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1/04/13 1:57:28 PM#101
Originally posted by jtcgs
"All I see is someone trying to vilify NCSoft."
Really? I don't think anyone needs to villify them. They do that quite nicely all on their own. 5 MMOs killed in 5 years. MMOKiller. They've earned that all by themselves.
CoH did NOT have a high retention rate, that is why the servers were merged, because of the LOW POPULATIONS.
A flat out LIE, and an uninformed one, at that, by someone who obviously never played the game. Servers were NEVER merged. In fact, City of Heroes had MORE servers at close than we did when the game launched. One of the things City of Heroes ASKED NCSoft to do instead of close the game was to merge the servers.
(We found out from the Paragon Devs that that wouldn't have mattered anyway. All the servers were "virtual" servers and no longer residing on actual seperate hardware anymore. Merging them would make no difference in cost of running the game.)
Their forums were filled with complaints about how the game was losing too many players and they were ASKING for the servers to be merged to help with the population problems.
And yet you contradict yourself IN THE SAME PARAGRAPH. You say the servers were merged, yet you say the forums were ASKING for servers to be merged.
In return, I paraphrase what you yourself said above - the above alone is enough to debunk what this person is saying as nothing more than a bitter fan of NCSoft, pretending to have played City of Heroes. -Logan |
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1/04/13 2:00:05 PM#102
If you look at their earnings reports going back to Q3 of 2010, even if the game has not been losing people, it has been making less and less money. Join the League For Gamers. |
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1/04/13 2:06:59 PM#103
Originally posted by lizardbones Matt Miller, the game's lead designer, confirmed CoH was making more money when it went F2P then it ever had. Are you telling us he's completely clueless or lying? |
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1/04/13 2:09:50 PM#104
Originally posted by Rthuth434 Got a credible source for that? Specific numbers? -Logan |
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1/04/13 2:17:05 PM#105
Thank you for this article and continuing to cover this story! Like many CoH fans, I just want my MMO back, optimally with the same development team (yeah I know a total pipe dream.) I've felt if we could understand why NCSoft closed CoH when so many indicators were there that it was profitable, that it was reaching profit targets under both subscription and free2play models, it seems irrational to close it, and equally irrational not to sell the IP to another publisher. Kuddos for getting NCSoft to talk to MMORPG.com!!! I still wish NCSoft would be more open about this and would work with the fans to get City of Heroes restored. They really did the CoH community a huge disservice by closing it and thus far seem to be resisting efforts for the MMO to come back, or even just talk to people. I hope MMORPG journalists will continue contacting NCSoft; the two sides of this story are so very different! The truth lies in their internal accounting, which of course they could distort, lie about, or simply not divulge. Thanks again for this article! /em holdtorch
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1/04/13 2:21:16 PM#106
Originally posted by lizardbones While it is true that this is the fate of all MMOs eventually, it appears that City of Heroes was doing quite well, even considering that. And Matt "Positron" Miller (and other former Paragon Studios employees, including, IIRC Brian Clayton, the general manager) is on record saying that going F2P boosted sales significantly.
This was not a game that was dying. It was holding it's own. It had a comfortable niche and a dedicated playerbase. And it was doing all of that with ZERO advertising. Solely via word of mouth. If NCSoft had actually promoted the game or even given funds to do so, what then? Particularly in a year which saw the Avengers movie released?
If NCSoft isn't concerned about profits, but instead looks at profit margins, then fine, they could have done any number of things to cut costs and keep the game running and more profitable. Paragon Studios was working on another project other than COH. That's why there were 80 employees rather than 25-40. If costs needed to be cut, then they could have ditched the "secret project" and those extra employees.
If they still felt CIty of Heroes wasn't a good fit with their corporate model, then do what other corporations do all the time - SELL it.
And before anyone says anything about "what company would want to take on a studio that currently has one old game and no other projects" well -
1) As alluded above, Paragon did in fact have another game in the works
2) Look at the example of Champions Online and Cryptic Studios. Atari/Infogames couldn't keep them running, so sold Cryptic Studios to Perfect World.
That is what a RATIONAL company does. NCSoft doesn't seem to be making rational business decisions though.
-Logan |
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1/04/13 2:44:50 PM#107
Originally posted by BurntToast6 The source didn't say 95% retention rate. The source said 95%-98% "stick rate," which is how many people stay for a set period of time. In this case, I'm guessing from one month to the next; that is, only 2%-5% of new subscribers canceled their subscription after the first month. For an MMORPG, that's a very high rate.
And Toast, I've seen you try this several times before, where you compare peak subscriber numbers to current numbers in some misguided attempt to portray the game as on its last leg. It was an eight-year-old game. Of course subscriber numbers had fallen from their peak, duh. So has World of Warcraft's. So has every other game NCsoft has published. So has virtually every game published more than a year or two ago. It's the nature of the business.
Originally posted by BurntToast6 Because all developers are the same, right? "I specialize in balancing character classes to provide a fun and engaging gaming experience." "Oh, okay, here's $100,000, I guess we'll get you to work at YouTube." Do you think that actors at community theaters in Los Angeles all make $40 million per show because that's what Tom Cruise makes?
Now, that's not to say that there were undoubtedly some people at Paragon Studios who made upwards or into six figures. But you'd also probably find it shocking to find out that most of the people who worked there were not, in fact, people who write program code. There were also a lot of artists, writers, editors, and (for lack of a better image) spreadsheet jockeys that, while critical to the development process, are notoriously low-paid workers. An average of $50,000 sounds pretty much in line with what I expected.
Originally posted by BurntToast6 Yes, there is. Did you not just read the article above? It's an anonymous source, but presumably it's someone that Bill knows is a Paragon Studios insider, unless you think the author of this article is lying or making stuff up.
As for who would pay that much, NOW you seem to be getting the idea. NCsoft may have at some time been genuinely interested in selling City of Heroes, but before a deal could be worked out, they either changed their mind or never really intended to have a deal to begin with, and made the terms of the sale so onerous that no one would purchase it.
Originally posted by BurntToast6 See, now you're just not making sense. First of all, you incorrectly make it sound as if NCsoft initiated these talks, which is not true. It was the other way around. Second of all, if "profits were not what they needed to be," why would Paragon Studios management try to organize a buy-out of the property? Honestly, how dumb would that be? "Gee, this game isn't making the profits we want, so let's use our personal financies to acquire it!"
And when people say that no one at Paragon knew it was coming, they didn't mean literally zero people at the studio. They meant that it came as an utter shock to everyone except a very, very few people in management. I've even heard that while they were in the Friday morning meeting, NCsoft was disabling their accounts, leaving most of the employees without access to their portfolios to use in searching for their next job.
You also are mischaracterizing this as being a done deal two months before the announcement. In fact, two months was when management first got wind that closing Paragon studios was a possibility, and they immediately started working hard to prevent it.
Originally posted by BurntToast6 Two really good reasons:
First, the person is almost certainly either under NDA or contractual agreement not to discuss it, and if it's found out who it is, NCsoft will almost certainly file a lawsuit against them.
Second, from what I've heard through the grapevine, NCsoft has tried on multiple occasions to throw Paragon Studios under the bus--to portray the closure of City of Heroes as a failure of the development studio instead of a willing decision by the publisher. The problem is that the people who worked at Paragon Studios are justifiably proud of all of their accomplishments, and if the studio and game closure is blamed on Paragon Studios, that especially reflects badly on the management.
I know that for months, there's been this tense stalemate where NCsoft doesn't badmouth Paragon Studios, and Paragon Studios doesn't badmouth NCsoft. Everybody plays nice and no one gets hurt. As Bill said in his article, though:
Originally posted by William Murphy In other words, NCsoft is now breaking their uneasy truce, opting to try to throw Paragon Studios under the bus again. Maybe they think that since everyone is officially gone, it's probably safe now. Obviously not, and someone whose reputation is being dinged by false allegations of the studio not being profitable (or perhaps just someone who wants to set the record straight) is reacting.
There are definitely a lot of falsehoods and half-truths being flung around, but it's not by the anonymous source. The most compelling things to ask yourself when trying to figure out who is being more honest in this he said/she said situation are:
I do, however, want to express my sincere gratitude at William Murphy for following up to the segment he did the other day. This article is extremely important in the history of has has been happening to City of Heroes. Some people with ulterior motives will undoubtedly continue to cling to NCsoft's explanation of what happened, and that's unfortunate. But this article really definitively puts to rest a lot of misguided rumors and allegations about why City of Heroes shut down and what lead up to it.
This story isn't over yet, and I'm really glad that MMORPG.com is pressing on with their coverage! |
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1/04/13 3:09:37 PM#108
There are several very mistaken posts I have seen above:
1. holding the IP and not selling gives them some special deal with Cryptic - no Cryptic specifically said there is no rules or deals the game was purchased as is completely for $8 million by NCSoft from them. 2. the game was unprofitable - wrong - the STUDIO running 1 game and developing 2 others may not have been profitable. City of Heroes only needed staffing of 20ish to run with 3-4 releases a year. They had a staff of over 80.
Also of note City of Heroes was closed with over 60,000 monthly subscribers - not including F2P players. 60,000 x $15. Direct quotes from top developers said that the game was making more than it ever had since the F2P conversion. If you want to look at numbers ignore Q3 as the closure included refunds and most players were granted a 3 month free ride.
Valve was rumored to have offered $3 million for the game - others had offered more working from $6-10 million or roughly a years profit. |
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1/04/13 3:13:14 PM#109
Originally posted by Hoochler I didnt bring up time frames, the person with no ground to stand on did because suddenly the numbers didnt add up so it was time to bring out the red herring. No matter how it is SPUN it does not add up. If the defense of, they have a 95-98% retention rate can only be defended with "there was no time frame" then the same must also be applied to the "they made 12 million"...because NO TIME FRAME WAS GIVEN. Then add the complete LACK OF INFORMATION about the "previous" loss of players and there is a TOTAL LACK OF CONTEXT. if the 95-98% retention was only for a "month" then what was it the previous month, and the month before that and the month before that? because again, no matter how you SPIN it, 95-98% retention = 2-5% LOWER PLAYERBASE. so sorry bud, a drop of 2-5% in ONE MONTH...thats a LARGE AMOUNT OF PLAYERS not knowing what the drop was each month before that. The game could have lost HALF its playerbase in the last year and seeing as how it went F2P because of a drop in players and revenue, ODDS ARE THAT THEY HAVE BEEN LOSING PLAYERS FOR YEARS! “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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1/04/13 3:14:16 PM#110
Paragon Studios was not making money, it was in the red, but not irrevokably so. As such NCSoft was shopping for buyers, in a reasonable attempt to see if someone else felt that they could turn this around. The information provided by the 'anonymous former employees' is not as accurate as they would have you believe.
Paragon Studios Management knew about the situation, and had gone 'shopping' to local companies looking for a buyer for a quarter before the announcement. This was not a suprise to anyone in the local area, working in the industry. |
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1/04/13 3:35:19 PM#111
You have no idea if the game was doing well or not. You would have to be intimately familiar not only with the game's earnings, but the costs of running the game and the costs of keeping Paragon Studios around. NCSoft was intimately familiar with the game, and the costs involved. For them, it wasn't even worth trying to sell...or maybe Paragon Studios didn't give them a choice. Join the League For Gamers. |
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1/04/13 3:36:37 PM#112
Originally posted by Superman0X This is PRECISELY my point. City of Heroes WAS quite profitable.
Paragon studio's developing 2 other games and running CoH was not. This is not a fault on Paragon as the second game was not one they wanted to do. Running CoH and also developing CoH2 would likely make them in the $2-4 million a year profit range. In other words exactly what you would expect to see from a studio with 50 on staff. |
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1/04/13 3:37:24 PM#113
Do you guys even read what people are typing? The game was making less money in Q2 of 2012 than it did in Q3 or Q4 of 2010. It was making less and less money over time. If Matt Miller says otherwise, then he needs to go over NCSoft's financial reports. The ones that can get them sued, which leads me to think they are probably accurate. The game is dead. NCSoft will not suffer because of this. Get over it. ** edit ** There was a bump, right around the F2P transition, but the quarters following that one fell back into line with the falling sales. Join the League For Gamers. |
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1/04/13 3:41:24 PM#114
This is simple: COH was profitable. Paragon Studios was not.
Unanswered question of great import for this discussion: What Publisher/Inverstor was funding the development of the game(s?) under development at Paragon? How many milestones, if any, were missed during the development cycle of said new games? In other words, how confident did the Publisher/Investor feel they would get a reasonable return on their investment of the game(s) under development?
Also, who owns the rights to the (new?) Intellectual Properties Paragon Studios was developing?
If NCSoft was the Publisher/Investor for the games being developed by Paragon Studios, and they'd ponied (not a reference to Dark Pony!) up a substational sum with diminishing confidence of a substantional return, then the alleged asked for buy out price of $80 million makes a lot of sense.
That would have been the price for NCSoft to be made "whole," not what they felt COX was actually worth. But what NCSoft wants to get back (If they were the Publisher).
tldr; NCSoft can't sell COX and or Paragon and all other assets for $3 million, or even $10 million, because the sale would also include (duh!) the new potentially profitable intellectual properties.
And NCSoft, for what ever reason, if they are indeed the Publisher/Investor for the games under development at Paragon Studios, decided to use their money for something else. Not necessarily a lack of confidence in COX, but maybe a lack of confidence in the Studio's other projects? /sigh edited for clarity and ease of reading, yours not mine :P |
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1/04/13 3:41:33 PM#115
Paragon wasn't given a choice and the person calling in may not be privy to all the management decisions. I believe the choice not to sell was due to Paragon trying to fund a game buyout after NCSoft shot down CoH2. Once they shoot down the games successor you know in time you are dead. So the studio tried to cut a deal to stay afloat or move to a new product . |
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1/04/13 3:44:25 PM#116
I know you aren't aware but we have inside info that this was partially true - except after closure the CoH game was severed from the other liability.
So a new offer to buy may work now. |
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1/04/13 3:45:54 PM#117
Originally posted by lizardbones Simple question: Q2, 2012, did City of Heroes did less than it did in Q2, 2011? |
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1/04/13 3:55:47 PM#118
Ok i want to put my 2 cents in if u dont like it oh well u need to think on it over all, first off they keep saying they tried to sell the rights and paragon studios if that was true then why did they anounced the closure, and laying them all off on the same day. They gave no anouncements about closeing it down, or did they mention anything about laying them all off. So for that there is a fact that they keep stepping around is that they never planed on selling CoX. In the same way there fact about it being non profitable? Again they keep steping around it, and there is another fact that came up befor and that is after the closure of CoX there mother corperation chewed them out for loseing CoX. So what dose that say? I just let ou all think on that for now LSK |
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1/04/13 3:59:50 PM#119
Originally posted by lizardbones Well, if you don't believe the word of someone who was actually involved in the studio then really there's no hope for you. In future, you may have to go through an unreasonable shut down of your own game and you'll be shocked to see we'll actually be on your side, working out the reasons behind the shut down. |
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1/04/13 4:14:13 PM#120
Yup. ** edit ** I went back to Q3 of 2010. Each quarter, the game made less money, with the exception of Q4 of 2011. Join the League For Gamers. |
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