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12/30/12 4:41:25 PM#41
Originally posted by Onomas I've read comment's about that game in the past,just didn't know it was ptw like that.I'm glad I uninstalled it. Some games seem to get it right with ftp,or at least close.Other's are way off and just about $$$. |
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12/30/12 4:50:54 PM#42
Originally posted by Onomas Actually my example is just fine. You and the rest of the sub people get hung up on "F2P" and other marketing buzzwords and what they mean. That's why I try and avoid them. Nothing is free. To me F2P is just a marketing blurb and it just means "subscription free". I don't care if the games are "B2P" or "F2P". I just care if my game is locked by subscription only access or not. I don't care if it's an MMO or a multi-player game like D3 or TL2. Those sorts of labels and restrictions are meaningless to me if I enjoy the game. The LotRO expansion is expensive in my opinion and as such will wait for it to go on saie or will just buy the quest pack for less later. I buy content on sale mostly. The thing is when compared to the sub only xpac of rift ($40 - $60) I will still have the Rohan xpac once I buy it. In a few months my $40 on rift would be locked and unaviable when my sub expires. Six years later I still have access to all my LotRO content. I can't say that for any other sub game, unless I pony up more cash for them. By the way, RaiderZ is not in beta and has the same style of cash shop as most other cash shop games, a mixture of convenience and advantage. Not unlike the xpac in rift. I pay more for the xpac I get the advantage of progression and better gear. Since I didn't all my rift characters are stuck at a disadvantage even though I've paid for that sub time. That is really all irelevant though. The topic is why the sub is so expensive and how that is't fair. How is the expensive sub not fair? The OP doesn't have to pay it, but wants the advantage of the status. It seems a fairly ridiculous complaint. |
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12/30/12 5:30:50 PM#43
Originally posted by Onomas Actually RaiderZ isn't in beta any more. I have a level 35 defender and a level 34 berzerker. My main interest in the game is the combat system. The cash shop is quite restrained as these things go. Once they get around to raising the level cap, and adding more content, I plan to go back. Once again, I have no problem with spending money on games I enjoy. B2P, F2P, subscription, or some hybrid. All that matters to me is if I enjoy the game. |
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12/30/12 5:44:26 PM#44
Originally posted by GrayGhost79 Then don't play TOR, and the ones you don't like. It is an entertainment product. It is not a necessity of life. Personally i play F2P MMOs .. and i don't play TOR because i think they don't make enough of the game free. However, i support their freedom of charging whatever they want. Just that you won't see my playing. It is a pretty fair world .. they have the freedom to charge anything for their content, and you have the freedom to play other games. Given how many F2P games are out there ... i won't miss some over-priced ones. |
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12/30/12 5:47:17 PM#45
Aren't the people who are buying thirty to fifty dollars worth of stuff in cash shops doing it of their own free will? I mean, they are choosing to buy the stuff...it's not being forced upon them, right? There are also other games available to play that don't cost nearly as much, yes? So they are choosing to play the expensive games in the first place, right? Join the League For Gamers. |
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12/30/12 5:49:23 PM#46
i think that MMO'S should be B2P, i dont think that will lead any of them to ruin.
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12/30/12 6:02:21 PM#47
I think I have it pretty good. I play a lot of SoE games so when there are triple SC days/weekends I buy a Walmart card and get 60.00 of SC for 15.00. That lasts me well through to the next triple event with any bag slots, item unlocks, etc. If for some reason I want to stick to EQ2 or Vanguard I will sub if I think it makes sense.
I'm not sure about other company's sales but if you play SoE games you can really save of you stay on top of it. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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12/30/12 6:09:28 PM#48
Originally posted by delete5230 |
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12/30/12 6:11:19 PM#49
Originally posted by Varthander I think b2p has a strict disadvantage over f2p in that it discourages new players. I think B2P can only fundamentally work if you have the hype behind it like Guild Wars 2 did. I think it is almost better to have f2p with a founder's pack for most games. |
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for the two examples that set this off:
Ghost Recon Online sells their boosters at the rate of about $15 for a 7 day item. C9 is selling "premium service" (AKA booster) for $33.60 a month.
neither game actually -needs- those boosters to progress at a realistic pace, so they are actually a boost instead of a requirement (which is why I still play them), but I still find it puzzling that publishers seem to have no real reservation about posting prices like that. there are plenty of other games out there that are way worse than those two, and actually require long term players to buy into "full service" packages to avoid hitting progression walls, but those were the two that brought my attention to how F2P service packages have really started to balloon.
I mean, sure most F2P games have some means of fucking dedicated players (not F2P hating, I'm a F2P player through and through: no sub for me ever) with end game pay or GTFO traps; but those are usually hidden expenses instead of just flat out extortion ... |
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12/30/12 6:29:32 PM#51
This is why I am happy paying my monthly subscription to a subscription game. All this talk of F2P being the way forward by guest writers on mmorpg.com was insightful but at the same time did not take account of the greed of human kind. By all means charge me monthly for a superb game but do not ever rip me off for what seems to be mediocre games. Only 3 games have done F2P right for me, CoX, TSW, PS2.
Tribes Ascend Link Sign Up Foo, its fun: https://account.hirezstudios.com/tribesascend/?referral=214829&utm_campaign=email |
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12/30/12 6:40:38 PM#52
I think all the " you don't need to pay that much" posts miss the point. Of course you don't need to pay anything at all. What staggers my imagination is how is even possible to pay that much? At some point don't these companies say "Ok this is just too outrageous?" It's like the joke about selling pencils (or whatever) for a million dollars each because you only need to sell one.
"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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12/30/12 6:47:09 PM#53
say thanks to the "I'll play it when it goes f2p" folks. Ya know, those jerks who think when a businessmodel name contains "free" it actually means.. not paying anything Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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quality lies with the design, not the pricing structure; there are plenty of P2P games that are total shit from day one. games that were developed to be F2P from the ground up are typically exceptional titles. granted that they tend to be smaller titles with a heavier slant on PVP to fill in the gaps, but they are still generally worth playing and (IMO) are a little more rewarding due to their quick progression. it's all in how you look at it: F2P monetizes things that P2P gives out for free, but progression in such games is usually MUCH faster, with higher rewards for your effort VS P2P progression rates. P2P gives you everything for free, but typically makes the requirements for said items unbelievably time consuming. When it comes down to it, $50 for a high level mount may actually be more affordable than the cost in sub fees it will take you to get to the point you can actually access the comparable content. the worst ones (which happen to most of the early F2P conversions, and the root cause for the stigma against F2P) are the ones that were designed with P2P progression rates, then converted to F2P; resulting in games that progress at the P2P snail's pace, but still make you pay for notable items in a cash shop. |
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Originally posted by zymurgeist yeah, and it's biting them in the ass now: notice how few new F2P localizations have come out this year VS last? there is still just as many upcoming MMO's in Korea that could be localized, but western F2P localizers have poached off too many "Whales" and the return just aren't what they used to be. |
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12/30/12 7:21:08 PM#56
Originally posted by Torvaldr
OP wants to know why P2W games charge more than sub prices for the same gaming experience. I didn't see him/her asking for the same gaming experience for free.
I don't find the OP's logic to be to out of line. Everyone that has played a sub based game doesn't expect to ever pay more than $15.00 month for entire access to a game. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
12/30/12 7:31:19 PM#57
Originally posted by zymurgeist A corporate board room with a conscience? I think not. Their goal is to bleed customers (us) out of every stinkin' cent they can get away with. Consider what might happen to board room members that question the greed machine with terms like "outrageous" and you'll have your answer. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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12/30/12 7:33:23 PM#58
Originally posted by Sogi-Ya It's always been "ok" to do. If not enough people pay that price, they will either lower it or go out of business. Why shouldn't they charge what people are willing to pay? This is why I don't buy Apple products. When did it become ok to charge 1000.00 for 300.00 worth of parts? |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
12/30/12 7:34:48 PM#59
Originally posted by Sogi-Ya
The frogs have been slow boiled and are still sitting in the pan. It became ok when the buying public said it was ok, and argued on the forums and whatever to try and convince others it was also ok in order to validate their state of mind. The carpet bagging of the games industry... at least you get to say you was here. |
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12/30/12 7:37:09 PM#60
Originally posted by Sogi-Ya Your statements are BS. The fundamental design of P2W games is based on monetization. Without this core design these companies don't make money, and the tradeoff for this design phliosphy is quality.
Your progression rate statements are ridiculous. The core design of the cash shop model is to throw in hurdles so people purchase the advancement (item). It is there to encourage you to purchase items. Why would they make things easier so you would be less inclined to purchase?
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