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Rift

Rift 

General Discussion  » I'm really enjoying Rift (my first impressions)

18 posts found
  TheScavenger

Novice Member

Joined: 7/05/12
Posts: 672

Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life.

 
OP  1/08/13 1:55:43 PM#1

So, these are my first impressions. My experience may change later, but thus far these are my thoughts. I think first impressions matter a lot (at least to me). Its like a book. If I pickup a book and bored as heck or the book has no point in the first few chapters...I probably just will put it down and move on to the next book. Granted, the book may have a bad start and end up being good or have a good start and end up being bad...but point remains.

 

The first experience I ever had with Rift was in the last stage of beta. I liked it, but I never really got into it...but I generally never get attached to betas...but even when Rift was released, I was playing other MMOs/games at the time. Don't think I particularly liked it for whatever reason...not enough to get it at release anyway.

 

So... I am on the 20 level trial. I'm not limited to the trial, I have a free Rift copy that comes with 30 days...I just want to wait a bit to use it when my character is ready to move on. I'm on the US RP-PvE server, which has a rather good community.

 

My very first impression was that questing seemed more streamlined...smooth. It feels different in some way compared to beta. My rogue's combat also seems a lot better than I remember it being too, but I may remember wrong...since beta was a while ago. It seems a lot better though, in response and animation and what not. It feels really smooth.

(note: not my experience, but a good friend of mine and he sent me a screencap of the chat)...he contacted customer support because he chose the wrong server. Guess he was on a trial shard or something, and thought that was what he had to choose since he was on a trial account...not sure 100% of the details. Anyway, literally 3-5 minutes later a GM contacted him and fixed him up. On top of that, the GM had quite good humor. My friend was in an area where he was far underleveled and he asked how he would get back to the low level area. The Gm said "Run. Forrrrest. Run!"...I thought that was funny :P Different than how a lot of GMs act. 

 

Now, I don't really want this to turn into a debate of x game is better than y game. But they are kind of similar in mechanics in the way they have dynamic events. I won't name said game, but it should be rather obvious. So in game Y (that I played to mid levels and then quit in disgust), I thought dynamic events would be way better...and actually dynamic. But in the end, I never felt like it mattered if I had to do the events or not. I could run right by, and they would have no effect on the world. If they did, the event would reset in 15 minutes. And if I did do a dynamic event and succeeded in the event...it would reset really fast and...yeah. In the end, they weren't even dynamic. When I quit in disgust, was around level 40...I saw in chat "5 minutes to dragon spawn!"...and even before in the starter area "10 minutes to wasp queen! all meet up! good loot and exp!"...should have really been the first clue. I pretty much quit when I realized everything was on an exact timer, and nothing I did actually mattered.

 

But in Rift...it feels way more dynamic. For one, it feels a lot more random overall. At least first impressions that is, which can be better said than game Y. And, if the players don't clear out a zone, more and more rifts spawn. Like I logged on this morning, and there was rifts and invasions and footholds all over the place. Then a huge water invasion happened...felt very hectic and like I actually had to help push back the invasion. The whole zone was affected, and people were going around killing invasions and closing Rifts. But even when there isn't a major zone invasion happening, Rift dynamic events feel way more exciting than anything in the other game...it feels intense all the time and feels like I actually make a difference. Plus, the rifts seem to have random locations they appear and at random times...so they are actually dynamic. 

 

The water invasion really sold me in my first impressions. So much fun.

 

But there is also lots to do. Crafting is kinda basic and I would say its a negative...its pretty much like WoW crafting but slightly better. Not the best crafting I've seen. And the Defiant city is rather small...and the world seems kind of small (judging by the map and what I've seen). But I guess its...make a huge world with little in it...or a small world but lots to do and see. Guess pros/cons to each.

There is however a lot of artifacts and secrets to find. Even minipets and stuff for housing. Which speaking of housing...

Don't have much knowledge of the talent system. But at least they didn't remove 99% of the talent system and call it "NEW AND IMPROVED! BEST talent system we ever made! now with only 6 choices!"...there is a lot of choices in Rift. Especially with the way you can have three classes at once.

 

Housing is almost a 100% take from Free Realm's housing. Feels like an exact clone even with the way you can move objects and what not, but feels a bit more involved in Rift. Not that its a bad thing...FR has a rather nice housing system. But it doesn't seem to really serve as a point...and it doesn't really change gameplay. However, having a house and a plot of land is a nice addition. I really miss housing when they aren't included. And on the RP server I'm on, a lot of RP events seem to take place in the dimensions (housing)...so there is that. I guess its nice to decorate and as a side thing, but its not a game changer. Unless there is chests you can get to store stuff...that would make it rather way more useful. I haven't really got far into the housing stuff.

 

Some negatives. First, when the water invasion happened...my FPS went from 60, all the way to in the 20s...my PC is sort of med-high end range...but I guess there was just tons going on. Either that or it was server/region lagged from everything happening. It didn't lock up or jump around, it just went into this slow motion animations. I was part of another invasion (toward the end of it) shortly after arriving in the main area after the starter place...and my FPS didn't drop at all. But the invasion didn't seem to be as big. So not sure what was up with that.

There are fishing bots. Trion hasn't announced or done anything with them. The first thing I saw when I reached the ocean in that one coastal village was a group of level 1 fishing bots. People in local chat were complaining about them and said they had been there for 3 days doing nothing but fishing. How did they even get there at level 1? you end up at like level 6 or 7 by the time you leave the starting area...and that is in a seperate area. If Trion doesn't do anything about them, that is pretty much nail in the coffin (for me). There is nothing worse than seeing a bunch of bots and a company not doing anything about them. The game can be the greatest thing, and if a company allows bots, doesn't matter...I will never touch said game. So hopefully they actually do something about them or/and announce something.

 

TLDR

To sum my first impressions up: Housing a nice addition, not a game changer. But a MMO (to me) feels lacking without housing. Lots to do while leveling. Lots of secrets to find...shinies! Dynamic events actually feel dynamic and have a purpose. Dynamic events are very exciting, even the smaller rifts. And the major zone wide invasions are just epic.

However some lag in the really big invasions. And a huge negative that Trion (thus far) hasn't done anything about the fishing bots, even if they've been reported by a lot of people. But guess it remains to be seen if they act or let them bot.

And so that is my first impressions

 

 

 

Isabella and Laenaya are on Photobucket!

http://s4.photobucket.com/user/Vendayn/library/Skyrim/Anime%20Skyrim

My (mostly) scenery screenshots of heavily modded Skyrim

http://s4.photobucket.com/user/Vendayn/library/Skyrim/Anime%20Skyrim/Aesthetics

  User Deleted
1/08/13 1:58:05 PM#2

Rift is a highly-polished game, but it lacks any sort of character or lore worth remembering.  It's like a really hot date with the personality of a shoebox.

  TheScavenger

Novice Member

Joined: 7/05/12
Posts: 672

Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life.

 
OP  1/08/13 2:06:00 PM#3

I didn't comment on the story, my post was rather long as it is.

 

But it does seem kind of fail. Who would want to play as the Guardians? They aren't even really evil...just stupid. Bringing on the end of the (game) world with their fanatic blind beliefs. Even toward the end in the starter area, they were still against the Defiant even when it was apparent they caused the destruction. Worst faction ever lol... The defiants are rather cool though.

 

But yeah, the story isn't really up there. I haven't seen anything that stuck out. But I don't play MMOs for the story, so that is the other reason I didn't include anything on that. Singleplayer games 100% of the time, have a WAY better story than any MMO can come up with. At least thus far to date. I wouldn't play an MMO that was all about story though...I can play a Singleplayer game for that. So it isn't a big deal for me that the story isn't that great.

Isabella and Laenaya are on Photobucket!

http://s4.photobucket.com/user/Vendayn/library/Skyrim/Anime%20Skyrim

My (mostly) scenery screenshots of heavily modded Skyrim

http://s4.photobucket.com/user/Vendayn/library/Skyrim/Anime%20Skyrim/Aesthetics

  Terranah

Apprentice Member

Joined: 7/03/04
Posts: 3612

1/08/13 2:08:04 PM#4

I kind of want to try this game, but GW2 is taking up most of my gaming time.  I like the housing aspect, characters look nice, world was pretty.

 

My main concerns with the game are the rifts.  If you are on a low pop server, playing at the wrong time, or just can't get other players to participate, then a good part of the area becomes unplayable do to the mobs.  This was my impression when beta testing.  Is this a wrong assumption?  The other thing that gave me pause was it seemed very grindy with the quests.  I like to go off and do my own thing from time to time, which is why I like GW2.

 

So can you skip the quests, just explore and kill random mobs and get decent loot.

 

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

1/08/13 2:10:20 PM#5
I played Rift and it not that dynamic as you get the same events over and over and at the same time day - how random is that? People complain about GW2 that way and Rift is no different.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  User Deleted
1/08/13 2:18:10 PM#6
Originally posted by TheScavenger

I didn't comment on the story, my post was rather long as it is.

 

But it does seem kind of fail. Who would want to play as the Guardians? They aren't even really evil...just stupid. Bringing on the end of the (game) world with their fanatic blind beliefs. Even toward the end in the starter area, they were still against the Defiant even when it was apparent they caused the destruction. Worst faction ever lol... The defiants are rather cool though.

 

I think you got that backwards...

*edit*

Nevermind, I see you wrote that from the perspective of a Defiant character's storyline.  Guardians aren't ever supposed to be considered "evil" which is what threw me off there.  From the perspective of the Guardians, it's the Defiants that are evil, destroying nature and building unnatural machines and whatnot.

Anyway, that's all just lore.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

1/08/13 3:03:21 PM#7
Originally posted by asmkm22

Rift is a highly-polished game, but it lacks any sort of character or lore worth remembering.  It's like a really hot date with the personality of a shoebox.

This analogy isnt that far off, and partly explains why Rift usually gives a very strong first impression but ultimately has poor long term retention past the first few months.

 

Rift is indeed like an incredibly hot date, that wants lots of sex.  AT first he/she seems somewhat interesting, but really you are just focused on the sex at that point.  As time goes on, you realize he/she is kind of dull and that there really isnt much to the relationship other than sex.  You cant see settling down long term because you cant even have a decent, interesting conversation..  You begin to realize that there are other dates out there, maybe not quite as attractive but with better personalities (and you still get the sex to, even if not quite as often)

 

But there are people that consider him/her to be fascinating even if the majority dont see it, or perhaps all they want is bang bang bang.  

  cappytoi

Apprentice Member

Joined: 12/07/09
Posts: 45

1/08/13 4:20:05 PM#8


Originally posted by Terranah
I kind of want to try this game, but GW2 is taking up most of my gaming time.  I like the housing aspect, characters look nice, world was pretty.

 

My main concerns with the game are the rifts.  If you are on a low pop server, playing at the wrong time, or just can't get other players to participate, then a good part of the area becomes unplayable do to the mobs.  This was my impression when beta testing.  Is this a wrong assumption?  The other thing that gave me pause was it seemed very grindy with the quests.  I like to go off and do my own thing from time to time, which is why I like GW2.

 

So can you skip the quests, just explore and kill random mobs and get decent loot.

 


As far as I know; quest hubs still get invaded but I think they did it so that it can be soloable and invaders get easy overtime. Last time I have leveled through 1-50 (before expansion) I never had any problems with quest hubs being invaded. I also participated in closed beta test and I can safely say that the game has changed a lot and it still is changing. So, I advice you to get into trial and see it yourself if you'll enjoy it or not.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5512

1/08/13 4:55:17 PM#9

It's a fun game, especially the early parts.  My sub is nearly up and I won't be renewing, but I've played for 2 years now and it was enjoyable ride.  Here's my thoughts from someone who is leaving.

The positives (for me) -

Combat - For tab targetted combat it's good.  The UI is responsive and animations are good enough.  One weaknes is that while you can seen powerful hits drop the red bar and you see the numbers pop up it doesn't look or feel like you're hitting hard.  Still if you have a good farming build you can take a lot on and feel quite powerful while on your slaying rampage.

Animations and the World - Animations are pretty good and their physics is done well.  When you're exploring the world, which is pretty open, the jumping and controls feel good, much better than it's contemporaries in GW2 or TSW.

Open World - The world is mostly open.  There are the walls at the edges of zones, but you can climb mountain tops and find hidden monster lairs, puzzles, and treasure chests.

Shinies - They have a good collection system very much like EQ2.

Housing - It's instanced and free form like EQ2.  It has a few glitches, but time will polish that.

Rifts - Yeah they're not as dynamic as the fanboys would have you believe, definitely not better than GW2s DEs.  Still they're fun, have their own twist and flavor, plus with invasions and such it feels like a lot of variety and stuff going on.

Crafting - It's useful.  Not deep or anything but useful.

Free Server Transfers - A very nice feature that can help you find a community that suits you.

Graphics - While not advanced and high end, the game world is beautiful and the characters look nice.

Instance Dungeons and Master Modes - Their dungeons are fun and master modes are like mini-raids but with a smaller size (group size is 5).  I love them.  It's fun to work through challenging content with people you play often with and are good.  It takes a lot of the frustration and drama out of raid style challenge.

Class Design - The classes are fun and the soul system is flexible and gives you role options.

The negatives (for me) -

Business Model - The game should be B2P.  It's just not worth a sub to me.  Even with dimensions the game has no deep subsystems.  It's all content churn and token farming.  Also with this is your sub doesn't include everything.  They sell extra micro-transaction stuff, plus you have to pay for xpacs.  The few items they sell are insignificant, but it's that the sub doesn't include it all that greatly adds to the sub not being worth it at all.

Raid Gear Gating - The raids are challenging and some are even fun, but the usual raid drama and locking the best gear behind raids just sucks for me.  If BiS would drop from Master Modes it would improve the quality of this game immensely.

Botting - There has been a botting problem with fishing since SL released and Trion has done nothing to stop it.  They could, but they aren't.

Selling Loot Rights - Trion, just like SoE, has made the horrible mistake of allowing the sale of loot rights for some raiding.  It sucks and devalues the game play experience for everyone not just those who partake.  Again, one of their core bases are raiders so they can't kill themselves by keeping the raiding guilds in line.

Community - The community is going through a bit of upheaval.  It's not a bad community, it certainly isn't what it used to be.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2927

1/08/13 6:21:03 PM#10
I tried this in beta and wanted to like the game, but it just felt so bland regardless of the dynamic events. It was that same wall of text questing system with a boring story in a generic starting zone and I couldn't see sticking with it. It felt very linear to me. Maybe it opens up much more later but I didn't see it. Anyway, at least with GW2, I do feel like I'm exploring without reading walls of text and that is just my own personal preference. I do agree the events aren't quite as dynamic as advertised, but they still felt more meaningful than a bunch of random spawns to close. I also wont pay for a sub of nothing really new. If this was free to play past 20, I might give it another go to see if it changed at all and feels like it has more soul.

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  Jaedor

Advanced Member

Joined: 8/17/09
Posts: 785

1/08/13 6:43:24 PM#11

I am spending a lot of time in Rift these days because of dimensions. I've built 4 small ones and two more for guildies. Working on a larger project now. My main is still only level 50 because I'm spending time on crafting alts and dimensions but I am having a ball with the game.


Rift is very much a clone of other themeparks and it seems like 98% of all quests are kill quests, which gets really old. But it is very solo friendly (I've not done an instance or IA yet) and fun to play with builds. However, if it wasn't for dimensions, I probably would not be looking at a long-term sub.

  TheScavenger

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OP  1/08/13 8:29:55 PM#12

Well keep in mind, these are just first impressions. I haven't seen nearly all the game or even really played that long as far as MMOs go. My initial experience is great, but once I get to the later stuff...it may change.

 

Does Trion still update once a month? I love playing MMOs that update every month, only MMO that I've personally been a part of that did that...was Asheron's Call. AC came out with a huge/large content update every single month. They still do that. Totally worth the monthly fee. I'm always really annoyed when I have to wait months and months for a large content patch and my 15 dollars doesn't seem to go anywhere.

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  strangiato2112

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Joined: 9/21/12
Posts: 1566

1/09/13 3:38:03 PM#13
Originally posted by TheScavenger

Well keep in mind, these are just first impressions. I haven't seen nearly all the game or even really played that long as far as MMOs go. My initial experience is great, but once I get to the later stuff...it may change.

 

Does Trion still update once a month? I love playing MMOs that update every month, only MMO that I've personally been a part of that did that...was Asheron's Call. AC came out with a huge/large content update every single month. They still do that. Totally worth the monthly fee. I'm always really annoyed when I have to wait months and months for a large content patch and my 15 dollars doesn't seem to go anywhere.

Nobody knows if they will keep their 6-8 week cycle they had going.  They had one update since SL, but it was just stuff they intentionally held back from SL to stagger it, not new worked on content.  The team has been reduced by 40 people or so so it seems likely the updates will slow down somewhat, but its all speculation at this point.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5512

1/09/13 4:12:57 PM#14
Originally posted by strangiato2112
Originally posted by TheScavenger

Well keep in mind, these are just first impressions. I haven't seen nearly all the game or even really played that long as far as MMOs go. My initial experience is great, but once I get to the later stuff...it may change.

Does Trion still update once a month? I love playing MMOs that update every month, only MMO that I've personally been a part of that did that...was Asheron's Call. AC came out with a huge/large content update every single month. They still do that. Totally worth the monthly fee. I'm always really annoyed when I have to wait months and months for a large content patch and my 15 dollars doesn't seem to go anywhere.

Nobody knows if they will keep their 6-8 week cycle they had going.  They had one update since SL, but it was just stuff they intentionally held back from SL to stagger it, not new worked on content.  The team has been reduced by 40 people or so so it seems likely the updates will slow down somewhat, but its all speculation at this point.

I've been wondering this too.  I've wondered if a majority of the vanilla release updates were ready or mostly so before launch which allowed them to polish and finish them and still adjust to player preferences.  A good portion of the first 18 months of updates were bug fixes, balancing, events, and minor content additions (raids).  The only major content addition in that time was Ember Isle which was pretty big.

Like you said, it's all speculation, but something has changed.  It's just kind of hard to pinpoint exactly what, why, and what that means going forward.

How are they going to justify a slower release pace?  It has been a core component of their marketing.  They are directly competing with WoW and EQ2 and all they have to show over the two is better graphics and a more robust character build system.  Both WoW and EQ2 can tout a huge world of content to explore - not just in size, but depth.

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  strangiato2112

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Joined: 9/21/12
Posts: 1566

1/09/13 6:37:39 PM#15
Originally posted by Torvaldr

I've been wondering this too.  I've wondered if a majority of the vanilla release updates were ready or mostly so before launch which allowed them to polish and finish them and still adjust to player preferences.  A good portion of the first 18 months of updates were bug fixes, balancing, events, and minor content additions (raids).  The only major content addition in that time was Ember Isle which was pretty big.

Like you said, it's all speculation, but something has changed.  It's just kind of hard to pinpoint exactly what, why, and what that means going forward.

How are they going to justify a slower release pace?  It has been a core component of their marketing.  They are directly competing with WoW and EQ2 and all they have to show over the two is better graphics and a more robust character build system.  Both WoW and EQ2 can tout a huge world of content to explore - not just in size, but depth.

I think river of Souls was ready, or nearly ready, at launch, but everything else was post-launch.  They did a good job of making new content by recycling old content, such as chronicles, IAs, and master modes.  It was a smart move, because it kept the game fresh for people.

I think Trion planned ahead this time, and there is a bunch of content near finished ready to go, such as Dendrome.  The high end zones are noticeably empty, and from what I have read some content was removed from beta from those zones.  This should still allow Rift to release noticeable updates every 2 months.  The big concern is what happens in a year-18 months when its time for another expansion.  Will Trion be able to deliver?

The funny thing is, if you add up all the content EQ2 added last year in updates it really isnt *that* far off what Rift added in updates, but much of that content was expansion specific content that was promised already.

WoW has said they are planning new raids every 4 months with major patches every 2 months in between.  5.1 was certainly a noteworthy patch for WoW and 5.2 looks pretty impressive as well.  of course if you dont like WoW the patches mean nothing to you, but if nothing else Trion has gotten blizzard to step up their game.

  Vidir

Apprentice Member

Joined: 1/14/04
Posts: 965

1/09/13 6:43:25 PM#16
I also liked rift the first 2 weeks after release, have fun mate.
  muffins89

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Joined: 10/15/12
Posts: 1254

1/09/13 6:49:24 PM#17
Originally posted by botrytis
I played Rift and it not that dynamic as you get the same events over and over and at the same time day - how random is that? People complain about GW2 that way and Rift is no different.

so you understand why people were saying GW2 events are like Rifts.  back in April.

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  mWo4life

Novice Member

Joined: 5/10/12
Posts: 119

1/09/13 7:54:10 PM#18
I'm currently lvl 34 and have a lot of fun with Rift. However they say that Rift starts when you hit lvl cap. Hope that's true. I would hate if the endgame was poor.