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1/11/13 11:21:39 AM#61
It's always been like that, with "dead zones" and "crowded zones". Some of us "old players" just did not have that feeling back then because we were blinded by the huge grind. Practically, it took me a year and a half to reach max level in Anarchy Online, and 80% of the leveling time was spent in one of 3-4 spots, doing the same thing over and over again. It took me another half year to get "everything i want" by joining the public raids. Still, there were some "set zones" and groups because that's how old games worked, you grouped up and started grinding in order to level. When you can level solo from 20 to 30 in two days, in a game with 60 levels, no wonder that there is no 20-30 crowded area. Normal players go through the area quickly, and alts of existing players fly through it. |
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1/11/13 11:23:17 AM#62
Originally posted by simmihi I have played 300 hours on one character and just got to lvl 80 - it does take a while even though the amount of EXP needed between levels is the same. |
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1/11/13 11:24:40 AM#63
No idea why ya mention Rift, Rifts in Rift at any lvl can always see people doing um. at least i find this true on Faeblight server. |
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1/11/13 11:28:20 AM#64
Originally posted by Valgar1 Minor rifts are sometimes closed because they are soloable. Major rifts sit forever in any non-expansion zone because they cant be soloed. Invasions get activity because they are broadcast to everyone. However, invasions are uncommon in the midlevel zones because there are usually not enough people in them to trigger the invasions. |
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1/11/13 11:30:34 AM#65
Basically, the GW2 social experiment failed. The forced level scaling didn't really do enough to make sure there was still a healthy spread of players in all leveling areas. There isn't really much of an incentive for max level players to grind out low level DEs. Actually, you don't even run into that many DEs now. I would assume this is due to the lack of people in the mid-level zones, but from 28-40 I think I ran maybe 4-5 DEs. Most of my leveling these days is done via hearts, story quests, exploration, skill challenges, and mob grinding.
Still, I don't think DEs were a mistake on Anet's part. They clearly don't work as advertised, but anyone with functioning brain cells didn't expect them to be much else aside from glorified public quests. They low level ones were fun when the game had the low level population to support them, and I would assume max level characters still run DEs in higher level zones.
GW2 is like any MMO that has been out for several months. You're just playing catch-up until you reach max level. Now the problem with GW2 is the lack of meaningful things to do once you reach the max level. |
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1/11/13 11:31:45 AM#66
Originally posted by Nitth Thats what pretty much every sandbox player has been saying.
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1/11/13 11:32:49 AM#67
Do these people suffering from the toils and burdens of soloing ever consider saying "need help with X" or "X event starting" ? Or do the sit there by themselves banging their head into the wall wondering why nobody helps them out.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/11/13 11:32:58 AM#68
Not to mention Rift has not failed as you say. Maybe it failed you? Plenty of us still loving the game . TONS of stuff to do.
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1/11/13 11:37:16 AM#69
Originally posted by eyelolled Yeah problem is that not enough people are around to help them with x and y in low level and medium zones. Not all are lucky and blessd like you to be surrounded by players in every zone they go. |
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1/11/13 11:42:00 AM#70
The obvious answer is to provide rewards for DE's that will draw people to them. It's not so much a population problem as it is a population distribution problem.
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1/11/13 11:49:54 AM#71
Originally posted by eyelolled Nah they just skip and do something else if they can. It's a natural human reaction, when some other path exists. When we see the sign "road blocked for 1 hour, detour here", most people won't sit for 1 hour waiting for the road to be available again. I really really cannot understand what the devs are thinking, does not make sense to me at all. They make a game where the "normal" path is solo to max level then they drop some "group content" stuff on the way, thinking that players would actually group and go for those, when the game teaches you that there is no reason to group. Same goes for the "raiding" endgame, most of the games give absolutely no alternative for PvE progression but raids, and after your two-to-four weeks solo adventure to max level, you're told "ok, now you need to group and fulfill a role. Group with random people that you might not see ever again and play nice". No wonder then why the communities in today's games look so retarded. Either have solo leveling, solo events, solo end game and make the game play like a single player RPG with chat and auction house or have party leveling, party events, party end game. Be consistent. |
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1/11/13 11:55:37 AM#72
Originally posted by GrayGhost79 Lets look at it hypothetically: Say GW2 had no levels (which you can do in this case, because if everyone were 80 it would effectively have no levels).
How does this solve the problem of most of the zones being empty? people are still going to tend to congregate in hot spots.
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XiThRyL
Novice Member
Joined: 8/08/09
"All dreams can come true if we have the courage to pursue them." -Walt Disney |
1/11/13 11:58:37 AM#73
Originally posted by InFlamestwo This is how I feel, I just started playing again and in every single zone people are doing events, calling them out in map chat and everything, its awesome! I do see that at times an event is happening and no one is around, but that doesn't mean people passed it and don't care, sometimes they simply don't see it! I call it out and link a waypoint, people start pouring in. |
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1/11/13 12:36:49 PM#74
Originally posted by Doogiehowser Apparantly not. Maybe I just picked a better server as it still remains as one of the full servers, but I don't have a problem at all. I find the current population to be fantastic. It's a nice amount of players so that you can do every event except for maybe the obscure ones, and yet not so many people that it's just a zerg of people where ones actions are just lost into the mass. I don't doubt that there are players still struggling with the combat mechanics, and they end up unable to do some of the little events by themselves. I feel sorry for those people, but I don't think the game should be dumbed down more just so they can have a fair shake at it. The only DE's that are not soloable are the World Events or Group Events, and I have never seen a time where a map chat request didn't bring more than enough people. The other thing that nobody seems to factor, is it's ok to fail at the event. You still get rewarded, and you might be able to see a different dynamic outcome than always succeeding at the events. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/11/13 12:39:22 PM#75
One nice thing about GW2 is the level scaling. So its a lot of fun to go help guildies in older zones or visa versa. Sometimes its nice to have some content that isn't soloable...don't people complain about that? |
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1/11/13 1:51:27 PM#76
Originally posted by eyelolled
Yep, sometimes It's better to fail an event than "kill" it in It's early stage.
If it's not broken, you are not innovating. |
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1/12/13 5:06:49 AM#77
Originally posted by eyelolled Like i said not all of us are fortunate like you. I also play on the most heavily populated server in EU and other than W v W and LA rest of the zones are deserted. It is getting harder to find people even in ORR during prime times. If all of us were as lucky as you, we wouldn't be talking about this issue here now would we?
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1/12/13 7:00:37 AM#78
Naw not on planet Earth.
Oh and as to why I didn't eleborate, the first page about covered what needs to be said, good try though OP. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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Originally posted by RizelStar What do you mean good try? Are you trying to say im lying or trying to troll? You guys really need to get over this, if someone says something negative about my game they must hate it line of thinking. I'm actually playing GW2 as i type this...
Bringing up an obvious flaw in game design doesn't mean im trying to troll or spread misinformation... Gw2 in a lot of ways is a really good game but to focus the most hyped mechanic in the game around high zone population was an obvious mistake. So much so that A-net has already gone on record saying they intend to fix the issue.
So yes, this is a problem on "Planet earth".
Playing: GW2 |
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Theutus
Advanced Member
Joined: 5/18/04
Achiever 33.33%, Explorer 73.33%, Killer 80.00%, Socializer 13.33% |
1/12/13 10:12:36 AM#80
Originally posted by ShakyMo this |