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Originally posted by Eluldor http://dulfy.net/2012/11/26/gw2-chris-whiteside-ama-on-reddit/
43. I am L26, and it is reaaaally slow going, as the maps and events are deserted, and everything you designed for crowds in mind, I have to solo. Is there any chance of getting heroes/henchman to offset this, at least until L80? I love the idea of henchmen and this is something we would discuss, however the problem you raise initially would be complemented by this feature rather than fixed. We are going to ensure full use of the world by not polarizing content. This has been a huge topic of conversation today. Thanks for taking the time to share your thoughts and questions. "Allowing players to continue doing the things they love without focusing player migration to a specific part of the world. The introduction of the Ascended reward in one part of the game was a mistake and one that i don't want to make again. Soon Ascended Gear will adhere to these rules."
They specifically say 'problem / mistake'. If you want to argue ANet was not entirely truthful in that AMA, make another thread about it.
Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/11/13 4:06:17 PM#162
Originally posted by jpnz Ha, I log in to day and this is at the top. The "problem" is the problem presented by the lvl 26er (who has minimal experience in game). (If a lvl 1 said I don't know how to equip an item, that would be a problem for the user as well) You're presenting this entirely in a fashion to support your opening post claims, when in fact you are using it very subjectively. I don't need to make another thread about it, since I'm arguing it isn't fact, but just your interpretation of a response. Which is fine, as long as it isn't continually presented as fact :) Some servers may not have as many people in the "wastelands", but I always have a few around for any event that is somewhat challenging, and I prefer a small number of players so some skill is involved instead of a freaking zerg per event which outscales the mobs. |
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Originally posted by Eluldor ANet calls it an 'issue / problem' and that they need to work on it. Like I said, if you don't like ANet's response, take it up with ANet. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/11/13 4:44:12 PM#164
Heck, if English isn't your first language, then I'm fine with your analytical skills here :)
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Originally posted by Eluldor My english is just fine. However, if you can't read what ANet is saying or don't like what ANet is saying, take it up with them. Arguing with me won't change what they said. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/11/13 5:47:25 PM#166
Eh, you're right, I should be taking this up with someone else, like that lvl 26 (people playing the game and experiencing it), instead of someone reporting on what occurred. NPC current roles in the game are really weak against enemies, so they would need to re-do much there if they wanted companions. With the current issues in this game, I just don't see this as nearly as important as others - especially as it doesn't seem to be much of a problem on my server and time when I play, and it is a feature affecting most games to some degree. Guess it can be for others though. |
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1/11/13 5:52:58 PM#167
Colin Johansson Just posted this :
We'll hear soon enough what they are planning to get people back in to those open world zones next week, I really hope it's across levels. ![]() |
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Originally posted by EvilGeek This is probably the best logical step on resolving this issue; up the rewards so high level players want to go to these zones. I still think the 'leveling scale' game design does not encourage people to go out to the world but we'll see if this mitigates enough. Thanks for posting this. :) Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/11/13 6:47:00 PM#169
Originally posted by jpnz Actually they have already started on adding rewards for visiting mid-level zones. One of this month's monthlies is find the start of 30 jumping puzzles (and these are throughout all maps). The problem is, I already ran every jumping puzzle, except one in Orr, so for players like me - we were forced to revisit all these places we already spent time on and cleared for the monthly rewards. I saw lots of players in the jump puzzle areas, to get the monthly, the first few days of the month. This monthly challenge would have been a whole lot better if I hadn't already done the content, then backtrack to get the rewards. On the bright side, I knew where to go to get the challenge done fast haha :) |
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1/12/13 8:05:07 AM#170
Just to mention, but this wasteland thing is far, far, far more serious in games that do not have dynamic levelling. WoW for example is completely dead in any zone that's not a capital city or at least level 85. And with completely dead, i mean utterly lifeless - It's very very very rare that you meet any player in lower level zones, let alone higher level ones. GW2 by comparison does a lot better here. While still not ideal, even as a low level i see a lot of higher levels tramping around lower level zones. City of Heroes and EverQuest 2 also did and do pretty well here, respectively, making levelling still feel gratifying without taking away the relevance of lower level zones. Playing: EVE |
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