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1/08/13 8:38:35 PM#21
Personally I like to try a game before I pay anything for it...That being said, the best option often for me is f2p where I can pay later to add the features I want (if I actually like the game)....The worst is paying full price (ie p2p) wehre I dont evne know if I'll like the game and dont know how often I'll even play it......Years ago this method was fine but not anymore.....There are too many options out now to dedicate all my time and resources to one MMO.
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Arclan
Spotlight Poster
Joined: 1/29/07
Ideas are worthless. The only currency that holds any weight is the ability and drive to execute. |
1/09/13 12:28:07 PM#22
Yes exactly.
Considering most MMOS are failing by many metrics, I'd say game companies, not players, need to adapt. Although, this could be calculated losses. Are companies churning out junk and losing money in the short term in hopes players get used to the p2w model? /edit this has to be the absolute worst text editor in the history of text editors. /rude MMORPG Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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1/09/13 12:31:31 PM#23
Originally posted by maplestone The two are not unrelated. |
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1/09/13 1:08:36 PM#24
Originally posted by nariusseldon But in the F2P version of that equation the more entertainment they provide the greater the cost to the wallet.
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