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Age of Wushu

Age of Wushu 

General Discussion  » Is it just me or does the combat kind of suck?

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56 posts found
  wfsaxton

Novice Member

Joined: 11/28/11
Posts: 53

 
OP  1/12/13 6:23:41 AM#1

Maybe I'm "doing it wrong" but the few times I've been in combat (during my initial training), its been very lackluster.  EVERY ability freezes you in place for a second or two.  Parrying seems clunky because there seems to be a delay in 'casting' it.  Also, the lack of strafing and mouse movement is really annoying.

Anyone else feel the same way?

  Xarko

Advanced Member

Joined: 6/10/11
Posts: 375

1/12/13 6:28:58 AM#2
YES. I played the game for like 2-3 hours and that was enough for me, combat felt very unresponsive and slow, couldnt take it anymore. Rest of the game seemed interesting tho so.. if they manage to get rid of those delays I might give it a second try.
  klerken

Novice Member

Joined: 7/12/11
Posts: 47

1/12/13 6:30:30 AM#3
It takes some getting used to, still feel a bit clunky to mé. In renards to the strafing if you turn of the age of wushu special keybindings it plays just like standard mmos imo
  Mike-McQueen

Novice Member

Joined: 10/30/05
Posts: 248

1/12/13 6:36:39 AM#4
The combat gets better and I'm surprisingly having a lot of fun with this one.

I'm a unique and beautiful snowflake.

  Doogiehowser

Hard Core Member

Joined: 3/14/12
Posts: 1939

1/12/13 6:37:55 AM#5
I liked everything about this game except for combat. I did give it a good try though thinking maybe combat will get better. So i am passing on this one.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2647

There... are... four... lights!

1/12/13 6:39:54 AM#6

Combat feels slow, non resposive and clumsy, which is kinda weird for a "martial arts" based game. The overall production quality of the game is similarly poor anyway.

I still hope someday, a GOOD developer will make a sandbox game with an as high production quality as all those theme park games.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  tyfon

Apprentice Member

Joined: 1/23/09
Posts: 215

1/12/13 6:45:07 AM#7
Originally posted by wfsaxton

Maybe I'm "doing it wrong" but the few times I've been in combat (during my initial training), its been very lackluster.  EVERY ability freezes you in place for a second or two.  Parrying seems clunky because there seems to be a delay in 'casting' it.  Also, the lack of strafing and mouse movement is really annoying.

Anyone else feel the same way?

Hi,

Do you have high latency?

I tried first on th NA server from Norway and was getting 500 ms network lag. Combat felt very unresponsive.

Playing on the russian server with 100 ms is a world appart. The combat is also not as complex in the start, but as it evolves you have much more options. It's not twich based combat though so if you are used to fps games it might feel a bit slow.

 

Not sure what you mean about lack of strafing, q and e works fine.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7007

1/12/13 8:09:35 AM#8

Combat is different. For example, you spam you die. Rock-paper-scissor. Give it time OP. Trust me I know it's no fun dieing over and over. Word of advice, leave those guy out front of Chengu alone for a few weeks ;)

 

Check this out.

http://www.youtube.com/watch?v=FW1scHmANSI

  tet666

Apprentice Member

Joined: 5/12/12
Posts: 117

1/12/13 8:10:04 AM#9
Originally posted by Jean_Luc_Picard

Combat feels slow, non resposive and clumsy, which is kinda weird for a "martial arts" based game. The overall production quality of the game is similarly poor anyway.

I still hope someday, a GOOD developer will make a sandbox game with an as high production quality as all those theme park games.

Yeah ok you dont like the game we got that so why not just move on?

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

1/12/13 8:14:22 AM#10

Honestly as a sandbox junkie and someone that loves good pve/pvp combat, somewhat. Has good design but just feels a little clunky around the edges.  Over times (and this is beta) im sure they will (hopefuly) fix that up. Its not bad, but not great. A happy medium for me.

Im sure some will disagree and everyone has their own ideas and likes/dislikes. But its not that bad. Probably once you play for awhile and it grows on you it will become better. But yes does need some small improvements.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2647

There... are... four... lights!

1/12/13 8:21:54 AM#11
Originally posted by tet666
Originally posted by Jean_Luc_Picard

Combat feels slow, non resposive and clumsy, which is kinda weird for a "martial arts" based game. The overall production quality of the game is similarly poor anyway.

I still hope someday, a GOOD developer will make a sandbox game with an as high production quality as all those theme park games.

Yeah ok you dont like the game we got that so why not just move on?

I only made two posts giving what is just my opinion about a game I toroughly tried, not like I'm spamming or something. No worries, I won't stay around long, but last time I checked negative opinion is still tolerated here.

The reason I posted a couple of posts is because I'm actually sad that every recent sandbox game comes out with very poor amateurish production quality. I'm still waiting for a well designed sandbox MMORPG that is not graphically obsolete (UO) and that doesn't make you mostly play a spaceship (EvE).

Have a nice week end and enjoy whatever game you decide to play.

Peace.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Fdzzaigl

Elite Member

Joined: 8/22/09
Posts: 1998

1/12/13 8:23:20 AM#12

You're probably doing it wrong tbh.

I am also still doing it wrong most of the time and in PvP I usually end up face-first for most of the fights.

 

Timing and mobility seems really important, at first I was constantly blocking and engaging enemies head on, which did not prove to be a good strategy, as feint moves break the block and usually knock you down. Like in fighting games, I also found out that it's important to get away from enemies when they start their flurry of moves, otherwise you're knocked down and are lost anyhow.

Yesterday I had my first real good fight: I used Tai Chi sword (wudang) against a higher strength opponent, he bursted me down super quick, but I could get away like 5 times with a super small amount of health and use my special recovery skill. Eventually I got on to his rithm and I blocked skills without giving him the chance to feint and owned him with my rage ability.

 

I will say that the combat is quite choppy sometimes, mostly because almost all abilities are instant and the GCD of 1.5s leaves you with about a second between each skill.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 4639

1/12/13 8:30:13 AM#13

Having played it recently I can say that IMO, the combat is not good, it is actually taking away from the game. 

If there was one thing I'd completely redo in this game (aside from horrific translations) it would be revamping combat 100%. It needs to be fluid and fun, something that to me right now it is not.

The current combat is just crappy, it will only drive players away from playing this longterm.

  AresPL

Novice Member

Joined: 9/11/06
Posts: 290

1/12/13 11:06:24 AM#14
Originally posted by wfsaxton

Maybe I'm "doing it wrong" but the few times I've been in combat (during my initial training), its been very lackluster.  EVERY ability freezes you in place for a second or two.  Parrying seems clunky because there seems to be a delay in 'casting' it.  Also, the lack of strafing and mouse movement is really annoying.

Anyone else feel the same way?

sounds like ping problem, as for strafing/slide You need get skill for it

  Ryukan

Novice Member

Joined: 11/06/08
Posts: 710

1/12/13 11:11:36 AM#15

I didn't care for the combat either, it felt very slow and lackluster. Did not feel martial art-y at all really.

I liked other aspects of it, but not the combat.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2646

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/12/13 11:15:28 AM#16
Originally posted by wfsaxton

Maybe I'm "doing it wrong" but the few times I've been in combat (during my initial training), its been very lackluster.  EVERY ability freezes you in place for a second or two.  Parrying seems clunky because there seems to be a delay in 'casting' it.  Also, the lack of strafing and mouse movement is really annoying.

Anyone else feel the same way?

Dunno if it sux and could care less if it does but your simple phrase I highlighted in light blue should be enough of a warning flag to know the game is not very good.  If the combat is that few and far between no amount of combat flow or animations could make the game good.  MMO's are about combat at least 75% of the time and if there isnt enough action then the game becoems boring, which is one of the biggest reasons why I dislike sandbox gameplay so much.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2646

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/12/13 11:18:30 AM#17
Originally posted by tet666
Originally posted by Jean_Luc_Picard

Combat feels slow, non resposive and clumsy, which is kinda weird for a "martial arts" based game. The overall production quality of the game is similarly poor anyway.

I still hope someday, a GOOD developer will make a sandbox game with an as high production quality as all those theme park games.

Yeah ok you dont like the game we got that so why not just move on?

Probably for the very reasons why people bash GW2, SWTOR or WoW to this day.  People, especially on this site love to bash first and praise second.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  ObiClownobi

Novice Member

Joined: 12/02/12
Posts: 189

1/12/13 11:22:15 AM#18
Originally posted by azzamasin
Originally posted by wfsaxton

Maybe I'm "doing it wrong" but the few times I've been in combat (during my initial training), its been very lackluster.  EVERY ability freezes you in place for a second or two.  Parrying seems clunky because there seems to be a delay in 'casting' it.  Also, the lack of strafing and mouse movement is really annoying.

Anyone else feel the same way?

Dunno if it sux and could care less if it does but your simple phrase I highlighted in light blue should be enough of a warning flag to know the game is not very good.  If the combat is that few and far between no amount of combat flow or animations could make the game good.  MMO's are about combat at least 75% of the time and if there isnt enough action then the game becoems boring, which is one of the biggest reasons why I dislike sandbox gameplay so much.

Lol, you really don't know much about this game, it is based around PvP. There is as much combat as choose to enter into and more.


"It's a sandbox, if you are not willing to create a castle then all you have is sand" - jtcgs

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 789

1/12/13 11:24:55 AM#19

Have to agree with the clunky description. The moves are fresh but how you put it together lacks flow imo. The game has some cool going on but feels a bit flat to me, especially the lack of voicing and sound design. Think i hit a gamebreaking bug where my guide can't progress. It's telling me to get more darts from li chang who is named differently in game (bad translation I guess) but he doesnt offer me more darts in any shape or form. So my toon is stuck it seems at that point. Anyone know what I can do? Would like to get deeper in but as of now it's kind of turning me off.

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

1/12/13 2:23:20 PM#20
Originally posted by DaezAster

Have to agree with the clunky description. The moves are fresh but how you put it together lacks flow imo. The game has some cool going on but feels a bit flat to me, especially the lack of voicing and sound design. Think i hit a gamebreaking bug where my guide can't progress. It's telling me to get more darts from li chang who is named differently in game (bad translation I guess) but he doesnt offer me more darts in any shape or form. So my toon is stuck it seems at that point. Anyone know what I can do? Would like to get deeper in but as of now it's kind of turning me off.

Only the first part of the story line quests are available right now, not sure if that is your problem would help to know which story you picked and which school and who gives the quest ect.

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