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It's the little things that count:
1. Every other game had traditional holiday themed events. TSW had Mayan zombies and Harbingers of the End Days popping out of the ground and roaming the landscape beginning 12/21 and lasting 2 1/2 weeks. 2. There are no gold farmers, because that is not how the economy works. 3. There are no bots, because there is nothing for a bot to do. 4. There is an NPC named Moonbeam Schwartz. She doesn't seem to do anything but stand in the hippie camp. I don't know why I'm fascinated by the name; but, I am. 5. No injuries from falling. 6. There is an emote called /dance_gangnam_style 7. Dungeons have very few trash mobs. It's just like going from boss to boss. 8. Built-in browser to help with investigation missions. 9. There is no handholding. Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams. |
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1/13/13 9:17:51 PM#2
I like that there is no subscription, so I can put the game down and pick it up whenever I want, without feeling like I need to play to get my money's worth. Join the League For Gamers. |
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1/13/13 10:19:35 PM#3
I like that there's high and low difficulty content within the same zone (airport zombies in kingsmouth) I like the cut scenes, especially Nassir in Egypt -- some of the funniest around.... I love that I get to translate Egyptian hieroglyphics, Latin from the Vulgate Bible, morse code, demonic symbols and ciphers from Edgar Allen Poe stories I like figuring out my builds and the fact that I need to understand them in order to get past certain mobs I like that the game has a learning curve I like the 3-factions, especially those crazy chaos theorists...
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