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1/08/13 1:20:38 PM#21
Originally posted by koboldfodder ^ Pretty much this.
I've followed the vids and interviews (mind you, 90% of them are all about the lore and not the gameplay) and so far I'm disappointed. Being both an MMORPG player and one who enjoys TES games, I can't believe the direction that TESO is heading. It's certainly not the online TES game I hoped for, at least not at the moment based on what I've researched thus far. Even the visuals are a step-down from Skyrim.
The fact that this game is already in beta has me concerned and alarmed. It's usually at this development phase where changes are mere fixes and tweaks, but no longer game-changing overhauls. The game truly needs serious help to the core, but of course, what do we get? Social networking integration! |
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1/08/13 1:31:43 PM#22
Sounds great so far, cant wait to get in game. I hope they have some good end game stuff to do, the continued skill development will keep me playing longer than just capping. Also the full exploration of 3 different factions sounds pretty sweet. Other games rolling an alt or new character can be pretty boring, having to rehash the same old story and reexploring the same old land. With TESO I can atleast play the game differently 3 times and have 3 different experiences.[mod edit] But anyway like I said, can't wait to get in game and will cya there Bill.
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1/08/13 2:12:54 PM#23
DAOC's realm rank/ability system is my favorite end game progression. I expect to see something like that in TESO.
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1/08/13 2:13:39 PM#24
It would be good if instead of invisible walls, you could go into other faction territories but npcs ignore and insult you while guards and such warn you to leave and remind you that no one will trade with you or do business with you so you'll have to leave eventually. And if you participated in any pvp the game knows it and makes the guards attack you after warning or something. Of course nothing stopping you grinding creatures and such but majority of players won't choose to play that way probably so no big deal maybe. And if you come across any native pcs you get a debuff when attacking them so you are at a considerable disadvantage if you try to gank people there (or you can't even attack them or something).
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1/08/13 2:14:30 PM#25
Yeah, and MMO fans call EVERY upcoming MMO a WoW clone so why would TESO be treated any different?
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1/08/13 2:14:31 PM#26
Originally posted by Fearum It isnt a "new" idea...its just like DaoC...even WoW had two factions. Its the same game, just different zones as a "warrior" plays exactly the same no matter which faction you choose. Or did you believe that a Human Paladin was a "new game" when playing a Blood Elf Paladin just because its FOR THE HORDE! Nope. Youll get one game, chopped into 3 smaller games because you are only allowed to play in 1/3rd of it. Imagine how much smaller WoW would have been if you couldnt get into the opposing factions zones. Not only would the game have been half the size, you could never invade their cities or attack their towns. Its like SWTOR is now...small because you cant get into half of it. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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1/08/13 2:36:35 PM#27
This reminds me of GW2 in so many ways lol. I hope they have extensive housing in TESO, though that's a very good way to connect people to the game over a long term, having hobby content like that is always positive.
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1/08/13 2:38:33 PM#28
Jtcgs
Wow has 2 factions. But it does NOTHING with them. |
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1/08/13 2:44:27 PM#29
Originally posted by ShakyMo But it still stands as a refute to what was said. Playing an alliance character after a horde character does not make it "new". Same classes on both sides, you are just in a different zone. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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1/08/13 3:03:13 PM#30
So TESO wil be just another themepark MMO with more zones to come (which leads to empty zones everywhere), some RvR and instanced dungeons. We all have that in many MMOs, sometimes well done, most times bad. Is that really all ? The same stuff with different skins and a new story ? I am dissapointed. :(
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1/08/13 3:15:45 PM#31
Originally posted by Anthur
Looks like it could indeed go that route. Oh well, another MMO I won't be playing. |
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1/08/13 3:21:17 PM#32
Originally posted by Valentina Well I hope you dont set those hopes too high as it has been stated there will be no player housing in TESO because "Its too hard to implement in an MMO the way players want" Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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1/08/13 3:58:17 PM#33
Won't get fooled again !
( Note to self-Don't say anything bad about Drizzt.) An acerbic sense of humor is NOT allowed here. |
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1/08/13 4:46:31 PM#34
We don't know much...at all. My understanding is 3 way faction conflict , dungeon crawling, and crafting will be the main sources of activity.
Given Matt Firor's DAOC background...I can't wait. |
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ghettoceleb
Apprentice Member
Joined: 11/18/11
Old enough to know better, Young enough to not care. |
1/08/13 6:59:40 PM#35
No matter what is said about this game I cant wait to become part of the lore.
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1/08/13 8:42:57 PM#36
Originally posted by FallguyArmy You havent followed anything.. The pod casts and youtube vids of people who have actually PLAYED the game talk about game play and zero lore. You just get all your info from this site, and call it research. |
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1/08/13 9:08:18 PM#37
Originally posted by koboldfodder The people who have played the game that have posted their thoughts say the game plays EXACTLY like TES. As a matter of fact, they said they forgot they were playing an MMO until they saw other players. Do you people research anything before you post your shit? |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
1/08/13 10:21:35 PM#38
"What features, were you designing an Elder Scrolls Online, would you make sure to include? Let us know in the comments!" Housing and i want to be able to marry an npc and send her home, and even player marriage too. Build crafting posts in my house, add trophies and manequins for armor sets and weapons like in Skyrim. Also i want Skyrim's companion system that wont count as a party member (swtor did it wrong here) so we can have a group of people, each one with a companion and take on harder monsters when more people are needed and not enough show up :) Being able to interact with all npcs is a must, both peacefully and aggressively. No gear threadmill, crafting and enchanting is the way to get the best gears. As soon as you add gear grinding, crafting becomes useless. Whatever you do in the game, affects every player in some way, but for the sake of not breaking the game for others, only non-essential npcs can be killed in your game and ill see it dead in mine. Still you can interact with the environment and destroy constructions and burn trees etc. If you destroy a house you get penalized by the town Jarl, and you have to help the npcs rebuild it again or go to jail (every player can see that happening in the open world, it wont be an instanced personal story) |
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1/08/13 10:50:53 PM#39
Housing is a nice system to have in a game, but it sucks as an end game endeavor. On top of that, only three MMOs have done a decent job with housing; UO, SWG and Vanguard. Anything short of real neighborhoods in the persistant world are pointless and certainly don't help make you feel attached to the game world in any meaningful way.
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1/08/13 10:55:25 PM#40
Housing? What are you all playing Barbies Dream house? Guild Halls are a much better fit for mmo's. Anything that adds any kind of group content is what I like to see. Housing is for the sole purpose of yourself. Guild halls would be a much better addition to the game, or any mmo for that matter.
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