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Guild Wars 2

Guild Wars 2 

General Discussion  » Ex-players, what is ONE new feature / change that would bring you back?

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71 posts found
  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1175

1/09/13 5:12:40 PM#21

A fluid more action based combat system that required the connecting of one's attack with the enemy's body in order to do damage, rather than a ranged based system.

Currently I feel like I'm playing "Oh I pressed a button"

  tyfon

Apprentice Member

Joined: 1/23/09
Posts: 218

1/10/13 5:25:41 AM#22

There are too many things wrong with this game that any one change would bring me back.

 

First and most important. Put meaning full character progression into the game. Right now it feels stale. Bring in real horizontal progression like TSW or GW1, and make the character feel diferent at diferent levels. Even AoC and AO have more horizontal progression than GW2, but they don't really advertize it. AoC has never increased level cap. And it's a themepark.

Ditch the level scaling.

Put ROLES back into RPG, heck even make the classes act differently. Right now they all feel the same only with different skill names.

Don't reward zerg in PVP or PVE (complete retune off PVE to support roles). Reward teamplay.

Fix DE mechanics. Right now there are about 2-3 DE's that repeat all over the game only with different NPC names.

Have multiple brances in the DEs so they have a slither of "dynamic" in them. Now they are completely on rails.

Makes guilds something else than chatrooms.

Fix the camera/input lag.

Fix the performance on NVIDIA.

Fix culling in WvW.

 

 

... I could go on.. in fact.. nevermind.

/me runs back to Wushu, TSW, EVE and AO.

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1133

1/10/13 5:27:38 AM#23
Originally posted by boxsnd
For me it would be personal and permanent progression in WvW by killing enemy players and not by taking keeps (kind of like DAoC's realm points). WvW feels pointless right now, this feature would change everything.

Yeah exactly what I'm looking for. There are a few other tweaks to WvW that would help rekindle my interest too, but that is the main one.

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  dimnikar

Novice Member

Joined: 11/06/12
Posts: 277

1/10/13 5:31:43 AM#24

Character progression, deep cooperative PVE play (specialization - call that trinity if you want), world pvp (ganking included), personal/team/guild/realm PVP progression, actual trading, remove the horrifyingly bad storytelling, make seeking out groups rewarding (but keep the autogrouping autoaccepting chain quests if you want ... blergh...)

 

Basically, any and all MMO features it currently lacks.

http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615

  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 904

There's some lovely filth down here.

1/10/13 6:09:51 AM#25
I played for a little over a month, and had fun while playing.  Then I hit the wall of "I don't want to play this any more".  There's really no one feature that would bring me back; it's just not the game for me.  Doesn't mean it's a bad game, just not for me.
  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6510

"I fight so you don't have to."

1/10/13 6:14:48 AM#26

WvW

Connect it to the actual game world and make it matter.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/10/13 6:45:33 AM#27

The implication of the thread title is that this is for someone who left, which I of course haven't. So to tack onto that, as someone who still plays and enjoys the game immensely, what would I change or add? Well... that's a tougher question when you're comfortable with where things are and where they're going... but what I'd personally like to see is fishing and their flare on it (not just a cast, catch, rinse repeat thing). Have the poles be craftable, with up to a legendary pole being available. Have it actually change your skillbar the way weapons do, with fishing specific skills that turn it into more of a minigame rather than a "watch the bobber and click" thing. "Cast", for example, could channel for distance with direction determined by facing. Have things play a factor in which fish you could catch, such as depth and bait, which would of course require a tackle box containing lures, bobbers, etc that you would apply to set depth (surface, middle, bottom for example). They could do a lot with that. 

 

Also tie it to the dynamic event system. It could be a simple as a fishing "event" that restocks an NPC who rewards you with, for example, a crafting recipe for a new bait or pole or even a cooking recipe or perhaps something more dramatic, such as hooking into a champion level krait that doesn't appreciate being hooked. 

 

Done right in the GW2 universe fishing could be an absolute blast with effects rippling through the game, from new foods to events kicking off. Imagine fishing in WvW just because you can at a supply camp and hooking something that winds up sieging your camp... yeah, chaos rocks.

 

 

Oderint, dum metuant.

  KoreanSoWhat

Novice Member

Joined: 7/28/12
Posts: 93

1/10/13 6:49:13 AM#28
Originally posted by boxsnd
For me it would be personal and permanent progression in WvW by killing enemy players and not by taking keeps (kind of like DAoC's realm points). WvW feels pointless right now, this feature would change everything.

For me, it will be entire server closure and declaration of bankruptcy followed by Full Refund.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/10/13 6:54:18 AM#29
Originally posted by KoreanSoWhat
Originally posted by boxsnd
For me it would be personal and permanent progression in WvW by killing enemy players and not by taking keeps (kind of like DAoC's realm points). WvW feels pointless right now, this feature would change everything.

For me, it will be entire server closure and declaration of bankruptcy followed by Full Refund.

How would that "bring you back", or did you forget the topic while drifting off into an illusion of self-cleverness?

Oderint, dum metuant.

  KoreanSoWhat

Novice Member

Joined: 7/28/12
Posts: 93

1/10/13 6:55:56 AM#30
Originally posted by Volkon
Originally posted by KoreanSoWhat
Originally posted by boxsnd
For me it would be personal and permanent progression in WvW by killing enemy players and not by taking keeps (kind of like DAoC's realm points). WvW feels pointless right now, this feature would change everything.

For me, it will be entire server closure and declaration of bankruptcy followed by Full Refund.

How would that "bring you back", or did you forget the topic while drifting off into an illusion of self-cleverness?

It will defenitely bring me back, to their website, for a short one-minute-laughter.

  Lonzo

Spotlight Poster

Joined: 8/05/04
Posts: 188

1/10/13 6:56:03 AM#31

-Give us a good Trinity System (Good old Heal, DPS, Tank, CC)

-Screw the instaporteverywheresystem... It makes the game feel kindergardish

  tyfon

Apprentice Member

Joined: 1/23/09
Posts: 218

1/10/13 6:56:11 AM#32
Originally posted by KoreanSoWhat
For me, it will be entire server closure and declaration of bankruptcy followed by Full Refund.

 

That is actually mutally exclusive :)

They might go bankrupt from issuing full refunds but when they are bankrupt the creditors have the first dip.

Anyway... Just login, exploit, get cought and apparently they give you refund if you bought it of their shop.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/10/13 7:03:55 AM#33
Originally posted by Lonzo

-Give us a good Trinity System (Good old Heal, DPS, Tank, CC)

-Screw the instaporteverywheresystem... It makes the game feel kindergardish

Bah, horsecrap on the second part. Map travel is a part of the Guild Wars lore from the original game. Take that away then people would start clamoring for mounts. Add those and people would want flying mounts, etc. 

 

Trinity. There are plenty of MMOs still using that archaic system, no thanks. It would totally break the game balance and how it all plays and works together.

Oderint, dum metuant.

  Rusque

Hard Core Member

Joined: 6/08/10
Posts: 1724

1/10/13 7:05:59 AM#34

Sadly I thought the weapon based ability system was going to be a bit more interesting. I was really really hoping that while your characters are limited to weapon type based on class, that different weapons would give new abilities.

You equip exotic daggers and you get a new set of skills, you equip an awesome rare that drops off a named mob or something and it comes with it's own skills. Really would have opened up the depth of combat and made it fun. There's a quest where you take a sword from a pit champion and it comes with its own set of 5 skills. That's what I'm talking about.

Instead of griding the world for karma or whatever, you'd be hunting rare monsters for weapons and recipies and trying to craft new weapons that let you play your character differently.

But, I guess this was all in my mind despite that they almost went there but limited it to quests. It would be a gear grind like no other, augmenting your character by your weapon of choice.

  User Deleted
1/10/13 7:06:18 AM#35
Too much zerg too little anything else...
  tyfon

Apprentice Member

Joined: 1/23/09
Posts: 218

1/10/13 7:13:14 AM#36
Originally posted by Volkon

Trinity. There are plenty of MMOs still using that archaic system, no thanks. It would totally break the game balance and how it all plays and works together.

Why remove something that works and makes for interesting strategies and gameplay.

In GW2 everyone are equal so there is nothing else to do than spam cooldowns and run around to avoid damage.. Or res zerging.

You actually have less roles and strategy in GW2 than modern FPS games...

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/10/13 7:17:21 AM#37
Originally posted by tyfon
Originally posted by Volkon

Trinity. There are plenty of MMOs still using that archaic system, no thanks. It would totally break the game balance and how it all plays and works together.

Why remove something that works and makes for interesting strategies and gameplay.

In GW2 everyone are equal so there is nothing else to do than spam cooldowns and run around to avoid damage.. Or res zerging.

You actually have less roles and strategy in GW2 than modern FPS games...

 

(Insert cut and paste from previous post on the "burn on cooldown fallacy"...)

Hit the skills on cooldown? That explains a lot... you have no idea what you're doing. (Yes, that's a "you're doing it wrong" comment. Basically... you're doing it wrong.

I'm going to pick one of my favorite skills as an example. mesmer Focus 4. (Off hand focus, skill slot 4)  Anyone vaguely familiar with the skill knows quite obviously that you won't be hitting that skill right off cooldown... what it does is create a "line" on the ground. If you go through the line, you get a speed boost. If an enemy goes through the line they get a cripple applied. So, right there, it's clear it's a tactically used skill, not a CD based one. But... what happens when you cast Focus 4? Look at your skill bar... the skill has now changed. You have the new ability to shatter the line you've created. This has a fun effect... it pulls foes near it to the space where the line was. THIS is where the skill really becomes a tactical joy to deploy! Why... you can cast it between you and a foe and pull your foe towards you. Or... you can cast it behind a foe and use it to pull a foe away from you. Of course... pulling has one other fun-filled effect when you combine that with walls or cliffs... you can use it to yank foes off of structures. I use that in WvW a lot... pulling foes off siege weapons, off walls, over cliffs to their splattered demise... it's a blast. 

Yes, that's one specific skill. However, many or most skills have multiple effects that are best used tactically and would be wasted if you were foollish enough to only burn them on CD. It could be something simple, such as mesmer Greatsword 3, which not only damages but also removes a boon when it hits foes in an area. Instead of using it off CD, hold a little and take that regen they applied to themselves away. GS2 dances between foes and allies buffing allies it hits... hold it for a moment and wait until that warrior or thief closes on the foe. They'll appreciate the stacks of might. 

Oh... one last note about dodging... as a mesmer I have traited dodging as an offensive boost. I don't "dodge once in a while". I dodge often, to good effect... not to simply avoid damage.

Oderint, dum metuant.

  tyfon

Apprentice Member

Joined: 1/23/09
Posts: 218

1/10/13 7:23:52 AM#38
Originally posted by Volkon
Originally posted by tyfon
Originally posted by Volkon

Trinity. There are plenty of MMOs still using that archaic system, no thanks. It would totally break the game balance and how it all plays and works together.

Why remove something that works and makes for interesting strategies and gameplay.

In GW2 everyone are equal so there is nothing else to do than spam cooldowns and run around to avoid damage.. Or res zerging.

You actually have less roles and strategy in GW2 than modern FPS games...

Do you actually think that the skills in GW2 are best used by spamming cooldowns?  That could explain a lot... you have no idea what the skills do or when to use them. One of my personal favorites that completely debunks that fallacious argument is mesmer focus 4.

So you have one skill from one class that is differnt. Colour me amazed. I'm willing to bet that most bosses even have immunity to this since it helps kiting.

Go to any world boss. Try to see a strategy in the gameplay there. All I see is zerging.

Even Anet has figured out that the skills are worthless so they remove them completely for the final dragon fight of the story and only give you 1 button to mash for a cannon.

 

 

  The_Argo

Novice Member

Joined: 7/22/12
Posts: 15

1/10/13 7:23:57 AM#39
Make the game fun would being me back
  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/10/13 7:30:20 AM#40
Originally posted by tyfon
Originally posted by Volkon
Originally posted by tyfon
Originally posted by Volkon

Trinity. There are plenty of MMOs still using that archaic system, no thanks. It would totally break the game balance and how it all plays and works together.

Why remove something that works and makes for interesting strategies and gameplay.

In GW2 everyone are equal so there is nothing else to do than spam cooldowns and run around to avoid damage.. Or res zerging.

You actually have less roles and strategy in GW2 than modern FPS games...

Do you actually think that the skills in GW2 are best used by spamming cooldowns?  That could explain a lot... you have no idea what the skills do or when to use them. One of my personal favorites that completely debunks that fallacious argument is mesmer focus 4.

So you have one skill from one class that is differnt. Colour me amazed. I'm willing to bet that most bosses even have immunity to this since it helps kiting.

Go to any world boss. Try to see a strategy in the gameplay there. All I see is zerging.

Even Anet has figured out that the skills are worthless so they remove them completely for the final dragon fight of the story and only give you 1 button to mash for a cannon.

 

 

I edited that post, so you missed what's there now. There are three listed quick off my head, including how focus 4 is tactically applied in combat.

Oderint, dum metuant.

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