|23 posts found|
1/06/13 12:44:13 PM#21
Originally posted by Enerzeal
This or Blackburrow =)
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1/06/13 12:50:03 PM#22
Originally posted by Aethaeryn
They tried that in FFXIV. It didn't sit too well with players.
I don't know if allowing players to explore would help or not, but my own opinion is because these games are too easy. If they don't provide a challenge every step of the way how will any player gain a sense of accomplishment?
1/06/13 12:56:40 PM#23
Originally posted by thinktank001
Through comparison to others. At least that my understanding of the thought process behind a grind game.
Time = Power.
People are attracted to the idea of spending time to gain power over others. Challenging gameplay isn't necessarily required to keep a person interested. The more ridiculous the grind, the more exclusive the power. It makes people feel more unique which can often be just as attractive as overcoming some obstacle for many.
On a side note, I don't personally like the "grind" type games.
SWTOR is the greatest mmo ever!