|83 posts found|
1/13/13 12:13:06 PM#81
Matt welcome to the site, I have two questions for you.
Q: Why cant developers get past class balance? Many have attempted but never got it right. All in all it just frustrates the gamers who constantly have to keep relearning from all the nerfs. I would rather a developer come out and say the class is working as intended and if you dont like it switch classes. TBH balance is a pipe dream.
Q: From a dev point of view, How do you feel about pushing a game out early? The majority of MMOs that have been release were bug riddance piece of ****. For the record I have to admit there has been some exceptions but they are defintely not the norm. I know investors want as quick as a return as possible but do they not take into consideration possible lost of subscribers with a Day 1 atomic bomb? Are the devs behind the scenes jumping on desks begging for the love of man to wait longer, or are they yes men saying Sure.
Thanks for the column and opportunity to speak to a "insider"
Zombie - Dead but still moving.
1/13/13 12:17:04 PM#82
Greets Sir. Cool to have you here at MMORPG.com.
I look forward to reading your column. Always interested in free educational opportunties when they arise. :-)
MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*
1/15/13 10:35:40 AM#83
Heya Matt, i was a BIG CoH fan and played since beta, It's a shame we lost such a great game,
Now the question part :)
In game development, how important are classes, I know when CoH was in early stages there werent any. you could pick what powers suited you, what changed that and was it a good thing lol
Also are you going to be joining any game dev team anytime soon? I look forward to playing more games you have a hand in.