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12/30/12 3:27:50 PM#21
I don't half of you read what the OP said in his post.
He said he doesn't play the game, nor has seen most of the planets. lol. |
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Hokie
Hard Core Member
Joined: 1/11/04
Hey Devs, just so you know. The more you give us to play with, the more we play. |
12/30/12 3:37:57 PM#22
Having played both WoW about 4 years on and off and SwToR still. SWToR is much smaller. It one of my peeves with the game.
The map sizes are decent, but there is a lot of area that is there to channel/funnel you into certain areas within those zones. They do tend to open up more the further into the game you get. But you are still more or less lead (forced) thru a certain progressing path. There are only two open worlds (zones), and that is Tatooine and Hoth. And Tatooine is by far the more fun planet to explore.
I see this MMO desgine as almost condesending by developers. I really think they assume we are too stupid (or too young) to find the next quest hub ourselves, and must be "directed" that way by small cliffs, large rocks and walls.
I'd go so far as to say full 1/3 to even 1/2 of most ToR maps are all just filler features that take up space and are designed to direct the player. |
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12/30/12 3:42:25 PM#23
Originally posted by Rydeson Very true^^. Most of the newer games are so linear that playing 1-2 characters basically let's you see the zones and quest's.I never played much EQ,but EQ2,WOW and even GW2 seem much more in variation of levelling choices.Variation is good,usually. |
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12/30/12 4:08:29 PM#24
Originally posted by Slappy1 If you are story-focused like SWTOR, you normally limit the leveling choice so you get a more focused narration. GW2 does some interesting mechanics that are paper-thin (now that we have seen what this so called 'DE' is) and gives you options when leveling but the story / lore / char part is atrociously bad. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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12/30/12 4:14:55 PM#25
Originally posted by Imperator101 It is. Regardless of compared to Vanilla or not.
WoW is a lot more free-roaming compared to TOR, so you ended up having access to more significant landmasses.
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12/30/12 4:20:50 PM#26
Originally posted by jpnz Yep and it seems nowadays it's one or the other.Either story and linear or more variation,but dare I say...shallow. |
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12/30/12 4:30:13 PM#27
this is a very misinformed post. some worlds are close to the size of one wow zone, well i can think of one world that is that small at least. the rest are roughly the size of 3 wow zones. also, some zones you do pretty much "stay on the road" which i agree is pretty restrictive and annoying. but other worlds like tatooine are definitely not like that, it is odd that you mentioned that planet in particular because it is definitely not one that forces you to stay on the road like coruscant and narshadaa for example. all that said, i think vanilla wow wasn't really that much bigger if at all and when you consider that SWTOR had wz's and the same amount of raid content, i would argue that there was more content in this game at release than wow had. this is coming from someone who played both at release. i honestly don't think SWTOR lacks content, its the way that content is implemented and the quality of some of it. IMO the open pvp is the biggest joke of the game, you rarely run into the other faction and the WZ's are the only pvp the game has. wow at release had great open pvp, even without any BG's. TM and stranglethorn pvp is some of the funnest times i have ever had in wow. SWTOR lacks that. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
12/30/12 4:36:33 PM#28
How does ThemePark total world size even matter? Once you have done the quests, or outleveled a specific zone, you will have little to no reason to come back.
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12/30/12 4:45:43 PM#29
In wow you do cause wow has open world pvp and almsot no exhaustion zones.
"Don't tell me what to do! , you're not my mod" Saying invented by me. |
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12/31/12 3:37:03 AM#30
You have to give credit where credit is due. Even Vanilla WoW, maybe especially vanilla wow, felt huge to me when i first played it in 2005. I mean you could almost get 2 chars to 60 on completely different level paths. And joining an instance run ... lets say in desolace if you had never been to kalimdor before ... man that was insane. You could either go dustwallow marsh, thousand needles, feralas, complete with hostile NPC guarded settlements on the way. Or try the longer but safer darkshore, ashenvale, stonetalon route. Neither was easy to find if you didn't know the way, and both where hell on a PvP server. And at the end of your treck you had a monster of an instance hardly anyone knew their way around, with plenty of ways to screw up. Pity they changed the gamedesign to the mixed zones, instant instance teleporting etc. Most of the fun back then was "invading" hostile land like hillsbrad foothills with a mixed level zerg or going into instances you where not supposed to get into like the one in your enemies faction city. In many ways Vanilla WoW was a really good MMO imho.
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12/31/12 3:45:54 AM#31
Originally posted by Imperator101
Read the OP and just had to comment on it before continuing to read.......................Im not disagreeing with you but how can you do another SWTOR vs WOW post when all you played was WoW? Thats like saying Apples are better then Oranges but I only had apples.........Now your comparing SWTOR to WOW but which WOW are you looking at? The WoW that was only a year old? b/c how are you going to compare 1 year to 8 years? I think I made my point |
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12/31/12 3:47:46 AM#32
Originally posted by Imperator101 I didn't see vanilla in the OP at all. |
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1/01/13 1:05:30 PM#33
Originally posted by Slappy1 most of swtor character/ lore is even more shallow,,most of it is so predictable , that its quite funny gw2 at least does this with some humour,,just like wow does the few surprises that swtor throws in , are sadly bad ones,,immersion breaking bugs, bugged storyline bosses etc so let me ask u this,,HOW am i supposed to enjoy this great storyline WHILE MASHING BUTTONS , AND FIGHTING FOR MY LIFE??..might as well ask me to play the piano, while while im standing on a flagpole |
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1/01/13 1:09:43 PM#34
SWTOR has its flaws, but its storylines are not even remotely close to being as shallow as WoW or even GW2.
- vigilo confido - |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
1/01/13 1:14:41 PM#35
Well comparing maybe vanilla wow to SWtor, yes, its quite small. In some part you can claim it in part being due to trying for a more linear approach to the world compared to WoW which tried to make areas more open ended, something SWTOR didn't really do much until later on with some of the zones. It makes some sense though with SWTOR as it attempts to do story focus which a more 'linear' set of the world allows for it to work a lot easier without making things seem so jumbled.
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1/01/13 1:35:58 PM#36
Originally posted by simplius SWTOR is essentially a Star Wars story. Whether you like the story / lore / char in Star Wars (which has a very distinct good vs evil slant) is up to you.
As to your second point, I'd ask how you can eat popcorn while watching a movie. I have no problem doing those two things so not sure why you can not. If you can not do two things at once that's totally fine, I won't judge you. :) Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/01/13 2:02:33 PM#37
SWTOR landmass is probably bigger than Vanilla WoW Ladmass, I mean TOR also have lots of caves, buildings and underground structures.
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1/01/13 2:15:00 PM#38
How about how mainy rails and invisible walls SWTOR's planets have compared to WoW ?
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1/01/13 2:16:02 PM#39
Originally posted by hikaru77 When you take both faction sides for planets, buildings and instances. I would say TOR is much bigger in actual size of the map than Vanilla WoW. But players don't look at acutal facts of size and so forth. Only how it feels to play. And the feeling i had while playing WoW in 1995 was that the game was huge. It took a long time to get to some places and questing actually took a lot of time with travel and PvP on a PvP server. Time sinks, low drop rates and grinding made you time in places much longer as well. Adding to the feeling you get of the game world being very big.
TOR is part of the current ADD gaming the masses seem to have at the moment. No one really wants to grind or "work" in a game anymore. So most current games make questing and leveling very fast. So you could have the largest game mass in history, but it would still feel small when you take out grinding and just fast forword characters to the end game grind. Making it feel small. “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?” |
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1/01/13 2:44:26 PM#40
Originally posted by Axxar If I wanted to read a story, I would just cuddle up on the sofa with a book.. My library has thousands of storylines, that would take me a lifetime to read, and it doesn't cost me $15 a month to enjoy them.. EQ is still my favorite MMORPG to date and it didn't need storylines to succeed.. |
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