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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
1/07/13 7:13:42 PM#41
Originally posted by Traugar I love when people use this term when talking about MMOs... You know, because it takes such a great intellect to play an MMORPG...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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1/07/13 7:20:20 PM#42
I liked it alot does not mean best game design ever.
If you are waiting for the perfect game, the only game you play will be the waiting one. |
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for those argueing saying UO wasnt the best MMO ever i must say i wasnt out to start a flame war i was mearly saying since UO no game has held my interest and this hole post was just my opinion on what it takes to be a great MMO and new age MMOs just aint cutting it lol
first of all to me to be considerd a MMO a game MUST! be a open world not a instanced half assed attempt of a world ,second those of you saying instanced dungeons are best GTFO if you want a game world all to your self go play a single player game lol
And UO had simple yet immerse pvp the magery system has yet to be riveled show me another game with magery mechanics like UO had how many spell combos , heals etc did ppl come up with ? and Dexxers altho simple still took player skill to time heals , pots , boom pouches etc i think ppl taking shit about UO pvp prolly pvped with a half built char lost then quit , one great thing about UOs pvp was you didnt need a 7x GM tank to compete i would do chaos and order wars with my 5x fencer and was competitive UO wasnt ALL tank mages like some say , sure they where fun to play but in all honesty a GOOD dexxer had a good chance of beating a tank mage
as far as crafting im not an expert in UO it seemed great cuz not everyone had a GM smith/tailor/carpenter in the newer MMos i played it seems everyone is self suffucient everyone crafts there own items where in UO not many ppl had a mule with all crafting skills Gmed soo there was a must better economy |
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1/07/13 9:14:02 PM#44
Originally posted by Luftwaffen SWG ruined any further mmo for me in the long term. I get what your saying, you miss the feeling of being in a world and no current mmo feels like a world in the least. |
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Originally posted by treysmooth ya i miised out on SWG i was never a fan of starwars so i passed up on that game, but the ppl i know who played it loved it i think the problem is these days MMos are dumbing down a bit and no games coming out trying to raise the bar , i thought Darkfall was that game sure it has FFA pvp but the community sucks and the game lacks content everyone wears the same gear and joins all the zerg guilds just to be the best gankers in the land lol everyone is there own smith tailor etc i would like to see a game come out acaully try to be the total package again a true new age VWS id give up FFA PvP for a good guild waring system or even open pvp with risk as long as there was a actual comunity and ditch the world chat sytem lol |
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1/07/13 9:30:11 PM#46
Originally posted by Selyse Every genre has it's bad examples. oO! |
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1/07/13 10:11:31 PM#47
UO was probably the greatest kept secret ever on the internet. From what I can gather reading these forums UO probably had somewhere around 1 billion subs at launch and everyone played it for 10+ years.....that or there are a lot of people on this site that are full of shit and never actually played it. |
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1/07/13 10:24:17 PM#48
Alot of us were fans of Ultima before UO came out......I remember trying it on a free trial because I liked the otehr games in the series.....After playing Uo I never thought I would like MMOs ever tbh.....This was long before Trammell came out.
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1/07/13 10:30:47 PM#49
If you only like one band in a genre of music it doesn't mean that's the only band doing it right, it means you don't like that genre. Same thign applies here. Thread.
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1/07/13 10:41:17 PM#50
Originally posted by XAPGames I can't imagine a world where Space Invaders remained the only game, unchanging, forever. But lots of unfortunate folks cannot ever move beyond their First Love (whether that's UO, or something else). -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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1/07/13 11:09:44 PM#51
Originally posted by Marcus- What's a fish tank?
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/07/13 11:31:56 PM#52
Originally posted by MMOExposed It's one of the many things UOers build with various items in the game. It's a challenging little diversion that leaves you with a neat decoration in the end. There's one on the second floor of this house:
It's made from stacks of dyed cloth and fished up items.
Since then they added aquariums.
Here's a page to a couple other artistic creations by UOers. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/07/13 11:56:29 PM#53
Originally posted by Loktofeit Wow so in UO items were truly player made in every way? Didn't that require coding like Second Life?
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/08/13 12:19:19 AM#54
Originally posted by MMOExposed Stuff like that you just put together and locked down into place so they wouldn't 'disappear.' :) Here's one of the ways to make a grand piano: http://uo2.stratics.com/homes-and-decorations/echo-deco/construct-a-piano Note: It's not a working piano, just a decoration.
In uo, a house, depending on size, can hold anywhere from 500 to several thousand items ( astack of of most materials/consumables counts as 1 item). There is also a relatively freeform placement of items so players get creative when putting things together in their bags, on their vendors or in player owned structures.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |