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1/01/13 4:20:45 PM#21
I actaully like the Bard Tale. But I usually dont associate bards with the irresponsible/unlikely hero type, so much as I do associate it with a class type.
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1/01/13 4:28:10 PM#22
I like the direction of you're thinking OP. I don't want to be the center of the universe. I just want to be a tailor with a little shop, selling my wares to whoever finds them appealing.
I don't have to have the best stat armor, the fastest speeder, the best stat weapons. I just want the options to be me. To be an invididual living in a world with other people. |
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1/01/13 4:51:58 PM#23
I want to be the dude playing a mean cowbell
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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1/01/13 5:28:22 PM#24
I want to be the guy who puts aglets on shoelaces. That will make me uber-"leet".
"How should I know if it works? That's what beta testers are for. I only coded it." |
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1/01/13 5:32:08 PM#25
Originally posted by dave6660 Holy fuck, I never knew what those were called. Further proof that mmorpg.com provides a wealth of knowledge. The more you know 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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1/01/13 5:35:43 PM#26
This is precisely why the move toward scripted encounters and events is a bad thing. They are played only one way, everything is decided before hand what will happen, the only difference is if you defeat the encounter or not. In a more sandboxish game, with open pvp, if a giant boss npc with fat loot attacked a town, you might choose not to help the other players, you might choose to pick them off. Play such as this can't go unchecked though, that's why rampant pking should be kept in check that prevents players from randomnly killing each other. Kill a few innocents and you're flagged as a murderer, and this flag means you can't enter npc towns without being killled except for maybe one specific FFA town in the middle of nowhere. That's the price to be paid for becoming a villain. Hell, in UO you could even be a bard and subdue a monster to stop attacking, or make it attack another monster. No such option exists in todays games. What I speak off there sounds a lot like what options you had in UO over a decade ago. So sad how choice has been taken out of the players hand and we're all forced down the developers intended path. No wonder people are finally getting sick of this type of mmo being released over and over. |
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Merilirem
Novice Member
Joined: 1/01/13
Do not fear the unknown, for it does not fear you. |
Originally posted by Ortwig In all honesty I can't seem to think of anything I didn't cover. The focus was less occupations and more "how" you most enjoyed, or would enjoy your game time. If you or anyone else an think of a new facet which I missed then please say so. Also to the one who associated bards with classes. I do not consider the "bard classes" in games a legitimate representation of bardic playstyle. All classes after all are an outdated crutch mechanic which limit the possibilities and personality of a persons gaming experience. With how much we have progressed I believe we need to shed the old ways the industry has become so entrenched in. I beleive the sad fact is that while some would actually prefer a simple grind on tracks most are simply unable to imagine a better way, while others know somethings wrong, but cannot finds the words or lack the ability and or time to figure such things out. So now I place my hat into the ring. Whether Anyone likes or accepts my ideas and questions is up to them. I only wish for them to listen, if but for a moment. If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human? Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer? If u wouldn't let a construction worker design your house, then why let a programmer design your world? |
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1/02/13 9:29:11 PM#28
Originally posted by hyllstarter Yes definitely why one of the reason why so many people who played SWG pre NGE still loved and missed SWG.
The fact that you can make an occupation out of non-combat profession and be successful in that enterprise is good for variety and sense of immersion, imo. |
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1/02/13 9:56:50 PM#29
The thinking with this article is refreshing to me and given the option to be good,bad or neutral people like options. i'm sure some players would try siding with the villian over being a constant hero or being neutral and just let everything play out and you do whatever you feel like. i'm sure alot of players are so used to sticking with being the hero because thats been the only option for the longest time and if you weren't playing the hero it might conflict with your personal views being the hero for so long. atleast thats how i've gone about things almost always play the hero and get tired of saving the world or that princess to this i say screw it burn down the castle and murder that princess and let out a evil laugh as the bad guys win !. :-D |
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1/02/13 10:43:14 PM#30
The first choice is a contradiction and impossibility. There is nothing epic about being the hero if everyone can do it. A lot of modern MMOs have you saving the "world" through some solo quest line. What is so epic about being the 10,000th person to slay the dragon and reach max level? Nothing it is like being in Kindergarten and having some over enthusiastic teacher going "yea, you win, you all win." In my book this is retarded, you are retarded, and anyone who likes this type of fake win at everything heroism is retarded.
I am the kind of person that likes real competition where not everyone wins. Many will enter but few will win type of thing. That way "if" you do win it actually means something. Star Wars Galaxies had perfected this formula with the way they originally implemented the Jedi. Not everyone could become a Jedi. You really had to work for it and put in 1000s of hours of time and still there were no guarantees. But if you did make it then you really were epic. Being a Jedi in SWG was truely epic. This is one of the many reasons why I think SWG was the best MMORPG ever made. They really had the whole motivation reward system down perfectly. |
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1/02/13 11:44:57 PM#31
Great post. Made me think of Star Wars Galaxies. People on my friendlist was known serverwide for crafting or entertaining. They never touched a gun or did any epic heroics. They were also the richest folks around. Me? I was just a lazy waterfarmer up to no good just doing my little own thing. Sitting on the porch in the shade from the two suns in the sky chewing on some bantha jerky and sipping some jawa beer. The intergalactic war you say? Well I left it to the folks in their shiny armor and big guns. Bah I miss the freedom to play it like that. SWG: Astromechs & Friday Features and Guides from SWG O-forums (2003-2005) (Read last post first for clarity) |
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1/03/13 12:04:48 PM#32
I don't play games to be a blacksmith. In terms of gameplay experience, i have never seen any crafting or singing, as fun (for me) as good combat mechanics. The other types of mechanics i like is stealth. So .. no .. i don't think like the OP .. and i like combat centric games. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/03/13 12:08:37 PM#33
Originally posted by hyllstarter Same here. SWG, UO, and EVE are three games where you can actually enjoy the game and be relatively unrestricted in your chosen area of advancement if you travel a path other than fighter. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/03/13 4:02:08 PM#34
Originally posted by hercules I had a Tailor/ Armorsmith. Same thing. Even my Swordy/ Ranger while he killed a million Gurrek I think I had him in PvP twice in 3 years? Oddly though, I had a 'rep' with him. A few times people would go hunting with me and I would trot up to a Spiders nest and people were like "AAK, don't hit the lair"! So I would proceed to smash it to bits and slaughter the doezens of spiders that rolled out. They really had no idea how much a hammer wielding Swordy could dish out close range. Even the "leet" TKM's were silenced when I was pummeling for meat and hides. I was good at what I did and there was a place for me. We all had a real role to fill. Miss ya SWG :( |
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1/03/13 5:42:05 PM#35
well OP you get to sound like a lazy bastard....go out there kill the dragon and safe the world! Oo have to agree with you though, the more, indepth, options the better, would love to be able to do alternative meaningful activities, not just the "dragon" killing....as for the bard finding epic notes that makes a diffrence, the easy answer to the diffrence it would make, could be something as simple, as the possibility of buffing people with rare effects ; ), I would fully expect alot of whine on the games forums though,...no one is allowed to be special anymore, by the masses |
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1/03/13 6:24:44 PM#36
Originally posted by Merilirem Hehe -- I wasn't asking you to think up more occupations (you captured a great list), but rather it was a general call to work in more variety into character occupations in game. I like the idea of a range of occupations that can be everything from non-combat bakers and jewel makers to full out dragon slayers. It just makes for a very nice variety in the world, and would lead, I believe, to a great community of specialists and traders. The economy would certainly be interesting. Looking forward to seeing what EQNext comes up with. |
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Merilirem
Novice Member
Joined: 1/01/13
Do not fear the unknown, for it does not fear you. |
Originally posted by nariusseldon I don't see how other people being a blacksmith or a bard has anything to do with the combat system. Being a blacksmith in a world with no real fighting would be a complete bore, like cooking steak in a country of vegans. Even traveling around is more fun for me at least when I have to watch my step incase some unexpected danger comes out of the bushes. The ideal game in my mind is simply one where people can do as they wish. The needed warriors would defend the towns and guard the bards or other travelers, while those with the ability would fight their way into the deepest reaches of the world, with completely passive partners like healer types and once again an amusing bard or others who have reason to be there. Sneaking around an underground city on your own would be dangerous without battle skills, but it should be allowed. I simply want the many aspects that are so underdeveloped or even ignored completely to be as worked at as the combat systems. I understand it does have the danger of ending as a jack of all trades master of none game in which no one gets what they want, but that doesn't mean it's impossible. Making everyone a place in the world requires an army of coders, insight, money and determined passion, but would it not be worth it all to create something truly wonderful? Also I in no way think the combat systems we have at the moment are acceptable. Some are better then others by a lot, but still lack that special feeling, though that's a whole difference discussion that isnt ready to be had yet. Time and technology will help us do many things, but it's up to us to do them. If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human? Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer? If u wouldn't let a construction worker design your house, then why let a programmer design your world? |
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1/04/13 1:01:28 AM#38
i dont try to be leet but i want to play my characters as best as i can :3
There are people who play games and then there are gamers. |
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Merilirem
Novice Member
Joined: 1/01/13
Do not fear the unknown, for it does not fear you. |
Originally posted by Marirranya And that's a beautiful thing Which everyone should strive for, since after all why do anything if your not willing to do it with all your heart. If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human? Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer? If u wouldn't let a construction worker design your house, then why let a programmer design your world? |
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1/04/13 4:29:48 AM#40
OP your thread title is totally inaccurate and dose not do your post justice. If the question is do you have to be leet and you have to ask a bunch of strangers to make up your mind then probably yes. If however your post as you more accurately state is weither MMos should have different paths and not just the solo heroic save the world role frequently forced on players then I'd also have to say yes. Good post, terrible thread title. One shows alot of thought the other ... well not so much so |
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