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Originally posted by jpnz Where was the proof in 2003 that WoW would rake in as many subscribers as it did? Developing any MMO is a risk. The only sure thing these days is the lack of enthusiasm for the most recent generation of games. You seem to think that the path to profit is to avoid risk at all cost. The fact is that all successful businesses became such because they took a risk and it paid off.
You see that as proof that I'm wrong. I see it as proof that I'm right. Fact: EVE is hardly recognizable as a game. It's complex and unforgiving. As an experience, it's more like watching your disk drive defrag than WoW. It drives away more players than it retains. And yet, 450k subscribers. More than Rift, LOTRO, TSW, or SWTOR. Why is that? There's something there that keeps people coming back. If there was a game that took that something, and put it into a package that wasn't quite as complex or unforgiving -- a game that felt like a game and not a spreadsheet program -- people would play it. You can't tell me it's impossible because no one has ever tried it.
Most "non-themepark" MMOs are either 10 years-old or shovelware. EVE is the only Sandbox with any production value, as far as I know.
Angry Birds and Farmville are disposable entertainment. MMOs are meant to last. At their best, they're hobbies in and of themselves. I spent 5 years each in three different games -- and I don't think I'm the exception here. Furthermore, all of those games are still up and running in some form. That's not disposable to me. Maybe the reason your games don't last you more than 4 months is that you're playing the wrong kind of games. |
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1/07/13 10:56:32 AM#122
As a corrolary to #1, the biggest myth in MMORPGs is "company xxx never listens to its players". All companys listen to their players. Yes, some companys ignore major concerns due to a variety of different resaons (some legitimate some not), but they all make chnages based on their customers. But with 99.99% of things the 'community' wants, there is a part of the community that does not want it. So a company is always simultaneously listening AND not listening to what the community wants. And there is no bigger example of this than Plane of Knowledge from EQ1. A very major issue with a lot of people was the fact that it was very difficult to play with your friends, especially at low levels. Your friend wanted to make a Halfling while you wanted to play an Elf? Good luck playing together. So the PoK port stones were introduced. This reduced a lot of travel times in EQ, but far from removed it. Half of the community loved being able to play with their friends as well as not spend 45 minutes to travel to an exp spot (now that was reduced to say 15 minutes, very rarely 0). EQ grew in popularity after this change, peaking in popularity several years later. But there is a very vocal group that will talk about how SoE ruined EQ and that they should listen to their customers. But listenening to their cstomers is 100% how this change came about. |
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1/07/13 11:01:14 AM#123
Originally posted by Greyface EQ may still be over 100k even with its age. Its probably more like 50k, but it was a huge non themepark success. FFXI is another one. The first themeparks didnt come until EQ2 and WoW in 2004. Plentys of games sustained 100k+ for many, many years. In fact, the only themepark games to susutain more than 250k after a year in NA/EU market are WoW, LOTRO, and it looks like SWTOR. Compare that with EQ, FFXI, DAoC, UO, SWG and EvE that all managed to do this as well |
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Apologies for the confusion: I really wasn't referring to EQ or FFXI. I've always thought of those games as Themeparks, though I admit that I've never played either.
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1/07/13 12:17:30 PM#125
Originally posted by Greyface Of course some people will say that since they arent sandboxes they therefore are theme parks, but the reality is that neither game is remotely a themepark, at least in their primes. |
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1/07/13 12:24:23 PM#126
Originally posted by Phrame The reason is always supply and demand. There is a demand for a Star Trek game, that is why STO is made, and continue to add content. I am not sure whether there is enough demand for what OP wants, but that determines if it got made. |
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1/07/13 12:29:49 PM#127
Originally posted by strangiato2112 Amazing... the first themepark ever, the anti-UO....not a themepark. Gotta love revisionist historical posts. |
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1/07/13 12:30:44 PM#128
Originally posted by Greyface "meant to last" .. determined by whom? You? I don't think MMO is meant for anything. It is just a genre of games, and i will use it as i see fit. If there is one that is fun for a year ... sure. But if one is fun for a month .. why wouldn't i just play it for a month? There is no wrong kind of games to play ... as long as it is fun. |
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1/07/13 12:38:33 PM#129
EQ is a themepark.
It's not a wow clone obviously but its still a themepark. As is daoc, despite having quite a few sandbox elements. Stop taking themepark as an insult. It's just a description of a game type. Sure there's been an awful lot of "wow on the cheap but with a twist" themeparks in the past few years, but that doesn't mean all themeparks are bad games. |
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Originally posted by nariusseldon Not all good ideas come out of market research and focus groups. In fact, very few come about that way. |
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Originally posted by nariusseldon Follow your bliss then. I'm not saying that game hopping is wrong -- but I would love it if there was a game that could engage me (and others) for longer than a month. There was a time when retention was important in MMO design. If that's no longer the case, then it just underlines the point I've been trying to make.
No arguments here. But there's more than one way to have fun in an MMO. |
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1/07/13 12:52:51 PM#132
Originally posted by Greyface Hey, don't forget those wonderful humped committee horses
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1/07/13 1:37:09 PM#133
Originally posted by Greyface No. But any idea to survive in the market, needs to have the demand. It does not matter how you generate the idea .... an idea no one buys is going to die. |
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1/07/13 1:43:41 PM#134
Originally posted by Rthuth434 Amen |
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1/07/13 1:45:34 PM#135
Originally posted by Greyface Yes, there are many ways to have fun. But the point is that there is no "wrong" way. I am disputing the statement that mmo is meant for anything. It is up to the individual to enjoy it as he/she sees fit. Obviously it is your perogative to want a longer term MMO. However, you just admit that "game hopping is not wrong" ... so MMO is really not meant for anything .. just up to the individual. You want it to be long. Others may not. |
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Originally posted by nariusseldon No, it just goes F2P. |
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1/07/13 2:23:14 PM#137
Thank you for writing this OP, so I didn't have to. Well written and straight on point with every account. We have to find a happy medium and every game since WoW has been trying to cater to a constantly expanding, simplified voice of the MMO consumer. One dictated by the lowest common denominator. We need to take risks and we need to progress forward. The subscription model will live alongside innovation. I think WoW innovated towards an extreme and its success shifted the entire market that direction. I think someone will come along and shift it back. When that day comes, I won't be leaving my house for at least two weeks. Haven't had a game effect my professional life in far too long.
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1/07/13 2:29:31 PM#138
Originally posted by jpnz It's a video game as Flight Simulator 9 was a video game. If you played it seriously for years, it becomes so different from a disposable entertaniment product that it can be considered another thing. Of course it is a video game, but if you take into account all the experiences, strategies, adventures, that spontaneously "happened" along the game play thanks to player interaction, it's not only a videogame it's something else, it's an MMORPG with every letter having its full meaning. This lost now. Of course you can say it's nerdy. Well it is. |
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1/07/13 2:33:07 PM#139
Originally posted by ShakyMo thats the primary reason Microsoft wont get involved with any mmo
Microsoft wants WOW numbers EQNext press http://EQ3Wire.com EQ2: Freeport server |
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Originally posted by nariusseldon You're taking my words on a little bit of a trip around the block there. No, game hopping isn't wrong, but catering to it in MMOs is a waste. As a developer, why would you create an MMO, with all of the associated costs, if people are going to drop it in three months? These games are envisioned by their creators as services that exist for years -- read the transcripts of the investor calls at EA, Activision, or NCSoft if you think I'm making this stuff up. I'm not going to tell you how you should enjoy yourself, but don't mistake that for any admissions on my part. The purpose of MMOs, from a business standpoint, is player retention and ongoing revenue. That's where they've failed. |
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