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Levels, part of older school themepark MMO model like Everquest, in which the genre was new to many people, so people really didnt know what to expect out of a MMO. But in theory, over time, MMO gamers begun to understand the reality of MMO game play, and begun to see what Levels really are. Which is a useless time sink Ever sense, I have notice a large number of complaints during the launch of post WoW(TBC) MMO, in which the community tend to complain about the level grind, and how boring or slow the level grind is. take note of games like AoC when it released. The major complaint was how after the starter area the only way to level was by mob grinding. (but in reality, isnt this the same method of leveling in older themepark mmo like Everquest? constant mob grinding) So whats the problem with that now days unless the mindset has also changed? -------------------------------------------------------------------------------------- Theory is simple really. More people are waking up to the truth, that Levels in themepark MMO are useless and only acts as an artificial content lock.
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1/12/13 7:50:12 PM#2
How late do you stay up everynight thinking of threads to start?
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1/12/13 8:04:16 PM#3
Character level is a arbitrary number. You still need to progress in some way, whether it's % skill based or just acquiring skills. TSW very much so has the soul of a "level" system with it's EXP bar; Ultima Online had player designated sayings and in game titles: "Lord Name, Grand Master of". In addition there were "I'm a 6x GM" to designate their level up power when talking to others of how strong you were. Ultimately having or not having numbers won't matter if it's a themepark. You'll still have levels of power, content you can't do until you're at that plateu (no matter how it's phrased) and the same types of end game. Only if the game is a Sandbox in spirit could it really have some semblance of being relevent as you actively change the world around you regardless of your strength. That or the Themepark has it so you always have 100 HP and the same strength with no items that grant extra power and everything is completely relevent and difficult. Six hours of FFXIV 1.0 Cutscenes: http://www.twitch.tv/thaze_tv/b/338928300 Excellent FFXIV 1.0 Villain Tribute: http://www.youtube.com/watch?v=t4UtKf_sSX8 FFXIV Ifrit/Moogle/Garuda: http://www.youtube.com/watch?v=ZlLFob8PTe0 FFXIV 1.0 Game Tribute: http://www.youtube.com/watch?v=XQKQSqVuWxE |
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1/12/13 8:15:05 PM#4
I would disagree with this. "But in theory, over time, MMO gamers begun to understand the reality of MMO game play, and begun to see what Levels really are. Which is a useless time sink" Not a time sink. During the leveling process you are supposed to learn to play your character. You should be honing your skills. You should learn to live on your own and how to use your skills in different combinations. During the leveling time you are effectively saying to the rest of the game - still working on it. If you don't agree with that then you would accept grouping with people that just bought their characters that afternoon and it was their first play time? No one would if the person admitted it was their first time unless they wanted someone to carry. They especially wouldn't take them to something like a progression raid where they were figuring out strategies with the person still reading their skills. Leveling has a point, it's for you to practice. You ever notice they don't just dump every one of your skills on you at once? They are gained thru levels so as not to overwhelm you with all the combinations... ahhhhh... now you know. |
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Originally posted by Yaevindusk
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1/12/13 8:17:50 PM#6
Aren't levels and themepark the same thing? Well, that and level area zones.
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1/12/13 8:20:32 PM#7
Originally posted by Jemcrystal Levels are us going to school. Themepark is asking your mother for advice on how to live your life once you should be on your own. |
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1/12/13 8:20:53 PM#8
Neither planetside has,levels
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1/12/13 8:22:43 PM#9
It's not good enough to know you are having fun, adventuring or even progressing, you need to be able to see it. In many cases you need others to be able to see it, they need to know your number pwns theirs.
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1/12/13 8:23:15 PM#10
Developers minds are sucked in templates, they cant imagine theme-park MMO could be done unlike WoW. Which is sad, since I really think progression through levels is the worst thing to ever happen to MMORPG genre. I really hope companies start exploring new ways to let players feel progression, not just "ding, 78!" bs.
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Originally posted by greenreen I play GW2 to level 80 on my Guardian, than started playing on my alts. I know exactly how to play. in Rift, the expansion added 10 new levels. I had 4 max level characters from each calling. I dont need 10 new levels to learn how to play a game I already know how to play... that old argument is moot. Levels arent needed to learn how to play a game. Especially when Endgame content isnt even taught to player nor experienced during the leveling process.
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Originally posted by mrw0lf Is levels the only way to see progression?
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1/12/13 8:31:32 PM#13
Originally posted by Yaevindusk
I have to disagree that TSW's leveling system has anything to do with the XP bar. all the XP bar can get you is different skills. What the progression we see is players being able to do more than play with themselves in a fight. When our EXP bar gets to full we dont suddenly get stronger. We have to allocate things to the nessessary area, usually we dont have enough to allocate so we have to wait more. And before you say our SP is our level, if you read what each level of those SP Notches is, it describes what it adds.
As further proof that your lvl being useless is by the fact that no one asks what your SP level is in any fight. Not even in normal. Quality level can vary however quality level has little to do with your XP.
Wanna know what the elitest ask for in TSW. Experiance, thats it. When you see people asking for 4.1k Attack rateing most of them haven't a clue what they are doing. Those who i have actually had good times with had the experiance nessessary to fight. Because i can. |
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1/12/13 8:33:05 PM#14
Originally posted by MMOExposed Well no, we also have progessively proportionally larger shoulder pads. Also if your weapon doesn't glow to the point of blinding you whilst playing it just ain't going to cut it. How exactly do I know I've won the game and can move to the forums to tell everyone how ez mode it is if I don't have a number to tell me so? ----- |
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1/12/13 8:36:57 PM#15
Anyway to the actual topic of the post. Age of Wushu is quite good for it. While it does have a Inner skill that serves as your level, its not required. Your personal skill level at the game ranks over everything, Remembering how to fight the different schools, and gaining the abilities you need from various sources really shows how to use your character.
Because i can. |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
1/12/13 8:38:30 PM#16
I personally disagree with it being unfun to be weakened for expansions.
walking into wolk with full sunwell gear, it has been very long since i felt vulnerable. It was nice.
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1/12/13 8:48:34 PM#17
I think TSW has a good mix of progression, without using the usual levels. I guess it's more that it isn't enough to have the right level of gear, but you also have to have the right mix of abilities. Join the League For Gamers. |
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1/12/13 10:12:26 PM#18
Originally posted by MMOExposed So, you are the person that would take someone that bought their character and didn't level it? The one person on the planet that thinks they would know what they are doing. Riiight.
No, you knew how to play your guardian, you didn't know how to play my mesmer. When did you mention expansions in what I quoted, oh you didn't - changing the subject. It's not an old argument to me, first time I ever typed it out. Where is it an old argument - quote a source. You learn how to raid by raiding with others but you don't get to be Team A when you can't even name your skills or know when to use them. That's Team B or below category. When progression groups say - the boss does this... your job then is to speak up and say what YOU can do to stop it. Everyone that spoke may then be asked "How often can you do that" and they decide when things can be staggered or used together. That's how strategies are formed. English isn't your first language so I don't think I can read all your spelling issues to continue this and I can't believe I actually explained progression tactics to you. Seriously though, I don't think you knew them or you wouldn't retort with something so .... yeah I need to exit. |
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1/12/13 10:19:26 PM#19
I'm not sure of my opinion on the poll, but if Themeparks gave donuts instead of levels, I'd never log off.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/12/13 10:22:42 PM#20
I've been toying around with the ideal for a skill based non-level MMO patterened off of Asheron's Call, GW2, WoW, TSW & SWG for a few months now.
The premise is it would have the combat style of GW2 (hybrid tab target with active dodge) The Production quality and Auction House/Mail Box and stats and UI of WoW, the skill wheel of TSW (but include many many more schools) the Housing of SWG and the majority of the game based on Asheron's Call open seemless world and experience based advancement and loot system. |
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