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1/04/13 4:16:47 PM#121
Really? Their financial reports are right there, on the internet for anyone to see. They record the sales for their games, with numbers in black and white. They can be sued by investors for lying about those numbers. They can be sued for getting those numbers wrong for any reason. I'll take the financial reports that can get a company sued over the word of a designer who isn't involved in reporting financials to investors. Join the League For Gamers. |
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1/04/13 4:18:09 PM#122
Originally posted by JohnR I would like to echo this sentiment. Thank you so much, MMORPG.com. You're doing good work here. We need to keep this story in the limelight because it is important not just to City of Heroes fans and gamers, but to ALL MMO players. The seemingly irrational nature of the closing of COH and the near complete stonewall of silence that NCSoft has hidden behind (only just now beginning to show cracks - thus their attempts at "damage control" by calling people liars who have merely pointed out the facts) are wake-up calls to the entire industry.
MMO makers and publishers need to be aware of just how badly this whole situation was handled by NCSoft so that they learn by example and never do things like that themselves.
This is not to say that games should be kept in perpetuity forever. Companies have the right (and the obligation to their stockholders) to make money and profits. But as long as a game is profitable, don't alienate your potential customers by closing it down, sitting on the IP and refusing to sell it or allow the game to be run privately. That way lies public relations NIGHTMARE.
In short - don't do what NCSoft has done if you want to remain viable as a game publisher. -Logan |
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1/04/13 4:20:50 PM#123
Originally posted by lizardbones Wrong. You did not even bother to check. They saw a 2% growth. In fact, the last 3 quarters together saw an average growth of 1% (6%, -5%, 2% for 11Q4, 12Q1 and 12Q2 respectively) and the one quarter with loss (12Q1) showed traction on the loss (that quarter was historically a big loser, they halved loss rate this last year.) Overall, for the last 3 reported quarters, the game was in an upswing. And mind you: I am still double checking something else in the accounting, because it appears NCSoft was not reporting Cash Shop revenue into the game's quarterly report revenue line. The huge increase attributed to F2P by everyone (NCSoft included) is nowhere to be seen in the reports. But it's good to know you are not actually looking at the reports. |
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1/04/13 4:23:37 PM#124
Originally posted by lizardbones Ah so now you looked. And you still see it as every quarter... for exception of 2 (out of 3....) since the game went F2P are losses... |
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1/04/13 4:29:15 PM#125
I have no idea what the F2P date was, and I never mentioned whether the game was profitable or not. The game's sales dropped. Each peak exception quarter was less than the previous exception quarter before it. The game steadily earned less money over time. There's no way to know if the money made was profitable or not. ** edit ** Just put the total sales into a spreadsheet and do a trend line. It'll be pointing down. Join the League For Gamers. |
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1/04/13 4:37:04 PM#126
Originally posted by lizardbones F2P was a few days shy of Q4, 2011. Draw your Trend line from that point, and it will be pointing up. |
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1/04/13 4:39:59 PM#127
Stale combat was the biggest reason none of my friends could get into the game.
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1/04/13 4:57:15 PM#128
I really have to agree with much of the "rabid fanboy" sentiment expressed here. Merely "holding your own" really is the sign of a dieing game, especially with development costs going up. Whether the game was making a profit or not is immaterial if it was not making "enough" of a profit to justify its existance. To companies posting the sorts of numbers that Ncsoft does, $4m is chump change. Also, to all of those arguing about developer wages, $50k is very much on the low end atleast according to this http://gamasutra.com/view/news/167355/Game_Developer_reveals_2011_Game_Industry_Salary_Survey_results.php#.UOddOXfNkbo
I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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1/04/13 5:05:19 PM#129
Originally posted by jtcgs
You proved nothing. In fact, read below and see where you yourself were already debunked before I even made my statements.
Originally posted by jtcgs
Starsman writes:
There was NEVER a server merger in CoH. You may be thinking about the consolidation of all servers into a single data-warehouse hosted in the US, before that EU players were forced to play on servers that had their own datacenter, without any ability to ever roll a character to play with US friends. The merger allowed people to play in any server from any region, that was all that ever "merged." This alone is reason to debunk your grasp on the game, you don't even realize that servers never merged yet pretend to know the community's feel? -------------------- Server LIST merger. Not Server Merger. Don't play dumb, you know "server merger due to low population" means to merge populations of two individual servers, and that was never done. And "Low" was not empty, I played in one of the "emptiest" servers and it was very active. All servers went through a lot of upgrades over the years, with Freedom getting the biggest upgrade. Servers basically reported LOW at the stress level where they reported MEDIUM at launch. -------------------- Want to try again? We can keep doing this all day and the results will be the same. Now if you simply made an honest mistake and misremembered or misunderstood what happened, then the thing to do would be to "man-up" and admit it. Don't just double-down and call us liars. The facts are on our side.
Now I'm going to ask you a serious question.
Why are you defending the indefensible? What is it that you get out of these arguments? Why do you and others feel the need to use half-truths and outright un-truths to bolster your viewpoint?
I'm sitting here trying to figure out what your actual beef is.
I mean seriously - what the hell, man? You claim to have played the game and liked it. I find that a little difficult to believe when you are so vitriolic against it. Were you hurt by City of Heroes? Did some clique within the game reject you? Did you not like how PVP was handled? (Even I didn't like the Issue 13 changes.)
I mean seriously - what IS IT with you people? The game is dead, and you're still jumping up and down on the grave like you're afraid it will come back to life!
Is it that you are fans/players of some other game that NCSoft produces and you're afraid the negative publicity will hurt that?
I'm dead serious in asking this. Asking reasonable questions about the facts of the article is one thing - and several people above have made reasonable arguments about the business end of things. But you've gone way beyond that. You've gotten to the point of bashing for the sake of bashing.
I could simply chalk it up to you and those like you being trolls and doing it "For the LULZ" but I don't think that covers it.
Perhaps I'm making a mistake by attempting to engage in a serious conversation with you. I hope not. If so, we can go back to vitriol. I can do that, too. -Logan |
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1/04/13 5:12:36 PM#130
All I have to say is that I have restructured my gaming interests to not include any title that has NCSOFT on the box.
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1/04/13 5:13:20 PM#131
Reposting on behalf of chasearcanum from Titan who apparently had an account here but can't currently get in for some reason. -------------------- Look at shutdowns that have gone in the past. Many of the companies have found it profitable and acceptable to pare down resources but leave the servers running until populations are much MUCH smaller than ours were. This is a community-centric approach that lets the community continue to experience the game as long as the company isn't losing money. Updates may be slower/fewer, but the servers stay on. Many MMOs last a very long time in that. -------------------- -Logan |
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1/04/13 5:23:15 PM#132
Very shadowy and sinister. Was a fan. Money under the table, cloak & dagger stuff. Not impressed.
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1/04/13 5:49:15 PM#133
Server merges were done to move to NCSoft hosting sites in Texas.
You quote Wiki? I was playing the game the entire time. The servers were moved out of Europe due to finding overall the latency was not even an issue. Having all servers in one site saved money and allowed them to run as virtual servers not single hardware units. I lived through it. I saw what they did and took part in all of the stress tests.
Now here is the cautionary tale for those who play MMO's - when is YOUR game not making enough? In the past we saw the usual death spiral. NCSoft has closed 5 MMO's on an instant, they didn't slowly drop and in fact City of Heroes was improving with every issue. Issue 24 was possibly the best issue ever in the games history and was never released to live. All of this with literally ZERO advertising. During a time when Superheroes went wild in the public eye - what the players of CoH want is very simple - let the IP go.
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1/04/13 6:09:32 PM#134
Originally posted by Ironwolf21
Indeed. At this point I wouldn't WANT NCSoft to take back the reins and re-open the game. I wouldn't trust them not to try and kill it AGAIN.
Just sell the game/IP/code to a responsible game publisher and allow us to have our city back.
And the point about other games being at risk is a good one. I don't want to see what happened to Paragon happen to Arenanet and Carbine. But I am almost certain that it WILL happen. Maybe not this year. Maybe not next. But at some point, the axe will fall, and then NCSoft will have another pair of corpses for their MMOKiller throne to sit on top of.
There are graceful and respectful ways to end a game. Look at the recent closure of Glitch. (A game I wish I had played, now.) They did it the RIGHT way. The devs of that game respected their customers, were open with them as to why the game had to close, and did everything possible to make the experience as painless as possible and give people good memories of the game.
NCSoft's way of treating a game and their customers by contrast has all the warmth and personality of a hooded, silent executioner whose only concession to your comfort is to make his blade as sharp as possible so that he only has to chop your neck a single time to go all the way through. -Logan |
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1/04/13 6:15:12 PM#135
Originally posted by Ironwolf21 I highly disagree with this statement entirely because I have seen "my" game die. Some franchises change so much that they are no longer really recognizable from where they began, it is the way of things. Its really no different than other forms of media. We see these sorts of cancelations all the time with tv shows. Some are kept around long enough to make it to sindication (Fringe) and some are cancelled because they do not make enough money thats its worthwhile to keep them around (Eureka). Either way, IF there truly were enough fans around to keep it going, it would be. The simple fact is no matter how much your protest, its dead and gone, and will stay dead and gone because the few times they have tested those waters it was a failure. Look at the letter writing campaign to CBS to save Jericho, and even after all of that fan effort, it was still cancelled after the 2nd season again due to ratings. I do empathize that you love the game enough to go to all of this trouble, but the simple fact is, you are part of a minority that feel that way. NcSoft have no acted irresponsibly in this matter at all based on all of the "evidence" profided in this thread. Even as your fellow fanboy postulates that it was closed down as a matter of ego, its still well within thier responsibility to do so. I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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1/04/13 6:55:10 PM#136
"It is disappointing that such inaccurate information was provided to MMORPG by an anonymous source and is being reported on as news. The operating cost, annual revenue figures and other financial information shared by this anonymous source are simply wrong. The studio was unprofitable before the shutdown. Both NCSOFT and Paragon Studios were incredibly proud of the transition of City of Heroes to a Free to Play business model, but unfortunately it wasn’t enough to support the studio’s needs. We made the difficult decision to close Paragon Studios and sunset City of Heroes because the franchise no longer aligned with the long term profitability goals for the company." Let's examine this statement closely, shall we? "The studio was unprofitable before the shutdown" Of course it wasn't. By the time of the actual shut down NCSOFT had not collected a single cent from anyone for 3 month, and in fact had dished out refunds "We made the difficult decision to close Paragon Studios and sunset City of Heroes because the franchise no longer aligned with the long term profitability goals... " Again, this does NOT say that the game wasn't earning a profit in at the time of the announcement, or even that it wouldn't continue to do so had they kept the game going. This reek of corporate double speak it isn't even funny. Mr. Davis I have one question for you: When are you going to run for office? You'd make a great politician. |
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1/04/13 7:02:23 PM#137
DOH! I wasn't reading those charts right. I offer no excuse other than I was at work and not really paying that much attention to the charts. This won't look right, but here are the numbers. These are in millions of Won, so 1,000 is 1 billion Won. 2010 Q1 3,348 Join the League For Gamers. |
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1/04/13 7:05:15 PM#138
I bet the software for City of Heroes 2 is out there. After the business shuffle NC's going through finishes we'll get it. I mean competing sequel MMOs never panned out as a good idea. a yo ho ho |
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1/04/13 7:10:57 PM#139
Originally posted by 3-4thElf I don't think it ever left the planning stages, sadly |
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1/04/13 7:13:25 PM#140
Originally posted by WildFire15 Hey if people can think 9/11 was an inside job and Elvis was an alien then I can dream.. But I can say I remember seeing some inside info of my own 2 years ago to the contrary. Might have evolved into the Minecraft/LOST sort of game. Still, the IP still exists. If it's purchasable someone could make a profit from a part duex. a yo ho ho |
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