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The Pub at MMORPG.COM  » Did UO ruin me for other MMOs or am i just not a fan of MMOs ?

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54 posts found
  Slampig

Elite Member

Joined: 12/29/03
Posts: 2218

Whatever you do, do NOT speak ill of Asheron's Call 2...

1/07/13 7:13:42 PM#41
Originally posted by Traugar
UO is what I call a real MMO.  It's not that you don't like MMO's.  You may just no like the direction they have taken.  The issue is that no one has made one on the same level as it that integrates modern technology.  Instead they have all catered to the lowest common denominator.  Many of those are fun and enjoyable, but they just aren't the same.  

I love when people use this term when talking about MMOs... You know, because it takes such a great intellect to play an MMORPG...

 

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 595

1/07/13 7:20:20 PM#42
I liked it alot  does not mean  best game design ever.

If you are waiting for the perfect game, the only game you play will be the waiting one.

  Luftwaffen

Novice Member

Joined: 5/16/06
Posts: 32

 
1/07/13 9:11:46 PM#43

for those argueing saying UO wasnt the best MMO ever  i must say i wasnt out to start a flame war i was mearly saying since UO no game has held my interest and this hole post was just my opinion on what it takes to be a great MMO and new age MMOs just aint cutting it lol

 

first of all to me to be considerd a MMO a game MUST! be a open world not a instanced half assed attempt of a world ,second those of you saying instanced dungeons are best GTFO  if you want a game world all to your self go play a single player game lol 

 

And UO had simple yet immerse pvp the magery system has yet to be riveled show me another game with magery mechanics like UO had how many spell combos , heals etc did ppl come up with ?  and Dexxers altho simple still took player skill to time heals , pots , boom pouches  etc i think ppl taking shit about UO pvp prolly pvped with a half built char lost then quit , one great thing about UOs pvp was you didnt need a 7x GM tank to compete i would do chaos and order wars with my 5x fencer and was competitive UO wasnt ALL tank mages like some say , sure they where fun to play  but in all honesty a GOOD dexxer had a good chance of beating a tank mage

 

as far as crafting  im not an expert in UO it seemed  great cuz not everyone had a GM smith/tailor/carpenter  in the newer MMos i played it seems everyone is self suffucient everyone crafts there own items where in UO not many ppl had a mule with all crafting skills Gmed  soo there was a must better economy

  treysmooth

Advanced Member

Joined: 6/25/06
Posts: 635

1/07/13 9:14:02 PM#44
Originally posted by Luftwaffen

for those argueing saying UO wasnt the best MMO ever  i must say i wasnt out to start a flame war i was mearly saying since UO no game has held my interest and this hole post was just my opinion on what it takes to be a great MMO and new age MMOs just aint cutting it lol

 

first of all to me to be considerd a MMO a game MUST! be a open world not a instanced half assed attempt of a world ,second those of you saying instanced dungeons are best GTFO  if you want a game world all to your self go play a single player game lol 

 

And UO had simple yet immerse pvp the magery system has yet to be riveled show me another game with magery mechanics like UO had how many spell combos , heals etc did ppl come up with ?  and Dexxers altho simple still took player skill to time heals , pots , boom pouches  etc i think ppl taking shit about UO pvp prolly pvped with a half built char lost then quit , one great thing about UOs pvp was you didnt need a 7x GM tank to compete i would do chaos and order wars with my 5x fencer and was competitive UO wasnt ALL tank mages like some say , sure they where fun to play  but in all honesty a GOOD dexxer had a good chance of beating a tank mage

 

as far as crafting  im not an expert in UO it seemed  great cuz not everyone had a GM smith/tailor/carpenter  in the newer MMos i played it seems everyone is self suffucient everyone crafts there own items where in UO not many ppl had a mule with all crafting skills Gmed  soo there was a must better economy

SWG ruined any further mmo for me in the long term.  I get what your saying, you miss the feeling of being in a world and no current mmo feels like a world in the least.

  Luftwaffen

Novice Member

Joined: 5/16/06
Posts: 32

 
1/07/13 9:25:00 PM#45
Originally posted by treysmooth
Originally posted by Luftwaffen

for those argueing saying UO wasnt the best MMO ever  i must say i wasnt out to start a flame war i was mearly saying since UO no game has held my interest and this hole post was just my opinion on what it takes to be a great MMO and new age MMOs just aint cutting it lol

 

first of all to me to be considerd a MMO a game MUST! be a open world not a instanced half assed attempt of a world ,second those of you saying instanced dungeons are best GTFO  if you want a game world all to your self go play a single player game lol 

 

And UO had simple yet immerse pvp the magery system has yet to be riveled show me another game with magery mechanics like UO had how many spell combos , heals etc did ppl come up with ?  and Dexxers altho simple still took player skill to time heals , pots , boom pouches  etc i think ppl taking shit about UO pvp prolly pvped with a half built char lost then quit , one great thing about UOs pvp was you didnt need a 7x GM tank to compete i would do chaos and order wars with my 5x fencer and was competitive UO wasnt ALL tank mages like some say , sure they where fun to play  but in all honesty a GOOD dexxer had a good chance of beating a tank mage

 

as far as crafting  im not an expert in UO it seemed  great cuz not everyone had a GM smith/tailor/carpenter  in the newer MMos i played it seems everyone is self suffucient everyone crafts there own items where in UO not many ppl had a mule with all crafting skills Gmed  soo there was a must better economy

SWG ruined any further mmo for me in the long term.  I get what your saying, you miss the feeling of being in a world and no current mmo feels like a world in the least.

ya i miised out on SWG i was never a fan of starwars so i passed up on that game, but the ppl i know who played it loved it

i think the problem is these days MMos are dumbing down a bit and no games coming out trying to raise the bar , i thought Darkfall was that game  sure it has FFA pvp but the community sucks and the game lacks content everyone wears the same gear and joins all the zerg guilds just to be the best gankers in the land lol  everyone is there own smith tailor etc i would like to see a game come out acaully try to be the total package again  a true new age VWS id give up FFA PvP for a good guild waring system or even open pvp with risk as long as there was  a actual comunity  and ditch the world chat sytem lol

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 4773

1/07/13 9:30:11 PM#46
Originally posted by Selyse
Originally posted by ignore_me
Originally posted by GrayGhost79

I think its time to say it. UO is not an MMO. With the direction pretty much every other MMO has taken, I don't feel it's right to call UO an MMO. So from now on its a VWS (Virual World Simulator) oO. 

yep I agree. I don't like MMOs any more. I like VWSs.

Does that mean games like Second Life. :( 

Every genre has it's bad examples. oO!  

  DamonVile

Hard Core Member

Joined: 11/22/05
Posts: 1139

1/07/13 10:11:31 PM#47

UO was probably the greatest kept secret ever on the internet.

From what I can gather reading these forums UO probably had somewhere around 1 billion subs at launch and everyone played it for 10+ years.....that or there are a lot of people on this site that are full of shit and never actually played it.

  Theocritus

Advanced Member

Joined: 7/15/08
Posts: 2840

1/07/13 10:24:17 PM#48
Alot of us were fans of Ultima before UO came out......I remember trying it on a free trial because I liked the otehr games in the series.....After playing Uo I never thought I would like MMOs ever tbh.....This was long before Trammell came out.
  Carl132p

Advanced Member

Joined: 5/12/06
Posts: 527

1/07/13 10:30:47 PM#49
If you only like one band in a genre of music it doesn't mean that's the only band doing it right, it means you don't like that genre. Same thign applies here. Thread.
  Icewhite

Made History

Joined: 7/11/11
Posts: 5461

Pink, it's like red but not quite.

1/07/13 10:41:17 PM#50
Originally posted by XAPGames

An interesting point.  You know, I'm not sure I'm a fan of MMORPGs either.  I was a fan for the direction I thought they were headed, but certainly not for the direction in which they went.

I can't imagine a world where Space Invaders remained the only game, unchanging, forever.

But lots of unfortunate folks cannot ever move beyond their First Love (whether that's UO, or something else).

-Nearly every single bad trend in MMO development was started by the developers.--Wordiz

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 4977

1/07/13 11:09:44 PM#51
Originally posted by Marcus-
Originally posted by Iselin

Although I hated UO... I had had it with RG's idiosyncrasies by then and was totally bored with Dupre, Iolo, virtues, etc., I have to agree with the majority of posts here that MMOs have gone all fluffy and are trying to pass off style as substance.

 

MMOs should have been evolving into ever more realistic, comprehensive and inclusive worlds but instead they've been devolving into "shared-experience" single player games with chat lobbies.

 

I still remember the days when new games promoted useful things like destructiblle environments and the ability to interact with everything and everyone...in other words, more realism. Now they create new wizbang limited content in a world of non-interactive background fluff.

I never thought while playing i would consider UO the "best" MMO i ever played some 15 years later..

I thought UO was the prototype, a rough draft of a living online "world" not something somewhat unique in a world consisting mostly of instances, lobbies, tiers, etc. Theres some out there that don't follow the market trend, i know, but they are far and few between, and theres been enough written about them i don't think i need to rehash.

 

It (UO) was pretty buggy, to say the least, patch days were beyond horrific. The PvE was very basic, the PvP was as well.

But it was all the little things that made the world come "alive". Player housing, player towns, hunting decorartive rares, musuems, the heavy dependancy on crafting, the Rpers, the PKs, fishtanks, treasure hunting.... all of it.

 

Now, its a lot of cookie cutter.

 

Its not rose-colored glasses... its feeling that your character can make a difference in the virtual world you are living in, if you so choose.

Not everyone needs to be the hero.

What's a fish tank?

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8681

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

1/07/13 11:31:56 PM#52
Originally posted by MMOExposed

What's a fish tank?

It's one of the many things UOers build with various items in the game. It's a challenging little diversion that leaves you with a neat decoration in the end.  There's one on the second floor of this house:

 

 

It's made from stacks of dyed cloth and fished up items.

 

Since then they added aquariums.

 

Here's a page to a couple other artistic creations by UOers.

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 4977

1/07/13 11:56:29 PM#53
Originally posted by Loktofeit
Originally posted by MMOExposed

What's a fish tank?

It's one of the many things UOers build with various items in the game. It's a challenging little diversion that leaves you with a neat decoration in the end.  There's one on the second floor of this house:

 

 

It's made from stacks of dyed cloth and fished up items.

 

Since then they added aquariums.

 

Here's a page to a couple other artistic creations by UOers.

Wow so in UO items were truly player made in every way? Didn't that require coding like Second Life?

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8681

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

1/08/13 12:19:19 AM#54
Originally posted by MMOExposed

Wow so in UO items were truly player made in every way? Didn't that require coding like Second Life?

Stuff like that you just put together and locked down into place so they wouldn't 'disappear.' :)

Here's one of the ways to make a grand piano: http://uo2.stratics.com/homes-and-decorations/echo-deco/construct-a-piano

Note: It's not a working piano, just a decoration.

 

In uo, a house, depending on size, can hold anywhere from 500 to several thousand items ( astack of of most materials/consumables counts as 1 item). There is also a relatively freeform placement of items so players get creative when putting things together in their bags, on their vendors or in player owned structures.

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

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