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Age of Wushu

Age of Wushu 

General Discussion  » Age of Wushu: sandbox or theme park?

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66 posts found
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7238

1/07/13 7:51:18 AM#41
Originally posted by zymurgeist
 A better question is "Is it a good game?" The semantics are just internet nonsense that get in the way of meaningful discussion. The "can you just be a blacksmith" question was a very good question and one games need to answer.

Again, yes, you can be just a blacksmith. You can be one w/o progressing skills, or you can progress all skills as a blacksmith. It's your choice. 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

1/07/13 10:20:41 AM#42

 I would say you can be a dedicated crafter in wushu, sure no problem. You can even be one of the best crafters in wushu and only craft. This is what makes a good crafting game.

 In WoW and so many clones, your crafting is tied to your leveling and combat abilities. A dedicated crafter in WoW is a joke because you are stuck with all the stuff you can gather that does not have a level restriction. A crafter in Wushu can be the best blacksmith in the lands and never ever ever set foot in any combat...they even included an overly complicated method where you can become a crafter and not even join a school.

 You will miss out on all the combat related stuff in Wushu as a dedicated crafter, but that is exactly what it means to be a dedicated crafter. You can still do crafting dailies for kicks and to get books that help you craft faster, you can still go out and mine and fish and cut wood till you have a bag and bank full of resources and you can improve your craft as well as any fighting-crafter. You can still set up your stall, become well known on the single server that is right now as the best blacksmith in the game and become richer than all the peons, all without combat. A dedicated crafter in Eve or SWG or Ultima online also missed out on combat related stuff (well until someone comes to try and blow up your mining ship).

I wish the poll had an option for open, non linear, customizable character progression instead of the word "Sandbox" in my opinion the only true sandbox online is The Second Life. Not even Wurm online lets you do anything you want. The second life is a true sandbox, you can manipulate the world or you can manipulate your toon, you can be a small elf driving a reindeer or you can be an S&M chick on a harley... but I honestly don't think most people are looking for that level of variance in a game most of the time or everyone would be playing the second life. But I guess even the second life has zones so it is not totally open world.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

1/07/13 11:27:57 AM#43
I'll be giving AOW a chance regardless of this whole sandbox issue, so it's not that I'm trying to attack it with my skepticism here.  It's just that I'm getting a similar vibe from people, that I get from those who said you can be a dedicated crafter in Fallen Earth, or that TSW isn't linear.  It's like calling Skyrim a shooter (or a "shooter hybrid") because of its archery.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

1/07/13 12:06:35 PM#44
Originally posted by Vhaln
I'll be giving AOW a chance regardless of this whole sandbox issue, so it's not that I'm trying to attack it with my skepticism here.  It's just that I'm getting a similar vibe from people, that I get from those who said you can be a dedicated crafter in Fallen Earth, or that TSW isn't linear.  It's like calling Skyrim a shooter (or a "shooter hybrid") because of its archery.

I enjoyed TSW but it is as linear as it gets with nothing really to do at the endgame but pvp. Never got that into Fallen Earth for some reason, not enough polish or something.

Is Wushu linear? No not really, I explored an area that was new to me but was another persons starting area, there was still relavent stuff to be done there for me and it was worth the exploring, in fact many of the things you will do for the length of your time in wushu can be done at the very first day (after the tutorial stuff). You just will not be as good at it.

Is wushu linear? Yes, in that there are some instances that you would probably progress through on a 1,2,3 basis just due to the skill level required to go. Do you need to go in them? No not really I sometimes go in to help a group get enough people but other than that I don't need to go into them. But Twilight Village is easier than Green cloud castle which is easier than the next and so on.

Is character class open? Yes, in that you can get every skill from every school. Make a Wudang who throws darts like a tangman? No problem. However it is not as easy as The Secret World, you want a Wudang throwing darts like a tangman you better be prepared to work for it and it will probably still cost you an arm and a leg. It is not as simple as just clicking on a new skill in the character wheel and saying "buy this", it takes serious work to complete another school's skill list on a character. You are more likely to pick up one or two skills that you really want. Given time however you can really make a unique character, I do want to repeat that it is NOT easy to do this however.

Is crafting open and dynamic? Absolutely. Only hunters need to kill things to get resources everyone else can get it without combat. The system is driven entirely by players (including the current high prices), it goes beyond just needed to go to players. Crafters have to go to each other as well, unlike darkfall you will need other crafters to make stuff. The single focus on one specific manufacture means you will have to deal with tailors for cloth or craftsman for handles or poison makers for certain herbs, and of course cooks to stay healthy while you do all that.

Open world PVP? Yea its here, it is also very restricted in the sense that while I PvP all the time, I rarely encounter any kind of ganking situation. This game just doesn't encourage it and actively punishes it. So while you do have the option to kill that annoying pest that is constantly getting your iron ore, you really need to think hard about it more so than any other game I have ever played. There are plenty of open pvp scenarios that do not involve ganking but are still free form and random, hunting kidnappers, collecting bounties, robbing caravans, school wars, school stealing, school patroling, guild defense, guild attack, assasin quests, jail breaks, stop jail breaks. All of these give actual rewards unlike just walking around killing people which just gets you put in jail.

 

  Agrias34

Novice Member

Joined: 9/12/09
Posts: 147

1/07/13 12:15:52 PM#45

It's a mix of both, but I feel it more a themepark.  All of the sandbox qualities are limiting and not even fun.  The crafting and stuff is great, driving the community to make and trade everything.  However, there are still quests in the game that have much faster progression towards 'leveling up', so they're almost a must, and there are dungeons that you basically have to do in order to get the flying skills or in other words 'gear' that other themepark games offer as gear progression, in order to be competitive and have what you need in the game to progress.

 

The sandbox qualities of the PvP aspects are horrible.  If there are no factions so to speak, then that would indicate that you should be able to kill anyone at any time.  However, this isn't exactly true.  I played for hours and even participated for 1 hour in defending my capital's home town from people trying to steal our knowledge.  I saw so many people of other clans just wandering around my capital and I couldn't attack them at all.  Finally after about 30 minutes of just waltzing around 'defending' my capital, someone was trying to steal from us and had a marker on his head letting me attack him.   This is not sandbox.  It is very restricting, and only certain activities can be done at certain times of the day.

 

 

I really wanted to like this game.  But after 45+ hours, I feel like I've accomplished so little in this 'sandbox' so to speak, that I just can't be entertained anymore because I'm very limited on what I can and cannot do.

  ObiClownobi

Novice Member

Joined: 12/02/12
Posts: 189

1/07/13 12:37:59 PM#46
Originally posted by Biskop
. All the schools are combat oriented and most of the daily tasks have to do with combat one way or another, at least potentially.
 

I am in the Beggars school, I like our begging dailies where you have to persuade a number of player characters to give you a few wen. Sometimes they kick you into the dirt and sometimes they pay occasionally I jump up and attack them if they are tools about it, gotta love open world PvP.


"It's a sandbox, if you are not willing to create a castle then all you have is sand" - jtcgs

  park97

Novice Member

Joined: 9/22/09
Posts: 105

1/07/13 1:45:18 PM#47
Originally posted by Agrias34

It's a mix of both, but I feel it more a themepark.  All of the sandbox qualities are limiting and not even fun.  The crafting and stuff is great, driving the community to make and trade everything.  However, there are still quests in the game that have much faster progression towards 'leveling up', so they're almost a must, and there are dungeons that you basically have to do in order to get the flying skills or in other words 'gear' that other themepark games offer as gear progression, in order to be competitive and have what you need in the game to progress.

 

The sandbox qualities of the PvP aspects are horrible.  If there are no factions so to speak, then that would indicate that you should be able to kill anyone at any time.  However, this isn't exactly true.  I played for hours and even participated for 1 hour in defending my capital's home town from people trying to steal our knowledge.  I saw so many people of other clans just wandering around my capital and I couldn't attack them at all.  Finally after about 30 minutes of just waltzing around 'defending' my capital, someone was trying to steal from us and had a marker on his head letting me attack him.   This is not sandbox.  It is very restricting, and only certain activities can be done at certain times of the day.

 

 

I really wanted to like this game.  But after 45+ hours, I feel like I've accomplished so little in this 'sandbox' so to speak, that I just can't be entertained anymore because I'm very limited on what I can and cannot do.

That means you are not playing right. This game has a learning curve. FYI if have to turn on the jianhu mode in order to attack, if you are in peace mode you can't attack anyone. how to turn on attack? check the little bubble under your avatar.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7238

1/07/13 2:41:46 PM#48
Originally posted by Agrias34

It's a mix of both, but I feel it more a themepark.  All of the sandbox qualities are limiting and not even fun.  The crafting and stuff is great, driving the community to make and trade everything.  However, there are still quests in the game that have much faster progression towards 'leveling up', so they're almost a must, and there are dungeons that you basically have to do in order to get the flying skills or in other words 'gear' that other themepark games offer as gear progression, in order to be competitive and have what you need in the game to progress.

 What Quest are these? I haven't did a quest since Dec. 20th. 

The sandbox qualities of the PvP aspects are horrible.  If there are no factions so to speak, then that would indicate that you should be able to kill anyone at any time.  However, this isn't exactly true.  I played for hours and even participated for 1 hour in defending my capital's home town from people trying to steal our knowledge.  I saw so many people of other clans just wandering around my capital and I couldn't attack them at all.  Finally after about 30 minutes of just waltzing around 'defending' my capital, someone was trying to steal from us and had a marker on his head letting me attack him.   This is not sandbox.  It is very restricting, and only certain activities can be done at certain times of the day.

 Your "Safty" was on. This is there so you don't accidently hit a button and slash everyone around you, or better yet poison eveyone in the bank 

 

I really wanted to like this game.  But after 45+ hours I feel like I've accomplished so little in this 'sandbox' so to speak, that I just can't be entertained anymore because I'm very limited on what I can and cannot do.

You played for 45 hours, and didn't figure out you "safty" was on? 

Well...

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

1/07/13 2:42:36 PM#49
Originally posted by Agrias34

It's a mix of both, but I feel it more a themepark.  All of the sandbox qualities are limiting and not even fun.  The crafting and stuff is great, driving the community to make and trade everything.  However, there are still quests in the game that have much faster progression towards 'leveling up', so they're almost a must, and there are dungeons that you basically have to do in order to get the flying skills or in other words 'gear' that other themepark games offer as gear progression, in order to be competitive and have what you need in the game to progress.

 

The sandbox qualities of the PvP aspects are horrible.  If there are no factions so to speak, then that would indicate that you should be able to kill anyone at any time.  However, this isn't exactly true.  I played for hours and even participated for 1 hour in defending my capital's home town from people trying to steal our knowledge.  I saw so many people of other clans just wandering around my capital and I couldn't attack them at all.  Finally after about 30 minutes of just waltzing around 'defending' my capital, someone was trying to steal from us and had a marker on his head letting me attack him.   This is not sandbox.  It is very restricting, and only certain activities can be done at certain times of the day.

 

 

I really wanted to like this game.  But after 45+ hours, I feel like I've accomplished so little in this 'sandbox' so to speak, that I just can't be entertained anymore because I'm very limited on what I can and cannot do.

See this is an example of someing being turned off by the confusing systems and bad translation, and I feel for you. I missed out on the the first school steal because I couldn't understand it at all.

To the left of your name plate is a shield (turns to sword in attack mode), click on it and you get the option of Peace or Jianghu. In peace mode you can not attack opponents unless you are in an event of some sort. For instance you can attack people breaking out of jail if you are in the stop jail break event even if you did not click on jianghu mode. Furthermore in Jianghu mode you can filter out who you hit so you do not accidently hit your guild or school mates. Anyone can attack you but if you don't turn on Jianghu you can not innitiate attacks against most people.

In the bottom right of the screen is a series of icons the one with crossed swords tells you what missions are coming up and at what time. This is a very important icon as it also tells you who you need to talk to in order to start the mission. From your decription it seems you didn't properly start the school defense mission.

Under school missions you see school script protection is started from talking to the library watchman of your school. It is sometimes possible to join the missions directly from this menu as well as long as it is in the time period they are going on. Some go on all day like school spy and school patrol, some occur at certain times.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7238

1/07/13 3:53:46 PM#50
Been stalling (Manning my personal shop) for the past 2 hours. Setting on 300k cultication. Life is good.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Fdzzaigl

Elite Member

Joined: 8/22/09
Posts: 2089

1/07/13 4:04:00 PM#51

There is a lot of freedom to make your own experience, the whole world seems constructed with realism in mind (at least, as far as you can go with this kind of theme).

That doesn't mean there isn't some manner of storyline and quest content, a few of those quests actually seem very well made.

I guess it boils down to a personal definition of those things.

Originally posted by emperorwings
Does it have an open class system? Can you build a house anywhere other than already owned land? Can you terraform?

The game takes place on earth aka "Terra", so there is nothing to "terraform".

Open class system: yes, pretty much.

Building anywhere, no, but does that really need to be a main feat of a game that deals mostly with martial arts masters and merchants in ancient China?

 

Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  User Deleted
1/07/13 10:03:01 PM#52
Originally posted by Fdzzaigl.
Originally posted by emperorwings
Does it have an open class system? Can you build a house anywhere other than already owned land? Can you terraform?

The game takes place on earth aka "Terra", so there is nothing to "terraform".

Open class system: yes, pretty much.

Building anywhere, no, but does that really need to be a main feat of a game that deals mostly with martial arts masters and merchants in ancient China?

 

1) Terraform means to change the landscape, such as putting down a house anywhere you please, or a bridge, or a path, or anything that can change the physical landscape. This is very possible on earth and we do it every single day in the construction and landscape industries. Basically the person was asking if he can change the landscape at all, or if it is all just non-dynamic. The answer is obviously the latter.

2) Open class system? No, not really. You pick a school and that is your class. You can learn a few skills from other schools, but you are primarily stuck with your school as your class.

  dinams

Novice Member

Joined: 6/17/10
Posts: 1403

1/07/13 10:07:59 PM#53
Originally posted by evilastro
Originally posted by Fdzzaigl.
Originally posted by emperorwings
Does it have an open class system? Can you build a house anywhere other than already owned land? Can you terraform?

The game takes place on earth aka "Terra", so there is nothing to "terraform".

Open class system: yes, pretty much.

Building anywhere, no, but does that really need to be a main feat of a game that deals mostly with martial arts masters and merchants in ancient China?

 

2) Open class system? No, not really. You pick a school and that is your class. You can learn a few skills from other schools, but you are primarily stuck with your school as your class.

Wrong, you can learn all the skills that pertains to other schools with the only restriction being that you cant learn a school internal to its max (lvl 36, it only goes to 30)

"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence

  Galthon

Advanced Member

Joined: 3/05/10
Posts: 47

1/07/13 10:13:15 PM#54
Originally posted by evilastro
2) Open class system? No, not really. You pick a school and that is your class. You can learn a few skills from other schools, but you are primarily stuck with your school as your class.

Not so much,  you can learn pretty much any skill, but only your own school's skills will be handed to you.

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2389

Whatever you do, do NOT speak ill of Asheron's Call 2...

1/07/13 10:14:34 PM#55

Does it matter?

If you have fun playing it then play it, if you don't have fun playing it then don't play it...

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Fdzzaigl

Elite Member

Joined: 8/22/09
Posts: 2089

1/08/13 4:20:09 AM#56
Originally posted by evilastro
Originally posted by Fdzzaigl.
Originally posted by emperorwings
Does it have an open class system? Can you build a house anywhere other than already owned land? Can you terraform?

The game takes place on earth aka "Terra", so there is nothing to "terraform".

Open class system: yes, pretty much.

Building anywhere, no, but does that really need to be a main feat of a game that deals mostly with martial arts masters and merchants in ancient China?

 

1) Terraform means to change the landscape, such as putting down a house anywhere you please, or a bridge, or a path, or anything that can change the physical landscape. This is very possible on earth and we do it every single day in the construction and landscape industries. Basically the person was asking if he can change the landscape at all, or if it is all just non-dynamic. The answer is obviously the latter.

2) Open class system? No, not really. You pick a school and that is your class. You can learn a few skills from other schools, but you are primarily stuck with your school as your class.

1) Terraforming is making something out of planet Earth like planet Earth.

ter·ra·form

  [ter-uh-fawrm]  Show IPA

verb (used with object)

to alter the environment of (a celestial body) in order to make capable of supporting terrestrial lifeforms.

 

So yeah... Now I'm not gonna go on to argue semantics: if you want to call landscape shaping terraforming, go ahead. But again, does it really need to be in a game like this?

 

2) As others have said, you can steal skills from other schools.

 

 

Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

1/08/13 7:53:22 AM#57
Originally posted by Fdzzaigl
Originally posted by evilastro
Originally posted by Fdzzaigl.
Originally posted by emperorwings
Does it have an open class system? Can you build a house anywhere other than already owned land? Can you terraform?

The game takes place on earth aka "Terra", so there is nothing to "terraform".

Open class system: yes, pretty much.

Building anywhere, no, but does that really need to be a main feat of a game that deals mostly with martial arts masters and merchants in ancient China?

 

1) Terraform means to change the landscape, such as putting down a house anywhere you please, or a bridge, or a path, or anything that can change the physical landscape. This is very possible on earth and we do it every single day in the construction and landscape industries. Basically the person was asking if he can change the landscape at all, or if it is all just non-dynamic. The answer is obviously the latter.

2) Open class system? No, not really. You pick a school and that is your class. You can learn a few skills from other schools, but you are primarily stuck with your school as your class.

1) Terraforming is making something out of planet Earth like planet Earth.

ter·ra·form

  [ter-uh-fawrm]  Show IPA

verb (used with object)

to alter the environment of (a celestial body) in order to make capable of supporting terrestrial lifeforms.

 

So yeah... Now I'm not gonna go on to argue semantics: if you want to call landscape shaping terraforming, go ahead. But again, does it really need to be in a game like this?

 

2) As others have said, you can steal skills from other schools.

 

 

I do find this odd as well, maybe it is a carry over from gaming to the real world but this isn't the first time I have seen the term applied to landscaping. Which I don't understand we already have a word for that...landscaping, You even see it in some large businesses now days, but I don't remember the word being used this way. I guess definitions can change over time.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

1/08/13 2:21:16 PM#58
Originally posted by Slampig

Does it matter?

If you have fun playing it then play it, if you don't have fun playing it then don't play it...

 

I like themeparks, and I like sandboxes, but I still don't want to see the terms abused to the point where when I look into a game, I don't even know what kind of game I'll be getting into.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  AresPL

Novice Member

Joined: 9/11/06
Posts: 290

1/08/13 2:44:55 PM#59

LOL some one who didnt even know how to turn PvP on tells us about game limitations

 

internal skills of all clans can be lvled to 36

 

in chinese version they have around 60 styles atm, some of them dedicate role, like latest added tanking style

  BigHatLogan

Spotlight Poster

Joined: 1/09/06
Posts: 695

1/10/13 6:18:33 PM#60

Sandbox means 100 different things to 100 different people.  Age of Wushu doesn't have terra forming or player built structures.  It does have a freeform system that lets you progress your character without grinding quests OR mobs.  Mobs don't give xp when you kill them and quest rewards pale in comparison to the kind of xp you can make doing other things.  E.G.  Doing one spy mission against an enemy school will give 16 times more xp than a quest.  It may be more dangerous due to patrolling players trying to make xp rooting out spies, but it is also a hell of a lot of fun.  That's the real key to Age of Wushu and why I would call it a sandbox.  You can progress your character doing a ton of different things, most  of them involving mini games or PVP and quite enjoyable.  Another great thing is that you can do a lot of the PVP content as a low inner skill level character.  Most mmorpgs require the grinding of quests or the grinding of mobs which are the two most mind numbingly boring possible things to do in an online "game".   I refuse to play a game that requires quest or mob grinding because i don't enjoy it, and will not do something I don't enjoy just to get a fish biscuit. 

Also I don't get why people complain about the animations, they look pretty sweet to me.  The martial arts ones were created through live capturing movement from real martial artists.  The combat is pretty tactical with its attack, feint, block, flying skill, range skill system.  Also, Jet Li endorses Age of Wushu and Jet Li is the man. 

Are you a Pavlovian Fish Biscuit Addict? Get Help Now!

I will play no more MMORPGs until somethign good comes out!

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