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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
1/08/13 9:53:05 PM#101
Originally posted by LIOKI Excuse me but this is what I meant (what I said earlier in thread) "One can bring it back. I propose the making of a rather larger map, that changes completely based on des. It can be a mix of underground and ground level. It will be filled with hidden passage ways no one may ever notice till well a year later. As one goes into the ground, there will be creature of Primordius to fight you and hidden acient cities o discover and protect. Deeper and deeper the adventureres will go, with greater rewards and epic story lines. To prevent zergs, rockslides and rockfalls can split to larfe of groups ib half and even kill. No way points will be around to respawn. It will require real skill to make it down and down and down, and real adventurers will have to communicate as they go through traps And puzzles. Some zones will even have random pvp moments, where groups can kill each other suddenly should they wish for loot. Bosses and fights with storylines shall encompass most of it though." So yeah. Sorry If you misunderstood me :P http://www.merriam-webster.com/dictionary/innovation |
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1/09/13 4:03:19 AM#102
Originally posted by Volkon Thats why he is not very good at it. Between different builds/weapons there is plethora of tactical play for every class, if you go in with "just maash teh buttons" youll end up as well as person who you quoted. Another thing is you dont get 300 useless skills which is good, seems people have problems with using only few as it is. |
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1/09/13 5:01:19 PM#103
Originally posted by asmkm22 That does not describe my recent game play sessions, so, once again, I have to suggest that you haven't really played the game. Are there profession/build combinations that allow players to just spam a rotation and survive most fights? Sure there are. There are also a lot of builds that require and reward much more tactical use of skills and the dodge mechanic. My current Mesmer build has a very high skill cap to play well and I'm enjoying the challenge. That all the professions play so differently and each has access to numerous builds that can dramatically effect the way you play said profession are evidence of the depth of this game. So, really, play the game. If you can't find the depth there, it's you, not the game. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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