| 60 posts found | |
|---|---|
|
12/30/12 12:32:43 PM#41
EvE is a space simulator on top of being a sandbox. Because of that its filling a niche which can easily account for the growth along with improvements to the game. It has no competition. There's only one solid place to turn for a good space sim/sandbox. Where as people wanting a landbased sandbox has quite a few choices
Because of that you can't really compare it to any existing or dead sandbox games. Specially not sword/sorcery fantasy games
having said that, I do think sandbox games has the biggest potential to grow its playerbases simply because you don't run out of "rides" |
|
|
12/30/12 12:34:55 PM#42
i dont see how this is possibly correct soe hasnt released eq1s subscriber #s in years as far as i know and could you choose colors a bit better its very hard to differentiate some of them i as well detest the sandbox term typical sandbox stuff is nice as long as its inside a nice theme park as well houses, and player cities are all nice but who cares if the world is uninteresting, the story bland |
|
|
12/30/12 1:03:38 PM#43
I expect to see the "Ideal Sandbox" model repeated in future mmorpgs. f2p already caters for the cheap and casual. The other side of the market is clearly under-served. RE: UO, also due to advent of 3D mmorpgs that must have had a bearing on that sandbox (as well as being a crash-test mmorpg) re ffa-pvp subsuming other parts of the game, as far as I know. Also of relevance to the discussion: A Journey of a Thousand Miles Begins with a Single Step
& I Heard It through the Grapevine
|
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/30/12 2:16:24 PM#44
Originally posted by Quizzical Yup. ATITD, Puzzle Pirates, Wizard 101, EVE Online, DOFUS... all games that had a similar pattern.
Each one has been successful and a healthy population since release.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
12/30/12 2:44:51 PM#45
I see a lot of people complaining about open world pvp. I hate open world pvp, but i love pvp. I think it's stupid to have your pve and pvp in the same place. Seperate zones for pve and pvp are the way to go, like they did in DAoC, and less well in GW2. Sometimes you just want to grind away farming cash or helping friends level while you watch a little tv. Nothing lamer than getting ganked while you are fighting a mob or mobs, and that is what every open world pvp game ive been in was all about.
|
|
|
12/30/12 3:13:47 PM#46
Originally posted by Starpower Good points.. I wouldn't even say only sandbox is the answer, but the dynamic world.. Sandboxes are normally ever changing, evolving based on players actions and reactions.. The same can take place with a themepark game as well.. IF the devs would use their brains.. Today's themeparks are just too small and too linear (restrictive) to be dynamic.. There just aren't enough choices for the players to make.. I've always said that themepark worlds need to be designed like a spider web, with limited breadcrumb quest and more dynamic events or similar.. Personally, I think 70% of the devs in the industry today need to find a new career.. They may be good computer geeks what know how to program, BUT lack the needed skills to make a living game.. |
|
|
12/30/12 3:41:58 PM#47
Originally posted by Starpower Honestly, while Eve uses 'space' graphics, it's about as far from being a space simulator as you can get. Everything from scale to the fluidic-space physics is, from a simulation point-of-view, a bad joke. Even the much-vaunted combat physics are laughable, if you look at how combat would have to work in real space at those kinds of velocities (ZFT weapons only, for starters). Not, mind you, that it matters to whether the game is good, bad, or indifferent, but I cringe every time someone calls Eve a space simulator. One thing that never seems to get mentioned about Eve in these sorts of discussions is that it is the only major MMO that not only doesn't frown on anti-social behavior, but encourages it to the point of discouraging anything else. Just today I saw someone running a Plex scam (trying to sell something as a Plex, for $250K, when it wasn't a Plex they were selling). In most games if you were reported for anything similar you'd be lucky if you didn't get a perma-ban, but in Eve cons are a sacrament. Whether one considers that a good or bad thing, it is fairly unique and much of the playerbase has built up around it. In short, I'm not sure it's the 'sandbox' elements (what of them there actually are, if you take a good hard look) that matter nearly as much as the game outright encouraging and rewarding one for being the biggest arse one can possibly be. |
|
|
12/30/12 4:24:50 PM#48
Originally posted by Myria My point still stand. Your feelings towards the game in general is irrelevant to that point |
|
|
12/30/12 4:32:40 PM#49
Originally posted by Loktofeit Dunno, do you see eve as a single-purpose game? Just from looking from the outside, i see players who like gathering and other menial things, players who like manipulating money systems, players who like chaotic pvp, players who like organized pvp, players who like politics... So what is the audience? I always saw the point where you just throw away everything else besides the "engame activity" in the other bunch of games as a mayor turnoff in general for the players, since you have to like the "engame activity". Flame on! :) |
|
|
12/30/12 4:45:23 PM#50
with UO, Electronic Arts/Origins is what destroyed them after they got rid of Richard Garriet they went away from his grand design and added things like the Trammel and Felucia thing, they also added in other races things he never wanted to have. So you see people cloning the servers and not adding in things like the races but keeping true to what it was in the beginning. They may add their own mechanics but still keeping it with the trend of we won't be allowing you to have a pvp free world, if you can't handle it then this isn't the game for you or just stay near town and craft. Really I don't think Ultima Online lost people from the game, Electronic Arts just lost the subscribers and those people went to private servers where none of the BS was at.
I have heard rumors he is trying to get it back, we'll see what happens there.
Ultima Online and Star Wars Galaxies are the two best examples of how games should be, they offered numorous things to do that not everyone was likely to get board quickly. The only thing that failed both of these games was the company. |
|
|
12/30/12 4:51:42 PM#51
Imagine my dissapointment that this is just a same old same old discussion and not a thread about a new Slasher horror Flick. Theme Park Trap : A Ride into Terror!!! |
|
|
12/30/12 5:08:13 PM#52
Oh lookie here, another silver bullet salesman. Here, take my money! You can most certainly be done with a sandbox. It works exactly the same as in any other game. Once you've seen most of what the game has to offer, and its not worth repeating, then thats it. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
12/30/12 5:27:27 PM#53
Originally posted by Nightfyre
I'd add EVE to that group. Actually, I'd place it at the top of that group. They can adjust a game all day, but they can't help the issue between the keyboard and the chair. |
|
|
1/01/13 9:19:18 AM#54
Topia Online has an interesting approach of allowing players to create content via scripting: Topia Online - Promotional Trailer It's one way to avoid the "Theme Park Trap". |
|
|
1/01/13 9:48:14 AM#55
I object to Lotro being called a themepark, it held on to a lot of old MMO gameplay, it is a hybrid MMO, more themepark than sandbox but not a themepark as such. That distinction has become more important as we see how much more themepark a more recent MMO like Rift is.
|
|
|
Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
1/02/13 3:20:12 AM#56
Probably accurate, but arguably imprecise figures. Nevertheless... Box sales are a huge attraction for games companies. Ongoing subscriptions make a game a good earner in the long term. Received 'wisdom' says you cannot have a game which is both themepark and sandbox. This is the kind of thinking which would have had us still crouching round fires and living in caves. The solution here is to have a truly hybrid game - then you would see a saddle shaped curve with the 'bow' in the saddle shallower in relation to the quality of the game. If this does not happen - we will have niche (and yes Eve is still niche, and graphically 99% empty space) games in the sandbox genre which don't acheive great numbers meaning lots of small titles which people bounce around between, and on the other side, big hyped themeparks which know they need to make their money in box sales and the first 3-6 months and then fizzle. I don't like either option - but mayfly players and launch results focussed designers force the issue. Nobody has the vision to go full hybrid, and so the MMO genre becomes a case of too much choice between 'different' styles of gruel endlessly repackaged. A games company needs to grow a pair and use established software like Massive and GIS applications to bring the sandbox into the themepark and make a truly great MMO once again. |
|
1/02/13 3:24:01 AM#57
Originally posted by Xepo Unfortunately, one game fails to establish a trend. Graph the other sandbox curves against EVEs... The EVE curve establishes that troubled launches, combined with companies that believe in their product and keep plugging away, eventually get somewhere. As opposed to the inverse, companies who pass an early spike, declare the sky is falling, and cut their staff to the bone. Eve vs Darkfall? What happened there, that your theory doesn't seem to encompass? EVE vs WoW?
Originally posted by Drakynn Theme Park Trap : A Ride into Terror!!! It does read like a bad TV synopsis, doesn't it? I want the merchandising.
Originally posted by Caliburn101 Makes sense, since it began in the marketing department wanting to sell a sandbox.--see "Goblinsquad" in the video. (They're recruiting viral marketers willing to work for nothing. Glance op. Question mark?) Gamers seem to go for superstitious thinking and bad statistics. |
|
|
Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
1/02/13 3:24:41 AM#58
Originally posted by Boardwalker EVE is not a useful comparison. It is a space game whose strengths do not easily translate (or indeed translate at all in some cases...) into a more usual MMO. In the flipside, there are some elements which could be stolen and adapted - the offline character development system for instance. |
|
1/02/13 3:28:31 AM#59
I hate the themepark and sandbox dichotomy. Everyone has different definitions of both of them. If themepark means the games you listed, besides everyquest, as themepark then yeah themepark sucks.
|
|
|
1/03/13 12:21:12 PM#60
The thing with the Themepark Trap....regardless of whether you like that sort of game as a player or not....is that the cost to create content starts to exceed the amount of revenue you gain back from that content, or at least it's a very poor return on that labor and the investment involved. In Themeparks players play the game primarly to consume content. Creating that content tends to be a very labor intensive and cost intensive process, at least if you want to include many of the items (high rez graphics, cutscenes and voice-acting) that are "expected" in many themeparks. This hasn't been so much of the issue in the past when the market only had a few competitors and the subscription model was prevealent. People would maintain a sub and find fun things to do in it, hanging around month after month and paying you the sub price month after month. The problem is today they don't actualy NEED to do that anymore. They pay to go through your game F2P or Hybrid/Sub and when they are done with all the content you've built for them in a couple months rather then stiking around (and paying you), they go off to any one of the 2 dozen other Themeparks out there that they haven't consumed yet. They might come back to you when you release new content and pay for a few weeks to go through that. But then they'll be gone again. It's a bad value proposition for the investor and developer because there is just too much labor (and cash) involved in creating the content for too little return on it. Imagine if your cell phone provider had to give you a new cell phone every month in order for you to pay them. They wouldn't be making a very good return on thier money. Instead they make ALOT more money if they just give you the phone once, and let you continue to pay them money month after month, year after year without them having to do anything new (and costly) for you. That's the basic service model, and it's one that maximizes return on investment IF they can get customers. So what MMO's are TRYING to do is build the game structure and have the players amuse themselves (be thier own content) because it's a MUCH better return on investment for them. Sandbox games fit right into that wheelhouse as do FPS type games like Planetside2. The Developer doesn't have spend a ton of resources building content that the players will consume far too quickly (and for too little return) . The other way out of Themepark Trap...or at least to make it a have a reasonable ROI is to find a way to deliver high quality content to the players for very little money. I'm not sure if that's possible today, might have been in the past with lesser expectations of standards in MMO....but if it is, then it's not that big of a deal if people burned through your content quickly because it didn't cost you much time/money to build. Anyway I don't think will see alot of investment capital for big budget MMO's after TESO. It's just not enough return for the amount of risk involved...especialy in this climate. People aren't going to throw hundreds of millions of dollars to make an MMO anymore.
|
|