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Pathfinder Online

Pathfinder Online 

General Discussion  » Last hours of PathFinder Online kickstarter

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82 posts found
  BlueMountain

Novice Member

Joined: 8/28/06
Posts: 91

Lo, the mighty Oak.

Just a little nut who stood his ground.

1/13/13 8:43:41 PM#21
Originally posted by Robokapp

looks like the game makers will have to do the sensible thing here...pledge the remaining 150k internally. either have the company reimburse it or play 'credit card roulette'...whatever.

 

if they risk losing 850k for 150k and dont cover that 150k themselves then it was probably a money scam anyway...

 

they can always pull the 150k back once they get the total sum. should be around 400k right?

They can't it would be counter to the KS ToS. However they may have some angels in the wings. The top tier ($10,000) description (not the art lover one, the one below that) says they have 'several' who want to contribute $10,000 or more but what they want is apparently being negotiated.

To dream, perhaps to be.

  hockeyplayr

Hard Core Member

Joined: 9/27/10
Posts: 417

1/13/13 11:29:07 PM#22
Originally posted by BlueMountain
  1. Originally posted by hockeyplayr
I see alot about early enrollment.  Is there a pledge level that gets you alpha access??

Affirmative, but it is pretty steep unless you are pretty comfortable. Alpha is $1000. Anything over that also includes alpha.

no wonder I missed it.  I didn't even scroll down that far.  no alpha is worth $1000

  chaintm

Elite Member

Joined: 7/02/04
Posts: 926

"Shutting down threads sense 2004"

1/14/13 2:34:13 AM#23
what is hurting this kickstarter (done a few already) is 3 things, date, questionable promotional ethics and another kickstarter. Most everyone I mention this too say those three things. The date being 2016 a long time for an investment, ethics being about how they are promoting (not getting into details, just my group of friends all come up with the same reasonings) and finally multiple kickstarter. While the inital was funds to raise to make a prototype, many worry this isn't their only and last kickstarter leading most (as myself ) to beleive pyramid type of deal. I love the idea here, I just have too agree with the points listed, I just personally don't see a stable invesment here. I wish them all the best and I post this in maybe helping them address these issues in the future. GL thou!

Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further!
Theme Park Studio Project

  Fusion

Old School

Joined: 5/21/03
Posts: 948

1/14/13 2:43:24 AM#24
Originally posted by chaintm
what is hurting this kickstarter (done a few already) is 3 things, date, questionable promotional ethics and another kickstarter. Most everyone I mention this too say those three things. The date being 2016 a long time for an investment, ethics being about how they are promoting (not getting into details, just my group of friends all come up with the same reasonings) and finally multiple kickstarter. While the inital was funds to raise to make a prototype, many worry this isn't their only and last kickstarter leading most (as myself ) to beleive pyramid type of deal. I love the idea here, I just have too agree with the points listed, I just personally don't see a stable invesment here. I wish them all the best and I post this in maybe helping them address these issues in the future. GL thou!

I kinda have the same exact feeling..

Generally kickstarters HAVE a prototype to show off what they're asking the money for, but these guys asked YOU to finance their prototype that they can show YOU to get more money .. and maybe to show to some investors.

Currently playing: FTB Ultimate

Waiting for: Wildstar, ArcheAge, Class4.

Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks!

  chaintm

Elite Member

Joined: 7/02/04
Posts: 926

"Shutting down threads sense 2004"

1/14/13 3:03:38 AM#25
Originally posted by Fusion
Originally posted by chaintm
what is hurting this kickstarter (done a few already) is 3 things, date, questionable promotional ethics and another kickstarter. Most everyone I mention this too say those three things. The date being 2016 a long time for an investment, ethics being about how they are promoting (not getting into details, just my group of friends all come up with the same reasonings) and finally multiple kickstarter. While the inital was funds to raise to make a prototype, many worry this isn't their only and last kickstarter leading most (as myself ) to beleive pyramid type of deal. I love the idea here, I just have too agree with the points listed, I just personally don't see a stable invesment here. I wish them all the best and I post this in maybe helping them address these issues in the future. GL thou!

I kinda have the same exact feeling..

Generally kickstarters HAVE a prototype to show off what they're asking the money for, but these guys asked YOU to finance their prototype that they can show YOU to get more money .. and maybe to show to some investors.

That's part of it, along with while they have a very heavy experainced table top designing team and story writers, one also wonders where their experiance software team is. There is sadly just too much "fluff" in this kickstarter then actual information such as development scheduals, team of developers, time table. To me it seems like a bunch of ventern table top makers liking the idea of bringing this to an MMO setting. However, I just don't see the experianced development team that would be needed to take on a such a very large and detailed project. Being a developer with over 20 years of experiance, I have a good idea what is needed, I just don't see that team here to do this correctly. At least, the representation here is to make a AAA title and assuming this is the case, the time alone to say to do a descent interface would be months to years for just one person.

The depth the talk about this game having also means it has allot of automation and AI control, that sort of programing takes a long time to do. The more automation you add to a project, the longer it will take period.

Well I gota run, work in the morning, I do wish them all the best but there are just to many questions then answers for invesment. Maybe their next kickstarter will be more on the project then the fluff.

Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further!
Theme Park Studio Project

  tom_gore

Advanced Member

Joined: 2/27/09
Posts: 1144

1/14/13 3:13:12 AM#26

I pledged the lowest tier to get the game itself. Not really a fan of multiple kickstarters for the same project and the release date of 2016 is quite far ahead, but as I see there are zero MMO games of real interest (to me) coming out this year, I thought what the heck.

EVE will have to keep me occupied until ArcheAge comes west, sometime in the 2014 I would suppose.

 

  tom_gore

Advanced Member

Joined: 2/27/09
Posts: 1144

1/14/13 3:25:03 AM#27
Originally posted by chaintm

The depth the talk about this game having also means it has allot of automation and AI control, that sort of programing takes a long time to do. The more automation you add to a project, the longer it will take period.

Actually a heavily sandboxed game will take LESS time to develop than a heavily themeparked one. This is because for a themepark game, every piece of content will need to be crafted bit by bit, over and over again. In a sandbox game you design a tool that the players can use to create their own content.

Of course this game will also require a lot of ready-built PvE content to get it rolling, but if the sandbox tools are good and there are enough of them, there is no need to make tons of themepark content to compete with games like WoW, Rift and GW2. I would wager that building the world in GW2, with all the dynamic events, the personal story quests, etc. took easily the bulk of their development budget both time and money wise.

By 2016 they should have a nice amount of content created and robust tools to keep the players busy. A sandbox game will not get "consumed" as fast as a themepark game. After launch they can keep developing more content and more tools.

Look at EVE. That game was launched with a very minimum of content, but right from the start it had powerful tools for enabling a player driven economy and the conflict around it. Hell, they didn't even have player Sovereignty at launch.

This game looks like it will follow many of EVE's design principles, but softening the FFA PvP side a bit. Frankly, I think that's the best way to approach a sandbox game.

And yes, I'm pretty sure they will reach their goal.

  kastrix

Apprentice Member

Joined: 2/12/10
Posts: 80

1/14/13 3:41:57 AM#28
It was really stupid for them to ask for such a high amount, why dont all companies set it to low? I really dont think the amount of pleges would be that different if they had set the goal to 500k instead of a million.
  Seelinnikoi

Hard Core Member

Joined: 2/11/11
Posts: 202

1/14/13 3:44:24 AM#29
They need 160k or so in 14 hours. Doubt they will reach that, I think they set it too high. :/
  mmoski

Advanced Member

Joined: 6/27/08
Posts: 237

1/14/13 4:12:19 AM#30
Originally posted by chaintm
Originally posted by Fusion
Originally posted by chaintm
what is hurting this kickstarter (done a few already) is 3 things, date, questionable promotional ethics and another kickstarter. Most everyone I mention this too say those three things. The date being 2016 a long time for an investment, ethics being about how they are promoting (not getting into details, just my group of friends all come up with the same reasonings) and finally multiple kickstarter. While the inital was funds to raise to make a prototype, many worry this isn't their only and last kickstarter leading most (as myself ) to beleive pyramid type of deal. I love the idea here, I just have too agree with the points listed, I just personally don't see a stable invesment here. I wish them all the best and I post this in maybe helping them address these issues in the future. GL thou!

I kinda have the same exact feeling..

Generally kickstarters HAVE a prototype to show off what they're asking the money for, but these guys asked YOU to finance their prototype that they can show YOU to get more money .. and maybe to show to some investors.

That's part of it, along with while they have a very heavy experainced table top designing team and story writers, one also wonders where their experiance software team is. There is sadly just too much "fluff" in this kickstarter then actual information such as development scheduals, team of developers, time table. To me it seems like a bunch of ventern table top makers liking the idea of bringing this to an MMO setting. However, I just don't see the experianced development team that would be needed to take on a such a very large and detailed project. Being a developer with over 20 years of experiance, I have a good idea what is needed, I just don't see that team here to do this correctly. At least, the representation here is to make a AAA title and assuming this is the case, the time alone to say to do a descent interface would be months to years for just one person.

The depth the talk about this game having also means it has allot of automation and AI control, that sort of programing takes a long time to do. The more automation you add to a project, the longer it will take period.

Well I gota run, work in the morning, I do wish them all the best but there are just to many questions then answers for invesment. Maybe their next kickstarter will be more on the project then the fluff.

This.

With the best will in the world, their design team looks amazing on paper, but the for me tech demo was utter trash. From what i understand the first KickStarter was to pay for a tech demo, and  from a technical point of view a hobbyist designer/programmer could have put this together in unity in their free time in under a month. There was nothing in the tech demo that followed the core concept of the game, or showed actual transition from design to prototype in a test environment.

I still wish them the best of luck, but these kind of things are becoming more frequent on KS, which is a real shame as it damages the idea of KS. The way I see KS is you use it once to either pay for a start to finish, or pay to finish. Not to consecutively ask for more.

  tom_gore

Advanced Member

Joined: 2/27/09
Posts: 1144

1/14/13 4:13:42 AM#31

It's going to be tight, but I would still assume they will still make the goal. Most projects like this will have huge last-minute surges, as shown on the three last days. Not making this goal would be disastrous for their project imago.

 

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 3743

1/14/13 4:36:28 AM#32

There appears to be some misconception or bad info:

 

If the Kickstarter funds the plan is for the game to hit Early Enrollment mid 2014 and then full release around 9 months later.

The 2016 date is their release plan if the Kickstarter fails to fund.

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  tom_gore

Advanced Member

Joined: 2/27/09
Posts: 1144

1/14/13 5:26:22 AM#33
Originally posted by Slapshot1188

There appears to be some misconception or bad info:

 

If the Kickstarter funds the plan is for the game to hit Early Enrollment mid 2014 and then full release around 9 months later.

The 2016 date is their release plan if the Kickstarter fails to fund.

 

Well then they should state that much more clearly. At the moment the delivery for the pledge tiers is jan 2016.

  BlueMountain

Novice Member

Joined: 8/28/06
Posts: 91

Lo, the mighty Oak.

Just a little nut who stood his ground.

1/14/13 7:40:07 AM#34
Anyone making an estimate will estimate later than earlier. If you beat your estimate it is always good. If you project more than you can deliver it is always bad. So...

To dream, perhaps to be.

  muffins89

Hard Core Member

Joined: 10/15/12
Posts: 849

1/14/13 7:42:17 AM#35
doesn't look good right now.  over 100k to go....12 hours left.  this game looks like junk anyhow.  grats on getting almost 900k. 

I think the prostitute mod corrupted your game files man. -elhefen

  faxnadu

Elite Member

Joined: 3/28/08
Posts: 842

1/14/13 7:47:26 AM#36
Originally posted by muffins89
doesn't look good right now.  over 100k to go....12 hours left.  this game looks like junk anyhow.  grats on getting almost 900k. 

i have to slightly agree with this one, eventho its very early stage it dosnt look anything amazing. nicely done for funding wise.

  Muppetier

Advanced Member

Joined: 6/05/09
Posts: 211

1/14/13 7:58:59 AM#37
Originally posted by muffins89
doesn't look good right now.  over 100k to go....12 hours left.  this game looks like junk anyhow.  grats on getting almost 900k. 

 

but would you be overly surprised if 100K didnt mysteriously show up in the last few hours?

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2030

1/14/13 8:01:19 AM#38

People remember, Kickstarter is just that, a kick start. It is not all the funding that will be used for game development but to get them out of the gate. If you are thinking that the whole game will be developed with this money, probably not.

 

I do wish them well on this.


"You can fool some of the people all the time, and all of the people some of the time, but you cannot fool all of the people all the time."
Abraham Lincoln

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6197

There's a beast within every man that stirs when you put a sword in his hand

1/14/13 8:03:24 AM#39
Looks like it is going to fail. Shame, as the game sounded promising.

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 2765

Veni, Vidi, Converti

1/14/13 8:34:41 AM#40

Quick heads-up:

 

@All - Some visibility on the next 12 hours. This morning at around 6am Pacific, an email was sent to all the backers and to a number of other mailing lists asking people to back the campaign on its last day. Our team will meet at about noon Pacific (as it does every day) and we'll plan the last 6 hours at that time based on where the total pledge amount stands.

We were very happy to see the reminder email go out over $800k. Many people will not see it until they get to work on Monday morning. By then we hope to be closing in on $900k.

We think we're going to fund on the final day surge. The numbers are looking good. The number of new backers (which spreads the social network) is really good (more than a thousand in the past 3 days!)

If you are reading this and you have questions not answered in the body of the main page text or the FAQ, please contact us directly rather than waiting for a message here. This thread is too congested (and will get even more congested) to serve much use in Q&A over the next 24 hours.

This message will be repeated regularly.

Thanks for your support, buckle up, and lets push hard for the big finish!

Still time!

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