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The Pub at MMORPG.COM  » Did UO ruin me for other MMOs or am i just not a fan of MMOs ?

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54 posts found
  Luftwaffen

Novice Member

Joined: 5/16/06
Posts: 32

 
OP  1/06/13 8:05:48 PM#1

Hello !  I was a long time UO player from 98 to 01ish  and on and off on free servers till around 2009 ,  I have yet to find another MMO that has held my attention for more then 3-6 months since UO !   how come no other MMO since UO has the content and fun UO had , UOs 2d graphics worked great  and the big thing for me was the community  since UO ive played several PvP games Shadowbane,GW1,AOC,DF and most recently Wushu  they are all good games in there own right but none has been the total package, and for me here is what newer MMos  are missing ,

Comminity since UO every game is either PvP sandbox or PvE themeparks  and i think to have a great MMO you have to have a comunity mixed of PvPers and PvEers UO pulled that off sure Pks ran some ppl off but UO always had a great adverse comunity  and it was great my guild had Pvpers and crafters and ppl who loved to group hunt  and it took all of this to be a great guild , and chat systems "for me" make the game i hate just useing the chat systems most MMos have i like bubble chat like UO had , i didnt realise this till i started playing Wushu  and was like ya I miss this in MMOs lol how come a game cant be created to suit both Pvpers and crafter/hunters  i play Darkfall cuz i love pvp but it has 0 comunity everyone you see just wants to gank etc  UO had open pvp but i wasnt ganked at sight evry hour and i made great friends in UO

Simple yet  fun things in UO had that most MMOs wont implement , Guild wars, MMos these days are either PvP or none PvP how come even in none PvP games guilds cant declair war agenst eachother like we could in UO my best memories in PvP was particapating in guildwars it was fun and had meaning  and it only effected the guilds involved  why do games put restrictions on this ? 

Sparring, in UO you could spar your guildmates for skill gain ! Ingenious!!!  what builds comrodery and comunity like UO did ,you couldnt go outside any major guild houses on pac without seeing ppl sparring !!! 

  Traugar

Advanced Member

Joined: 7/29/10
Posts: 102

1/06/13 8:12:41 PM#2
UO is what I call a real MMO.  It's not that you don't like MMO's.  You may just no like the direction they have taken.  The issue is that no one has made one on the same level as it that integrates modern technology.  Instead they have all catered to the lowest common denominator.  Many of those are fun and enjoyable, but they just aren't the same.  
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 9088

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

1/06/13 8:13:23 PM#3

UO is a very different experience from most MMOs. The gameplay and features are so far removed from the mainstream MMO - from EQ to present - that it's hard to believe it's even in the same category.

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Luftwaffen

Novice Member

Joined: 5/16/06
Posts: 32

 
OP  1/06/13 8:32:41 PM#4
Yup they are catering to the masses  but i think if the masses played a game like UO with todays technology they would love it , sad part UO ruined itself trying to be soemthing it was never intended to be !   i would play UO still to this day if they had a UO classic server  but it wont ever happen  but for some reason todays MMos would rather ripoff WoW  then barrow stystems from UO , its sad that such a old game had a better magery system then any modern MMO  Uos guild system wars was the best yet and to be honest UO not having a world chat made the game more interesting   and for a old game its char customization was better then most new MMos  i knew who ppl where mearly by what they had on!  and there was so many meaningles wearable items ,  and the best Pvp system t date  having a open PvP system like darkfall / shadowbane didnt make them a better pvp game then UO  in UO i knew i could be attacked at any moment  and always kept my guard up  but yet i knew that not every person to come onscreen was a threat  , and i remember as a newbie on Pac  my first day watching two guilds have a all out war in middle of minoc  yet at the same time a guy coming up and giving me advice to chop trees for str !   what game had such a diverse community ?  none 
  Mavolence

Advanced Member

Joined: 5/22/05
Posts: 57

1/06/13 9:02:09 PM#5
Its not just you man! I feel just lost looking around and not really playing anything serioulsy since UO/EVE
  Enerzeal

Spotlight Poster

Joined: 6/27/10
Posts: 321

There is no good or evil, only power - and those too weak to seek it.

1/07/13 4:06:59 AM#6

UO forced all types into it's game, not because they had some winning formula but because it was all that was on offer, this created the community that make it so great.

Today if the same game came out, then it still wouldn't be THAT game, because the sheep the wolves used to hunt are now in their own safe havens, it's a great shame, but it wont ever be again, not until some massive leap takes place, and that leap is so niche that no one follows for years, an example would be the first VRMMO.

  laokoko

Advanced Member

Joined: 9/14/09
Posts: 1602

1/07/13 4:46:24 AM#7
Originally posted by Enerzeal

UO forced all types into it's game, not because they had some winning formula but because it was all that was on offer, this created the community that make it so great.

Today if the same game came out, then it still wouldn't be THAT game, because the sheep the wolves used to hunt are now in their own safe havens, it's a great shame, but it wont ever be again, not until some massive leap takes place, and that leap is so niche that no one follows for years, an example would be the first VRMMO.

Ya I mean, people that dont' want FFA pvp probably dont' have a choice but to play UO at that time.  Thus your fun is probably build by other people not having fun.

  maccarthur2004

Hard Core Member

Joined: 10/02/12
Posts: 241

1/07/13 9:34:14 AM#8
OP, Archeage seens to be the nearer updated mmo to UO that you will have in the near future.

"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song)

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 1879

1/07/13 10:12:37 AM#9
Originally posted by laokoko
Originally posted by Enerzeal

UO forced all types into it's game, not because they had some winning formula but because it was all that was on offer, this created the community that make it so great.

Today if the same game came out, then it still wouldn't be THAT game, because the sheep the wolves used to hunt are now in their own safe havens, it's a great shame, but it wont ever be again, not until some massive leap takes place, and that leap is so niche that no one follows for years, an example would be the first VRMMO.

Ya I mean, people that dont' want FFA pvp probably dont' have a choice but to play UO at that time.  Thus your fun is probably build by other people not having fun.

Of course players had a choice, they could not play UO.  What kind of masochistic player continues playing a game where he's not having fun?

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  ZombieKen

Spotlight Poster

Joined: 3/30/10
Posts: 4088

Zombie - Dead but still moving.

1/07/13 10:23:25 AM#10

An interesting point.  You know, I'm not sure I'm a fan of MMORPGs either.  I was a fan for the direction I thought they were headed, but certainly not for the direction in which they went.

 

If todays popular games represent the best and brightest that the MMORPG genre can offer, I'll stick with the unpopular ones.

 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 9088

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

1/07/13 10:25:45 AM#11
Originally posted by dave6660
Originally posted by laokoko
Originally posted by Enerzeal

UO forced all types into it's game, not because they had some winning formula but because it was all that was on offer, this created the community that make it so great.

Today if the same game came out, then it still wouldn't be THAT game, because the sheep the wolves used to hunt are now in their own safe havens, it's a great shame, but it wont ever be again, not until some massive leap takes place, and that leap is so niche that no one follows for years, an example would be the first VRMMO.

Ya I mean, people that dont' want FFA pvp probably dont' have a choice but to play UO at that time.  Thus your fun is probably build by other people not having fun.

Of course players had a choice, they could not play UO.  What kind of masochistic player continues playing a game where he's not having fun?

The mind of the modern MMO gamer is a fascinating thing, man. :)

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 1879

1/07/13 10:28:14 AM#12
Originally posted by XAPGames

An interesting point.  You know, I'm not sure I'm a fan of MMORPGs either.  I was a fan for the direction I thought they were headed, but certainly not for the direction in which they went.

 

If todays popular games represent the best and brightest that the MMORPG genre can offer, I'll stick with the unpopular ones.

 

If todays popular games represent the best and brightest that the MMORPG genre can offer then I'm finding a new hobby.

I know how the OP feels.  After playing Eve for 3 years, I can't go back to the standard fantasy quest grinder and battlegrounds / arena e-sport crap. 

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  meddyck

Hard Core Member

Joined: 1/18/08
Posts: 1066

1/07/13 10:39:37 AM#13
Substitute "DAOC" for "UO" and your post would describe me pretty well. I think for some players there's just one game that works perfectly for them, and they always feel disappointed when playing other MMOs because those newer games in smaller or larger ways are different than their "perfect" game. I keep trying new MMOs hoping that I'll find one that comes close enough to DAOC that I'll be able to enjoy it for a long time, but so far none has come close. There's just certain things that have become standard in the genre especially post-WOW that just don't work for me. I expect it's the same thing that you or anybody else who fell in love with an older MMO before the genre became homogenized in the mid '00s feels.

CU FP#0: The game must be fun. This overrides all the other FPs.

Interested in: TESO, Wildstar, CU
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  Benedikt

Tipster

Joined: 12/12/04
Posts: 965

We live for the One, we die for the One.

1/07/13 10:46:22 AM#14
Originally posted by dave6660
Originally posted by laokoko
Originally posted by Enerzeal

UO forced all types into it's game, not because they had some winning formula but because it was all that was on offer, this created the community that make it so great.

Today if the same game came out, then it still wouldn't be THAT game, because the sheep the wolves used to hunt are now in their own safe havens, it's a great shame, but it wont ever be again, not until some massive leap takes place, and that leap is so niche that no one follows for years, an example would be the first VRMMO.

Ya I mean, people that dont' want FFA pvp probably dont' have a choice but to play UO at that time.  Thus your fun is probably build by other people not having fun.

Of course players had a choice, they could not play UO.  What kind of masochistic player continues playing a game where he's not having fun?

thats easy - you play for other aspects then ffa pvp, since you cannt get them in any other game

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 1879

1/07/13 11:24:04 AM#15
Originally posted by Benedikt
Originally posted by dave6660
Originally posted by laokoko
Originally posted by Enerzeal

UO forced all types into it's game, not because they had some winning formula but because it was all that was on offer, this created the community that make it so great.

Today if the same game came out, then it still wouldn't be THAT game, because the sheep the wolves used to hunt are now in their own safe havens, it's a great shame, but it wont ever be again, not until some massive leap takes place, and that leap is so niche that no one follows for years, an example would be the first VRMMO.

Ya I mean, people that dont' want FFA pvp probably dont' have a choice but to play UO at that time.  Thus your fun is probably build by other people not having fun.

Of course players had a choice, they could not play UO.  What kind of masochistic player continues playing a game where he's not having fun?

thats easy - you play for other aspects then ffa pvp, since you cannt get them in any other game

That was sort of a rhetorical question.  Anyway, I don't understand the point you're trying to make.  Are you saying that you play games that you don't consider fun because they have a feature that you like?

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  Benedikt

Tipster

Joined: 12/12/04
Posts: 965

We live for the One, we die for the One.

1/07/13 11:58:58 AM#16
Originally posted by dave6660
Originally posted by Benedikt
Originally posted by dave6660
Originally posted by laokoko
Originally posted by Enerzeal

UO forced all types into it's game, not because they had some winning formula but because it was all that was on offer, this created the community that make it so great.

Today if the same game came out, then it still wouldn't be THAT game, because the sheep the wolves used to hunt are now in their own safe havens, it's a great shame, but it wont ever be again, not until some massive leap takes place, and that leap is so niche that no one follows for years, an example would be the first VRMMO.

Ya I mean, people that dont' want FFA pvp probably dont' have a choice but to play UO at that time.  Thus your fun is probably build by other people not having fun.

Of course players had a choice, they could not play UO.  What kind of masochistic player continues playing a game where he's not having fun?

thats easy - you play for other aspects then ffa pvp, since you cannt get them in any other game

That was sort of a rhetorical question.  Anyway, I don't understand the point you're trying to make.  Are you saying that you play games that you don't consider fun because they have a feature that you like?

no, i am saying that sometimes i play games that has features i dont like if they have other features i really want

  Iselin

Elite Member

Joined: 3/04/08
Posts: 1648

1/07/13 12:42:28 PM#17

Although I hated UO... I had had it with RG's idiosyncrasies by then and was totally bored with Dupre, Iolo, virtues, etc., I have to agree with the majority of posts here that MMOs have gone all fluffy and are trying to pass off style as substance.

 

MMOs should have been evolving into ever more realistic, comprehensive and inclusive worlds but instead they've been devolving into "shared-experience" single player games with chat lobbies.

 

I still remember the days when new games promoted useful things like destructiblle environments and the ability to interact with everything and everyone...in other words, more realism. Now they create new wizbang limited content in a world of non-interactive background fluff.

  The1ceQueen

Elite Member

Joined: 1/02/08
Posts: 1983

"Always borrow money from a pessimist. They won't expect it back."

1/07/13 12:46:33 PM#18

I don't think it's that you don't like mmo's. I think you're like a lot of us. You just don't like mediocre mmo's. The older Mmo's like UO, AC1, DAOC, EQ, all had a lot more to do in it's day than today's games do at release. The games of the past were like living, breathing worlds, full or life and hustle and bustle from the players. There just aren't any games like that anymore.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  emperorwings

Hard Core Member

Joined: 12/25/06
Posts: 885

1/07/13 12:56:06 PM#19
We only used to use PK'ing to settle any dice roll problems as well as for spaaring. Back when people never used to loot steal unless it was some random. Can't speak for the community of today though. Still, there are ways to prevent your stuff from getting stolen.

This isn't a signature, you just think it is.

  Marcus-

Hard Core Member

Joined: 4/28/06
Posts: 925

1/07/13 12:58:46 PM#20
Originally posted by Iselin

Although I hated UO... I had had it with RG's idiosyncrasies by then and was totally bored with Dupre, Iolo, virtues, etc., I have to agree with the majority of posts here that MMOs have gone all fluffy and are trying to pass off style as substance.

 

MMOs should have been evolving into ever more realistic, comprehensive and inclusive worlds but instead they've been devolving into "shared-experience" single player games with chat lobbies.

 

I still remember the days when new games promoted useful things like destructiblle environments and the ability to interact with everything and everyone...in other words, more realism. Now they create new wizbang limited content in a world of non-interactive background fluff.

I never thought while playing i would consider UO the "best" MMO i ever played some 15 years later..

I thought UO was the prototype, a rough draft of a living online "world" not something somewhat unique in a world consisting mostly of instances, lobbies, tiers, etc. Theres some out there that don't follow the market trend, i know, but they are far and few between, and theres been enough written about them i don't think i need to rehash.

 

It (UO) was pretty buggy, to say the least, patch days were beyond horrific. The PvE was very basic, the PvP was as well.

But it was all the little things that made the world come "alive". Player housing, player towns, hunting decorartive rares, musuems, the heavy dependancy on crafting, the Rpers, the PKs, fishtanks, treasure hunting.... all of it.

 

Now, its a lot of cookie cutter.

 

Its not rose-colored glasses... its feeling that your character can make a difference in the virtual world you are living in, if you so choose.

Not everyone needs to be the hero.

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