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Age of Wushu

Age of Wushu 

General Discussion  » Age of Wushu: sandbox or theme park?

4 Pages « 1 2 3 4 » Search
66 posts found
  Lilan

Novice Member

Joined: 6/26/06
Posts: 57

1/07/13 3:43:03 AM#21
Originally posted by evilastro
Originally posted by azzamasin
Originally posted by evilastro
Originally posted by bcbully

This is not even close imo. Sandbox all the way. Here's the main reason.

 

I can do anything I choose, and my progression will continue. 100% freedom. 

That doesnt make it a sandbox. That just makes it a freeform themepark.

Sandboxes mean there is player created content, and consequently an infinite quantity of things to do. Age of Wushu doesnt lead you like some other popular themeparks, but there is nothing really sandboxy about it.

There is a control map/territory and you can also tax the town or map where your guild controls, which is why people seem to think it is a sandbox. But I wouldnt really classify that as a sandbox element. I mean, GW2 has territory control which rewards you with buffs, but noone considers that game to be a sandbox. TSW also has territory control PvP with benefits, but again, not a sandbox.

Unless there is some player created content which I haven't seen yet? But unless there is player generated content, it isnt a sandbox.

 

Please just stop.  These silly definitions of systems within a game doesnt mean squat.  Freeform is the essence of what makes a sandbox, sandbox does not and will never mean player created content.  Never has never will.  It boils down to freedom and linearity, thats it, end of story PERIOD.

Uh yes, thats exactly what it means. Just because people such as yourself have decided that sandbox is 'anything that doesnt resemble WoW' does not make it so. If Age of Wushu is a sandbox, so is GW2 and TSW.

Sandbox means player generated content. Full stop. End of story. PERIOD.

 

A sandbox is a game that gives you the tools but dont tell you what you must do with the tools.

 

eve is a sandbox it sets the box and some tools, the player made content is the kicking down of each others sand castles or what ever.

  Biskop

Hard Core Member

Joined: 10/06/11
Posts: 667

1/07/13 3:57:27 AM#22
Lol @ people arguing about what a sandbox is.

Sandbox and themepark are just arbitrary terms that people have started to over-use in a ridiculous way; they're not definitions set in stone.

If you get too hung up on whether a game conforms to your idea of a sandbox or not, you'll miss out on some great games.
  wartyxwt

Advanced Member

Joined: 4/17/10
Posts: 176

1/07/13 4:10:12 AM#23

When reading threads like this I always have the same thought "sandbox idiots are the only reason sandboxes dont gain popularity"

 

Man I would rather play with the average wow-tard than the kind of person who cries "OMFG IT HAS A QUEST ALL SANDBOX IS GONE KILL IT KILL IT KILL IT WITH FIRE AMFFFGAGGGGARAAAAGE" and get so angsty over it, when the basic definition of a SB calls for choice, and they want choices gone because um, I don't know why, other than they are idiots.

  mindw0rk

Apprentice Member

Joined: 8/31/06
Posts: 1152

 
1/07/13 4:13:55 AM#24
Originally posted by evilastro 

Unless there is some player created content which I haven't seen yet? But unless there is player generated content, it isnt a sandbox. 

So you tell us EVE online isnt sandbox?

  Boneserino

Novice Member

Joined: 12/08/07
Posts: 185

1/07/13 4:39:45 AM#25
Originally posted by mindw0rk
Originally posted by evilastro 

Unless there is some player created content which I haven't seen yet? But unless there is player generated content, it isnt a sandbox. 

So you tell us EVE online isnt sandbox?

ummm..No, he actually doesn't say that mindwOrk.

That is actually your mindwOrking against you.

  Lilan

Novice Member

Joined: 6/26/06
Posts: 57

1/07/13 4:41:19 AM#26
Originally posted by Biskop
Lol @ people arguing about what a sandbox is.

Sandbox and themepark are just arbitrary terms that people have started to over-use in a ridiculous way; they're not definitions set in stone.

If you get too hung up on whether a game conforms to your idea of a sandbox or not, you'll miss out on some great games.

 

no they are not arbitary terms being thrown around.

 

Themepark is where you get lead from quest to quest, raid to raid, every thing is struktured in a way that leads you around the "park".

 

Sandbox is in referance to being given a bunch of tools and being told have a go at it!

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 1237

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/07/13 4:52:01 AM#27
Originally posted by evilastro
Originally posted by azzamasin
Originally posted by evilastro
Originally posted by bcbully

This is not even close imo. Sandbox all the way. Here's the main reason.

 

I can do anything I choose, and my progression will continue. 100% freedom. 

That doesnt make it a sandbox. That just makes it a freeform themepark.

Sandboxes mean there is player created content, and consequently an infinite quantity of things to do. Age of Wushu doesnt lead you like some other popular themeparks, but there is nothing really sandboxy about it.

There is a control map/territory and you can also tax the town or map where your guild controls, which is why people seem to think it is a sandbox. But I wouldnt really classify that as a sandbox element. I mean, GW2 has territory control which rewards you with buffs, but noone considers that game to be a sandbox. TSW also has territory control PvP with benefits, but again, not a sandbox.

Unless there is some player created content which I haven't seen yet? But unless there is player generated content, it isnt a sandbox.

 

Please just stop.  These silly definitions of systems within a game doesnt mean squat.  Freeform is the essence of what makes a sandbox, sandbox does not and will never mean player created content.  Never has never will.  It boils down to freedom and linearity, thats it, end of story PERIOD.

Uh yes, thats exactly what it means. Just because people such as yourself have decided that sandbox is 'anything that doesnt resemble WoW' does not make it so. If Age of Wushu is a sandbox, so is GW2 and TSW.

Sandbox means player generated content. Full stop. End of story. PERIOD.

You do realize there was no such thing as a themepark before WoW right?  WoW coined the term. 

 

Sandbox = Non linear, freedom to play how you fit.

 

themepark = linear, on rails, guided from creation to end through very select systems put in place.

 

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 1237

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/07/13 4:53:39 AM#28
Originally posted by wartyxwt

When reading threads like this I always have the same thought "sandbox idiots are the only reason sandboxes dont gain popularity"

 

Man I would rather play with the average wow-tard than the kind of person who cries "OMFG IT HAS A QUEST ALL SANDBOX IS GONE KILL IT KILL IT KILL IT WITH FIRE AMFFFGAGGGGARAAAAGE" and get so angsty over it, when the basic definition of a SB calls for choice, and they want choices gone because um, I don't know why, other than they are idiots.

As much as I hate WoW and what it did to the genre I happen to agree with you 100%.  I really do not like the attitudes and fanboi attitudes that people on this site use for anything remotely sandbox.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Biskop

Hard Core Member

Joined: 10/06/11
Posts: 667

1/07/13 4:56:28 AM#29
@ Lilan

Yes they are. You stating your personal opinion on what makes a themepark or a sandbox doesn't make them less arbitrary.

These terms are useful in a general way ofc, but it's silly to use them as rigidly as some people here are doing.
  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

1/07/13 5:24:11 AM#30

 

Originally posted by Biskop
@ Vhaln

Yes you can. All the good stuff is player made and the market is an actual in game marketplace with online players selling stuff from their own stalls (you can also have offline stalls up if you're a VIP player).

You can only learn one craft though so you'll always depend on other players (which is good imo since it makes for a working economy).

 

So I can be a weaponsmith or a miner, etc, instead of a combat character?  Or do you just mean that combat characters have the option to also do crafting?

 

Originally posted by azzamasin

You do realize there was no such thing as a themepark before WoW right?  WoW coined the term. 

 

You do realize that some people just flatout disagree with that statement, right?  EQ was a themepark, UO was a sandbox.  The first two major MMOs were polar opposites, and that's when this all started.  Not with WoW.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2598

I can count to purple backwards!

1/07/13 5:25:26 AM#31
Originally posted by azzamasin
Originally posted by evilastro
Originally posted by azzamasin
Originally posted by evilastro
Originally posted by bcbully

This is not even close imo. Sandbox all the way. Here's the main reason.

 

I can do anything I choose, and my progression will continue. 100% freedom. 

That doesnt make it a sandbox. That just makes it a freeform themepark.

Sandboxes mean there is player created content, and consequently an infinite quantity of things to do. Age of Wushu doesnt lead you like some other popular themeparks, but there is nothing really sandboxy about it.

There is a control map/territory and you can also tax the town or map where your guild controls, which is why people seem to think it is a sandbox. But I wouldnt really classify that as a sandbox element. I mean, GW2 has territory control which rewards you with buffs, but noone considers that game to be a sandbox. TSW also has territory control PvP with benefits, but again, not a sandbox.

Unless there is some player created content which I haven't seen yet? But unless there is player generated content, it isnt a sandbox.

 

Please just stop.  These silly definitions of systems within a game doesnt mean squat.  Freeform is the essence of what makes a sandbox, sandbox does not and will never mean player created content.  Never has never will.  It boils down to freedom and linearity, thats it, end of story PERIOD.

Uh yes, thats exactly what it means. Just because people such as yourself have decided that sandbox is 'anything that doesnt resemble WoW' does not make it so. If Age of Wushu is a sandbox, so is GW2 and TSW.

Sandbox means player generated content. Full stop. End of story. PERIOD.

You do realize there was no such thing as a themepark before WoW right?  WoW coined the term. 

 

Sandbox = Non linear, freedom to play how you fit.

 

themepark = linear, on rails, guided from creation to end through very select systems put in place.

 

 Everquest.

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2598

I can count to purple backwards!

1/07/13 5:31:21 AM#32
Originally posted by Biskop
@ Lilan

Yes they are. You stating your personal opinion on what makes a themepark or a sandbox doesn't make them less arbitrary.

These terms are useful in a general way ofc, but it's silly to use them as rigidly as some people here are doing.

The point is, if this game is considered a sandbox, so would many other games such as GW2 or TSW. Does the definition in itself matter? No. 

But if people are going to go around saying this is a sandbox when it clearly isnt, it just dilutes the term into nonsense that means 'it doesnt have a driven quest hub pathway'. 

With the arguments being thrown around in this thread,  Everquest is a sandbox because you don't have quest hubs or a linear levelling path and it has a non-linear progression in the form of AA.

  iamflymolo

Apprentice Member

Joined: 12/20/11
Posts: 100

1/07/13 5:43:50 AM#33
When did the definition of "sandbox" become "you can do anything and everything imaginable and if the game system doesn't support you wanting to make Reese's Pieces in the game than it is a themepark?" If the definition of "sandbox" is "everything imaginable" then it will never be realized in a computer game.

GW2 video review!!
http://www.youtube.com/watch?v=V6RiH7iyMxQ

  Biskop

Hard Core Member

Joined: 10/06/11
Posts: 667

1/07/13 6:16:51 AM#34
@ Vhaln

Yes you can be a non-combat character, even though the game is more geared towards people both crafting and fighting. All the schools are combat oriented and most of the daily tasks have to do with combat one way or another, at least potentially.

It's a PvP game after all and you'll miss out on a lot of what makes AoW unique if you choose to be a crafter to 100%. It's certainly doable though and as the market matures I'm sure some players will prefer to commit solely to the crafting/trading side of things.
  bcbully

Elite Member

Joined: 3/03/12
Posts: 4060

1/07/13 7:13:02 AM#35
Originally posted by Vhaln

 

Originally posted by Biskop
@ Vhaln

Yes you can. All the good stuff is player made and the market is an actual in game marketplace with online players selling stuff from their own stalls (you can also have offline stalls up if you're a VIP player).

You can only learn one craft though so you'll always depend on other players (which is good imo since it makes for a working economy).

 

So I can be a weaponsmith or a miner, etc, instead of a combat character?  Or do you just mean that combat characters have the option to also do crafting?

 

Yes, you can be just a Blacksmith. 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 849

1/07/13 7:24:33 AM#36
Originally posted by azzamasin
who cares?  The game looks horrible and the aniamtions are beyond clunky,

The game has a few issues but these are definitely not issues.  You've got to be kidding about the animations...clunky is the exact opposite.  I really wonder if this person has played the same game.

 

To OP, I think it's definitely a mix between the two.  Freedom to do what you want excluding teraforming.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8692

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

1/07/13 7:28:12 AM#37
Originally posted by Vhaln

So I can be a weaponsmith or a miner, etc, instead of a combat character?  Or do you just mean that combat characters have the option to also do crafting?

You are a combat character that crafts. Crafting is secondary and you can only take one crafting profession at a time on your character. You can switch crafting professions, but you lose all skill and recipes that you had gained for the profession you are dropping.

While you *can* be a dedicated crafter, it is the same as trying to be a dedicated crafter in WoW.

 

EDIT: GrayKodiak has a great guide to the crafting system here.

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4834

1/07/13 7:34:31 AM#38
 A better question is "Is it a good game?" The semantics are just internet nonsense that get in the way of meaningful discussion. The "can you just be a blacksmith" question was a very good question and one games need to answer.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  TsaboHavoc

Advanced Member

Joined: 11/01/11
Posts: 268

1/07/13 7:45:24 AM#39
Originally posted by Mardukk
Originally posted by azzamasin
who cares?  The game looks horrible and the aniamtions are beyond clunky,

The game has a few issues but these are definitely not issues.  You've got to be kidding about the animations...clunky is the exact opposite.  I really wonder if this person has played the same game.

 

To OP, I think it's definitely a mix between the two.  Freedom to do what you want excluding teraforming.

this is a very accurate vision, the only gripe im having now is the 206 ms ping with the us server. south america here.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4060

1/07/13 7:47:46 AM#40
Originally posted by Loktofeit
Originally posted by Vhaln

So I can be a weaponsmith or a miner, etc, instead of a combat character?  Or do you just mean that combat characters have the option to also do crafting?

You are a combat character that crafts. Crafting is secondary and you can only take one crafting profession at a time on your character. You can switch crafting professions, but you lose all skill and recipes that you had gained for the profession you are dropping.

While you *can* be a dedicated crafter, it is the same as trying to be a dedicated crafter in WoW.

 

EDIT: GrayKodiak has a great guide to the crafting system here.

 

I disagree here. 

 

In wow you need to level in order to craft. In Age of Wushu,  you can go anywhere, and craft any recipe from the start. As you continue to craft you will make better versions of those recipes. 

 

All materials stay relevant as well. The AoW equivalent to WoW peacebloom is just as important today as it was when I first picked it. 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

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