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Pathfinder Online

Pathfinder Online 

General Discussion  » Pathfinder Online: It's UNITY!

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26 posts found
  MumboJumbo

Elite Member

Joined: 7/18/10
Posts: 3177

Veni, Vidi, Converti

 
OP  1/05/13 6:23:55 PM#1

Update #29: It's UNITY!

Unity

 

 

This is an announcement we've been anxious to make for a very, very long time.  The core of our software - the beating heart - of Pathfinder Online will be Unity.

We have been evaluating solutions in this space for more than a year, seeking the best fit of performance, code quality, reliability and flexibility. Over that time, Unity has moved to the center of our decision matrix. Yesterday we were able to complete negotiations and now we can make this announcement.

There are going to be several follow up announcements related to this big news - some you may be able to guess, but some will be a surprise! Over the next couple of days we'll be continuing to expand this story to explain how Unity helps us reach our goals and what it means to you, the players.

Our thanks to everyone at Unity who helped make this possible! Here's to a long and profitable relationship!

 

Pathfinder Online:

Pathfinder Online is designed to encourage human interaction between players. Economics, politics, and diplomacy will all play a huge part in this fantasy world. Originally a tabletop RPG, Pathfinder's world promises exploration and warfare in addition to player interaction. The tabletop RPG roots are influencing much of the character progression, a staple of MMOs. The fundraising goal is massive, but the developer is well on its way to the finish line. gameinformer ks compendium

 

Series of Unity Announcements:

(1) Unity Announcements: Macintosh Version!

 

  erictlewis

Apprentice Member

Joined: 11/08/08
Posts: 3058

The definition of insanity is doing the same thing over and over while expecting different results.

1/05/13 6:30:40 PM#2

If that is the same unity engine that BSG uses, then your setting yourself up for fail right off the bat.

  MumboJumbo

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Joined: 7/18/10
Posts: 3177

Veni, Vidi, Converti

 
OP  1/05/13 6:41:38 PM#3
Originally posted by erictlewis

If that is the same unity engine that BSG uses, then your setting yourself up for fail right off the bat.

I'm not sure it's going to be a browser experience like BSG. The whole Middleware approach needs announcing.

 

  skamper

Novice Member

Joined: 7/27/05
Posts: 253

1/05/13 7:44:56 PM#4

Who cares? And what is the point of the thread?

 

And to those saying a game is going to be bad because of the engine are retarded.

  jimdandy26

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Joined: 6/28/12
Posts: 559

1/05/13 7:51:22 PM#5
Originally posted by skamper

Who cares? And what is the point of the thread?

 

And to those saying a game is going to be bad because of the engine are retarded.

that is not entirely accurate. Each and every engine has a number of positives and minuses involved with thier use (otherwise there would only be a single engine) and while i share your sentiment, that calling the game bad entirely based on engine is ludicrous, this is fairly founded here. Unity in many ways is a "beginners" engine, which makes it great for indies and the like, but for something that should stand to have a great deal of polish, essentially a AAA title, Unity appears to be a poor choice.

I did battle with ignorance today, and ignorance won.

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  DeaconX

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1/05/13 7:53:50 PM#6

While the UNITY engine can do some decent things, I wouldn't consider this something to get excited about.


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1566

1/05/13 7:58:33 PM#7

A good choice. If they go at it in a right way, it's going to be profitable for all parties, and if they don't... well the bestest engine in the world wouldn't help them...

No, really. Unless they go overboard trying to implement "revolutionary gfx" or somesuch Unity will save them a lot of time and energy better spent on the core design - which is that they should be concentrating on anyways, considering the profile of their game. The players nowadays demand original and quality gameplay rather than flashy effects and gazillion polygons and Unity is perfectly suited for that. It's the GM studio of 3D world.

  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1566

1/05/13 8:03:44 PM#8
Originally posted by jimdandy26
Originally posted by skamper

Who cares? And what is the point of the thread?

 

And to those saying a game is going to be bad because of the engine are retarded.

that is not entirely accurate. Each and every engine has a number of positives and minuses involved with thier use (otherwise there would only be a single engine) and while i share your sentiment, that calling the game bad entirely based on engine is ludicrous, this is fairly founded here. Unity in many ways is a "beginners" engine, which makes it great for indies and the like, but for something that should stand to have a great deal of polish, essentially a AAA title, Unity appears to be a poor choice.

"Polish" has nothing to do with a game being "indie" or "AAA". Duh. The difference is how much emphasis you place on original gameplay itself rather than flash around an aged core. If I had an AAA budget and wanted to attempt a truly original and yet polished game, I'd choose Unity because the slight compromise in performance would give me an enormous return in terms of time spent on fiddling and polishing gameplay itself - and you need that if you want to do something new properly....

And if you manage to do something truly new AND polished, no one is going to give a damn about gfx or fancy shmancy VOs. Hence Minecraft.

  Kuro1n

Advanced Member

Joined: 1/03/07
Posts: 775

1/05/13 8:17:09 PM#9
Seems lots of people here have no idea what Unity is capable of. Also it is hardly a 'beginners' engine, but rather a widely available pack which is very cheap.
  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

1/05/13 9:33:16 PM#10

Unity is a very good choice!

Open Source for players to add their own content...

 

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  lizardbones

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Joined: 6/11/08
Posts: 10635

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1/05/13 10:18:54 PM#11


Originally posted by Kuro1n
Seems lots of people here have no idea what Unity is capable of. Also it is hardly a 'beginners' engine, but rather a widely available pack which is very cheap.


City of Steam used Unity, and it's turning out pretty good.

I've messed around with it myself and I think what it allows a developer to do is to work on their design, not the subsystems of the game.

If the game doesn't turn out OK, I don't think it'll be because of Unity.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1303

1/06/13 6:25:57 AM#12

Unity seems like a good choice features wise, although I'm not sure how good it is in practice. Interstellar Marines uses Unity and looks alright, but it doesn't have any big, open areas.

http://www.youtube.com/watch?feature=player_embedded&v=LW5GeY7lp7s#!

  MumboJumbo

Elite Member

Joined: 7/18/10
Posts: 3177

Veni, Vidi, Converti

 
OP  1/06/13 7:06:51 AM#13
Originally posted by skamper

Who cares? And what is the point of the thread?

Generally it's interesting knowing which engine a mmorpg is using (mmo = connectivity of many players, good design, good engine and good implementation) &

... how much the developers feel comfortable disseminating information on their choice, use and other reasons for using such.

Afterall mmorpg players include a large number of technologically knowledgeable people who's opinions are invariably insightful on all sorts of aspects. Eg see diagram of HeroEngine Client-Server Architecture:

http://www.heroengine.com/wp-content/uploads/2012/04/heroengine_marketing_architecture.png

  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

1/06/13 7:26:11 AM#14
Originally posted by Kuro1n
Seems lots of people here have no idea what Unity is capable of. Also it is hardly a 'beginners' engine, but rather a widely available pack which is very cheap.

Due to Unity being so readily available to developers on a budget it has a very mixed catalog of software titles using it it. Many of those titles have problems that some people seem to mistakenly blame on the engine whilst there aren't many (any?) games that have truly shown the full extent of what it can do. Their reasoning is akin to saying the Unreal engine is bad just because someone made a bad mod on it... Unity is quite a flexible kit and for the most part the quality of anything built on it is down to the developer.

This has actually piqued my interest in Pathfinder now. It could give the devs an unusual amount of flexibility for development...

  Loktofeit

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Joined: 1/13/10
Posts: 12276

Currently playing EVE, SMITE, Project Gorgon, and Combat Arms

1/06/13 10:03:32 AM#15
Originally posted by skamper

Who cares? And what is the point of the thread?

And to those saying a game is going to be bad because of the engine are retarded.

They're not retarded. They just lack both the talent and creativity to use the engine beyond the sample code it comes with. In most cases, though, they have little or no knowledge of the engine outside of a game they saw or, at best, tinkering with sample code. 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  MumboJumbo

Elite Member

Joined: 7/18/10
Posts: 3177

Veni, Vidi, Converti

 
OP  1/07/13 1:32:58 PM#16

Updated the OP: Update #30: Unity Announcements: Macintosh Version!

MacSupport

 

UNITY enables us to do a Windows and OSX version of the game with a minimal amount of parallel development.  Most of the work will be done on code shared between both platforms, making it economical for us to support the Mac.

Making an MMO requires a lot of different types of software to co-exist - software that has to run on your computer (the client) and software that has to run on ours (the servers).  A key strategy of Goblinworks is to reduce development risk by using tested, 3rd party solutions to many aspects of the game so that we can focus our engineering on game mechanics, UI, and the interaction of game-world objects with each other.  That means that we intend to license a number of different tools from a number of different vendors.  All of those pieces need to be harmonized on both the clients and the servers, and they have to be tested to ensure they are secure, scalable and consistent.  

UNITY takes us a long way down that path, but not all the way. [Cont'd...]

 

 

  Scarfe

Apprentice Member

Joined: 12/21/12
Posts: 287

1/07/13 1:36:23 PM#17

Over that time, Unity has moved to the center of our decision matrix.

Bloody BS corporate speak. 

currently playing: DDO, AOC, WoT, P101

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10635

I think with my heart and move with my head.-Kongos

1/07/13 1:37:20 PM#18


Originally posted by Loktofeit

Originally posted by skamper Who cares? And what is the point of the thread? And to those saying a game is going to be bad because of the engine are retarded.
They're not retarded. They just lack both the talent and creativity to use the engine beyond the sample code it comes with. In most cases, though, they have little or no knowledge of the engine outside of a game they saw or, at best, tinkering with sample code. 



I tinkered with Unity, and it seemed pretty impressive. The time to go from zero to something that worked was very short. What could be done seemed limited mostly by how much effort was put into it, not by artificial restrictions in the engine.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  maskedweasel

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Joined: 9/24/07
Posts: 7264

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1/07/13 1:51:25 PM#19
Originally posted by lizardbones

 


Originally posted by Loktofeit

Originally posted by skamper Who cares? And what is the point of the thread? And to those saying a game is going to be bad because of the engine are retarded.
They're not retarded. They just lack both the talent and creativity to use the engine beyond the sample code it comes with. In most cases, though, they have little or no knowledge of the engine outside of a game they saw or, at best, tinkering with sample code. 


I tinkered with Unity, and it seemed pretty impressive. The time to go from zero to something that worked was very short. What could be done seemed limited mostly by how much effort was put into it, not by artificial restrictions in the engine.

 

Pretty much,  like Deacon said,  the Unity engine CAN do some pretty amazing things,  personally its ability to port to different platforms is one of  the best reasons to use it  (most especially in mobile development)  but I wouldn't really make a big fuss over it otherwise.

"Loan me a Dragon I wanna see space"


  MumboJumbo

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Joined: 7/18/10
Posts: 3177

Veni, Vidi, Converti

 
OP  1/07/13 2:08:41 PM#20
Originally posted by Scarfe

Over that time, Unity has moved to the center of our decision matrix.

Bloody BS corporate speak. 

Well they plan to provide more updates on the choice coming over the next few days, Brian Fargo and chums have also gone for Unity, probably for similar reasons: 

Unity Chosen to Drive Wasteland 2

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