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1/18/13 9:42:31 PM#41
Dance puppet.
numbers are good because they are FREE> Not paying for you or your ugly game.
dance....we made u. |
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1/18/13 10:20:29 PM#42
Lots of folks moving over to Planetside2 now. We should get a group together and play this weekend.
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1/19/13 6:17:08 AM#43
Originally posted by axishatr I'll dance with you, and stare into your hating eyes - because anyone who has not been exposed to the game for the last x years really has no idea wether you are telling the truth or the truth you are telling is warped by some inner hate. I think, if the people reading your posts here did a little diversion and hads tour of your other posts (if only they could see the deleted ones!) they would soon realise you aren't dancing, but your having fits driven by a nervous system that is being burnt up by the desire to destroy something that many, many people play and get pleasure out of. Shame on you. |
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1/19/13 6:24:27 AM#44
Originally posted by axishatr
I think there's a fairly large New Conglomerate squad there right now that got it's start while playing WW2online many years ago, "Sturmgrenadier" or something. I would try them but for some reason l like playing Terran Republic. |
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1/19/13 6:54:58 AM#45
Originally posted by david06 Yeah thats true, I know 6 people who quit ww2online for planetside 2, its an actual f2p model that works and the action can be quite intense, when a company hasn't updated the game for over a year and reset maps when you're about to take one of the hardest towns to get ingame, that is going to be the fallout.... |
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Originally posted by DOC-CRS 2008? LOL So back in early years when we had SG, BKB, KGW, 31st, TOT, 3CD, 94th, 23rd, lafayette, 3rdpz, lagus and a shit ton of other medium and small squads rolling around wasnt the peak? Thats a pretty good one Coming back in 2009 and finding everyone in one box of forced canned play and minus anything close to the numbers present in the games actual golden age must of been just my feelings. Apparently, I must of missed this awesome 2008 era when you had 1200+ player server peaks? Next fairytale will be on the success of bloody battles (you cant be any more lost on what brings players to the game) RA (no one wanted) and most of the rest of the dev list from the last 8+ years that came out of left field. Anytime you would like me to explain what players actually want, I would be happy to spell it out for you like I have since day one. You have already run this game into the ground with your version of how things should be, it's sad really that with year after year of shedding players you dont seek some outside advice. When all you can get out of this game is P1 flood the box with arcade mode supply for gameplay, you have completely missed 90% of what this game is capable of providing for entertainment. Hell, I could take just the para units (one of your best units) and figure out game mechanics that would deliver more players than what you have today. We should have many huge squads that focus on these units alone rolling around but again you would have to understand what players want and be able to implement it. |
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1/19/13 11:25:38 AM#47
Originally posted by OtotheJ Soooo OJ - tell me what you were doing when you were doign this. Drvie to town A - Camp and capture it. Drive to town B - camp and capture it. Drive to town C - Camp and capture it.
Sounds very similar to a flashing box to me..... |
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1/19/13 11:41:07 AM#48
Originally posted by DOC-CRS But they really suck now. So explain to us how the game tanked in 4 short years? Was it the 3 of us on MMORPG that brought you down? |
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Originally posted by Stug Camp and capture is just such a dilusion of what was taking place. A. We rolled as a cohesive unit that not only had every member (150+ squadmates) on voice comms but would actually formulate a plan with zones of control where each person was given an actual assigment. Thats called highly immersive squad play. Whens the last time you seen an armor column rolling around 6 times a day? We even did this with the axis paper mache armor set and camped chars as they spawned :) You cant even get axis players to get in armor these days lol B. This was initiated at the squad level with proven squad leaders calling the targets/plan at their speed and with the ability to not have the masses tainting the targets or supply pool. Having unqualified hc personas telling us where to go, waiting for them or them selecting piss poor targets is what you deal with today and it blows. It's a good reason the squads are basically extinct at this point after years of being undermined and dealing with such a bad set of govening game mechanics that have choked play. A good commander calls good targets and knows when to wrap it up. This skill is something you dont appoint to someone its learned through trial and error. Those that deliver will naturally get players to folllow them. Having your game mechanics actually work against this taking place is a huge issue. C. You cant have a supply mechanic that results in stalinggrad at every fight or the empty towns that go with it lol. Setting up the perfect assault means little when another flag of supply is two minutes away to reset the battle. This takes the need to plan great attacks right out of the game imo and slows the tempo down to the mindless herd you see these days which is so a from from what squad play use to bring to the game |
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1/19/13 4:35:31 PM#50
Originally posted by OtotheJ I don't have the official numbers, but those were the days man. O were those some good times.... The thing with camping is EWS will warn you of a precamp. Don't respond to EWS, you can't get a defense setup. Not a lot of difference today except for AO's and TOES which suck the big one. When I was with OJ/number6/Der Tiger there was a LOT of coordination. I mean battle comms and what/who went where and did what. It was maddening and so much fun even if we didn't cap a town.
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1/19/13 6:18:10 PM#51
Originally posted by OtotheJ I see what your saying, but it reallt was simply - span in together - drive to calculated positons - camp. I mean that is not really tacical. It may take organising, but its not as if you had any defenders spawned in waiting for you. In fact, the lack of defence made that sort of tactic possible. Tonight, the Allied side was chasing the 17 ID - did you see supply in that div? Wasted - completely wasted. Taken out by many attacks. Possibly a bit of camping, but you can bet it wasnt all camping but lots of open combat...the sort of thing that didnt exist in the game you played for a variety of reasons (Terrain etc) The game era you are harking back to is one where the defender was not in the field waiting for you and tbh quite an easy environment to operate in. If you tried that today - Im not sure you'd have th same results.... The sort of organisation and operation you suggest was not open to the same sort of friction that exists in the fight today. The game has evolved and I would suggest become much more of a challenge,, |
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1/19/13 6:28:43 PM#52
All we need now to complete this thread is a post from Bilton himself.
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1/19/13 7:12:37 PM#53
Originally posted by ginzo Now Bilton really hit the nail on the head- he Called OJ's tactics "Blitzkrieg" because he was effectively very much like reality of WWII from the perspective of just driving and shooting up an enemy e.g. armour's function in Blitzkrieg is to drive and avoid defensive position. If OJ's columns ever met a defence...how well did they do? Answer: They avoided the town and went elsewhere. Just like an armoured formation in the BoF - avoid and let the inf mop up whilst the arour moves on to the next town (or in OJ's case, udnefended point on the map). And there is the problem with his tactics. a. Its poor gameplay for both sides .e.g you do not prosecute and attack if there is a defence so there is no battle. b. Camping is poor gameplay for the defender, there is no battle. And there is the rub - as soon as they allow the defender the actual ability to spawn in and defend, OJ's tactics stop working and he starts disliking the game (for some reason). |
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1/20/13 2:53:18 AM#54
Agree with that, made a few posts on official forums in the past about how deluded some people are to think it was a privilege to be camped and lose to an enemy that avoided any towns with a proper defence set up. As mentioned, sure its cool for the guys attacking but it wears down defenders and eventually people logged out as they couldn't find a fight worthy of the name.
As pitt says, you'd struggle to do that now and it was actually a lot of fun when people tried it last summer because defenders had a chance to set up. Lot of guys think they were responsible for the game's success, shame they can't see how their own 'glory' came at the detriment of a lot of other peoples' expense. |
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1/20/13 3:45:16 AM#55
In what universe are you guys living in? What evidence do you have that the gameplay is better or more balanced now?
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1/20/13 7:48:10 AM#56
David - do you believe combat avoidance is a good trait in a WWII combat simulator?
That is what these early game tactics equated too. Do you beg to differ? |
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1/20/13 9:32:11 AM#57
Nobody is saying the game is perfect now, just that it had more problems than any of the vets give credit for when they rant at CRS for ruining their campfests. They totally refuse to acknowledge that the game would arguably have been in just as much trouble eventually without dev. intervention. |
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1/20/13 1:07:10 PM#58
Originally posted by Stug If this is a ww2 combat simulator, why can a sherman kill a tiger, a frontal shot |
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1/20/13 3:42:57 PM#59
Does changing the question mean you agree with me that combat avoidance was the main tactic in the "Glory Days"?
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1/20/13 3:45:42 PM#60
Originally posted by Stug Hold up buddy I'm not insinuating anything, its a question....dont get your back up |
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