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ArcheAge

ArcheAge 

General Discussion  » Combat sucks... why so much hype?

8 Pages « 1 2 3 4 5 6 7 » Last Search
150 posts found
  Yamota

Elite Member

Joined: 10/05/03
Posts: 6197

There's a beast within every man that stirs when you put a sword in his hand

1/02/13 5:52:11 AM#61
Originally posted by Rimmersman
Originally posted by Mothanos

How cares about combat when 99% of the game is rock solid ?
Finaly a sandbox after 7 years of themepark failures !

Gues you cant please everyone, cant wait for the next negative Aholes screaming IT FAILS IT FAILS THE WORLD WILL END IT FAILS !!!

 

I agree that combat is just a small part of the game. As for a sandbox after seven years, AA isnt a sandbox MMO. Its has some great features that you find in some sandbox games but it's also a themepark.

Yeah I think this too. Age of Wulin seems more of a sandbox than ArcheAge.

  Majinash

Novice Member

Joined: 4/11/08
Posts: 1317

1/02/13 6:08:40 AM#62
Originally posted by Yalexy

Imagine EvE Online sized battles but with Freelancer-controls... it would be nothing but a big mess.

 

I would pay SO much for something as deep as EVE online that played like freelancer.  They wouldn't be able to take my money fast enough.

Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  pwain

Advanced Member

Joined: 1/12/04
Posts: 108

1/02/13 6:11:54 AM#63
Originally posted by Majinash
Originally posted by Yalexy

Imagine EvE Online sized battles but with Freelancer-controls... it would be nothing but a big mess.

 

I would pay SO much for something as deep as EVE online that played like freelancer.  They wouldn't be able to take my money fast enough.

couldn't agree more

  Fangrim

Advanced Member

Joined: 1/07/12
Posts: 324

1/02/13 6:17:44 AM#64
Originally posted by Pala

FPS combat isn't really better combat, its quicker and more fluid and comes down to speed but an MMO world is so much more. For me personally FPS type combat in a MMO stresses mi out because it dominates the gameplay to such an extent that everything else is just so far removed from combat. Not sure if I am making sense but FPS and MMO for me still do not fit.

Totally agree woth you here,can't stand FPS in any MMORPG.I am hoping there is a good MMORPG soon because I have been without one for over a year.

I am the kind of person that sticks with one game which for me was EQ2 launch - 18 months ago.I have enjoyed playing Vanguard but I am an alt player too and I just feel too far behind when i play an older MMO.

This is the reason why I hope a new one comes,the sooner the better where I can start in a world at the same time as other people.Also not one of the level cap in a week or less games with pointless crafting and story mode/cut scenes with my character talking in it. Can't stand any of that nonsence.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

1/02/13 6:17:58 AM#65
Originally posted by Majinash
Originally posted by Yalexy

Imagine EvE Online sized battles but with Freelancer-controls... it would be nothing but a big mess.

 

I would pay SO much for something as deep as EVE online that played like freelancer.  They wouldn't be able to take my money fast enough.

I think Age Of Wushu is as close as you are going to get.

  NBlitz

Advanced Member

Joined: 2/16/08
Posts: 1815

"Give a man a mask and he will show you his true face."
Oscar Wilde

1/02/13 6:25:48 AM#66
Originally posted by Yamota
Originally posted by Rimmersman
Originally posted by Mothanos

How cares about combat when 99% of the game is rock solid ?
Finaly a sandbox after 7 years of themepark failures !

Gues you cant please everyone, cant wait for the next negative Aholes screaming IT FAILS IT FAILS THE WORLD WILL END IT FAILS !!!

 

I agree that combat is just a small part of the game. As for a sandbox after seven years, AA isnt a sandbox MMO. Its has some great features that you find in some sandbox games but it's also a themepark.

Yeah I think this too. Age of Wulin seems more of a sandbox than ArcheAge.

People need to understand this. Else they'll be sorely disappointed when they get their hands on the game. Followed by a bunch of QQ everywhere.

No, I'm already positive this is what's going to happen. AA is a sandbox but also a themepark. Wait, wut?

  Yalexy

Elite Member

Joined: 12/17/10
Posts: 904

1/02/13 6:50:31 AM#67


Originally posted by Majinash

Originally posted by Yalexy Imagine EvE Online sized battles but with Freelancer-controls... it would be nothing but a big mess.  
I would pay SO much for something as deep as EVE online that played like freelancer.  They wouldn't be able to take my money fast enough.

Again. Take Freelancer and put 1k players within sight of each other... then start the fight. Believe me, it'll be nothing else then a big messy zergfest, where everyone looses orientation.

I've played Freelancer for ages in multiplayer slugging it out with other clans, but there's a tippingpoint where the larger numbers of players isn't fun anymore.

Look at the really large battles in Darkfall or Planetside... it's nothing but a zergfest when there's too many players in FPS-combat.

  Yalexy

Elite Member

Joined: 12/17/10
Posts: 904

1/02/13 6:51:58 AM#68


Originally posted by NBlitz

Originally posted by Yamota

Originally posted by Rimmersman

Originally posted by Mothanos How cares about combat when 99% of the game is rock solid ? Finaly a sandbox after 7 years of themepark failures ! Gues you cant please everyone, cant wait for the next negative Aholes screaming IT FAILS IT FAILS THE WORLD WILL END IT FAILS !!!  
I agree that combat is just a small part of the game. As for a sandbox after seven years, AA isnt a sandbox MMO. Its has some great features that you find in some sandbox games but it's also a themepark.
Yeah I think this too. Age of Wulin seems more of a sandbox than ArcheAge.
People need to understand this. Else they'll be sorely disappointed when they get their hands on the game. Followed by a bunch of QQ everywhere.

No, I'm already positive this is what's going to happen. AA is a sandbox but also a themepark. Wait, wut?


That's actually a huge PLUS of ArcheAge, that it is a hybrid.

  Sukiyaki

Elite Member

Joined: 8/14/09
Posts: 1080

1/02/13 12:31:35 PM#69
Originally posted by Celusios
This game is nothing but recycled non skill based auto target fighting. Why do you people hype it up so much?

And your post is nothing but obvious and worthless unconstructive trolling.

And there we go to the ignore list. No I dont care either about what you "dont care" for.

 

Ironically a huge portion of the advanced combat, beyond the enhanced classic combat involving rarely seen physical movement imparing effects, mounted combat, seamless transition between mounted combat and classic melee combat, battle pets etc, a rarely ever rivaled (skill based by you standards) aimed, semirealistic ballistic projectile based, combat on surface, on sea, in air, in air to surface and sea to surface combat. Leave alone strategical siege tools like siegetowers and rams. So its not just being ignorant over everything other than combat, its even wrong for ignorantly reducing the game to nothing but "fighting" either.

'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
'Favourite game' - The game someone prefers the most of all;

Learn the difference.


"fluid & polished" vs "slugish & poor"
Learn the difference.

  Phaserlight

Hard Core Member

Joined: 7/18/04
Posts: 370

The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar

1/02/13 1:01:44 PM#70

Yalexy, I was going to let this drop as it is an ArcheAge forum and I really don't have time to respond as I properly should, but I will say from experience that the larger battles get in Vendetta online the better they tend to be.  I think you may be closed off to the possibility that Eve does not have a corner on the space-battles market, so I'm not going to argue with you.  I also don't know what it's like being part of a 2,500 ship battle, but I would assume there is a certain element of randomness to it as well.

I know from experience that when I follow certain simple rules like "don't run into the ship ahead of me", "stay out of my wingman's firing solution" or "follow my group leader's lead", combat tends to be self-organizing.  There is a lot going on in those videos I linked to, and it's probably not something you would pick up on if you didn't have at least some experience in VO.  Did you notice, for example, my group leader giving me instructions in the second video?  What about the list of nearby players on the right side of the screen?  The front (bottom left) and rear (bottom right) radar hemispheres showing the relative heading to nearby targets?  I don't think it's fair to say that manual aiming is completely random and Eve is completely tactical.  There are probably both random and tactical elements to both.  I've watched videos of large battles in Eve, and while I admit there is likely a lot going on that I did not pick up on, I would have to say I did see a lot of what you would call "zerging" going on there also.  I doubt this detracts from the overall experience.

Anyway, that's enough out of me in this thread.

"To be what you are not, experience what you are not." -Saint John of the Cross
Authored 104 missions in Vendetta Online
Twitch uses your brain
What is mission design

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 1237

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/02/13 1:07:20 PM#71
Originally posted by Doogiehowser
Originally posted by Nacario
Theres a big diff from actually trying it out yourself and watching someone else figthing. Perhaps you have tried it, but I havent - and yet it feels good. Especially now collision works with spells/abilities on target. Tab target combat can be done if done right.

Combat is the weakest feature of AA. I had a chance to play the game and i am not impressed by it at all. I don't know about you guys but for me combat makes or breaks the game.

I could never play another turn-based tab target stand still combat game again either. 

 

AA will be one of the greatest failures in the MMO world even worse then SWTOR I think because theres 3 strikes on the game already: 
  1. Its Eastern in origin
  2. Its tab target combat
  3. its Sandbox
3 super negative strikes on the game already.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 1237

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/02/13 1:19:22 PM#72
Originally posted by xAPOCx
Originally posted by coltonjefferson
Easy. The features it offers besides combat. I honestly hate when games focus only on combat. It ruins the game and kills it for me. It gets so repetitive that I can't play it anymore if combat is ALL it offers. Just like GW2 and pretty much.... all other MMO's that I've played only offer combat... If it has any other features they always seem like less work was put into them. It just really kills the game for me if all it has to offer is combat imo.

I like this. This sums up what i was goin to type. Combat is at the botom of the list of things i look for in a MMO.

Thats strange since combat is usually the #1 thing you'll do the most of and so it must be the best.

 

For me graphics are at the bottom of the list, along with story.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  xAPOCx

Advanced Member

Joined: 10/25/12
Posts: 390

1/02/13 1:31:53 PM#73
Originally posted by azzamasin
Originally posted by xAPOCx
Originally posted by coltonjefferson
Easy. The features it offers besides combat. I honestly hate when games focus only on combat. It ruins the game and kills it for me. It gets so repetitive that I can't play it anymore if combat is ALL it offers. Just like GW2 and pretty much.... all other MMO's that I've played only offer combat... If it has any other features they always seem like less work was put into them. It just really kills the game for me if all it has to offer is combat imo.

I like this. This sums up what i was goin to type. Combat is at the botom of the list of things i look for in a MMO.

Thats strange since combat is usually the #1 thing you'll do the most of and so it must be the best.

 

For me graphics are at the bottom of the list, along with story.

Missing the point. Combat is goin to be the thing you do the most so reguardless of how fun it is at first it will get dull and boring sooner or later. So yea. Combat is the least of my worries.

 

My biggest worrie is how there goin to keep me interested in playing. If i want combat ill play any number of fighting sims out there now. I want an indepth game i can spend years in.

 

I want to spend my time in game doin nothing and be happy doin it. If you cant understand what that means then the subject is lost on you.

 

 

  NL-Rikkert

Hard Core Member

Joined: 8/22/11
Posts: 80

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1/02/13 1:43:21 PM#74

Tab targeting means no skill? Clearly never played GW.. 

Hope you find a game that suits you instead of complaining about ones you THINK are bad. ;)

Have a fine day sir!

STOOPID
When someone does something so utterly moronic that it kills your brain cells at the very thought of it.

  User Deleted
1/02/13 1:45:18 PM#75
Sure combat is horrible I had to agree, but the sandbox aspect of the game is really thrilling since we don't many games like this.
  xAPOCx

Advanced Member

Joined: 10/25/12
Posts: 390

1/02/13 1:46:28 PM#76
Originally posted by azzamasin
Originally posted by Doogiehowser
Originally posted by Nacario
Theres a big diff from actually trying it out yourself and watching someone else figthing. Perhaps you have tried it, but I havent - and yet it feels good. Especially now collision works with spells/abilities on target. Tab target combat can be done if done right.

Combat is the weakest feature of AA. I had a chance to play the game and i am not impressed by it at all. I don't know about you guys but for me combat makes or breaks the game.

I could never play another turn-based tab target stand still combat game again either. 

 

AA will be one of the greatest failures in the MMO world even worse then SWTOR I think because theres 3 strikes on the game already: 
  1. Its Eastern in origin
  2. Its tab target combat
  3. its Sandbox
3 super negative strikes on the game already.

 

Or it could go....

 

       1.   Its Weastern in origin

       2.   Its Twitch target combat

       3.   Its Theampark

 

3 super negative strikes on X Add US Game Here

 

 

  Darth_Osor

Apprentice Member

Joined: 2/17/09
Posts: 1102

Just because you are unique does not mean you are special

1/02/13 1:50:57 PM#77
Add another that does not want twitchy MMO combat and prefers traditional tab targetting.  Twitch combat is the number one reason I will not play a MMO.
  LlexX

Hard Core Member

Joined: 1/09/12
Posts: 70

1/02/13 5:23:18 PM#78
Originally posted by xeniar
Originally posted by LlexX
Originally posted by Theocritus
      I dont really get the hype for thsi game eitehr...The vids I watched had one person jsut tearing through every mob in a matter of seconds...I didnt see any real skill or anything, just quick zergfest fighting.....I guess for some people that makes a great game while others like slower, strategic combat.

Now go back and watch some videos again, AA is one of the harder games where teamwork is needed even for questing, its hard to quest alone, since you are gonna have hard time when 3 mobs attacking. And the combat isn't fast paced at all.

You probably watched another MMO, or just a high level character roaming in a low level zone.

You can't reach max level in AA alone (or you can but it will take you long, and many deaths), unlike for example in GW2 where you can reach max level without writting a single line in the chatbox!

Is this true? or are you just getting my hopes up for a game where grouping is promoted?

i have to say i have not yet delved into alot that is AA exept for a video here and there. I want to keep the world as rich and exiting as it posibly can be but from what im hearing and seeing i will love it.

If you jump into the game without reading guides and planning your built, you gonna have a hard time past level 20, but if you take some time to plan the built which you want to play, then you can solo up to about level 30. But past level 30 you need to start looking for groups to do quests. It still possible to solo up to level 40 for hardcore players, but slowly (not by doing all quests for some grouping is a must, for example at mob camps where 5+ will attack at the same time, a DPS can deal with 2-3 mobs, but not with 4). But after reaching 40+ you will have to leave the southern continents and move to the northern one, where are mobs even harder and you have to keep an eye for PvP'ers too. And after reaching the max level 50 the real party starts with sieges, territory control and fighting for the resources. Indeed the game is challenging, more then the usual MMOs.

  Mari2k

Novice Member

Joined: 9/18/07
Posts: 363

1/02/13 5:29:02 PM#79

FPS combat has nothing to do with a mmo. Look at all the crap mmos like darkfail.

The future of mmo combat is tab targeting, skill  and position management. Imagine Fallen earth with Tab targeting, would be so epic.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

1/02/13 5:30:48 PM#80
Originally posted by LlexX
Originally posted by xeniar
Originally posted by LlexX
Originally posted by Theocritus
      I dont really get the hype for thsi game eitehr...The vids I watched had one person jsut tearing through every mob in a matter of seconds...I didnt see any real skill or anything, just quick zergfest fighting.....I guess for some people that makes a great game while others like slower, strategic combat.

Now go back and watch some videos again, AA is one of the harder games where teamwork is needed even for questing, its hard to quest alone, since you are gonna have hard time when 3 mobs attacking. And the combat isn't fast paced at all.

You probably watched another MMO, or just a high level character roaming in a low level zone.

You can't reach max level in AA alone (or you can but it will take you long, and many deaths), unlike for example in GW2 where you can reach max level without writting a single line in the chatbox!

Is this true? or are you just getting my hopes up for a game where grouping is promoted?

i have to say i have not yet delved into alot that is AA exept for a video here and there. I want to keep the world as rich and exiting as it posibly can be but from what im hearing and seeing i will love it.

If you jump into the game without reading guides and planning your built, you gonna have a hard time past level 20, but if you take some time to plan the built which you want to play, then you can solo up to about level 30. But past level 30 you need to start looking for groups to do quests. It still possible to solo up to level 40 for hardcore players, but slowly (not by doing all quests for some grouping is a must, for example at mob camps where 5+ will attack at the same time, a DPS can deal with 2-3 mobs, but not with 4). But after reaching 40+ you will have to leave the southern continents and move to the northern one, where are mobs even harder and you have to keep an eye for PvP'ers too. And after reaching the max level 50 the real party starts with sieges, territory control and fighting for the resources. Indeed the game is challenging, more then the usual MMOs.

Sorry but their are other MMO's that are just as challenging, EVE and Age Of Wushu to name two mmos.

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