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1/04/13 12:05:39 PM#101
Originally posted by coretex666
I beleive that is the real factor here not a perceived shift in what gamers want. |
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1/04/13 12:47:23 PM#102
If Rift was not the only reasonably sucessful themepark to release in the last few years I would agree that player preference hasn't changed. I think it has though, at least to some extent, and players want more. Things get stale if you do them enough and the mold just hasn't been that different. There is only one WoW and it's fans would rather play it than something similar without the same features/polish.
I think the term "sandbox" is throwing things off because of how polarizing it is here. Call it "bubblegum" if you want but the point is that bubblegum mechanics mixed with candy cane features could equal something sweet everyone can enjoy. Yeah... um, sorry I couldn't help it. Adding features that deepen and create a vested interest on continuing to play are a great thing IMO. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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1/04/13 4:29:56 PM#103
Originally posted by Terranah This happens in Age Of Wushu with its offline system. When you log out in the game your character becomes an npc in the virtual world. He/she has a choice of 30 activitys that he can do in the world while you are offline. Man your stall as a merchant or do activitys for your faction and be rewarded. All this comes with its risks because you can also be kidnapped by pks who can sell you into slavery. This is a good way to make cash in the game , the more advanced the player you are kidnapping the more they are worth. The pk who is doing the kidnapping is also risking a lot because they can be hunted down as well. |
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1/04/13 4:34:31 PM#104
Originally posted by Rimmersman There are safe places to go offline. if you do that in your school there is a good chance you wont get Kidnapped. I learned that the hard way, I logged out in a small town and woke up a prostitute and had to pay my way out. now i never log out anywhere but my School Emei. Because i can. |
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1/04/13 4:49:41 PM#105
Originally posted by laokoko A lot of this has to do with over-romanticizing the open world concept. When you think abotu it Game Of Thrones is actually an extremely crappy world to live in no matter who you are. Similarly game concepts which sound great when you read about them, often turn out to be not-so-great when put into practice. In addition the repetive nature of MMORPG gameplay means that even the most epic things will become routine and trite if you repeat them enough times.
It does not help that as we play the game, we develope preferences for certain activities. If the activities you like require you to do activities you do not like then its easy for players to get disgruntled. |
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1/04/13 4:57:07 PM#106
Originally posted by Torik It's not due to "over-romanticizing". It's due to bad developmental decisions. Why should dungeons be more rewarding, for example. And why should travel be boring? And why should there be but one rewarding place to be so that "everyone will be there". You guys take the bad and think that's the only way to do things. Once upon a time.... |
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1/04/13 4:57:15 PM#107
Originally posted by Rayshe Yeah, make sure you log off in a safe area but what i'm saying to the person i quoted is you can become an NPC in Age Of Wushu. I'v only been kidnapped once. |
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1/04/13 5:08:14 PM#108
Originally posted by Amaranthar There is still over-romanticizing, is there not? |
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1/04/13 5:23:48 PM#109
MMORPG.com community is the old and tired of the MMO genre, they want something different but when they get it, their old stomachs can't handle it becauses its not mashed potatoes.
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1/04/13 6:25:49 PM#110
Originally posted by ste2000 I look at your sig: ArcheAge - themepark / sandbox hybrid, TESO - no idea but hopefully a little sandbox in there, EQ III - very sandboxy according to John smedley, GW2 - themepark all the way. |
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1/04/13 6:47:32 PM#111
Originally posted by TheHavok Online - much more so then GW2, Tera, and SWTOR when those games were in beta. By all means, rattle off recent sandbox/hybrid MMORPGs that are well funded, well supported and developed by a notable developer. How many AAA sandbox titles have there been? On the flip side, how many AAA themeparks have there been? A lot. I'm personally not too caught up on labels, as I prefer MMORPGs with options that go beyond combat, combat and more combat. Sandbox, sandpark, whatever. I just want more variety, depth and sense of place in my MMO. |
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1/04/13 8:21:46 PM#112
Originally posted by Rimmersman i meant being a npc or mob in a different way. becoming it activly and playing it active! as a new player you can log into the lv 1 rat with just the bite or whatever skill, alone with no "pets". while playing it (special rules of course, so no map and you have to stay in a certain area... has to be thought of). doing damage and chasing people will give you exp. of course you will die a lot, but surviving isnt the purpose. its being an annoying player intelligence mob. the next levels could be the poison fart attack and another level could be the rat swarm. later you gain the wolf or whatever. it may be a welcome sidekick to the game, adding fun and something else to do. perhaps players could meet up with rat swarms and go for a player town rush.... :-)
you can add to this idea a lot or tweak it.... |
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1/04/13 8:40:11 PM#113
I like most game types. Just not crappy games. Most MMO's with sandbox gameplay turn out to be real crappy where the devs expect you to pay for promises for future content/features. My impression is that MMORPG.com always had many members that like sandbox games. But I guess just like me, they don't like bad games. Then there is the FFA PVP part, which some players see as mandatory for a sandbox MMO. Which makes no sense, because it is just one of many features that can be put in any MMO. FFA PVP is just a preference. So if ppl dont like a game because it has FFA PVP, it doesn't automatically mean that they also don't like sandbox MMO's. Recent sandbox MMO's are FFA PVP. So to any fan of FFA PVP, this might have lead to the impression that MMORPG.com didn't have many sandbox players because the FFA PVP part got so much criticism. |
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1/05/13 10:54:35 AM#114
There's a little bit of everything. But by cutting out the posts that I was replying to, you left my quote without context. (Yeah, I know, all these new pocket pokers that don't handle these boards well.) So I included them here. The conversation was about whether players like "open world" or not, and a statement made that it's really just about "over-romanticizing" the idea. But it's not, so I said so. And the proof offered was relating to problems some games had that don't have to be there, problems that can be fixed and are often part of the overall talk about having a massive open world game. So I pointed that out too. Once upon a time.... |
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1/05/13 10:56:19 AM#115
Originally posted by NorseGod I would bet that you are correct sir ;) Looking for a family that you can game with for life? Check out Grievance at www.grievanceguild.com ! |
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1/05/13 11:09:52 AM#116
Originally posted by steelheartx I think that's where the games are going, yes. But that's not the answer, as they'll find out. If a game is a combination, then the dominant game play will still be the same old game play that gamers are tired of. It will offer new Sandbox features, and so these games might be better Themepark games. But they will still be Themepark games. And that means that all the things players want, social game play aspects, open worlds that feel "realistic" (in a fantasy sense), vibrant economics, meaning, etc., all these things will still be hampered by the Themepark game play. But I know most of you won't believe me at this point. You're going to have to see it in action. Then you'll realize what I and some others are saying is true. The wait for "worlds" is going to continue. Once upon a time.... |
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1/05/13 11:12:19 AM#117
Have always been a sandbox junkie. Just hasnt been any major releases of them lately. Now with a huge amount coming, its much better. And finaly have something worthwhile to read about on these forums. Now atleast there will be some major competition and hopefuly we will get better games on both side because of it!
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1/05/13 11:13:36 AM#118
Originally posted by ste2000 Why do we all have to be divided into categories? i like to play all kind of MMOS. |
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1/05/13 11:27:39 AM#119
Originally posted by Doogiehowser Some of us have more refined tastes. And judging by the lack of retention in games over the last years, "some of us" means "many of us." Once upon a time.... |
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1/05/13 11:33:42 AM#120
Companies have done a great job creating a more diverse mmo in recent years (keep reading so i can break down what i mean by that). There have been a lot of advancements in the ways that players can interact online as most current games try to come up with fresh and interesting new gameplay designs to include in their games. Where companies have failed (for me anyway) in recent years, is they have taken too much of the Rpg out of mmorpg gaming. A lot of gamers (especially traditional mmorpg players) want more depth and immersion in their games and that has been the trade off in recent years to lure non-traditional mmo gamers to the market. Game companies have been trying to give a more "console" type experience in their gaming where it's less time consuming with many small rewards and victories in the game progression rather than say, the traditional mmorpg design where a quest could take weeks and raids could take half a day, or multi day gaming sessions (think xbox live vs everquest). Mmorpg is an acronym that is used as a blanket to cover a lot of games that are not always all that similar. The Mmo works on a lot of levels, but newer games are either rpg-lite or maybe the games of yore would be more accuratly described as Mmorig, role immersive game, or maybe "wig" world immersive game. What companies dont understand is that the people that were playing Everquest and Meridian 59 and Ultima Online, started out with a DnD book or even a Zelda game and worked up to that. Now that we have a generation of mmo players that have played WoW and Swtor, many of them want to move to something more immersive and challenging as well. There is a bigger market potential than ever for a more difficult immersive gaming IP, and if a company can take the many advances in game design and just add in those old school principles, they'd have a really successful game on their hands. Not all who wander are lost... |
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