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News & Features Discussion  » [Column] The Secret World: Mayans, Exploits, and Repercussions

4 Pages « 1 2 3 4 » Search
62 posts found
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5164

Opportunist

1/09/13 11:01:30 AM#21
I got a pet and title and I just did the first quest with Xib.  I am too weak yet to deal with the Mayan and standing in Morninglight looked lame.  I saw people there farming them, but I just didn't care about that.
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9953

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/09/13 11:14:57 AM#22


Originally posted by Torvaldr
I got a pet and title and I just did the first quest with Xib.  I am too weak yet to deal with the Mayan and standing in Morninglight looked lame.  I saw people there farming them, but I just didn't care about that.


I need to login to see if I got anything. I only did the first quest where you go to Egypt and talk to the old guy and then back to the MorningLight stall in London.

I ran halfway across the Egypt map in my QL1 & QL2 gear and died once before I realized I really just needed to run right outside the door. :-)

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Jaedor

Advanced Member

Joined: 8/17/09
Posts: 734

1/09/13 11:34:29 AM#23
Agree with your assessment, Victor. The only thing I'd add is that there was negative feedback on the very fast respawns in the newbie area contributing to some bad impressions for new players. The decision to give everyone the goodies should help assuage that irritation as well.
  Ghavrigg

Advanced Member

Joined: 8/10/12
Posts: 608

1/09/13 11:45:16 AM#24

Well, it's not exactly teaching the exploiters a lesson...

It's almost making them heroes for messing things up bad enough that everyone wins. They probably should have removed the rewards from the people with the highest of the "impossible" scores, and gave the reward to everyone else.

  User Deleted
1/09/13 11:45:19 AM#25
GW2 would have banned them for this transgression.
  sibs4455

Apprentice Member

Joined: 9/22/08
Posts: 346

1/09/13 11:48:43 AM#26
Exploiting with no repercussions to the player in Funcom games is nothing new, i played AoC for over 4 years so i know what i am talking about.
  erictlewis

Apprentice Member

Joined: 11/08/08
Posts: 3047

The definition of insanity is doing the same thing over and over while expecting different results.

1/09/13 11:50:02 AM#27

It been inthe game since day one. The church in kngsmouth has wards and you can easly pull any and all zombies there and kill them. It not an exploit it is bad game design and just about everybody I saw did that so they could clean out the area to do quest objectives without being overrun.

  AreWeLive

Advanced Member

Joined: 12/06/12
Posts: 54

1/09/13 12:48:10 PM#28

I would not really call it an exploit, after all it is not like someone is shooting threw a wall (course some could compare the situation).

 Really kiting NPC's back to camps has always been done in slash and bash type MMO's. Used to do this all the time in WoW to get past certain quests. Maybe they just did not expect so many ppl to do this but to me it has always been acceptable in MMO's over the last 10 years.

 

  Dakirn

Hard Core Member

Joined: 2/16/04
Posts: 353

1/09/13 1:06:06 PM#29

It was totally Funcom's fault because they knew about it as soon as it started.. however everyone was on vacation and nobody could fix it in time (I guess nobody can work remotely?)

 

Since it was their fault, they didn't punish the exploiters and rather said "sorry we screwed up with this" and gave everyone the items.

 

The whole event was poorly thought out unfortunately.. making grinding grindy grind events for the event items is almost as bad as making you buy them in a store.

  Quailman

Novice Member

Joined: 10/08/09
Posts: 164

1/09/13 1:16:22 PM#30
There's a quest in Kingsmouth that actually teaches you how to do this "exploit". If Funcom had actually punished players for using it, it would have been extremely hypocritical. [mod edit] For the record, I got enough Mayan'kin to buy 3 weapons and that was it. I didn't stand at any camp and mindlessly pull mobs into wards, that looked so boring. I just killed the mayan mobs that spawned while I was out questing. That said, I'm not for one second going to think I'm better than someone that used the wards to farm them, it's just a damn game.

Consume. Be silent. Die.

  Naucano

Novice Member

Joined: 12/09/11
Posts: 79

1/09/13 1:39:21 PM#31
Originally posted by Dakirn

It was totally Funcom's fault because they knew about it as soon as it started.. however everyone was on vacation and nobody could fix it in time (I guess nobody can work remotely?)

 

Since it was their fault, they didn't punish the exploiters and rather said "sorry we screwed up with this" and gave everyone the items.

 

The whole event was poorly thought out unfortunately.. making grinding grindy grind events for the event items is almost as bad as making you buy them in a store.

Ok, so now it is Funcoms fault is it ?

This is quite beyond evil.

Everyone using this exploit knew what they were doing. They did not outsmarted the developer, they abused and willfully misused a system of which was obvious that it wasn't meant to be used in such way because it isn't fair play.

Regardless of this was a one time event or a main stream mechanic, the use of the exploit can only be regarded as basicaly unfair behaviour.

Sadly such social unacceptable way does not always get what it deserves. I find Funcoms elegant solution very mature and sensible.

Even if they made an eror in the coding that does not make them necessarily responsible. A thief finding the backdoor of your house wide open, still does not have to steal anything and does not have to complain to a judge " your honor they are at fault because they left the door open" 

Rated M for Mature - May contain content inappropriate for children

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

1/09/13 1:42:38 PM#32

I learned about the exploit shortly after joining the game last week. I had no idea what was going on the first time seeing it. second time around I noticed that there were TONS of loot sitting there while these people were "attacking" everything as it spawned.

So I thought, what the heck, why not loot since they are not...720creds here and there, mostly quality 10 items worth 3-12k. So, I loaded up my pack, even bought 2 pack expansions...and would just run from the mourninglight camp to the vendor, then back to the camp, load up again...repeat.

So now I have near 600k credits and dont have to worry about money for a while. I couldnt care less about getting the kills for a pointless title or pet that does nothing. I can always count on Funcom to not stop exploiting until its too late, and I have never seen them ban people when a LOT of have done it.

I look forward to the next event that will bring another exploit that will take a long time to fix and not get banned for doing it.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  primetheus

Novice Member

Joined: 6/04/08
Posts: 19

We come in peace ..Shoot to kill

1/09/13 1:49:21 PM#33

This isn’t the first game that events have been exploited and definitely wont be the last .But I do believe Funcom are slowly but surely rebuilding a broken reputation from AoC and TSW is fast becoming an OK game to be associated with in the general mmo populaces eyes .

This response to a game mechanic being used as it wasn’t intended to be used is in my mind the best thing they could have done so many past exploit’s have been grey area's were sometimes the fact your using them isn’t clear and can be done mistakenly.

The world is to full of negatives we just escaped the end of the world for Christ sake :D ..lets have more positive reactions like this from devs.

 

  Panther2103

Elite Member

Joined: 1/09/08
Posts: 1949

1/09/13 2:25:13 PM#34
I actually saw this exact thing happening. I walked into that camp and all of a sudden my game started lagging really bad, I couldn't figure out why since I've never really had lag. Then enemies started appearing, hundreds of them and dying instantly, over and over and over. It was crazy looking. now I know why they were doing it. That's sad.
  rojo6934

Elite Member

Joined: 8/13/09
Posts: 4546

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

1/09/13 2:47:26 PM#35
i saw lots of poor mayans being exploited at the hippie camp (lol that sounds so wrong)....anyway, i tried it for a couple minutes without even knowing there was any rewards for killing them. Killed about 10 mayans and got bored and continued with my regular questing. Exploits are never fun.

"in peace, in sleep under the barren, abandoned soil"

  Chtuga

Novice Member

Joined: 8/04/09
Posts: 111

1/09/13 4:37:29 PM#36

I have to say that Funcoms responce to the exploit was the best ever! 

Not much gain for the wicked!

 

Funcom has ALWAYs had the best humor of all gamedevelopers, something you will notice everywhere in the game. 

Names of npc's. Roadsigns. Quests. Small things here and there that make their world pure awesomeness!

I love TSW and im eager to see what will come next! 

 

  asmkm22

Elite Member

Joined: 11/29/06
Posts: 1620

1/09/13 4:41:08 PM#37

All I know is I was really getting sick of the zombies showing up.  I died in more than a few fights because a zombie would rise up in the middle of an AoE attack or something.  Funny the first few times, but it gets to the point that you couldn't walk 10 feet without having another one rise.  You basically have to leave the zombie for last as well, because if you try and kill it first, another will come up right away.

Haven't played in 2 weeks out of frustration.

You make me like charity

  W1LDM0NGR3L

Novice Member

Joined: 6/11/12
Posts: 6

1/09/13 4:41:34 PM#38
That is a shoriuken right into the jaw of any exploiter!!! good job funcom!! I do not play the game, but instead of banning people...rewarding the honest player, to piss right off the explotiers instead of banhammering them seems like a really good strategy (don't lose player+hopefully prevent them from going the wrong path=profit)
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5164

Opportunist

1/09/13 4:49:06 PM#39
Originally posted by asmkm22

All I know is I was really getting sick of the zombies showing up.  I died in more than a few fights because a zombie would rise up in the middle of an AoE attack or something.  Funny the first few times, but it gets to the point that you couldn't walk 10 feet without having another one rise.  You basically have to leave the zombie for last as well, because if you try and kill it first, another will come up right away.

Haven't played in 2 weeks out of frustration.

I hear that.  I'm new and trying to figure out which couple of builds I want to grow as I "level".  I have a Fist / Chaos, Fist / Blood, and Blade / Fist build I've been growing.  Mostly I run the blade / fist because it has great aoe and really good survivability.  It's horrible for aggroing those damn zombies.  They pop up just as I have a small group nearly finished and have likely popped my evade and aoe stun and then leave me to kite and spam heals trying to survive.  My best strategy came from poping my survivables earlier so the cooldowns would come up before having to kill the Mayan and also it kept my health up higher longer.

I stopped playing for a bit because I was also tired of the zombie stuff and am in Savage Coast running quests.  I'm also a little bit stalled on where to go with my builds.  I fleshed out the 3 starter decks I mentioned above, but aren't really sure where to go from there.  So far I'm just racking up AP and SP until I sort that out.

  shinkan

Apprentice Member

Joined: 7/05/07
Posts: 214

1/09/13 4:59:31 PM#40
Calling this an exploit is a little strange, considering there is a quest on innsmouth academy that actually teach you to use the force field to your adavantage, but still the event could have used some tweaking to avoid them dieing to the forcefield for instance.
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