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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » My tip to enjoy SWTOR more: Treat it like KOTOR

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61 posts found
  superniceguy

Elite Member

Joined: 2/17/07
Posts: 1915

NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR

1/06/13 5:58:22 PM#21
Originally posted by mrrshann618
Originally posted by superniceguy

A MMO has a $15 fee, a single player game with co-op / online multiplayer does not.

SWTOR can not be enjoyed like KOTOR until the monthly fee is removed / it goes B2P or the the F2P is not so restrictive.

If it had been created like Mass Effect 3 then it would have been more of a solid experience.

I dunno. My wife, Kid and I all have f2p acounts. didn't cost us a dime. We are able to group and play together just fine.
Not sure where your problem lies unless you are expecting more than they say they are going to give for the f2p model.

They say they are letting you buy more char slots and have 6 instead of 2, since just after F2P went live, now 1.5 months later you still can not.

None of the F2P is expected or not expected, they will change things accordingly or not change things, but the way they are doing things currently is slimy

Star Trek Online - Best Free MMORPG of 2012
Do not take peoples opinion for the truth, search the internet to see if it is true

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 1915

NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR

1/06/13 6:07:19 PM#22
Originally posted by baphamet

 


Originally posted by superniceguy
A MMO has a $15 fee, a single player game with co-op / online multiplayer does not.

 

SWTOR can not be enjoyed like KOTOR until the monthly fee is removed / it goes B2P or the the F2P is not so restrictive.

If it had been created like Mass Effect 3 then it would have been more of a solid experience.


 

sorry but a sub or no sub has absolutely no bearing on the fun i have in any game.

honestly? people actually have more fun playing a game when they think they are playing a free game?

that is kind of odd.

I had more fun with SWG and that cost a fee, but then that game had plenty of stuff to do in it, and the efforts that SOE (excluding the NGE and CU but then at least it was something even if they were wrong moves to improve the game) and the player community put into it, were well worth it.

Even single player games, with no updates, some people can play forever and ever, if they really like it, but usually even the best single player game, most people just play them, and move on. This is what SWTOR is like

If SWTOR was getting updated more frequently than it has been, then it too would be worthy of the $15 fee.

ie SWG had a lifetime of fun, whereas SWTOR had a few months of fun.

Star Trek Online - Best Free MMORPG of 2012
Do not take peoples opinion for the truth, search the internet to see if it is true

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 4979

1/06/13 6:19:12 PM#23
Originally posted by TheScavenger

SWTOR is AMAZING for KOTOR fans (well at least me).

 

If you treat SWTOR like a free to play, singleplayer KOTOR game...you'll enjoy SWTOR a lot more. I turned off all chat, blocked all invites...and the game improved a lot. For Star Wars fans, this game is great...get to actually play in the Star Wars universe. And even with chat off, you'll still see players running around...but I roleplay them as other NPCs or AI doing stuff, like they would in a singleplayer game.

 

Since SWTOR is all about a story...it would be like reading a book meant to be read by one person...but having a whole group of people reading it...very unimmersive and would detach yourself from the book. A story is best read by one person.

 

I think if more people took this line of thought, SWTOR would be a lot more fun to them. Sure it isn't a full MMO...but its free, and if you want to experience the amazing stories and cutscenes and experience Star Wars...this is a great game for that.

problem is , Not being a fan of KOTOR. Thats a single player RPG, not a MMO. I play MMORPGs over SPRPGs for a reason.

 

But I understand what you saying.

 

  BigAndShiny

Novice Member

Joined: 6/06/11
Posts: 177

1/06/13 6:30:42 PM#24

Add this to your tips:  Turn off Nametags.

 

That way other players will look just like background NPCs around the work, and you only have to look at them when they ninja your stuff.  Also, play on Instance 3 or Instance 4 of a planet, so you get the emptiest one. 

  dotdotdash

Hard Core Member

Joined: 6/01/11
Posts: 293

1/06/13 6:36:52 PM#25

More specifically, treat the whole of SWTOR like the Taris level in Kotor.

Like Taris, SWTOR is cold, barren, empty and lifeless.

Unlike Taris, it does not lead to one of the best RPGs ever made.

Fail.

  MurlockDance

Apprentice Member

Joined: 6/20/10
Posts: 923

1/07/13 3:15:57 AM#26

I disagree with you in the sense that you don't really need to play SW:ToR like KoToR3 to enjoy it. It is perfectly enjoyable as it is now. It does fall short a bit short as an MMORPG, but if you just play it single player and don't do any of the group content, which is actually pretty fun, that is a shame. Just play it as it was intended to be played, trying everything out that it has to offer.

Granted, it is already a pretty single-player experience as it is even if you play it like an MMORPG. I think that more and more games seem to not capture the magic of the early times of MMORPGs and player communities and SW:ToR is no different. Such a shame because that was partly what made games like these so fun.

Playing MUDs and MMOs since 1994.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16760

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

1/07/13 3:31:52 AM#27
Not a bad idea, except I didn't enjoy KOTOR, since it was a single player game and I only enjoy playing MMORPGs. I actually enjoyed SWTOR for a month or so, but it was too much of a solo centric experience with an uninteresting end game (to me).

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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  ktanner3

Master

Joined: 3/19/06
Posts: 3922

Trolls will be ignored

1/07/13 9:39:50 AM#28
Originally posted by MurlockDance

I disagree with you in the sense that you don't really need to play SW:ToR like KoToR3 to enjoy it. It is perfectly enjoyable as it is now. It does fall short a bit short as an MMORPG, but if you just play it single player and don't do any of the group content, which is actually pretty fun, that is a shame. Just play it as it was intended to be played, trying everything out that it has to offer.

Agreed. There is plenty of group related content in this game. As a matter of fact, the game rewards you for grouping up. The funniest comnplaint I hear from people is when they say that the game is too single player, and yet they haven't touched an operation or flashpoint and haven't attempted to join a guild. There's even a group finder in game now so there is really no excuse at this point. 

Granted, it is already a pretty single-player experience as it is even if you play it like an MMORPG. I think that more and more games seem to not capture the magic of the early times of MMORPGs and player communities and SW:ToR is no different. Such a shame because that was partly what made games like these so fun.

Nothing will ever capture the magic of your first MMO.  If they could take the animations,story , cutscenes and dialogue choices or TOR and marry them with the original Star Wars Galaxies they would have the perfect game.

 

NGE killed SWG. Get over it like the rest of us did in 2005.

  catlana

Apprentice Member

Joined: 11/18/08
Posts: 1577

Playing Rift, ToR, PoE
Played AoC, Aion, DDO, EQ2, CoH, GW2, TERA, WAR, WoW

1/07/13 11:35:30 AM#29
Originally posted by Shadin

I fully agree with the OP. I've been playing it like a co-op SRPG with my gf and been having a blast. Haven't touched endgame so far as it's the same repetative junk as in every other MMO, but up until 50 I'm having a great time with my chars.

I admit, though, they DID market the game as an MMO.. Even so it's not very fun to play as an actual MMO. It's too bad, but as a co-op rpg or srpg, the game really shines still.

Yeah, we have been treating SWToR as a co-op experience with some pvp as well. The game has been a lot of fun for us as well. I have come to realize that I enjoy playing co-op games quite a bit (Mass Effect 3 multiplayer / Borderlands 2 as well).  

  meddyck

Elite Member

Joined: 1/18/08
Posts: 1063

1/07/13 11:39:47 AM#30
This might have worked if I hadn't already played it for a few months at release. I liked the class stories (mostly) but really got tired of all the side quests. Playing the F2P version means reduced xp, many fewer warzones and space missions, and therefore even more need to do side quests. No thanks.

CU FP#0: The game must be fun. This overrides all the other FPs.

Interested in: TESO, Wildstar, CU
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  MurlockDance

Apprentice Member

Joined: 6/20/10
Posts: 923

1/07/13 1:00:56 PM#31
Originally posted by ktanner3
Originally posted by MurlockDance

I disagree with you in the sense that you don't really need to play SW:ToR like KoToR3 to enjoy it. It is perfectly enjoyable as it is now. It does fall short a bit short as an MMORPG, but if you just play it single player and don't do any of the group content, which is actually pretty fun, that is a shame. Just play it as it was intended to be played, trying everything out that it has to offer.

Agreed. There is plenty of group related content in this game. As a matter of fact, the game rewards you for grouping up. The funniest comnplaint I hear from people is when they say that the game is too single player, and yet they haven't touched an operation or flashpoint and haven't attempted to join a guild. There's even a group finder in game now so there is really no excuse at this point. 

Granted, it is already a pretty single-player experience as it is even if you play it like an MMORPG. I think that more and more games seem to not capture the magic of the early times of MMORPGs and player communities and SW:ToR is no different. Such a shame because that was partly what made games like these so fun.

Nothing will ever capture the magic of your first MMO.  If they could take the animations,story , cutscenes and dialogue choices or TOR and marry them with the original Star Wars Galaxies they would have the perfect game.

 

With respect to your second comment, I don't believe it has to do with fond memories of my first MMO. The games really have drifted away from promoting tightly-knit communities like in DAoC (which was not my first MMO) where realm pride was a necessity to get people to cooperate in large-scale PvP and take objectives or defend their turf. People also used to know all of the best crafters in their realm and on their server. Helpful people got good names, hurtful people were blacklisted. These days the games do not really require much in the way of long-term cooperative play so basically outside of a few exceptions, most characters and therefore players remain fairly anonymous.

In SW:ToR, there are no dependencies really, not even amidst crafters, and also PvP does not really require knowing who you are fighting with or against, and there is no need for scouts, battlegroup leaders, strategic objectives, etc.

Playing MUDs and MMOs since 1994.

  User Deleted
1/07/13 1:13:58 PM#32
You're not going to convince the band of cynics that parade these forums religiously, whom have been bashing this game for nearly more than a year now, and whom have nothing better to do with their sad lives but to beat the dead horse some more, and for months on end.

Seriously they're fanatics, whom have nothing better to do with their sad, miserable lives, but to hate. A game flops, so what? Life moves on for most casual gamers, well, except for these folk.

Enjoy being filled with hate, spite and cynicsm.
  darkboaz

Advanced Member

Joined: 4/17/06
Posts: 149

Forum Terrorist

1/07/13 1:18:17 PM#33
It was an amusing game when viewed as single played until you realized your choices made no almost no differences in the game, the story or abilities mass effect at least had 3 endings this just one. The only bright spot was I was able finish out my 6th month sub before they took away my names so I stopped playing with no chance of going back. I hate to admit it but the whole thing left me feeling $medley and $OE had treated me and the star wars property better but that is not saying much.
  ktanner3

Master

Joined: 3/19/06
Posts: 3922

Trolls will be ignored

1/07/13 4:50:31 PM#34
Originally posted by MurlockDance
Originally posted by ktanner3
Originally posted by MurlockDance

I disagree with you in the sense that you don't really need to play SW:ToR like KoToR3 to enjoy it. It is perfectly enjoyable as it is now. It does fall short a bit short as an MMORPG, but if you just play it single player and don't do any of the group content, which is actually pretty fun, that is a shame. Just play it as it was intended to be played, trying everything out that it has to offer.

Agreed. There is plenty of group related content in this game. As a matter of fact, the game rewards you for grouping up. The funniest comnplaint I hear from people is when they say that the game is too single player, and yet they haven't touched an operation or flashpoint and haven't attempted to join a guild. There's even a group finder in game now so there is really no excuse at this point. 

Granted, it is already a pretty single-player experience as it is even if you play it like an MMORPG. I think that more and more games seem to not capture the magic of the early times of MMORPGs and player communities and SW:ToR is no different. Such a shame because that was partly what made games like these so fun.

Nothing will ever capture the magic of your first MMO.  If they could take the animations,story , cutscenes and dialogue choices or TOR and marry them with the original Star Wars Galaxies they would have the perfect game.

 

With respect to your second comment, I don't believe it has to do with fond memories of my first MMO. The games really have drifted away from promoting tightly-knit communities like in DAoC (which was not my first MMO) where realm pride was a necessity to get people to cooperate in large-scale PvP and take objectives or defend their turf. People also used to know all of the best crafters in their realm and on their server. Helpful people got good names, hurtful people were blacklisted. These days the games do not really require much in the way of long-term cooperative play so basically outside of a few exceptions, most characters and therefore players remain fairly anonymous.

In SW:ToR, there are no dependencies really, not even amidst crafters, and also PvP does not really require knowing who you are fighting with or against, and there is no need for scouts, battlegroup leaders, strategic objectives, etc.

Hey, I'm with you completely as I would LOVE to see that in this game. The trouble is, developers seem to think they have to create ALL the content instead of creating tools that allow the player to create their own. 

NGE killed SWG. Get over it like the rest of us did in 2005.

  Deewe

Novice Member

Joined: 5/02/08
Posts: 1973

1/07/13 7:53:32 PM#35
Originally posted by ktanner3
 

Hey, I'm with you completely as I would LOVE to see that in this game. The trouble is, developers seem to think they have to create ALL the content instead of creating tools that allow the player to create their own. 

If ever TOR would have been designed as a world versus a on rails cinematic experience, I mean at least a bit...

Thing is TOR is the most lifeless MMO I ever played.

  calranthe

Elite Member

Joined: 1/29/05
Posts: 329

1/07/13 9:10:09 PM#36

I wish I could but the really big difference between kotor and this is choices, this game was advertised that your choices mattered, hell they even said in early development you could loose a companion if you pissed them off enough but ohhh no we can't upset our player base and make them think about choices and consequences.

that is why I can not play it even as a single player game :(

Not hate filled just sad at what could have been.

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 1814

1/07/13 11:28:15 PM#37
This game is nothing like kotor.  Doesn't have the same type of combat, there's no real choices, you grind enemies and quests rather than just progressing through a story.  The story itself is horrible.  A talent tree isn't the same thing as a skill tree.  The latter being superior and kotor like.
  baphamet

Elite Member

Joined: 7/05/06
Posts: 1602

110100100

1/07/13 11:34:38 PM#38


Originally posted by adam_nox
This game is nothing like kotor.  Doesn't have the same type of combat, there's no real choices, you grind enemies and quests rather than just progressing through a story.  The story itself is horrible.  A talent tree isn't the same thing as a skill tree.  The latter being superior and kotor like.

you did a main story and side quests in KOTOR as well, difference is there are a lot more in SWTOR.

i do agree the story in KOTOR is far superior but then again, that story is superior to almost any RPG story i have ever seen.

  User Deleted
1/07/13 11:43:00 PM#39

The game was fine for a few months of play back at release, although it certainly wasn't worth the $75 total.  The F2P thing is ok for anyone who hasn't purchased it yet, and wants to sink $30 into some account unlocks to make the game fairly enjoyable as a single-player game.

If you've already subbed though, it's painful to have to buy into all the account unlocks on top of the money you've spent hoping they'd fulfil their old promises of releasing new content every month, etc.

Not only that, but if you do get the unlocks and enjoy the game that way until 50, then decide you'd like to subscribe for end-game content (ops and hfps), you basically lose out on the money spent for the unlocks.  It's because the way the F2P system is designed, free players are more or less isolated from subscribers.

  PWN_FACE

Spotlight Poster

Joined: 3/28/11
Posts: 341

1/07/13 11:51:51 PM#40

I can see what OP is saying and I can see how that would be fun.  I really enjoyed the stories of my Imperials, but not the Republic side. I took my highest level character to 43. 

 

The problem for me was that the chunks of story goodness where separated by what seemed to me to be boring spans of grinding in a lifeless world. If I could just cut all that grindy deadworld stuff out and just do the stories straight away, then it would be like a single player story-based game. I just don't want to do a lot of grinding to get to the good bits.

 

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