since you are only one not having it) :)

"Invisible zerg" IS culling rofl, and "staying invisible" has nothing to do with thieves, man, youre so bad

Oh, and BTW, mesmer has ability to make whole army invisible, maybe it was those pesky mesmers! Never trust a mesmer i tell ya!

NURF MESMERS!

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1746

1/15/13 2:51:59 AM#68
Originally posted by Rider071

nor nerfing the thief's ability to make entire armies perma-invisible...

I had an idea to help save this game and bring people back....

 

Not sure about which people to bring back ... playing everyday with alts and have 8 of them between 16 and 23 ... wherever I choose to go there are always plenty of people. Not like day 1 but pretty a lot of them.

  khamul787

Apprentice Member

Joined: 2/20/11
Posts: 187

1/15/13 2:01:07 PM#69
Originally posted by Rider071
Originally posted by Whiskey_Sam
Originally posted by Rider071

I'm actually old school pvp, Sullon Zek, SWG,  DAoC, WAR.

I bought GW2 only for it's WvWvW, because that's the pvp I prefer, realm vs realm.

When we left in October, the issue was thief perma stealthing entire armies, I saw and experienced this. I also was fighting the good fight before this tactic became rampant, and there wasn't an issue for myself on my rig not seeing zergs coming at us from great distances.

Invisible zergs though that continued to stay invised while fighting is a whole different scenario.

Also,

my suggestion was not a nerf, it was actually made to allow them to keep their class abilities and NOT nerf them, but to add the fact that thieves live in the shadows (i.e. shadow world) and should not be able to hide from each other as a fix to the problem.

 

Additionally,

The long link from 3 months ago was the link I had talked about earlier, but mistakenly said it was a month ago. No, sadly that was 3 months ago, and it left the same taste in my mouth as it does now, nothing being done.

To also state that people didnt leave  the game because of the culling (thief cloaking) issue is ludicrous, most everyone I know left the game because of this issue, because we are realm vs realm players looking for a good realm vs realm game to play in. Most I know right now are playing PS2. They are quasi-happy because it's a good game and engine, but they are more D+D players than sci-fi.

Thieves cannot perma-stealth entire armies.  You have no idea what you're talking about.

rofl.

You really don't know what you're talking about, do you? Thieves *cannot* stealth more than five people at once, and even then, only for a few seconds, on a very long recharge. As someone who plays WvW every bloody day, this does not happen on any scale larger than 3-5 people. 

I don't care how you define culling, it is a term meaning armies of people not properly rendering in WvW (and elsewhere, but WvW is the problem) because there are too many people on screen. This is the cause of 100vs100 battles showing up with invisible armies.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/15/13 2:07:50 PM#70

Oh, hey, look at that! 

 

The new blob mentions they're working on getting rid of culling altogether.

 

Well, this thread just got silly.

Oderint, dum metuant.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5664

1/15/13 4:08:32 PM#71
Originally posted by Pivotelite
Originally posted by Torvaldr
Originally posted by Pivotelite

It's too bad GW2 isn't smart enough to just copy TERAs idea for rendering. Low-res shadow figure of the person until your computer can render the character.

I still remember when I made that suggestion on the forums in a very long-winded post along with some other problems with WvW, I was then temp-banned for trolling and my post deleted. That's when I quit GW2.

Rift does something like this and it sucks.  It just looks stupid.  I'm glad they didn't implement this idea.

I'm guessing you're a thief then if you'd rather just not have it fixed instead of implementing a fix that solves the problem but makes thing look "stupid".

I would take a shadow of an enemy before an invisible enemy anyday, just saying.

Invisible zergs and permastealth theives ruined PvP in GW2.

My characters are Ranger (80), Guardian (3x), Ele (2x), Necro (2x).  I play on Stormbluff Isle and am in Shadowlight Order [SOR].

As someone who actually plays the game I can tell you that fix wouldn't solve anything but would make the game look idiotic like rift does when you first log in and see 50 green cylinders everywhere.  So which cylinder would you choose to attack in WvW?  What skills would you use against it?

Thieves aren't the problem and they aren't the cause of invisible zergs.  You don't play the game so how are you even commenting on what WvW is like right now?  Are you basing your opinion and perception on what some dude is saying here?

There are problem in WvW and thieves are definitely powerful, but they aren't the problem. I'm more scared of a mesmer any day.  They don't need invis to mess your world up one side and down the other those bastards.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2191

1/15/13 4:11:22 PM#72

I played the game for a long time and the problems with quick join Spvp and WvW on top of the shotty moderation on the forums made me quit, it's not like I never played, I have 450 hours played in GW2.

 

I also played on Stormbluff Isle.

  Dream_Chaser

Novice Member

Joined: 4/14/11
Posts: 1054

1/15/13 6:17:44 PM#73

@Volkon

They say a lot of things, that's part of the problem. But their diligence to never, ever fix a single bug, instead choosing to rush out bug-ridden, unpolished content filled with exploits which they then ban people for, has completely turned me off this game. They say this, they say that, when they start doing is when I may pay attention.

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