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1/22/13 10:45:51 AM#101
Originally posted by Biskop I heard if you sell your kidnapped victims to the same slave traders theyll like you more and in turn give you more money per slave. |
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1/23/13 2:21:18 PM#102
Originally posted by Darth-Batman No kidding? lol That's an interesting system they have going with the offline players. |
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4/15/13 1:27:27 AM#103
I agree with some that this game can be a bit confusing but I like the depth and sandbox feel. The one thing that has had me confused from the beginning hasn't been the direction but the leveling up of skills. I'm not sure how to optimize what I want to do, or should do to make my leveling up effective for my character. I recently read about the Meridian System to get somewhat of a feel of what was going on but I was more confused than ever. That being said, I look forward to learning the nuances of the game even if it is a lot slower than I learn other things. In the meantime, if someone that has a clue can please explain the following to me, I would surely appreciate it.
Total 9 lines of meridian. Internal skill (lv1-lv5) of each school is related to 1 line (total 8 lines). Sit And Forget Self Skill is related to 1 line respectively.
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4/15/13 3:13:40 AM#104
Originally posted by Hatori-Hanzo Weeellll I could... but theres no question:P |
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4/15/13 12:43:11 PM#105
@Hatori-Hanzo
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4/15/13 9:49:08 PM#106
Originally posted by Jojin Much like EVE Online, if you join a guild/ Corp that has war dec's on day one, you can pretty much rest assure you won't be undocking or doing anything. Wushu only becomes nub clubbing when guilds drag people in too early and don't support those new people.
As for depth, no. Exper converts to cultivation, cultivation converts back to leveling. Set a skill and watch it level. You can walk across China in a few hrs. It is a sand box. There are many things to find and I'm not saying what because Sand Box gamers want to find them, not read about them but they are there. In the spirit of Sand Box, you have a single inner skill that caps at level 20 when you start. Why you are in a guild, why you are even in a school before that reaches 20? If you are a gimme, gimme, now, now, now type gamer? You will hate this game. |
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4/16/13 5:48:06 PM#107
Deep or confusing . . . I don't know. But what I do know is that AoW is fresh. I've never played a game like it before, and I suspect that is one of the primary reasons it does seem so challenging. Games rely on a set of arbitrary rules, rules conceived of in the minds of developers. When MMOs were new, they were incredibly exciting in large part because the rules were brand new. But over time, certain rules became etched in stone by the industry, and each new game began to feel like an immitation of ones that came before. The rules always remained the same, the surfaces changed. This is why no one ever complained about a lack of sophisticated tutorials in any or these games -- despite the fact that usually the tutorials were abysmal -- because each game played exactly more or less like the game before. MMO players already knew how to play most new MMOs straight out of the box. Hell, I don't even remember the last time before AoW where I ever felt I even needed a tutorial. AoW is confusing because AoW completely changes the rules, not just the surface. It does everything differently than what we have learned to take for granted in mmorpgs. This makes it incredibly new and exciting. In many ways, playing AoW is like being a newbie all over again. It comes to me as a complete shock that while Western and Korean companies continue to produce generic game after generic game, China -- whose previous contribution to mmorpgs was in hacking accounts and gold farming (which they are doing like they have home field advantage with AoW) -- would produce the most innovative MMO in almost a decade.
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4/16/13 7:26:01 PM#108
Originally posted by Jjix Ha, awesome post, that explains my feelings on AoW exactly. I actually had that same thought when I finally started researching and getting into the game - it truly feels as if you're playing mmos for the first time again, because everything is so different. It's intimidating, daunting, and even a bit unsettling at times but that's what I'm loving about it. I feel like I'm in a real virtual workd again, and I haven't had that feeling since my first experiences with games like Everquest and UO. "Welcome to Moonside. Wecomel to Soonmide. Moonwel ot Cosidme." - Moonside Resident ![]() |
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