| 66 posts found | |
|---|---|
|
1/07/13 3:43:03 AM#21
Originally posted by evilastro
A sandbox is a game that gives you the tools but dont tell you what you must do with the tools.
eve is a sandbox it sets the box and some tools, the player made content is the kicking down of each others sand castles or what ever. |
|
|
1/07/13 3:57:27 AM#22
Lol @ people arguing about what a sandbox is.
Sandbox and themepark are just arbitrary terms that people have started to over-use in a ridiculous way; they're not definitions set in stone. If you get too hung up on whether a game conforms to your idea of a sandbox or not, you'll miss out on some great games. |
|
|
1/07/13 4:10:12 AM#23
When reading threads like this I always have the same thought "sandbox idiots are the only reason sandboxes dont gain popularity"
Man I would rather play with the average wow-tard than the kind of person who cries "OMFG IT HAS A QUEST ALL SANDBOX IS GONE KILL IT KILL IT KILL IT WITH FIRE AMFFFGAGGGGARAAAAGE" and get so angsty over it, when the basic definition of a SB calls for choice, and they want choices gone because um, I don't know why, other than they are idiots. |
|
Originally posted by evilastro So you tell us EVE online isnt sandbox? |
|
|
1/07/13 4:39:45 AM#25
Originally posted by mindw0rk ummm..No, he actually doesn't say that mindwOrk. That is actually your mindwOrking against you. |
|
|
1/07/13 4:41:19 AM#26
Originally posted by Biskop
no they are not arbitary terms being thrown around.
Themepark is where you get lead from quest to quest, raid to raid, every thing is struktured in a way that leads you around the "park".
Sandbox is in referance to being given a bunch of tools and being told have a go at it! |
|
|
azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/07/13 4:52:01 AM#27
Originally posted by evilastro You do realize there was no such thing as a themepark before WoW right? WoW coined the term.
Sandbox = Non linear, freedom to play how you fit.
themepark = linear, on rails, guided from creation to end through very select systems put in place.
|
|
azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/07/13 4:53:39 AM#28
Originally posted by wartyxwt As much as I hate WoW and what it did to the genre I happen to agree with you 100%. I really do not like the attitudes and fanboi attitudes that people on this site use for anything remotely sandbox. |
|
1/07/13 4:56:28 AM#29
@ Lilan
Yes they are. You stating your personal opinion on what makes a themepark or a sandbox doesn't make them less arbitrary. These terms are useful in a general way ofc, but it's silly to use them as rigidly as some people here are doing. |
|
|
1/07/13 5:24:11 AM#30
Originally posted by Biskop
So I can be a weaponsmith or a miner, etc, instead of a combat character? Or do you just mean that combat characters have the option to also do crafting?
Originally posted by azzamasin
You do realize that some people just flatout disagree with that statement, right? EQ was a themepark, UO was a sandbox. The first two major MMOs were polar opposites, and that's when this all started. Not with WoW. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
|
|
1/07/13 5:25:26 AM#31
Originally posted by azzamasin Everquest. |
|
|
1/07/13 5:31:21 AM#32
Originally posted by Biskop The point is, if this game is considered a sandbox, so would many other games such as GW2 or TSW. Does the definition in itself matter? No. But if people are going to go around saying this is a sandbox when it clearly isnt, it just dilutes the term into nonsense that means 'it doesnt have a driven quest hub pathway'. With the arguments being thrown around in this thread, Everquest is a sandbox because you don't have quest hubs or a linear levelling path and it has a non-linear progression in the form of AA. |
|
|
1/07/13 5:43:50 AM#33
When did the definition of "sandbox" become "you can do anything and everything imaginable and if the game system doesn't support you wanting to make Reese's Pieces in the game than it is a themepark?" If the definition of "sandbox" is "everything imaginable" then it will never be realized in a computer game.
GW2 video review!! |
|
|
1/07/13 6:16:51 AM#34
@ Vhaln
Yes you can be a non-combat character, even though the game is more geared towards people both crafting and fighting. All the schools are combat oriented and most of the daily tasks have to do with combat one way or another, at least potentially. It's a PvP game after all and you'll miss out on a lot of what makes AoW unique if you choose to be a crafter to 100%. It's certainly doable though and as the market matures I'm sure some players will prefer to commit solely to the crafting/trading side of things. |
|
|
1/07/13 7:13:02 AM#35
Originally posted by Vhaln Yes, you can be just a Blacksmith. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
1/07/13 7:24:33 AM#36
Originally posted by azzamasin The game has a few issues but these are definitely not issues. You've got to be kidding about the animations...clunky is the exact opposite. I really wonder if this person has played the same game.
To OP, I think it's definitely a mix between the two. Freedom to do what you want excluding teraforming. |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/07/13 7:28:12 AM#37
Originally posted by Vhaln You are a combat character that crafts. Crafting is secondary and you can only take one crafting profession at a time on your character. You can switch crafting professions, but you lose all skill and recipes that you had gained for the profession you are dropping. While you *can* be a dedicated crafter, it is the same as trying to be a dedicated crafter in WoW.
EDIT: GrayKodiak has a great guide to the crafting system here.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
1/07/13 7:34:31 AM#38
A better question is "Is it a good game?" The semantics are just internet nonsense that get in the way of meaningful discussion. The "can you just be a blacksmith" question was a very good question and one games need to answer.
"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
|
|
1/07/13 7:45:24 AM#39
Originally posted by Mardukk this is a very accurate vision, the only gripe im having now is the 206 ms ping with the us server. south america here. |
|
|
1/07/13 7:47:46 AM#40
Originally posted by Loktofeit I disagree here.
In wow you need to level in order to craft. In Age of Wushu, you can go anywhere, and craft any recipe from the start. As you continue to craft you will make better versions of those recipes.
All materials stay relevant as well. The AoW equivalent to WoW peacebloom is just as important today as it was when I first picked it. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|