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1/10/13 9:47:58 AM#41
I totally disagree and feel that pvp as described is essential to this game. I do agree that if you are so against the concept that even the slightest chance of pvp will ruin your game then this is not a game for you.
Luckily there are pure pve games for folks. Just as there are pure pvp ones. I prefer both and find games that exclude one or the other to be boring. "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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BlueMountain
Novice Member
Joined: 8/28/06
Lo, the mighty Oak. Just a little nut who stood his ground. |
1/10/13 11:13:14 AM#42
Originally posted by SwampRob Okay. You want the game to play itself for you to that extent, and to that extent you do not want a sandbox game. It is good for you to recognize your preferences and make decisions based on your values. Good thing Pathfinder is upfront about it, right? To dream, perhaps to be. |
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1/10/13 11:19:40 AM#43
Originally posted by Dakcenturi What's funny about that is when the game was originally announced, they were talking about how they had these magical methods for developing the game very quickly and getting it out there. Now they are talking about 2015-2017? What a joke. Get back to me in four years, I guess. From what I can see now, they are going to have to develop the game around the myriad rewards they created for the kickstarter levels. |
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Originally posted by MindTrigger 2-4 years to me is a pretty quick development for an MMO from the ground up. Wow took 5 years, SWG took 3 years (from the announcement) and those were both done by good sized companies that already had some titles under their belt. (Ie they already had the staff and teams. While GW has some great people they still need to get the great staff and teams and continue work. So I still think that is a pretty quick development.
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1/10/13 11:49:26 AM#45
Originally posted by MindTrigger They do at a certain development team size due to the design and release strategy which is dependent on investment raised and - subsequently this kickstarter. |
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1/10/13 5:00:14 PM#46
Originally posted by BlueMountain Agreed. I didn't mean to bash the game for it's open world pvp, my apologies if that's how it seemed. Rather, I lament that I won't experience the game simply because it has that kind of pvp. *Sorry about the large font, my eyes aren't what they used to be. |
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I'm not quite sure I understand why you would shun a game that could be really great because you might have a PvP encounter you don't want once, when the rest of the time you might very well enjoy.
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1/10/13 10:58:46 PM#48
I just started reading about this game. I am happy that Goblinworks is finally making a (fantasy) sandbox MMO that I would actually play. I haven't tried EVE, but if PfO has the same skill advancement system, then I am all over it. I am hoping they can pull it off.
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1/11/13 12:47:56 AM#49
Originally posted by SwampRob
Wow. You take carebearism into a whole new level. So you ALMOST got killed by another player in a game? Well it's your choice, of course. This game is not for you so you can move on. |
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1/11/13 1:04:01 AM#50
I seriously doubt it will reach 1mil in 3 days though.
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BlackUhuru
Novice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
1/11/13 1:11:27 AM#51
It's actually expected to make the goal, most kickstarters gain 1/3 of their support the last 72hrs.
So with that being said... Go go go pledge and support this wonderful concept. If nothing else feel good to not be lining the pockets of corporate suits who don't even play their own games! "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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1/11/13 1:22:22 AM#52
Sounds like eve and d&d ed 3.75 have a baby.
And for my tastes a very awesome baby.
Gonna crowdfund this for 25 or 30 right now!
RIP Ribbitribbitt you are missed, kid. Currently Playing EVE, POTBS Recommendation of a game you probably haven't tried: POTBS, Atlantica, L2 |
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1/11/13 1:31:53 AM#53
I seriously hate these people who donate to the 1 million kickstarter. They get caught up by the Pathfinder fanboys that hype up the game to push their agenda so that they can hit kickstarter 1 mill.
Seriously don't give them the money guys. Tell them to come back do a kickstarter again when they are at 70% completion. Show us some quality gameplay then we support them. They already got the Kickstarter Demo money and the investor money, they don't really need the 1 million now. FFS the game not even 10% complete and they already going for kickstarter asking for a million. Gamers should learn to stop being easily emotional blackmail by all the sweet talks.
Pardon my English as it is not my 1st language :) |
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BlackUhuru
Novice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
1/11/13 1:38:11 AM#54
Did you see all the swag you get for your pledge? It's worth more then the pledge itself!
I say money well spent !!! "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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1/11/13 2:05:28 AM#55
Originally posted by adam_nox Because maxing out in a month is great. You want to throw away your money developing something stupid, go ahead. |
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1/11/13 3:24:54 AM#56
Originally posted by BlackUhuru Well that is of course assuming the game will ever launch :)
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1/11/13 5:41:42 AM#57
Originally posted by xmenty -snipping- the toxic comments (see: on fandom and toxic environments ) The Budget for releasing Pathfinder Online is well South of 10m$, compare that to the 100m$ budgets: I don't they they are being greedy. I think if VC investment climate had been better they might have got more out of that for a larger dev team (20ppl). But that said, KS is a great platform for rasing cash from potential segment of market you are targetting, gaining marketing and early buy-in which boosts confidence there is a market. All good things. The ultimate analysis is to see if KS part-funded or otherwise mmorpgs are successful for the people that play and pay them: We find this out in next few years: So imo it's too early to say either way: Wait and see. Current KS is to increase headcount from 11-20 which speeds up dev and positve cash flow. Think it's a great plan and does lower risk not having a massive budget which would compromise the design vision. To explain my support: There's not much else that really interests or looks like a longevity mmorpg, except EVE which intend to get going in a few months, circumstances dependent.
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1/11/13 5:50:54 AM#58
Originally posted by xmenty How is it a "Kickstarter" if they do it when the game is already 70% complete? *confused* "Inside all of us is an adventure.." |
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BlueMountain
Novice Member
Joined: 8/28/06
Lo, the mighty Oak. Just a little nut who stood his ground. |
1/11/13 8:51:39 AM#59
Originally posted by GwapoJosh Not sure where you got the impression that the game is 70% complete. They only just selected the client middleware. ~edit~ Oh! Sorry: took your point out of context. To dream, perhaps to be. |
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1/12/13 9:02:30 PM#60
Originally posted by WonderweissM I didn't think it would make its' goal either until the crowdforger custom $10k pledge appeared with only a couple of days left. No listed rewards and some made-up description of how they were contacted by several backers who wanted to negotiate their own special terms in return for pledges of $10k or more. If there is a likelihood of failure on the last day, this is where GW will insert their shill backers to ensure the project succeeds and they don't lose the chunk of money legitimately earned. I'm not saying GW will make the pledges themselves but that the people who have already agreed to finance the game will. I don't think there's anything technically wrong with this but a project should fail or succeed based on its' own merits. |
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