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Pathfinder Online

Pathfinder Online 

General Discussion  » What makes Pathfinder Online Different

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81 posts found
  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4549

1/10/13 9:47:58 AM#41
I totally disagree and feel that pvp as described is essential to this game. I do agree that if you are so against the concept that even the slightest chance of pvp will ruin your game then this is not a game for you.

Luckily there are pure pve games for folks. Just as there are pure pvp ones. I prefer both and find games that exclude one or the other to be boring.

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  BlueMountain

Novice Member

Joined: 8/28/06
Posts: 147

Lo, the mighty Oak.

Just a little nut who stood his ground.

1/10/13 11:13:14 AM#42
Originally posted by SwampRob
Originally posted by GreenWidow

This all sounded amazing and then I read open world pvp...

Why an mmo company thinks creating an environment with a gankfest will be successful amazes me.

If they offer a non pvp server I'll play this game, if not, I'll watch it last a few months before going free to play with all the other dumbass games that did this same mistake.

This.

You can tell me the game will rain gold from the sky, but if in a year of playing the game I'm subjected to a single occurrence of pvp I didn't consent to, I'm gone.   Instantly and forever.

I played EVE for 2 months.   I got jumped ONE TIME and didn't even die, I managed to escape.   I've never played the game since; I even let the last month of sub time I had expire.

Forced PVP is just a horrible, horrible idea IMO.   

Okay. You want the game to play itself for you to that extent, and to that extent you do not want a sandbox game. It is good for you to recognize your preferences and make decisions based on your values.

Good thing Pathfinder is upfront about it, right?

To dream, perhaps to be.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

1/10/13 11:19:40 AM#43
Originally posted by Dakcenturi

The main reason they asked for what they did is they didn't think it would be meaningful to ask for less and quntify how it effects the project.

With the $1Mill target they can meaningfully say they will advance the timeline. From Ryan Dancey:

 

 

Without the Kickstarter, our plan is to begin Early Enrollment in early 2015, and Release in early 2017.

With the Kickstarter at $1 million, we plan to begin Early Enrollment in the summer of 2014, and Release in early 2016.

What's funny about that is when the game was originally announced, they were talking about how they had these magical methods for developing the game very quickly and getting it out there.  Now they are talking about 2015-2017?  What a joke.  Get back to me in four years, I guess.

From what I can see now, they are going to have to develop the game around the myriad rewards they created for the kickstarter levels.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Dakcenturi

Novice Member

Joined: 1/08/13
Posts: 29

 
OP  1/10/13 11:28:50 AM#44
Originally posted by MindTrigger
Originally posted by Dakcenturi

The main reason they asked for what they did is they didn't think it would be meaningful to ask for less and quntify how it effects the project.

With the $1Mill target they can meaningfully say they will advance the timeline. From Ryan Dancey:

 

 

Without the Kickstarter, our plan is to begin Early Enrollment in early 2015, and Release in early 2017.

With the Kickstarter at $1 million, we plan to begin Early Enrollment in the summer of 2014, and Release in early 2016.

What's funny about that is when the game was originally announced, they were talking about how they had these magical methods for developing the game very quickly and getting it out there.  Now they are talking about 2015-2017?  What a joke.  Get back to me in four years, I guess.

From what I can see now, they are going to have to develop the game around the myriad rewards they created for the kickstarter levels.

2-4 years to me is a pretty quick development for an MMO from the ground up. Wow took 5 years, SWG took 3 years (from the announcement) and those were both done by good sized companies that already had some titles under their belt. (Ie they already had the staff and teams. While GW has some great people they still need to get the great staff and teams and continue work. So I still think that is a pretty quick development.

 

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3225

Veni, Vidi, Converti

1/10/13 11:49:26 AM#45
Originally posted by MindTrigger
Originally posted by Dakcenturi

The main reason they asked for what they did is they didn't think it would be meaningful to ask for less and quntify how it effects the project.

With the $1Mill target they can meaningfully say they will advance the timeline. From Ryan Dancey:

 

Without the Kickstarter, our plan is to begin Early Enrollment in early 2015, and Release in early 2017.

With the Kickstarter at $1 million, we plan to begin Early Enrollment in the summer of 2014, and Release in early 2016.

What's funny about that is when the game was originally announced, they were talking about how they had these magical methods for developing the game very quickly and getting it out there.  Now they are talking about 2015-2017?  What a joke.  Get back to me in four years, I guess.

From what I can see now, they are going to have to develop the game around the myriad rewards they created for the kickstarter levels.

They do at a certain development team size due to the design and release strategy which is dependent on investment raised and - subsequently this kickstarter.

  SwampRob

Novice Member

Joined: 9/05/07
Posts: 1012

1/10/13 5:00:14 PM#46
Originally posted by BlueMountain
Originally posted by SwampRob
Originally posted by GreenWidow

This all sounded amazing and then I read open world pvp...

Why an mmo company thinks creating an environment with a gankfest will be successful amazes me.

If they offer a non pvp server I'll play this game, if not, I'll watch it last a few months before going free to play with all the other dumbass games that did this same mistake.

This.

You can tell me the game will rain gold from the sky, but if in a year of playing the game I'm subjected to a single occurrence of pvp I didn't consent to, I'm gone.   Instantly and forever.

I played EVE for 2 months.   I got jumped ONE TIME and didn't even die, I managed to escape.   I've never played the game since; I even let the last month of sub time I had expire.

Forced PVP is just a horrible, horrible idea IMO.   

Okay. You want the game to play itself for you to that extent, and to that extent you do not want a sandbox game. It is good for you to recognize your preferences and make decisions based on your values.

Good thing Pathfinder is upfront about it, right?

Agreed.   I didn't mean to bash the game for it's open world pvp, my apologies if that's how it seemed.   Rather, I lament that I won't experience the game simply because it has that kind of pvp.

  Dakcenturi

Novice Member

Joined: 1/08/13
Posts: 29

 
OP  1/10/13 6:12:25 PM#47
I'm not quite sure I understand why you would shun a game that could be really great because you might have a PvP encounter you don't want once, when the rest of the time you might very well enjoy.
  MrJones77

Novice Member

Joined: 8/09/12
Posts: 17

1/10/13 10:58:46 PM#48
I just started reading about this game. I am happy that Goblinworks is finally making a (fantasy) sandbox MMO that I would actually play. I haven't tried EVE, but if PfO has the same skill advancement system, then I am all over it. I am hoping they can pull it off.
  tom_gore

Novice Member

Joined: 2/27/09
Posts: 1811

1/11/13 12:47:56 AM#49
Originally posted by SwampRob
Originally posted by GreenWidow

This all sounded amazing and then I read open world pvp...

Why an mmo company thinks creating an environment with a gankfest will be successful amazes me.

If they offer a non pvp server I'll play this game, if not, I'll watch it last a few months before going free to play with all the other dumbass games that did this same mistake.

This.

You can tell me the game will rain gold from the sky, but if in a year of playing the game I'm subjected to a single occurrence of pvp I didn't consent to, I'm gone.   Instantly and forever.

I played EVE for 2 months.   I got jumped ONE TIME and didn't even die, I managed to escape.   I've never played the game since; I even let the last month of sub time I had expire.

Forced PVP is just a horrible, horrible idea IMO.   

 

Wow. You take carebearism into a whole new level. So you ALMOST got killed by another player in a game?

Well it's your choice, of course. This game is not for you so you can move on.

  WonderweissM

Novice Member

Joined: 8/27/08
Posts: 130

1/11/13 1:04:01 AM#50
I seriously doubt it will reach 1mil in 3 days though.
  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

1/11/13 1:11:27 AM#51
It's actually expected to make the goal, most kickstarters gain 1/3 of their support the last 72hrs.

So with that being said... Go go go pledge and support this wonderful concept. If nothing else feel good to not be lining the pockets of corporate suits who don't even play their own games!

"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  itchmon

Apprentice Member

Joined: 1/21/07
Posts: 1730

1/11/13 1:22:22 AM#52
Sounds like eve and d&d ed 3.75 have a baby. And for my tastes a very awesome baby. Gonna crowdfund this for 25 or 30 right now!

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

Dwight D Eisenhower

My optimism wears heavy boots and is loud.

Henry Rollins

  xmenty

Novice Member

Joined: 5/22/10
Posts: 693

1/11/13 1:31:53 AM#53

I seriously hate these people who donate to the 1 million kickstarter.

They get caught up by the Pathfinder fanboys that hype up the game to push their agenda so that they can hit kickstarter 1 mill.

 

Seriously don't give them the money guys.

Tell them to come back do a kickstarter again when they are at 70% completion.

Show us some quality gameplay then we support them.

They already got the Kickstarter Demo money and the investor money, they don't really need the 1 million now. 

FFS the game not even 10% complete and they already going for kickstarter asking for a million.

Gamers should learn to stop being easily emotional blackmail by all the sweet talks.

 

Pardon my English as it is not my 1st language :)

  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

1/11/13 1:38:11 AM#54
Did you see all the swag you get for your pledge? It's worth more then the pledge itself!

I say money well spent !!!

"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

1/11/13 2:05:28 AM#55
Originally posted by adam_nox
I hate offline skill training.  It's just a way for devs to string players along for months rather than let them progress at their own pace.  I'm all for some limits on progression, but if it's as slow as eve where it can take several months to get to max potential, then this game can suck it.

Because maxing out in a month is great.

Survivor of the great MMORPG Famine of 2011

  tom_gore

Novice Member

Joined: 2/27/09
Posts: 1811

1/11/13 3:24:54 AM#56
Originally posted by BlackUhuru
Did you see all the swag you get for your pledge? It's worth more then the pledge itself!

I say money well spent !!!

Well that is of course assuming the game will ever launch :)

 

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3225

Veni, Vidi, Converti

1/11/13 5:41:42 AM#57
Originally posted by xmenty

They already got the Kickstarter Demo money and the investor money, they don't really need the 1 million now. 

Gamers should learn to stop being easily emotional blackmail by all the sweet talks.

-snipping- the toxic comments (see: on fandom and toxic environments )

The Budget for releasing Pathfinder Online is well South of 10m$, compare that to the 100m$ budgets: I don't they they are being greedy. I think if VC investment climate had been better they might have got more out of that for a larger dev team (20ppl). But that said, KS is a great platform for rasing cash from potential segment of market you are targetting, gaining marketing and early buy-in which boosts confidence there is a market. All good things.

The ultimate analysis is to see if KS part-funded or otherwise mmorpgs are successful for the people that play and pay them: We find this out in next few years: So imo it's too early to say either way: Wait and see.

Current KS is to increase headcount from 11-20 which speeds up dev and positve cash flow. Think it's a great plan and does lower risk not having a massive budget which would compromise the design vision.

To explain my support: There's not much else that really interests or looks like a longevity mmorpg, except EVE which intend to get going in a few months, circumstances dependent.

 

  GwapoJosh

Apprentice Member

Joined: 3/10/12
Posts: 1032

1/11/13 5:50:54 AM#58
Originally posted by xmenty

I seriously hate these people who donate to the 1 million kickstarter.

They get caught up by the Pathfinder fanboys that hype up the game to push their agenda so that they can hit kickstarter 1 mill.

 

Seriously don't give them the money guys.

Tell them to come back do a kickstarter again when they are at 70% completion.

Show us some quality gameplay then we support them.

They already got the Kickstarter Demo money and the investor money, they don't really need the 1 million now. 

FFS the game not even 10% complete and they already going for kickstarter asking for a million.

Gamers should learn to stop being easily emotional blackmail by all the sweet talks.

 

How is it a "Kickstarter" if they do it when the game is already 70% complete?  *confused*

"You are all going to poop yourselves." BillMurphy

  BlueMountain

Novice Member

Joined: 8/28/06
Posts: 147

Lo, the mighty Oak.

Just a little nut who stood his ground.

1/11/13 8:51:39 AM#59
Originally posted by GwapoJosh
Originally posted by xmenty

I seriously hate these people who donate to the 1 million kickstarter.

They get caught up by the Pathfinder fanboys that hype up the game to push their agenda so that they can hit kickstarter 1 mill.

 

Seriously don't give them the money guys.

Tell them to come back do a kickstarter again when they are at 70% completion.

Show us some quality gameplay then we support them.

They already got the Kickstarter Demo money and the investor money, they don't really need the 1 million now. 

FFS the game not even 10% complete and they already going for kickstarter asking for a million.

Gamers should learn to stop being easily emotional blackmail by all the sweet talks.

 

How is it a "Kickstarter" if they do it when the game is already 70% complete?  *confused*

Not sure where you got the impression that the game is 70% complete. They only just selected the client middleware.

~edit~ Oh! Sorry: took your point out of context.

To dream, perhaps to be.

  Nicolau

Advanced Member

Joined: 10/30/06
Posts: 16

1/12/13 9:02:30 PM#60
Originally posted by WonderweissM
I seriously doubt it will reach 1mil in 3 days though.

I didn't think it would make its' goal either until the crowdforger custom $10k pledge appeared with only a couple of days left.  No listed rewards and some made-up description of how they were contacted by several backers who wanted to negotiate their own special terms in return for pledges of $10k or more.  If there is a likelihood of failure on the last day, this is where GW will insert their shill backers to ensure the project succeeds and they don't lose the chunk of money legitimately earned.  I'm not saying GW will make the pledges themselves but that the people who have already agreed to finance the game will.  I don't think there's anything technically wrong with this but a project should fail or succeed based on its' own merits.

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