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1/04/13 7:28:01 PM#41
Originally posted by Rthuth434 Missions that require you to use your head to figure out how to complete, without all the obvious pointers that are in most games. (Yes you can google a spoiler site, but the innovation is that you are challenged to complete it without cheating). Clues built throughout the game -- in the lore, in the cut scenes. You need to pay attention in TSW.
Speaking of Google, actually integrating modern setting tools into the game -- actual websites that are woven into the storyline and clues of the game. Needing to look up hieroglyphs or ciphers in order to solve a puzzle, but then actually and audaciously including a browser as part of the game. And cell phones to turn in missions.
The pattern of missions is subtly different and follow more of breadcrumb rather than a hub/return pattern, leading you more serepitously through the map.
Sabotage missions that don't have a stealth mode but that require you to sneak and remain out of sight and NOT engage in combat to complete. Even the action missions require you to use your head.
The ability wheel, which allows a single character to play any role, equip any weapon and gather any ability. You can play a tank, healer, dps and everything in-between. The "horizontal proogression" is the ability to create multiple unique decks and find crazy synergies and combos, and make your character stand out as different.
Separating clothes from gear, giving players the freedom to create any look they like, independent of combat. Complete freedom there.
No levels or classes. See the ability wheel above. Gear does play a role, but it is only part of the picture, and your deck plays a big part in how effective your character is. You can be geared for a particular area in the game, but if your deck sucks, you will get your ass handed to you, even so. Again, the more effort you put into an effective deck, the more effective you will be.
A move away from ez-mode. The game challenges you, and the learning game is a bit more steep than many games. It rewards thought and persistence, and respects your intelligence. Combat and puzzles can be hard, but that's usually because you haven't thought things through.
Finally, a return to community. The game has included an in-game theater, pubs and a club for RP. Many tools for grouping, and a move away from dungeon finder tools that group with an anonymous speed runners. People are actually talking to each other in this game, and I think it's due to conscious design decisions to give people reason to do things together. |
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1/04/13 8:03:12 PM#42
Ort I sort of agree with you. If you're pure pveer tsw is probably the best modern mmo you can play (its hard for a start, but also has a very imersive world)
But pvp is my thing, followed by crafting. Anyone that's really into dungeons or metagame building should check tsw out though |
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1/04/13 8:08:02 PM#43
pretty much none of that post about TSW is new and fresh, and it's highly dressed up in rosiness and fanboyism...
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1/04/13 8:23:52 PM#44
Originally posted by Rthuth434 Please name for me an MMO where you:
I'll take the fanboy tag, no problem, but examples of other games doing these things, please.
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1/04/13 8:30:29 PM#45
D3 was a fun game in it's own right. I personally don't believe it lived up to it's predecessors, but by itself, it does ok. I've enjoyed TL2 more, but it needs better story elements.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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1/04/13 8:31:07 PM#46
Originally posted by Rthuth434 I read her post on TSW to verify if you are correct. You're not, by the way. |
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1/04/13 8:39:18 PM#47
Originally posted by Ortwig EQ2 has had an in game browser for years. The skill wheel and QL(1-10) are essentially levels, but who cares? TSW is one of the best mmos I've ever played. It was also one of the best deals at $30. I haven't got to run instances yet, but I hear they're fun. I love that I can eventually master every skill on the wheel and how passive synergies work with on damage and attack type rather than just weapons. I love the setting and environment and I dig the community and general chat. Oh you forgot the ARG on your list. I know other games have mini-games outside the game or some sort of external interaction, but is there any game that has something like TSW's ARG and how it fits in with the game? The last one was pretty awesome. There are some things I don't like and some standard mmo trope they've veneered over, but I'm definitely a fanboy of this game now. I'm heading to Arcadia now. |
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1/04/13 8:42:35 PM#48
[mod edit] |
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1/04/13 8:51:20 PM#49
Originally posted by Torvaldr D-oh! ARGs are a great thing, as well -- the last one was amazing. Instances are low trash, but very fun. I'll disagree somewhat about gear being the sole determiner of levels, though. It's really gear+deck that really determines your "level". Pure gear with a sucky deck can render your character ineffective and...dead. Interesting about EQ2 -- I'm guessing it wasn't so integrated into the lore, though? By the way, stuff that still needs work:
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1/04/13 11:33:22 PM#50
I agree with your list, of all the games you listed Diablo 3 would be number one on my list and Rift in close 2nd. The game not listed was WoW, but saying you like Diablo 3 will garner you enough hate from people. Saying you like WoW might make them riot lol. Good read!
Edit: and I'll admit it, when Cain died "I got something in my eye" too. I was totally suprised and caught off-guard when it happened, and so soon into the story too! I was like Darth Vader at the end of Episode 3 "NOOOOOOOOOOOOOOOOO!" lol
CPU: Intel Core i7-3630QM Processor(2.40GHz 1600MHz 6MB) |
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1/04/13 11:40:53 PM#51
"Of all the games I played this year, The Secret World was one that I truly felt brought something new and different into a pretty stale market." Check Age of Wushu. You will be surprised
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1/05/13 4:31:19 AM#52
I don't know if I just got used to the theme park mmo, but I find myself missing the dedicated classes in these new mmo's. As far as diablo 3 goes they could of at least changed the content the 2nd time through I had lots of fun the first time through but the same content got really old really quick.
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1/05/13 6:57:33 AM#53
post reeks of nerd baiting with obvious choices everyone universally agree on as being shittastic(Swotor, D3). WTB a "bury story" button so this crap doesnt make the front page.
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1/05/13 7:04:08 AM#54
Originally posted by diceman82 Uhhh you do know who wrote it right? It's guaranteed the first page. Everyone does not universally agree with you either. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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1/05/13 9:56:21 AM#55
If by best you mean worse yes I agree Diablo 3 all the way Yes, putting best of 2012 + D3 in the same article was obvious bait, but it is also irresistible bait. |
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1/05/13 10:14:06 AM#56
While D3 sits on my shelf collecting dust and disappointment, others have liked it. I don't have any issue with that. Calling a MMO is something I *do* have a problem with but this isn't a "best MMO" list.
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1/05/13 11:33:49 AM#57
Legend of Grimrock and XCOM: Enemy Unknown would be my top games for 2012.
- vigilo confido - |
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1/05/13 1:17:01 PM#58
The apathy for defiance is because syfy scuttled a blood and chrome series for defiance at a time when syfy is more reality tv...syfy is dead to me
so say we all |
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1/05/13 7:02:22 PM#59
Doesn't matter, nerd baiting is still nerd baiting, Zym. I expect that crap on kotaku, not here.
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1/05/13 8:58:25 PM#60
Suzie, you really need to give EQ2 credit where its due. Rift's dimensions are clearly based off of it. Yes, they did a remarkable job adapting it. but its EQ2's sytem and any change to how MMOs approach housing would be credited to EQ2, because thats where Trion got the system from.
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