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1/08/13 9:10:43 AM#21
Originally posted by Coldren |
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1/08/13 9:41:01 AM#22
So in other words it's like Skyrim, but it's not.
Let me preface all this with a very clear remark on where I stand on Elder Scrolls. I'm a modder. The thing I love more than anything else about the Elder scrolls games is not it's basic gameplay, but it's world and the technology that drives it. The more sophistication that technology has and the more ability we have to weild that system as part of that world, to experience it as a 'world' and not just a game, the better.
I have no specific complaints about the core gameplay of Skyrim, but I know there are other ways one can make the game that still exists well within the realm of the Elder Scrolls series, or for that matter being able to take innovation and expound upon a system that feels to give players more direct control over their own avatar and integrate with the game world.
So when I ask and when I hold aspects of the game suspect, it is because I feel it does not serve to expand the game as a world, as something that you can feel is living apart from your own input, nor let you leave your own impression upon that world.
So for the game to be 'like Skyrim' it can't simply be catering to superficial aspects like 'I click my mouse to swing'. That is not something unique to Skyrim. That does not set the game apart nor does it advance the quality of it past it's predecessors.
And then there is the aspect of what is called 'like Skyrim' that very simply isn't like that game at all. Equipment for example. The distinction equipment has in SKyrim is that it has non-armor clothing, light armor, and heavy armor. There are preset forms of equipment that give bonuses, like all the mage robes. These are all enchantments though. At it's core, equipment is generic. In a sense that's as it should be. Something that has a few baseline distinctions, but beyond that is a mouldable part of your repertoire. You don't wear the mage robes forever, you disenchant them so you can apply that bonus to something else, quite often proper armor in the long run until you get artifacts that your prefer. It's malleable is the point. The gear does not define you, you define the gear. This in turn feeds back to your ability to tailor your character to a fine point.
That's not what I just got told is in TESO. So I can conclude that it is not like Skyrim in that regard. At it's most basic level, yes it bears similarity, but there is nothing past that depth.
It seems many things take this route as well. You can explore the world and experiance it as you would Skyrim. but that's because they isolate it from the rest of the game world. They phase every aspect and make it so you feel individual and precious at every moment.
This I can say neither feel like Skyrim nor does it feel like Elder Scrolls. At the very least not what I have ever sought to get out of the games. Do we play characters of central import in the games? Technically, yes. But are we the only ones? Far from. Think about the two titles before Skyrim. In Oblivion and Morrowind both you achieve your fame not by right, but by novelty. In Morrowind more so than Oblivion you start out as a hapless git simply swept into the machinations of that era. In Oblivion you have a bit of divine intervention that lets you become the hero by assisting another in achieving their birthright to save the people. Taking a step back though and looking at the narrative, you should note that this was done by achieving certain goals and then being recognized for them. It's not always strict predestination (technically it is because it's the core plot and conclusion of the game, but its wirtten as if you have a hand in your own rise to glory). That is something I think they could and should have done. If a person wants to be the hero of the era, then they step up and become it. What we get instead is effectively an entire subsection of the world suddenly getting their souls taken and now they all on the same quest to become the same thing. That right there betrays what I consider not only a core aspect of Skyrim, but of the entirety of Elder Scrolls. It's no longer a world. It's a road. It might have plenty of forks and nice rest stops to admire the scenery, but I can not simply veer left into nothing and stumble my way into an emergent masterpiece. Only setpieces. Props that I'm all too aware are artificial and I can trust to be the same when I return.
This isn't to call TESO a bad game. Indeed there may be plenty of general ways in which it is similar to Skyrim as a game.
But I do not care for Skyrim alone as a game. I still play that title and past elder scrolls games because of the worlds that have and can develop. I care for Elder Scrolls as a series, as a technology, and as an ideal of innovation. Even if there are things people find underwhelming about the titles, be it the combat or the bugs steer them off, I remain fascinated by the potential of what makes the games tick and how we can build upon that each generation.
When that is taken away, it is no longer Elder Scrolls in anything but name, and there are other skill based action RPGs out there.
I want it's world. That, TESO does not have.
EDIT: I know I didn't expound upon skills or combat much, but it follows a silimar vein that you noted yourself more or less. Core aspects that pull from the previous title, but then mixed among other aspects that are not the same at a fundamental level beyond the general semblance. As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius |
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1/08/13 9:47:36 AM#23
Deivos:
What you say about gear, well depends on how they make the game. If they do gear like daoc, its very much how you describe in TES, daoc isn't a gear driven game, it has gear progression but its a much shallower slope than in EQ or modern mmos. Of course they could go the wow route and ruin the game with "l33tepix". Guess its a wait and see. |
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ThomasN7
Hard Core Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
1/08/13 9:50:39 AM#24
They haven't shown any demo of the game or any solid combat and yet this game has been in development for some time now. It just makes you wonder how solid the game is really going to be.
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1/08/13 9:52:10 AM#25
Originally posted by Deivos Out of curiosity, what mods? Are these mods you have released? |
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1/08/13 9:56:38 AM#26
Yeah I remember gear crafting in DAoC. I was relatively happy with the concept behind how that worked for the game, thoug the process they used was rather tedious.
It's never particularly been a foreign concept in games. Functionally, you are breaking equipment down into it's basic gear. Physically what the thing 'is'. Every other bonus is it's own thing. Something you add to that gear to tailor how it serves you in the end.
I've generally always preferred that concept and that is probably why I am partial to the way Elder Scrolls has always provided it's gear. Even when you couldn't craft the basic gear yourself, you were still given the means to do all the tailoring and fine tuning.
Other titles have swung close recently. Suprisingly some of the more remarkable instances coming from the shooter genre with the likes of Borderlands, Loadout, and Blacklight all having weapons that have a core component defining the gun's function, then all the changeable parts that alter it's performance and potential effects.
It's certainly soething that caters well to nonlinear progression as well. Allowing for improvement by finding specialized components or materials to refine your equipment with that way it's more about building a set of equipment that's truly personal to you rather than being a cloned batch of 'epic gear'.
EDIT: To Sovrath Entirely eclectic. I have a habit of collecting mods and then making my own things built over them more often than anything else. For the most part I like uaing or adding in things that adds activity to the game. Economy mods, shop mods, etc. Part of why I love Real Time Settler so much. As for things I personally release. That's pretty much nonexistant. I'm not a very outgoing person and I don't tend to reach out to other modders about stuff, so I keep my stuff to myself unless someone asks me about them. I'm an artist more than a programmer though, so while I know and fuss with code, my own stuff is less likely to be big on that as much as it is integrating a bunch of other mods together or personalizing stuff. As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius |
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1/08/13 9:57:39 AM#27
In fact quite a few things in daoc are similar to tes.
Low fantasy setting Full open seamless world Meaningful and important crafting No instancing Player housing. The big differences are 3 factions and classes. Unfortunately it looks like they are adding wow though with instanced dungeons & raids and what have you. I think if they genuinely made a tes themed "daoc 2" but where you picked one of 3 imperial houses to join rather than being.born into a faction and had a tsw / eve style progression system rather than classes. That would make a great mmo and be close to tes single player. But it doesnt look that way, looks like they panicked and decided to add some wow into the mix. Which I kinda see why, with such a big project. |
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Originally posted by hardicon Well you are wrong, people are tired of bad wow clones. Never enough of wow for people it is like a drug. |
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1/08/13 10:12:53 AM#29
Originally posted by Deivos
Within the rest of your post you captured the 'magic' of Elder Scrolls, I don't think ESO could ever understand this. |
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Originally posted by sapphen |
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1/08/13 10:21:17 AM#31
All AAA theme park MMOs after WoW didn't turn out like a lot of us wanted them to. I don't think anyone is "afraid" of TESO. But I think a lot of people are sceptical. Truth is, we don't know all that much about the game yet, but in a lot of ways it doesn't look that much different than past failures. I'd love for it to turn out to be the greatest MMO ever, but I'll believe it if I see it. (Maybe) - vigilo confido - |
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Originally posted by Coldren Well we have first impression from this guys. AND I WAS RIGHT about TESO, it plays same as original saga. Thank you for that dude :) |
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1/08/13 10:29:47 AM#33
Originally posted by zomard100 All attempts to copy wow will result in bad wow clones. It's impossible to catch up with all the content they've added over the years. You are right though, wow is like a drug and people are addicted... what makes you think WoW players are even looking for a new game? People like WoW not because it's an MMO but because it was innovative (well copied the innovative parts from other games and make it popular). Before then MMOs was a niche market, WoW just became the mascot for the genre. It's naive to believe that after so many attempts to copy wow's success that this time would be different. It's time for another game to take MMOs to the next level and they are not going to do that by doing the same thing over and over. |
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1/08/13 10:31:40 AM#34
Thats not fear you smell Its the stink of yet another linear, shallow and banal Themepark MMO about to be released Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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COLDREN is the winer! He gave first real impression about TESO on this site. Dude if i can pay you a few drinks i would but we are to far away :)
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1/08/13 10:35:32 AM#36
Just going to comment on a few things that hopefully address your overall post.. No idea why I can't hit enter and have your quoted text below basic text without me putting my own text in a qutoe box, but here goes.... Originally posted by Deivos
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1/08/13 10:45:07 AM#37
Originally posted by Caldrin I'm sure some people are discontent with the themepark / casual model as they certainly lurk these boards incessantly, but the numbers prove that they are in the minority. We'll see how this changes when the sandbox game that is EQNext comes out and compare it to the rest of the themeparks out there. It will be nice to have a sandbox out there that isn't Eve, but I seriously doubt any sandbox will ever garner the widespread appeal that well made themeparks do. |
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1/08/13 10:45:36 AM#38
Originally posted by zomard100 No one wins, but it's been a good conversation. I appreciate the sentiment though, and glad you agree. :) |
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1/08/13 10:50:44 AM#39
I'm afraid? Lol!!!
"You are all going to poop yourselves." BillMurphy |
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1/08/13 10:54:21 AM#40
Originally posted by PyrateLV This^^^ Very well said.. "You are all going to poop yourselves." BillMurphy |
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