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World War II Online 

General Discussion  » Don't waste your money on this game

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83 posts found
  david06

Advanced Member

Joined: 10/02/12
Posts: 183

 
1/02/13 10:04:01 PM#1

Well I resubscribed several weeks ago; I saw the $9.99 for new accounts(but couldn't reactivate my old account for that price) and decided to start playing again.


I guess the bottom line is that the company doesn't have anyone left who actually knows how to work on the code of the game.


-Game statistics no longer work, and to fix them they'll have to subcontract or something
-Multicrewing(two people in the same vehicle) is still broken and they don't know when it's going to be fixed. It's actually an exploit that's becoming a problem as players use the heavy lag to their advantage.
-Any new content is on permanent hiatus until they get a coder, and everyone is just supposed to upgrade their subscription so CRS can afford to hire someone


There's still a small remnant of the community, and a few good players left but it's very difficult to find a battle larger than 50 people. The last really big battle I participated in there was almost a two minute wait time before you were allowed to spawn(something they're not going change either). CRS is pushing a big community advertising effort but everything players suggest is shot down as not possible/too much work involved. It's apparently beyond the developers to spend some time making a few new videos and post them on youtube...


RAPID ASSAULT:
I don't know if anyone on mmorpg donated to this game but just FYI I tried asking in their forums about CRS's other project(the one they had the failed kickstarter for), Rapid Assault, and over several days I received some non-answers from a few players but no actual response from CRS. The beta servers are down so if you get an error when trying to log on it's not your computer/client at fault.

In light of their previous history I guess it was bad business sense to pay $30 and support the project, and there are probably a few old veterans saying "I told you so" but it's still disappointing.

  depot12

Apprentice Member

Joined: 9/24/12
Posts: 169

1/03/13 6:02:22 PM#2

With all the same bugs in the game for almost  2 years now it's not even worth playing for free, as evident by the empty server population.  

If it was like it was Back In The Day I would have no problem paying $29.99 plus another $29.99 for my tow account.

They are just that dense.   

  ian77

Novice Member

Joined: 1/12/13
Posts: 5

1/12/13 2:42:49 AM#3
Originally posted by depot12

With all the same bugs in the game for almost  2 years

Well they got rid of the "engine start up" bug, and as a tanker that really pleased me!

 

Game is not perfect, but it is still full of depth, and a heck of a challange... and you dont have to pay for it, you can play for free, what have you got to lose?

 

Ian

  wrath04

Novice Member

Joined: 6/14/11
Posts: 99

1/12/13 5:22:26 AM#4

That's not even close to enough man! He wants this game we love to play to fold, that much is clear, just read through his posts and it's clear what he wants. There's no reasoning to be done, no points to raise. He's mad at the devs but takes it out on you and I , nice guy!

Thank you depot!you're  awesome buddy!! love ya!

  david06

Advanced Member

Joined: 10/02/12
Posts: 183

 
1/12/13 6:29:04 AM#5
Originally posted by ian77
Originally posted by depot12

With all the same bugs in the game for almost  2 years

Well they got rid of the "engine start up" bug, and as a tanker that really pleased me!

Game is not perfect, but it is still full of depth, and a heck of a challange... and you dont have to pay for it, you can play for free, what have you got to lose?

Ian

The problem is that the "free to play" option is extremely limited; you can't even spawn a truck. In my opinion they should just call it an unlimited free trial. True F2P games permit the player to experience at least the basic functions of the game, and in a case like Planetside 2 a free player can do just about everything. 

 

They did fix a few longtime bugs over the years(Me109s don't sink through airfields anymore), but they introduced a lot with version 1.34. Some of them are close to game-breaking and they don't have any coders left to fix them.

  Company0

Novice Member

Joined: 9/19/12
Posts: 38

1/12/13 8:43:20 AM#6
Originally posted by david06
Originally posted by ian77
Originally posted by depot12

With all the same bugs in the game for almost  2 years

Well they got rid of the "engine start up" bug, and as a tanker that really pleased me!

Game is not perfect, but it is still full of depth, and a heck of a challange... and you dont have to pay for it, you can play for free, what have you got to lose?

Ian

The problem is that the "free to play" option is extremely limited; you can't even spawn a truck. In my opinion they should just call it an unlimited free trial. True F2P games permit the player to experience at least the basic functions of the game, and in a case like Planetside 2 a free player can do just about everything. 

 

They did fix a few longtime bugs over the years(Me109s don't sink through airfields anymore), but they introduced a lot with version 1.34. Some of them are close to game-breaking and they don't have any coders left to fix them.

 

Boy, been a while since I was on these forums. Good to know your all still trying to drive the game into a ditch. Trucking honestly isn't a key part of a free players experience. On the other hand, having access to 8 different infantry weapons, 15 different models of tanks including things like the Matilda and the Stug, 11 unique plane models each with unique flight models and 6 different types of anti tank and anti air weapons, along with paratrooper riflemen certainly is a very good sampling of things to expect with a game. On your Planetside 2 remark, they also have a credit/cash shop. I'd LOVE to see the response on these forums if they implemented something like that. The collective knee-jerk over here might send egos into the atmosphere. Planetside 2 also has no supply levels on troops and infinite tanks/planes assuming you have the resources. Is that something else that should be implemented in WWIIOl BE in your opinion?
  rendus

Novice Member

Joined: 10/14/08
Posts: 327

1/12/13 9:04:18 AM#7
Originally posted by Company0
Originally posted by david06
Originally posted by ian77
Originally posted by depot12

With all the same bugs in the game for almost  2 years

Well they got rid of the "engine start up" bug, and as a tanker that really pleased me!

Game is not perfect, but it is still full of depth, and a heck of a challange... and you dont have to pay for it, you can play for free, what have you got to lose?

Ian

The problem is that the "free to play" option is extremely limited; you can't even spawn a truck. In my opinion they should just call it an unlimited free trial. True F2P games permit the player to experience at least the basic functions of the game, and in a case like Planetside 2 a free player can do just about everything. 

 

They did fix a few longtime bugs over the years(Me109s don't sink through airfields anymore), but they introduced a lot with version 1.34. Some of them are close to game-breaking and they don't have any coders left to fix them.

 

Boy, been a while since I was on these forums. Good to know your all still trying to drive the game into a ditch. Trucking honestly isn't a key part of a free players experience. On the other hand, having access to 8 different infantry weapons, 15 different models of tanks including things like the Matilda and the Stug, 11 unique plane models each with unique flight models and 6 different types of anti tank and anti air weapons, along with paratrooper riflemen certainly is a very good sampling of things to expect with a game. On your Planetside 2 remark, they also have a credit/cash shop. I'd LOVE to see the response on these forums if they implemented something like that. The collective knee-jerk over here might send egos into the atmosphere. Planetside 2 also has no supply levels on troops and infinite tanks/planes assuming you have the resources. Is that something else that should be implemented in WWIIOl BE in your opinion?

You know what ww2online needs to implement?  Players.  But as we have seen, people are not interested in the game as it is now.  So what needs to change?

  Company0

Novice Member

Joined: 9/19/12
Posts: 38

1/12/13 9:08:45 AM#8
Don't know when you last played, but player numbers are slowly (but steadily) rising. Just taking time, which is fine by me. It's better then the game dying a painful death. Are they the numbers of the heyday, no, but they're rebuilding.
  rendus

Novice Member

Joined: 10/14/08
Posts: 327

1/12/13 9:13:36 AM#9
Originally posted by Company0
Don't know when you last played, but player numbers are slowly (but steadily) rising. Just taking time, which is fine by me. It's better then the game dying a painful death. Are they the numbers of the heyday, no, but they're rebuilding.

I've played it all last fall.  There was a surge right when the F2P first started and then it dropped back down again.  Anyone can join for free, log in and count the people actually playing.

rebuilding...lol

Your going to make me reinstall just so I can post the player population aren't you!

  Company0

Novice Member

Joined: 9/19/12
Posts: 38

1/12/13 9:17:35 AM#10
Originally posted by rendus
Originally posted by Company0
Don't know when you last played, but player numbers are slowly (but steadily) rising. Just taking time, which is fine by me. It's better then the game dying a painful death. Are they the numbers of the heyday, no, but they're rebuilding.

I've played it all last fall.  There was a surge right when the F2P first started and then it dropped back down again.  Anyone can join for free, log in and count the people actually playing.

rebuilding...lol

Your going to make me reinstall just so I can post the player population aren't you!

 

If that's what you feel you need to do to keep playing curb stomp the game into the ground, feel free. Still an opinion, in one timezone. Just as mine is.
  rendus

Novice Member

Joined: 10/14/08
Posts: 327

1/12/13 9:22:59 AM#11
Originally posted by Company0
Originally posted by rendus
Originally posted by Company0
Don't know when you last played, but player numbers are slowly (but steadily) rising. Just taking time, which is fine by me. It's better then the game dying a painful death. Are they the numbers of the heyday, no, but they're rebuilding.

I've played it all last fall.  There was a surge right when the F2P first started and then it dropped back down again.  Anyone can join for free, log in and count the people actually playing.

rebuilding...lol

Your going to make me reinstall just so I can post the player population aren't you!

 

If that's what you feel you need to do to keep playing curb stomp the game into the ground, feel free. Still an opinion, in one timezone. Just as mine is.

player population isn't opinion  One AO and one DO right now.  Axis is overpop.  47 axis vs 28 allies fighting over brussels.  massive

  Company0

Novice Member

Joined: 9/19/12
Posts: 38

1/12/13 9:52:40 AM#12
Originally posted by rendus
Originally posted by Company0
Originally posted by rendus
Originally posted by Company0
Don't know when you last played, but player numbers are slowly (but steadily) rising. Just taking time, which is fine by me. It's better then the game dying a painful death. Are they the numbers of the heyday, no, but they're rebuilding.

I've played it all last fall.  There was a surge right when the F2P first started and then it dropped back down again.  Anyone can join for free, log in and count the people actually playing.

rebuilding...lol

Your going to make me reinstall just so I can post the player population aren't you!

 

If that's what you feel you need to do to keep playing curb stomp the game into the ground, feel free. Still an opinion, in one timezone. Just as mine is.

player population isn't opinion

 

So, you'll be willing to do a scientific count over about a month in each timezone to get a count? Any one off count won't really represent the population unless you space it correctly.
  rendus

Novice Member

Joined: 10/14/08
Posts: 327

1/12/13 9:58:08 AM#13
Originally posted by Company0
Originally posted by rendus
Originally posted by Company0
Originally posted by rendus
Originally posted by Company0
Don't know when you last played, but player numbers are slowly (but steadily) rising. Just taking time, which is fine by me. It's better then the game dying a painful death. Are they the numbers of the heyday, no, but they're rebuilding.

I've played it all last fall.  There was a surge right when the F2P first started and then it dropped back down again.  Anyone can join for free, log in and count the people actually playing.

rebuilding...lol

Your going to make me reinstall just so I can post the player population aren't you!

 

If that's what you feel you need to do to keep playing curb stomp the game into the ground, feel free. Still an opinion, in one timezone. Just as mine is.

player population isn't opinion

 

So, you'll be willing to do a scientific count over about a month in each timezone to get a count? Any one off count won't really represent the population unless you space it correctly.

Why do I need to do that?  All I need to see is how many people are playing when I normally like to play.  If there are less people to interact with than your average full BF3 map, why bother.  I'm not even going to try and compare it to PS2 which is absolutely flooded with people.

  Company0

Novice Member

Joined: 9/19/12
Posts: 38

1/12/13 10:12:16 AM#14
Because the population can change in x timezone from day to day. One day there might be 5 AO's, one day 3 and another 2. How can you represent that the population of the game is y to every other player in the world when your only counting those in your period of play for a period of time? A second note, asking this honestly. Not angrily etc. Your post in the other thread shows that having a conversation with you about things is worth it, vs just having to deal with hate, anger and virtol. Of course, I admit my perspective is skewed.
  rendus

Novice Member

Joined: 10/14/08
Posts: 327

1/12/13 11:26:52 AM#15
Originally posted by Company0
Because the population can change in x timezone from day to day. One day there might be 5 AO's, one day 3 and another 2. How can you represent that the population of the game is y to every other player in the world when your only counting those in your period of play for a period of time? A second note, asking this honestly. Not angrily etc. Your post in the other thread shows that having a conversation with you about things is worth it, vs just having to deal with hate, anger and virtol. Of course, I admit my perspective is skewed.

Population is low across all time zones, some more some less.  Weekends are usually higher pop, weeknights less so.  (that's for the US timezones, God help you if you're in TZ3).  If it wasn't so CRS wouldn't be working on greenlights, subscription drives, etc etc.  

You contend the population is slowly rising.  Maybe it is, but it's still too low for me during the US timezones.  Yes, the game has alot of quirks and bugs but if you have enough people, the experience transcends those issues.  That's why we loved the game back in the beginning.  

 

  pittpete

Novice Member

Joined: 6/04/10
Posts: 243

1/12/13 11:32:35 AM#16

Rendus said:

You know what ww2online needs to implement?  Players.  But as we have seen, people are not interested in the game as it is now.  So what needs to change?

 

It's kind of hard to get more players when people of your sort go out of there way and invest so much time on knocking the game.

See, thats why we are here.

We arent CRS employees, we don't make a dime from the game.

We can prove to others how a game can mean so much to some that they have become obsessed in hating a game.

You started your PC up, loaded the game, logged into both sides,counted all the players on each side,then came here and posted about it.

Lot of time invested to prove a point to other people no?

  rendus

Novice Member

Joined: 10/14/08
Posts: 327

1/12/13 11:46:26 AM#17
Originally posted by pittpete

Rendus said:

You know what ww2online needs to implement?  Players.  But as we have seen, people are not interested in the game as it is now.  So what needs to change?

 

It's kind of hard to get more players when people of your sort go out of there way and invest so much time on knocking the game.

See, thats why we are here.

We arent CRS employees, we don't make a dime from the game.

We can prove to others how a game can mean so much to some that they have become obsessed in hating a game.

You started your PC up, loaded the game, logged into both sides,counted all the players on each side,then came here and posted about it.

Lot of time invested to prove a point to other people no?

15 to 20 minutes is alot of time?  You should be happy I reinstalled, I'll actually play it again for awhile and you'll have another target to shoot.  See, you guys come in here and mistake me for one of the harsher critics.  Unlike some, I actually subscribe from time to time and enjoy myself for short stints.  Of course, I'll always be just baggage to XOOM  :sad:

  OtotheJ

Novice Member

Joined: 9/20/12
Posts: 54

1/12/13 11:46:41 AM#18

Sup pete. Welcome to our forum

The game needs to fold and everything we can do to further discourage players from feeding this ruined game gets a day closer.  They took a great game and completely destroyed it with bad idea after bad idea.  They should no longer be in business because they are well past understanding even the basics that made the game worth playing.  We all know this :)

If your looking for a boxed shooter with 50 players, 2002 graphics and a terrible set of game mechanics that undermine players at every step...you have found it in this POS.

 

In the end the players/squads were right and we did win.  We all left :)

  pittpete

Novice Member

Joined: 6/04/10
Posts: 243

1/12/13 12:15:31 PM#19

Whats up OJ

Wish we could rewind 5+ years.

Man were those some fun days bro.

Yes, they did ruin an unbelievably great FN game by listening to the whiners.

I think they know it now, but it is what it is.

I'd have to disagree OJ and say there are still moments to be had with the right squad.

The bunker rushes still bring back some of the adrenaline surges I used to feel back in the day.

There is nothing else in the WWII genre like it so until than I have to play WWII Online.

I have no urge to play lasertag, slay orcs, shoot zombies, bunnyhop with my son and his friends or build space empires.

Heroes and Generals I was banking on, but have you seen it lately?

Maybe this was the wakeup call CRS/Playnet needed.

Hopefully they take a step in the right direction.

If they don't, I unsub and spend more time sleeping at night....LOL

 

 

  OtotheJ

Novice Member

Joined: 9/20/12
Posts: 54

1/12/13 12:31:25 PM#20

Brother pete

When the game stopped players from joining friends and playing the game the way they would like to, you can also plan to stop taking their money.  If that kind of anti fun atmosphere doesnt chase most of the playerbase away, you can always throw in an arcade supply system and spend all your resources on more bad ideas like RALOL.  Practice this type of dev for 5+ years wondering why people keep leaving to find yourself with 2 employees left, no dev, no players and to the point that you cant even do the game stats right for 200 people lmao

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