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The Pub at MMORPG.COM  » My epiphany on the irony of solo-favored mmos.

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81 posts found
  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3598

1/14/13 12:10:12 PM#61
Originally posted by GrumpyMel2

I think you hit upon an interesting point. Obviously people play games for different reasons and everyone does need a certain amount of personal space and "alone time".  However, at thier core people are "social animals" which means they do instinctualy want to spend a significant amount of time engaged in social activity (millions of years of hard wired instinct will see to that). However they also have a hard wired anxiety about "strangers". One of the ways this is overcome is when people become less of a stranger due to repeated encounters (i.e. you see the person every day). Another way is when people are purposefully going out of thier way to engage in a certain pre-designated group activity (e.g. "signing up to play baseball/softball".) This breaks a certain amount of the anxiety about the stranger.

Modern games probably work against this in 2 ways. Firstly much larger populations on each "server", meaning less chance of seeing/meeting the same people repeatedly and gaining some familiarty with them that way. Secondly, much broader target audiences and range of activities supported within a single game....e.g. your there to PvE level, I'm there to PvP, Joe's there to explore, Suzy is there to RP, Billy is there to raid/equipment grind, etc. Thus no way to reduce the natural sense of anxiety about strangers by introducing a common built-in assumption about why we are there and want we want to do there.

The problem is, while we are a social species, that means we like to be around other people, not that we necessarily have to interact with them.  Tens of thousands of people can go to a baseball game and sit in the stands and never directly interact with each other, yet that is a social activity.  Just being in the same MMO with a couple of hundred or thousand people is a social activity in and of itself.

It's all well and good to say that people are just anxious about playing with people they don't know but that's probably not the  case.  In order to want to get to know someone, you have to have something significant in common and, in modern MMOs, that's almost certainly not the case.  Beyond playing the game, you'll probably run into someone who has a common interest very rarely, there's no reason to talk to anyone in a game and if the people available to you have different playstyles or goals in mind, then playing with them at all isn't really worthwhile either.  It doesn't stop an MMO from  being a social activity, it just stops it from being valuable to interact directly with most of the people around you.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19143

1/14/13 12:13:49 PM#62
Originally posted by dave6660
Originally posted by Cephus404
Originally posted by Novusod

Really wish some game would try mandatory  Forced grouping again. It has been a decade since a game really forced players to group up. No solo content at all so people like the OP don't even bother setting foot in this game.

Sure, if you wan to see a game fail even faster than SWTOR, go for it.

Really?  The last game I played that forced grouping (FFXI) did quite well.  Solo players have hundreds of games to choose from, why begrudge group players 1 game.

You don't need force grouping to encourage group. There are many groups in D3 every day, and it can be a solo game. Heck, it is not even a MMO.

Force grouping just takes choices away. There is no need for that.

  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1789

1/14/13 12:46:01 PM#63
Originally posted by Cephus404
Originally posted by GrumpyMel2

I think you hit upon an interesting point. Obviously people play games for different reasons and everyone does need a certain amount of personal space and "alone time".  However, at thier core people are "social animals" which means they do instinctualy want to spend a significant amount of time engaged in social activity (millions of years of hard wired instinct will see to that). However they also have a hard wired anxiety about "strangers". One of the ways this is overcome is when people become less of a stranger due to repeated encounters (i.e. you see the person every day). Another way is when people are purposefully going out of thier way to engage in a certain pre-designated group activity (e.g. "signing up to play baseball/softball".) This breaks a certain amount of the anxiety about the stranger.

Modern games probably work against this in 2 ways. Firstly much larger populations on each "server", meaning less chance of seeing/meeting the same people repeatedly and gaining some familiarty with them that way. Secondly, much broader target audiences and range of activities supported within a single game....e.g. your there to PvE level, I'm there to PvP, Joe's there to explore, Suzy is there to RP, Billy is there to raid/equipment grind, etc. Thus no way to reduce the natural sense of anxiety about strangers by introducing a common built-in assumption about why we are there and want we want to do there.

The problem is, while we are a social species, that means we like to be around other people, not that we necessarily have to interact with them.  Tens of thousands of people can go to a baseball game and sit in the stands and never directly interact with each other, yet that is a social activity.  Just being in the same MMO with a couple of hundred or thousand people is a social activity in and of itself.

It's all well and good to say that people are just anxious about playing with people they don't know but that's probably not the  case.  In order to want to get to know someone, you have to have something significant in common and, in modern MMOs, that's almost certainly not the case.  Beyond playing the game, you'll probably run into someone who has a common interest very rarely, there's no reason to talk to anyone in a game and if the people available to you have different playstyles or goals in mind, then playing with them at all isn't really worthwhile either.  It doesn't stop an MMO from  being a social activity, it just stops it from being valuable to interact directly with most of the people around you.

Actualy, I'd disagree with you about the "being around but not interacting with others" part....we aren't just a social species, we are a "pack species". Interacting with others is built into our hard wiring. Stick a bunch of people in an elavator for long enough and they'll eventualy start talking with each other.....even if they are complete strangers.... they just won't be able to help it, it's hard wired into us.

That doesn't mean there isn't any value to social activities where you are around but not interacting with people. That may be enough sometimes but we really do...on a regular basis have a basic need to interact directly with others. Some people express that ossasionaly in  the type of games they play....others not.

  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1789

1/14/13 12:55:57 PM#64
Originally posted by nariusseldon
Originally posted by dave6660
Originally posted by Cephus404
Originally posted by Novusod

Really wish some game would try mandatory  Forced grouping again. It has been a decade since a game really forced players to group up. No solo content at all so people like the OP don't even bother setting foot in this game.

Sure, if you wan to see a game fail even faster than SWTOR, go for it.

Really?  The last game I played that forced grouping (FFXI) did quite well.  Solo players have hundreds of games to choose from, why begrudge group players 1 game.

You don't need force grouping to encourage group. There are many groups in D3 every day, and it can be a solo game. Heck, it is not even a MMO.

Force grouping just takes choices away. There is no need for that.

Or it can be used to FOCUS choices....e.g. I'm here to play baseball, not fly a kite.

Nothing wrong with either playing baseball or flying a kite.... and public parks can be used for both.

However people that are interested in playing baseball are FAR better off with signing up onto a league for "playing baseball" not a league for "some random use of a park". That way they know that everyone who shows up at the predesignated place at the predesignated time is there for the same activity, and they can even have features (like base-paths and plates) that are specificaly designed for the activity they are interested in.

 

  User Deleted
1/14/13 1:09:02 PM#65
Originally posted by GrumpyMel2

I think you hit upon an interesting point. Obviously people play games for different reasons and everyone does need a certain amount of personal space and "alone time".  However, at thier core people are "social animals" which means they do instinctualy want to spend a significant amount of time engaged in social activity (millions of years of hard wired instinct will see to that). However they also have a hard wired anxiety about "strangers". One of the ways this is overcome is when people become less of a stranger due to repeated encounters (i.e. you see the person every day). Another way is when people are purposefully going out of thier way to engage in a certain pre-designated group activity (e.g. "signing up to play baseball/softball".) This breaks a certain amount of the anxiety about the stranger.

Modern games probably work against this in 2 ways. Firstly much larger populations on each "server", meaning less chance of seeing/meeting the same people repeatedly and gaining some familiarty with them that way. Secondly, much broader target audiences and range of activities supported within a single game....e.g. your there to PvE level, I'm there to PvP, Joe's there to explore, Suzy is there to RP, Billy is there to raid/equipment grind, etc. Thus no way to reduce the natural sense of anxiety about strangers by introducing a common built-in assumption about why we are there and want we want to do there.

So in other words, you can reset the mechanics back to how things were in the past, but if you don't change the human factor to go with it, you're generally screwed?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19143

1/14/13 1:15:03 PM#66
Originally posted by GrumpyMel2
Originally posted by nariusseldon
Originally posted by dave6660
Originally posted by Cephus404
Originally posted by Novusod

Really wish some game would try mandatory  Forced grouping again. It has been a decade since a game really forced players to group up. No solo content at all so people like the OP don't even bother setting foot in this game.

Sure, if you wan to see a game fail even faster than SWTOR, go for it.

Really?  The last game I played that forced grouping (FFXI) did quite well.  Solo players have hundreds of games to choose from, why begrudge group players 1 game.

You don't need force grouping to encourage group. There are many groups in D3 every day, and it can be a solo game. Heck, it is not even a MMO.

Force grouping just takes choices away. There is no need for that.

Or it can be used to FOCUS choices....e.g. I'm here to play baseball, not fly a kite.

Nothing wrong with either playing baseball or flying a kite.... and public parks can be used for both.

However people that are interested in playing baseball are FAR better off with signing up onto a league for "playing baseball" not a league for "some random use of a park". That way they know that everyone who shows up at the predesignated place at the predesignated time is there for the same activity, and they can even have features (like base-paths and plates) that are specificaly designed for the activity they are interested in.

 

That based on the assumptions that you are only targetting those who are interested in ONE and the SAME activity.

In the example of the park, if you restrict the park to have ONLY baseball, then you miss the kite flying audience, and those who would like to do both at different times.

It is obvious that current MMO want to cater to both who want to group, and those who does not .. and also those who can change their mind.

 

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3598

1/14/13 2:25:27 PM#67
Originally posted by GrumpyMel2

Actualy, I'd disagree with you about the "being around but not interacting with others" part....we aren't just a social species, we are a "pack species". Interacting with others is built into our hard wiring. Stick a bunch of people in an elavator for long enough and they'll eventualy start talking with each other.....even if they are complete strangers.... they just won't be able to help it, it's hard wired into us.

That doesn't mean there isn't any value to social activities where you are around but not interacting with people. That may be enough sometimes but we really do...on a regular basis have a basic need to interact directly with others. Some people express that ossasionaly in  the type of games they play....others not.

But that's not analogous to what we're talking about.  It's like my baseball stadium analogy, yes, the people in the stands might start talking to each other, they will not get up and start playing baseball together.  I might talk to people in an MMO, that doesn't mean I'm going to group up and play the game with them.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1288

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

1/14/13 2:44:12 PM#68


Originally posted by Cephus404
But that's not analogous to what we're talking about. It's like my baseball stadium analogy, yes, the people in the stands might start talking to each other, they will not get up and start playing baseball together. I might talk to people in an MMO, that doesn't mean I'm going to group up and play the game with them.

Looks like you played tons of games, which doesn't leave much time for any one game. You seem like a game tourist, really. Logically, it follows you would have neither the time nor desire to form personal bonds with other players. Hundreds of games for you to choose from. I'd like one game for people who like to put down roots and form a community to overcome an adverse, harsh world.

P L A N E T S I D E 1 is up !! check PS1 forum for link to current installer.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
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  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1789

1/14/13 3:51:35 PM#69
Originally posted by nariusseldon
Originally posted by GrumpyMel2
Originally posted by nariusseldon
Originally posted by dave6660
Originally posted by Cephus404
Originally posted by Novusod

Really wish some game would try mandatory  Forced grouping again. It has been a decade since a game really forced players to group up. No solo content at all so people like the OP don't even bother setting foot in this game.

Sure, if you wan to see a game fail even faster than SWTOR, go for it.

Really?  The last game I played that forced grouping (FFXI) did quite well.  Solo players have hundreds of games to choose from, why begrudge group players 1 game.

You don't need force grouping to encourage group. There are many groups in D3 every day, and it can be a solo game. Heck, it is not even a MMO.

Force grouping just takes choices away. There is no need for that.

Or it can be used to FOCUS choices....e.g. I'm here to play baseball, not fly a kite.

Nothing wrong with either playing baseball or flying a kite.... and public parks can be used for both.

However people that are interested in playing baseball are FAR better off with signing up onto a league for "playing baseball" not a league for "some random use of a park". That way they know that everyone who shows up at the predesignated place at the predesignated time is there for the same activity, and they can even have features (like base-paths and plates) that are specificaly designed for the activity they are interested in.

 

That based on the assumptions that you are only targetting those who are interested in ONE and the SAME activity.

In the example of the park, if you restrict the park to have ONLY baseball, then you miss the kite flying audience, and those who would like to do both at different times.

It is obvious that current MMO want to cater to both who want to group, and those who does not .. and also those who can change their mind.

 

Absolutely true....parks are multi-use environments....and there is an INCREASED COST built-in to allowing the park to be used in such a manner and used well...which the park officials are willing to carry. You'll note even there though, that the park segregates activities to a specific portion of the park at a specific time and place.

If you show up at 10:00 AM on a Saturday at the baseball field.....people WILL be playing baseball there....kite flying isn't allowed at that time and place.

There is nothing wrong with individuals for wanting a specific game devoted to a specific style of play...both so the game can do a good job of supporting the structures which faciltate that style of play and so players can be reasonably confident they'll encounter others there with a similar interest. What the OP requested doesn't really take away choices since there is no shortage of games out there that support a different type of player interest....anymore then the player wishing that someone would make a Western Themed MMO takes away from the person who prefers Fantasy themed, of which there are thousands to choose.

I do think that MMO Developers are suffering a bit from the "Its a floor-wax, it's a breakfast cereal" symdrome. The obviously want the economic benefit of being able to appeal to the most diverse audience of users....but unlike the park officials, they don't really do a very good job of building out the features that would support all those uses well....nor do they have a good way of segregating usages so players can be reasonably confident they are playing in the same spot as others with the exact same interests without bumping heads with those with conflicting interests.

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3598

1/14/13 4:14:35 PM#70
Originally posted by Arclan

Looks like you played tons of games, which doesn't leave much time for any one game. You seem like a game tourist, really. Logically, it follows you would have neither the time nor desire to form personal bonds with other players. Hundreds of games for you to choose from. I'd like one game for people who like to put down roots and form a community to overcome an adverse, harsh world.

Apparently it hasn't occurred to you that people can play multiple  games at the same time and can play single games for several years, which certainly I have done.  I also played in several text-only games for 15+ years straight.  The idea that I have neither the time nor desire to form personal bonds is absurd, the fact is, most people simply are not worth forming those bonds with, regardless of the game.  I've  been in games where I'd be happy to sit down with people for hours on end and just talk.  Those games are few and far between today.  While I'd love to find a community that I have things in common with outside of the game, I've essentially given up hope of ever actually finding one.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1288

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

1/14/13 5:23:34 PM#71


Originally posted by Cephus404
Apparently it hasn't occurred to you that people can play multiple  games at the same time and can play single games for several years, which certainly I have done.  I also played in several text-only games for 15+ years straight.  The idea that I have neither the time nor desire to form personal bonds is absurd, the fact is, most people simply are not worth forming those bonds with, regardless of the game.  I've  been in games where I'd be happy to sit down with people for hours on end and just talk.  Those games are few and far between today.  While I'd love to find a community that I have things in common with outside of the game, I've essentially given up hope of ever actually finding one.

Fair enough. I can't think of any game on the market today that fosters such relationships, anyways. Which explains why I'm not playing any MMOs atm.

P L A N E T S I D E 1 is up !! check PS1 forum for link to current installer.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 872

1/14/13 11:41:52 PM#72
Originally posted by nariusseldon

It is obvious that current MMO want to cater to both who want to group, and those who does not .. and also those who can change their mind.

 

Depends on what you mean with "cater", you know, in wow we have seen the approach that group activities become so streamlined and automatic so that even a soloer who does not like to talk and socialze can participate in them, at the expense of real solo content like quests, (some)reps , crafting...

And even in general it is more often than not that you can solo up to endgame and it becomes group only there, bringing another host of problems with it...

I think the problem is not really in catering to several groups, but the ambition (motivated by cost, maybe) to satisfy several groups with one type of content , while creating the situation that in the end both dont like it very much.

Like adding kite flying catchers at the back during a baseball game.

Flame on!

:)

  laokoko

Advanced Member

Joined: 9/14/09
Posts: 1874

1/15/13 4:34:05 AM#73

so doing dungeon or battleground or realm vs realm is consider solo?

Since that is what every single themepark game look like when you reach max level.  There is nothing to do except dungeon or battleground.

  g4m3sh4rk

Novice Member

Joined: 1/14/13
Posts: 40

Get some!

1/15/13 8:32:10 AM#74
Originally posted by adam_nox

Ok ok, excluding the irony of playing solo in a game that wouldn't exist except for the premise of sharing the world with countless others...

 

It occured to me that optional grouping, where solo play is either as rewarding, or as NET rewarding (minus hassle of putting together a group, etc), doesn't work because people who choose to slow thier own progression or go to great lengths to group up are usually immature, incompentant, or ill-mannered. 

 

Not saying those self-interested enough to play solo when it is most profitable are perfect, but this is the irony I see when I play mmos today.  For the philosophically minded, consider ethical egoism.  People who care about themselves are probably more polite to others that they may depend on later than those who care about nothing at all, or perhaps just about having some immediate kicks. 

 

I guess the point of this revelation is that it's not so simple to say 'just group up anyways', when what you'll get is a very unfun grouping experience in a game that doesn't promote or pressure team efforts. 

This can be solved simply by adding a system that rates players based on their actions. Consider, for your perception, the ranking system on this website. I have provided nothing but clear and concise feedback to all of my posts. Therefore, I have 2 stars  when persons with thousands of posts have 1.

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2047

 
OP  1/15/13 8:42:44 AM#75
Originally posted by laokoko

so doing dungeon or battleground or realm vs realm is consider solo?

Since that is what every single themepark game look like when you reach max level.  There is nothing to do except dungeon or battleground.

Most endgame is solo dailies or dungeon finder,  which is just like playing solo.  I like leveling myself,  and in old school mmos you leveled in a group.  Endgame was more of a 'oh crap we need to give leet locusts something to keep paying for'.  Further,  the vast majority of mmo subscribers never reach endgame,  and arent really represented by this site's members.

 

So mostly I refer to level progression where people arent judgemental about your gear or spec.  Though admittedly,  the rude tendencies of endgame stress are seeping into every aspect of mmo gameplay more and more as time goes on.

 

Some of you likely never experienced mmo grouping in its full potential for fun.  And no,  I dont mean with leet guild buddies over vent.   I mean relaxing, having fun,  showing off,  etc with strangers who become friends.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19143

1/15/13 11:10:58 AM#76
Originally posted by GrumpyMel2
Originally posted by nariusseldon
 

That based on the assumptions that you are only targetting those who are interested in ONE and the SAME activity.

In the example of the park, if you restrict the park to have ONLY baseball, then you miss the kite flying audience, and those who would like to do both at different times.

It is obvious that current MMO want to cater to both who want to group, and those who does not .. and also those who can change their mind.

 

Absolutely true....parks are multi-use environments....and there is an INCREASED COST built-in to allowing the park to be used in such a manner and used well...which the park officials are willing to carry. You'll note even there though, that the park segregates activities to a specific portion of the park at a specific time and place.

If you show up at 10:00 AM on a Saturday at the baseball field.....people WILL be playing baseball there....kite flying isn't allowed at that time and place.

There is nothing wrong with individuals for wanting a specific game devoted to a specific style of play...both so the game can do a good job of supporting the structures which faciltate that style of play and so players can be reasonably confident they'll encounter others there with a similar interest. What the OP requested doesn't really take away choices since there is no shortage of games out there that support a different type of player interest....anymore then the player wishing that someone would make a Western Themed MMO takes away from the person who prefers Fantasy themed, of which there are thousands to choose.

I do think that MMO Developers are suffering a bit from the "Its a floor-wax, it's a breakfast cereal" symdrome. The obviously want the economic benefit of being able to appeal to the most diverse audience of users....but unlike the park officials, they don't really do a very good job of building out the features that would support all those uses well....nor do they have a good way of segregating usages so players can be reasonably confident they are playing in the same spot as others with the exact same interests without bumping heads with those with conflicting interests.

Let me throw out one more reason why MMO dev is catering to multiple groups. There is cost synergies. It is much cheaper to develop ONE game that uses the same class mechanics/art assets for both style of play, then to develop two games. Think about it. The WOW dungeon runs, and arena pvp are basically TWO games. However, they use the same character models, and the combat mechanics are roughly the same with some tweaks (additional stats, some variation of mechanics like diminiishign return on CC).

This is obviously CHEAPER than maknig two games. That, i think, is one of the primary reason.

Granted that both sides suffer because the mechanics has to fit both to some extent.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19143

1/15/13 11:12:38 AM#77
Originally posted by adam_nox

Some of you likely never experienced mmo grouping in its full potential for fun.  And no,  I dont mean with leet guild buddies over vent.   I mean relaxing, having fun,  showing off,  etc with strangers who become friends.

That is not what it cracked up to me. I have friends back in EQ. I have made friends in WOW. I have made friends in D3 (in fact, just another one yesterday).

It is no biggie. I also have rl friends and family. It is nothing special and i wouldn't sacrifice good gameplay just to make friends.

  Grixxitt

Novice Member

Joined: 5/18/12
Posts: 553

1/15/13 11:18:51 AM#78

I'm just not interested in your epiphany OP.

 

Let me know when we can have a joint eulogy and I'll get excited.

The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

-The MMO Forum Community

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3598

1/15/13 12:18:34 PM#79
Originally posted by Arclan

 


Originally posted by Cephus404
Apparently it hasn't occurred to you that people can play multiple  games at the same time and can play single games for several years, which certainly I have done.  I also played in several text-only games for 15+ years straight.  The idea that I have neither the time nor desire to form personal bonds is absurd, the fact is, most people simply are not worth forming those bonds with, regardless of the game.  I've  been in games where I'd be happy to sit down with people for hours on end and just talk.  Those games are few and far between today.  While I'd love to find a community that I have things in common with outside of the game, I've essentially given up hope of ever actually finding one.

 

Fair enough. I can't think of any game on the market today that fosters such relationships, anyways. Which explains why I'm not playing any MMOs atm.

Games don't foster relationships.  People do.  Don't blame the games, blame the people.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19143

1/15/13 1:53:48 PM#80
Originally posted by Cephus404
Originally posted by Arclan

 


Originally posted by Cephus404
Apparently it hasn't occurred to you that people can play multiple  games at the same time and can play single games for several years, which certainly I have done.  I also played in several text-only games for 15+ years straight.  The idea that I have neither the time nor desire to form personal bonds is absurd, the fact is, most people simply are not worth forming those bonds with, regardless of the game.  I've  been in games where I'd be happy to sit down with people for hours on end and just talk.  Those games are few and far between today.  While I'd love to find a community that I have things in common with outside of the game, I've essentially given up hope of ever actually finding one.

 

Fair enough. I can't think of any game on the market today that fosters such relationships, anyways. Which explains why I'm not playing any MMOs atm.

Games don't foster relationships.  People do.  Don't blame the games, blame the people.

Relationships in games are at best a by-product. It should never be the main purpose of a game ... an entertainment product. If i just want relationships, there are tons of chat-rooms, dating sites, and what-not.

And it very strange when some wants to limit their community to a single server on a single game. If you want to make friends and play, sign up to something like xfire, or stream .. you can have tons of people to play with and make friends with.

 

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