Trending Games | ArcheAge | World of Warcraft | Elder Scrolls Online | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,923,314 Users Online:0
Games:760  Posts:6,315,920
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Do I really need to be leet?

11 Pages « 1 2 3 4 5 6 7 » Last Search
211 posts found
  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

1/06/13 12:29:22 PM#61
Originally posted by DMKano
Originally posted by Loktofeit
We murdered them and jettisoned their corpses into space for the good of the market. The 'correct value for players' in a working multi-market economy is the value determined by players, often arrived at using variables that no computer can or will ever conceive of.

You underestimate the power of future computers, they will far surpass the collective human intelligence.

We're talking about now, not the future... or are you from the future and forgot you travelled back in time?

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Amaranthar

Novice Member

Joined: 1/18/06
Posts: 2171

1/06/13 4:03:13 PM#62
Originally posted by MyTabbycat
To me, the most fun aspect of any game is exploration. So that is what I picked. But knowledge came in a close second. I love picking up and collecting all the books in TES games. I have them stacked in piles against the walls of my houses because I run out of book shelf space.

I just wish "knowledge" played a much bigger role in MMOs.

There's two kinds of knowledge to make playable.

  1. The kind of knowledge that a player gains from a one-use source, like learning a spell from a spell book that then goes *poof*. Knowledge of this kind everyone knows about, but only those who gain it through game play can actually use it. Even level based skills (making the best sword, for example) fall into this category.
  2. Special knowledge that the "owner" can protect it's source and thus keep the knowledge to himself. Lots of would-be-examples here that we all know make their way to web sites as "cheats". But I am certain that there are ways to make such knowledge worth enough that players don't do this.
There are ways to expand these into newer versions and greater game play.
  • You could have magical tomes or tokens that confer knowledge onto the bearer. Not one-use, but ownership required. So that, for some examples; a blacksmith might be able to put a little extra edge on his swords while wearing a token, a mage might be able to cast a little more powerful Fireball while carrying a rare tome, or a character might know the secret password to a secret door (a wyrd that he will forget otherwise) while carrying a stone tablet.
  • You could have ancient languages in the form of glyphs or runes that relay information about the game world to those who know their meanings. Clues and warnings.
 

Once upon a time....

  Amaranthar

Novice Member

Joined: 1/18/06
Posts: 2171

1/06/13 4:08:48 PM#63
Originally posted by Merilirem
Ahem, ----------- clip----------
"Villager, with a home, maybe even someone to share it as children grow"

I think it would be cool to have a limited number of deaths for characters, but also have children that can be "trained up" as you play. Then when that first character dies that final time (if that happens), the player can take over with the grown up child at something close to the first character in advancement.

Edit to add: OP, an excellent post and topic, and very well done. Welcome aboard!

Once upon a time....

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

1/06/13 4:32:52 PM#64
Originally posted by Amaranthar
Originally posted by Merilirem
Ahem, ----------- clip----------
"Villager, with a home, maybe even someone to share it as children grow"

I think it would be cool to have a limited number of deaths for characters, but also have children that can be "trained up" as you play. Then when that first character dies that final time (if that happens), the player can take over with the grown up child at something close to the first character in advancement.

Edit to add: OP, an excellent post and topic, and very well done. Welcome aboard!

I'm hoping that more sim-style sandboxes start rearing their heads, because things like families, pets, livestock or whole villages would make for some interesting gameplay. Currently we only see that kind of stuff on the most basic level in the PBBGs (EmpireCraft, Grepolis, Lords of Ultima, etc).

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  User Deleted
1/06/13 4:39:59 PM#65

I like this line of thinking as well. Some things do need simplification in the games but now they've become so simple that there is no diversity in the personal story of the pc.

Horizontal progression appeals to me more and more as time goes by with these games as well, I have yet to see a game with truly horizontal progression and I would love to.

  Amaranthar

Novice Member

Joined: 1/18/06
Posts: 2171

1/06/13 5:35:53 PM#66
Originally posted by itgrowls

I like this line of thinking as well. Some things do need simplification in the games but now they've become so simple that there is no diversity in the personal story of the pc.

Horizontal progression appeals to me more and more as time goes by with these games as well, I have yet to see a game with truly horizontal progression and I would love to.

You can add loads of depth, both personal and community, as well as build heavily on the game's economy and such systems, with horizontal progression.

Once upon a time....

  Amaranthar

Novice Member

Joined: 1/18/06
Posts: 2171

1/06/13 5:37:14 PM#67
Originally posted by Loktofeit
Originally posted by Amaranthar
Originally posted by Merilirem
Ahem, ----------- clip----------
"Villager, with a home, maybe even someone to share it as children grow"

I think it would be cool to have a limited number of deaths for characters, but also have children that can be "trained up" as you play. Then when that first character dies that final time (if that happens), the player can take over with the grown up child at something close to the first character in advancement.

Edit to add: OP, an excellent post and topic, and very well done. Welcome aboard!

I'm hoping that more sim-style sandboxes start rearing their heads, because things like families, pets, livestock or whole villages would make for some interesting gameplay. Currently we only see that kind of stuff on the most basic level in the PBBGs (EmpireCraft, Grepolis, Lords of Ultima, etc).

 

100% agree.

Once upon a time....

  Homitu

Novice Member

Joined: 10/01/09
Posts: 2045

1/06/13 7:31:34 PM#68

I'm all for promoting uniqueness, thinking outside the box, and questioning principles that we have thus far assumed were fundamental givens.  However, I have a few issues with this poll.  

First, the intro paragraph and even some of the text within the first 2 options goes out of its way to negatively portray those very options.  You basically tell people that by choosing those options, they are admitting they are ordinary bandwagoners.  Who wants to readily admit that?  As such, I'd suggest that choosing either of those first 2 options requires greater courage and self confidence than any of the other choices.  

This is in contrast to the last option, which was given the most positive description by far, going as far as to use an embellishing adverb like "truly."  It's also the only option written in the first person, which makes it feel more personal, more self-affirming.

The other main issue I have with the poll is that it creates a false dilema.  Many of those options are not mutually exclusive.  One does not, would not or even should not ever have to choose between them.  In fact, in storytelling of any format (literature, games, movies), many of those roles almost always do overlap.  Moreover, the one thing almost any of the roles you describe have in common in fantasy storytelling is that they also aways become heroes.  There are scholars who use their knowledge to do great deeds.  There are crafters who craft legendary weapons and wield them to victory.  And very very very  frequently, stories begin with average everyday innocent people like you or me who very quickly get wrapped up in schemes beyond anything they've ever imagined.  This, of course, has the advantage of creating main characters that readers/viewers/players can easily relate to.  

Imagine a story that only follows a character that doesn't go on to become a hero of any sort.  The Diaries of a Farmer.  It would be the most boring story ever.  The intrigue in storytelling stems from characters with strengths and weaknesses who are presented with conflicts and adversity that they have to overcome. 

All that said, I totally think you should be able to roleplay any role you wish in *most* games.  (It was never really made clear what kind of game you're talking about: MMOs, linear single player RPGs, open RPGs?)  In an open RPG or a good MMO, I think you should be able to be any type of character you want.  And on a moment by moment basis, you certainly may choose to not participate in the immediate events (ie. your dragon attacking a village).  I also think it would be nice to have a solid good/evil system.  But when all is said and done, the main story of the game should always have you play the hero in the end.  If you're not helping or saving or winning or otherwise interacting with a dramatic conflict, there can be no resolution and, ultimately, no story at all.  

So the real question becomes do you want to play a game that takes you through a story, or do you just want to play a sandboxy sim game?

 

 

  Merilirem

Apprentice Member

Joined: 1/01/13
Posts: 77

Do not fear the unknown, for it does not fear you.

 
OP  1/07/13 12:36:59 AM#69
Originally posted by Homitu

I'm all for promoting uniqueness, thinking outside the box, and questioning principles that we have thus far assumed were fundamental givens.  However, I have a few issues with this poll.  

First, the intro paragraph and even some of the text within the first 2 options goes out of its way to negatively portray those very options.  You basically tell people that by choosing those options, they are admitting they are ordinary bandwagoners.  Who wants to readily admit that?  As such, I'd suggest that choosing either of those first 2 options requires greater courage and self confidence than any of the other choices.  

This is in contrast to the last option, which was given the most positive description by far, going as far as to use an embellishing adverb like "truly."  It's also the only option written in the first person, which makes it feel more personal, more self-affirming.

The other main issue I have with the poll is that it creates a false dilema.  Many of those options are not mutually exclusive.  One does not, would not or even should not ever have to choose between them.  In fact, in storytelling of any format (literature, games, movies), many of those roles almost always do overlap.  Moreover, the one thing almost any of the roles you describe have in common in fantasy storytelling is that they also aways become heroes.  There are scholars who use their knowledge to do great deeds.  There are crafters who craft legendary weapons and wield them to victory.  And very very very  frequently, stories begin with average everyday innocent people like you or me who very quickly get wrapped up in schemes beyond anything they've ever imagined.  This, of course, has the advantage of creating main characters that readers/viewers/players can easily relate to.  

Imagine a story that only follows a character that doesn't go on to become a hero of any sort.  The Diaries of a Farmer.  It would be the most boring story ever.  The intrigue in storytelling stems from characters with strengths and weaknesses who are presented with conflicts and adversity that they have to overcome. 

All that said, I totally think you should be able to roleplay any role you wish in *most* games.  (It was never really made clear what kind of game you're talking about: MMOs, linear single player RPGs, open RPGs?)  In an open RPG or a good MMO, I think you should be able to be any type of character you want.  And on a moment by moment basis, you certainly may choose to not participate in the immediate events (ie. your dragon attacking a village).  I also think it would be nice to have a solid good/evil system.  But when all is said and done, the main story of the game should always have you play the hero in the end.  If you're not helping or saving or winning or otherwise interacting with a dramatic conflict, there can be no resolution and, ultimately, no story at all.  

So the real question becomes do you want to play a game that takes you through a story, or do you just want to play a sandboxy sim game?

 

 

 

I never said anything about choosing a single solid path to play. I'm sorry that people have seen it as such but my intent is tofind out the most popular aspects. The choices are primary, your fave way to play or part of a game, a lot of people will play every conceivable way. I have nothing against people who play to be epic heroes and personally I love combat. I just wanted to see how many would choose the various styles I could come up with as their primary interest. My beginning is simply asking whether i need to intervene in the lives of the villagers getting slaughtered. I would almost certainly rush in to face the threat, cuz i like to fight and I like villagers. Th only problem with that is when you don't have a choice in the matter. Fate is a concept which was misunderstood and taken as a linear path in which you have no choice. Hence fate can go to hell in the face of free will. The whole point of this is that you don't have to be an epic hero, the world will need an epic hero or an army, but you don't have to do it. Not everyone in the world is a prophet or a football star or a hero who saved thousands of lives. The rest of us however still live despite not following that path. I also don't believe victory is a must, I thought I was pretty clear in that respect. If the good guys get owned, their should be consequences. I am also not talking about any limd of game specifically. You can apply this to all and any kind of game. The term sandbox is just a way to describe the simple idea of open gameplay as opposed to following a set path written by another person. Write one million paths and let them choose is all I want for a game. I also can't understand why someone would feel that they need courage to answer a poll truthfully. Its not even possible to tell who voted or how unless they say so. Do you know what I would have voted for? Please stop talking about stories in books when making your point, a game should not be a book, it can be based on a book, but in lord of the rings online your not frodo. Please remember that while you may not enjoy reading a story about a farmer, or playing one, some do.

If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human?

Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer?

If u wouldn't let a construction worker design your house, then why let a programmer design your world?

  Merilirem

Apprentice Member

Joined: 1/01/13
Posts: 77

Do not fear the unknown, for it does not fear you.

 
OP  1/07/13 12:42:24 AM#70

Originally posted by Amaranthar

Originally posted by MyTabbycat
To me, the most fun aspect of any game is exploration. So that is what I picked. But knowledge came in a close second. I love picking up and collecting all the books in TES games. I have them stacked in piles against the walls of my houses because I run out of book shelf space.

I just wish "knowledge" played a much bigger role in MMOs.

There's two kinds of knowledge to make playable.

  1. The kind of knowledge that a player gains from a one-use source, like learning a spell from a spell book that then goes *poof*. Knowledge of this kind everyone knows about, but only those who gain it through game play can actually use it. Even level based skills (making the best sword, for example) fall into this category.
  2. Special knowledge that the "owner" can protect it's source and thus keep the knowledge to himself. Lots of would-be-examples here that we all know make their way to web sites as "cheats". But I am certain that there are ways to make such knowledge worth enough that players don't do this.
There are ways to expand these into newer versions and greater game play.
  • You could have magical tomes or tokens that confer knowledge onto the bearer. Not one-use, but ownership required. So that, for some examples; a blacksmith might be able to put a little extra edge on his swords while wearing a token, a mage might be able to cast a little more powerful Fireball while carrying a rare tome, or a character might know the secret password to a secret door (a wyrd that he will forget otherwise) while carrying a stone tablet.
  • You could have ancient languages in the form of glyphs or runes that relay information about the game world to those who know their meanings. Clues and warnings.
 

Originally posted by Amaranthar

Originally posted by Merilirem
Ahem, ----------- clip----------
"Villager, with a home, maybe even someone to share it as children grow"

I think it would be cool to have a limited number of deaths for characters, but also have children that can be "trained up" as you play. Then when that first character dies that final time (if that happens), the player can take over with the grown up child at something close to the first character in advancement.

Edit to add: OP, an excellent post and topic, and very well done. Welcome aboard!

 

I understand your thoughts and agree on certain levels. While i have written some technical stuff, its not really the time to make a game. Tis thread simply wants to know what people actually enjoy. I have a number of ideas for the "perfect" game but this is not yet the time or place to discuss. I'm waiting for the poll to decide my next course of action.

If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human?

Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer?

If u wouldn't let a construction worker design your house, then why let a programmer design your world?

  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1295

1/07/13 12:53:35 AM#71

Qoute opening of TSW Templar storyline

 

"Never mind why this power has been awakened in you. You're not the only one, and your not the chosen one. Your part of an Army OUR army, and from now on you'll do as your told. It's the way of the templar's"

 

Great way to start things off. really its the best way it can be explained. You can have a personal story with a ton of things happening, However you don't have to be the chosen one.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20673

1/07/13 12:56:07 AM#72
Originally posted by Merilirem
 Please remember that while you may not enjoy reading a story about a farmer, or playing one, some do.

And some would like to be carpenter, some like to be a painter, some like to be an accountant ... you can easily make a list of hundreds of occupations.

The point is that EACH occupation needs its specific mechanics and implementation, and that means money.

I doubt any company, including blizz, has enough money to implement everything under the sun.

So the bottomline is HOW MANY players would like to be the farmer, instead of the knight? I bet the reason why there is no "farmer" class in most fantasy MMO is because if someone make that long occupation list, and prioritize it by the size of the audience, it is down below the cut off point.

Now, given the popularity of farmville, you will imagine being a farmer should be higher on that list. But i suppose the market segment that play farmville (casual & old ladies?) is not the kind who play fantasy MMOs.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20673

1/07/13 12:58:15 AM#73
Originally posted by Merilirem

I think it would be cool to have a limited number of deaths for characters, but also have children that can be "trained up" as you play. Then when that first character dies that final time (if that happens), the player can take over with the grown up child at something close to the first character in advancement.

Edit to add: OP, an excellent post and topic, and very well done. Welcome aboard!

 

I understand your thoughts and agree on certain levels. While i have written some technical stuff, its not really the time to make a game. Tis thread simply wants to know what people actually enjoy. I have a number of ideas for the "perfect" game but this is not yet the time or place to discuss. I'm waiting for the poll to decide my next course of action.

Well, infinity blade (not a MMO)  does exactly that. When you die, you die .. and a "copy of you" continues as the descendant.

So technically, it is easy to implement. In fact, you can even throw in a little "variation" on the character, so it is not an exact copy (like in IB).

  Merilirem

Apprentice Member

Joined: 1/01/13
Posts: 77

Do not fear the unknown, for it does not fear you.

 
OP  1/07/13 2:51:27 AM#74

Originally posted by nariusseldon

Originally posted by Merilirem

I think it would be cool to have a limited number of deaths for characters, but also have children that can be "trained up" as you play. Then when that first character dies that final time (if that happens), the player can take over with the grown up child at something close to the first character in advancement.

Edit to add: OP, an excellent post and topic, and very well done. Welcome aboard!

 

I understand your thoughts and agree on certain levels. While i have written some technical stuff, its not really the time to make a game. Tis thread simply wants to know what people actually enjoy. I have a number of ideas for the "perfect" game but this is not yet the time or place to discuss. I'm waiting for the poll to decide my next course of action.

Well, infinity blade (not a MMO)  does exactly that. When you die, you die .. and a "copy of you" continues as the descendant.

So technically, it is easy to implement. In fact, you can even throw in a little "variation" on the character, so it is not an exact copy (like in IB).

Originally posted by nariusseldon Yes it's easy enough to implement death into a game, it just depends on how the world and story handle it. I have nothing against it, in fact if i had my way it would be a big game over screen, but a lot of reasons including death by lag or disconnect stop such a thing from being viable with our current tech and social factors.

Originally posted by Merilirem
 Please remember that while you may not enjoy reading a story about a farmer, or playing one, some do.

And some would like to be carpenter, some like to be a painter, some like to be an accountant ... you can easily make a list of hundreds of occupations.

The point is that EACH occupation needs its specific mechanics and implementation, and that means money.

I doubt any company, including blizz, has enough money to implement everything under the sun.

So the bottomline is HOW MANY players would like to be the farmer, instead of the knight? I bet the reason why there is no "farmer" class in most fantasy MMO is because if someone make that long occupation list, and prioritize it by the size of the audience, it is down below the cut off point.

Now, given the popularity of farmville, you will imagine being a farmer should be higher on that list. But i suppose the market segment that play farmville (casual & old ladies?) is not the kind who play fantasy MMOs.

 

That's the point of this pole,to start a discussion on which aspect are more appropriate and should be focused on. Having every choice isn't an option yet, but having 10 or something like that is definitely possible. Now I'm not saying the poll is perfect and demonstrates an absolute understanding of anything but it does seem that there would be a market for a game with combat as a secondary concern, development wise. Focus being placed on other aspects when it comes to fleshing and content. Just to live in a world where u don't have to be capable of killing enemies by the dozen just so you can be a smith or collect pretty things.

If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human?

Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer?

If u wouldn't let a construction worker design your house, then why let a programmer design your world?

  Amaranthar

Novice Member

Joined: 1/18/06
Posts: 2171

1/07/13 12:05:40 PM#75
Originally posted by Merilirem

 

I understand your thoughts and agree on certain levels. While i have written some technical stuff, its not really the time to make a game. Tis thread simply wants to know what people actually enjoy. I have a number of ideas for the "perfect" game but this is not yet the time or place to discuss. I'm waiting for the poll to decide my next course of action.

Understood. I'll refrain from adding a response directly, so as to allow you to keep this post "on topic".

 

Once upon a time....

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2804

1/07/13 12:09:51 PM#76

I'd love to be the epic villain.  99% of games don't allow that.

 

FYI - anti-hero and villain aren't the same thing.  Generally anti-heroes are still heroes but have major flaws.  Think the Punisher.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2804

1/07/13 12:12:26 PM#77
So 20% of players want something that's impossible in an MMO.  They want to be the unique hero.
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20673

1/07/13 2:51:02 PM#78
Originally posted by FrodoFragins
So 20% of players want something that's impossible in an MMO.  They want to be the unique hero.

Games are just illusions .. you are not really killing that dragon .. it is just how the devs trick you into feeling so. So it is not that difficult to maket the illusion of being a "unique hero'. Just use a story instance. That is no different than being a unique hero in a SP or online game, where millions of others are also "unique heroes".

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20673

1/07/13 2:53:34 PM#79
Originally posted by Merilirem
That's the point of this pole,to start a discussion on which aspect are more appropriate and should be focused on. Having every choice isn't an option yet, but having 10 or something like that is definitely possible. Now I'm not saying the poll is perfect and demonstrates an absolute understanding of anything but it does seem that there would be a market for a game with combat as a secondary concern, development wise. Focus being placed on other aspects when it comes to fleshing and content. Just to live in a world where u don't have to be capable of killing enemies by the dozen just so you can be a smith or collect pretty things.

I doubt an unscientific poll here would be representative.

Don't you think devs would have done extensive research before they commit their money on creating these systems?

I would say combat is by far the most popular with dungeons, quests, raids, battlegrounds and arenas all focus on combat. I think collecting pets/mounts (or other stuff) is also kind of popular given how much you can collect in many of these games. Being a farmer, i don't know, although there is a large population playing farmville.

  User Deleted
1/07/13 3:06:15 PM#80
Originally posted by nariusseldon
Originally posted by FrodoFragins
So 20% of players want something that's impossible in an MMO.  They want to be the unique hero.

Games are just illusions .. you are not really killing that dragon .. it is just how the devs trick you into feeling so. So it is not that difficult to maket the illusion of being a "unique hero'. Just use a story instance. That is no different than being a unique hero in a SP or online game, where millions of others are also "unique heroes".

 

Everyone outside of complete mentalists are aware they are "playing a game".

 

Multiplayer games also do afford the opportunity for "unique" or "stand out" players/characters within the context of the game world.

 

@OP, it is nice when an mmo offers something other than whackamole (and when that "something" is a nicely fleshed out system and not just tacked on crap).

11 Pages « 1 2 3 4 5 6 7 » Last Search