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The Pub at MMORPG.COM  » People and Their Failure to Join in With Their Community

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  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1925

May the game be ever in your favor.

 
OP  12/29/12 1:28:21 PM#1

A trend I am seeing in the gaming community is players complaining that they can't seem to make friends and they have to solo everything. I personally can't wrap my head around this one. Yes, it may be harder in real life to make friends (I'm one of those more out-going people who it comes more naturally to), but in an online world? You should have no excuse unless you have some mental block that just won't allow you to socialize with others. Making online friends really shouldn't be as hard as people make it seem.

 

Just being positive to others makes a community better. I noticed since I returned to an old game and ignored all the nastyness and was just nice to everyone I came across they in turn seem to be nicer to others too. I'm not saying that it was because of me. I'm just saying I contributed to healthy communication which in turn made me more friends and everyone else around me seem more friendlier and less "trollish."

 

I think other people need to try this out before saying that their community sucks and that they solo everything. I personally think that it's the individual's fault if they have no friends in a game because it really isn't that hard to make them. Join a guild, talk, be active within your community and you will see a difference. I've made so many friends by just running across someone while doing something and striking up a conversation. It really isn't as hard as it sounds. Trust me.

Smile

  Nikopol

Apprentice Member

Joined: 11/21/08
Posts: 627

Brought to you by... The Spirit of Nikopol.

12/29/12 1:37:37 PM#2

I do think it was because of you. Kindness is almost as infectious as a bad temper.

 

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1925

May the game be ever in your favor.

 
OP  12/29/12 2:15:05 PM#3
Originally posted by Nikopol

I do think it was because of you. Kindness is almost as infectious as a bad temper.

 

Yes it is. I notice people who are being mean to others and usually if you ask them to stop and what they are doing doesn't make them seem any cooler it usually stops too. People just think because it's in-game that it doesn't matter but it does to a degree.

Smile

  MyTabbycat

Apprentice Member

Joined: 8/19/12
Posts: 302

12/29/12 2:30:44 PM#4

Internet + Anonymous + No Consequences = Bad Behavior

 

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 2300

12/29/12 3:08:48 PM#5
Originally posted by MyTabbycat

Internet + Anonymous + No Consequences = Bad Behavior

 


On top of that you have

Several online games come out each year + Content is short or leveling is fast = Players not staying in the community for very long

 

I'm seeing no change to the community no matter how nice, helpful, or friendly I am in games. I don't make friends that last more than a day. "I added you to friends!" Ok, cool. Then I never see or hear from them again. It's as if nobody wants to form a friendship online anymore. Is everyone with the mind set that the community is only a body of players that happen to play together? I guess only when you are part of a guild does anyone want to get involved. And still, guilds are just another body of players, playing independantly.

Let's build the ultimate MMO 1 feature at a time
http://www.mmorpg.com/discussion2.cfm/thread/398555/page/1

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

12/29/12 3:23:40 PM#6

Bad design is why I tend to "solo" in recent MMOs. It isn't my behavior or anything like that.

If I am encouraged to play solo for 60 levels (thanks story mode), I will be bothered and confused if I am forced into group content at level 60.

If I am encouraged to group for 60 levels, I will feel empowered to play level 60 group content.

It's simple. If you condition a player to play solo for 49 hours at the start of the game, how can you expect them to magically seek out other players for activities during hour 50? If you want people to join the community, they have to design the game around community from level 1. All the solo leveling and story nonsense needs to go away.

Enter a whole new realm of challenge and adventure.

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3697

12/29/12 3:51:50 PM#7
There has to be a worthwhile community in place in order for me to join it.  If it's the disaster that it is in most MMOs, why should I want to be a part of it?  The community needs to earn my participation.  Very few MMOs have done that.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Dibdabs

Hard Core Member

Joined: 5/29/08
Posts: 2460

12/29/12 3:56:42 PM#8

Hang on... so, I play a game on the Internet and thus I am apparently obliged to make friends with people who also play the game?  Sorry, it isn't obligatory, it's optional.  It's a GAME, not a relationship.

When I'm chatting to RL friends and family via voice chat I'm socialising with the people who matter to me.  I'm not interested in exchanging brief texts with some random gamer amongst 1,000 other random gamers.  The level of chat and interaction I see in the chat window of an MMO actively discourages me from participating!

  User Deleted
12/29/12 4:03:42 PM#9

For me mmorpg dont last long enough to warrent the effort to join a community, since i can solo to endgame i usaly do and quit the game when i reach endgame.

If i group more then solo in games i will put in the extra effort to make friends and join guilds but very very few mmorpg need this atm.

  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2528

12/29/12 4:08:52 PM#10

Me and a friend of mine have played GW2 last couple of months we stopped becouse its many times no fun anymore how rude and distance people are, or no communication at all.

We are playing games in coop now so we don't have to deal with todays generation of players and there behavior. There are always exception sure but they are in my experience very rare these days.

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  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4812

12/29/12 4:13:45 PM#11

If you want to actually make friends in a game now days you usually have to join a guild and hope for the best. Most people playing just want to get things done and you're nothing more than a tool for them to use.

Even games that have group play end up just being two anonymus people who group for a quest, never talk once, and then carry on solo asap.

The real problem is numbers. There are more people playing who think if they can't see you in rl you're not a real person, than those who are out looking to make freinds in an MMO. Numbers = money and the games cater to their kind of solo no socalizing type of play.

There's a saying about evolution and why we have two eyes and two ears but only one mouth. Clearly it didn't see the internet coming or it never would have given us ten fingers to type with.

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

12/29/12 4:16:18 PM#12

A typical game would have what, around 300k-500k people?

That's the size of a small city.

Do I expect everyone in that city to be nice to me in RL?

Not really. So why would I expect anything different in a video game?

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  sfc1971

Novice Member

Joined: 10/05/08
Posts: 423

12/29/12 4:24:34 PM#13

I will be nice, next level. I will socialize, after I got this stat.

With some MMO's trying the "it is not just a game, it is a job" approach, some people have gone into the mindset that they just want to login to do the daily routine to get shinies they can then use someday to do something fun. Tomorrow, next weekend, some day soon AFTER they got the shiny.

SWG is well known for having generated some amazing user adventures when people went beyond the games grind and went out and had an adventure. I have posted several BUT at the time, when they were organized, right then in a sandbox game with no end game, people were so busy grinding that they asked when invited on a rancor hunt (before doc-buff) what the reward was, what they would get, how much XP it would give...

For some players, the grinding has become such a core feature of MMO gaming, they can't see beyond it anymore. These people would grind EVERYTHING in any game and keep wondering when the fun is supposed to start. It starts when YOU stop boring yourself to death with daily tasks you hate to do and whose end result gives you no happiness.

I have organised just for fun events in some MMO's and for every person who happily signs up and then saids mails thanking you and then sends mail asking if you ever plan to do something else to please invite them again, you get responses like:

I don't have time now to join you carefully setup event that took a month to organize, do it when I do have time.

"What is the reward?"

"How much XP do I get for it?"

"there is no point in what you are doing, you do know you don't get XP for it!?!"

I even have on more then one occasion got angry tells from people who were upset that my nonsense events were taking people away from their dailies groups.

A lot of the people who claim they got to solo everything see other people as tools. I wonder how they approach team sports, you show up at the soccer field and a match just happens right then and there because you showed up?

Often it takes someone to take the lead, to make an event happen but for every great event a lot of players WISH they took part, think MMO's are all about such things but they were busy with a task and surely another event would come by or everyone would wait until they were done.

Gaming magic does not wait for you. If you didn't have fun lvl 1-80 you won't have it at 80. To many players in my recent experience who raced through MMO's like TSW, SWTOR and GW2 and then wondered why others rather liked them and where they encountered all that fun and socializing. It was happening right underneath your noses, while you were looking at your XP bar.

It is quite sad that most MMO developers seem to cater for the rushing crowd because they are also the ones to leave, so a game ends up having to spend a lot of money on servers to deal with the onslaught of rushers and then when they leave has to pay for empty servers and deal with loads of negative feedback on the servers. 

It reminds me of people who work late for money they never spend, rush home eating fast food looking at their cellphone with music blearing in their earst to an empty house and then dream of a day they will sit in small bistro talking about life the universe and everything with someone special. 

I will start playing this game for fun, just as soon as I grinded to 80 hating every second of it.

I got the rather fun advice in Lotro when I was still doing PUG Helegrod raids that if I joined with said player he would power level me with his maids so I could organize hope gear grinds because he enjoyed the stuff I did... poor guy was close but never quite understood that the low level stuff I did was fun because it was just for fun.

Take GW2, Ore or however that high level zone is called sucks. So? Don't do it. But in other zones it takes to long to get to 80... So? What is there at 80?

What is the goal for you loggin into a GAME? If it is NOT to have fun, you are doing it wrong.

  StonesDK

Apprentice Member

Joined: 8/06/11
Posts: 1836

12/29/12 4:28:01 PM#14
Nevermind
  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

12/29/12 4:34:00 PM#15

I have to say going into a game and then trying to socialize is not the best way to do so.

Communities built around a video game are very fragile.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Nikopol

Apprentice Member

Joined: 11/21/08
Posts: 627

Brought to you by... The Spirit of Nikopol.

12/29/12 4:46:51 PM#16
Originally posted by jpnz

A typical game would have what, around 300k-500k people?

That's the size of a small city.

Do I expect everyone in that city to be nice to me in RL?

Not really. So why would I expect anything different in a video game?

 

Good example there, because the mood and behavior of people in a city are not isolated, just as they're not isolated in an MMO. If you're living in a mega city where people step on your toes all the time, have no time for thanks and the traffic is like a death threat, it gets harder and harder to have a sunny disposition. Same in a crowded MMO where people just mind their own goals and see other players as more of an annoyance along the road to those goals rather than fellow citizens or adventureres.

This is why you have to initiate kindness: otherwise the community may turn sour despite the majority of it preferring otherwise - it's just that nobody bothers doing anything about it.

You can't make the whole server behave nicely, but you can noticably increase the number of better encounters. And from what I've seen, it's sort of a runaway effect, which is pretty good for the server you're on. I've seen single guilds absolutely transform server communities - towards good and bad.

  shirlnt

Advanced Member

Joined: 4/29/06
Posts: 354

12/29/12 5:10:01 PM#17
When I talk about how levels destory community in games, this is part of it.  The problem isn't whether or not someone has the ability to meet people in games(make "friends"), the problem is finding someone within the same level range and staying in that same level range.  Even if two players meet and spend time doing quest together, have a lot of fun doing it, and deside to "friend" each other, all it takes is one not being online as much as the other and soon the difference in their levels make it so they can no longer group without someone's xp being messed up.  As far as people griping about being able to solo up until "endgame" then suddenly being forced to group, it is also due to a problem with levels.  "Endgame" is the first time the game can guarantee that there will be enough people at the same level trying to do the same content to have groups.  It is also the point in the game where people can not outlevel the content enough to solo it (that level 10 quest that claimed to be for "group" but there was no one to group with? wait until level 20 and solo the thing if a player wants to do the quest bad enough, elsewise skip the thing).
  Dzone

Advanced Member

Joined: 5/17/12
Posts: 313

12/29/12 9:42:46 PM#18

I never had trouble making friends in FFXI. I was part of the same linkshell for years, and we did stuff together ocationally. Plus there was a lot of downtime in that game, so naturally you would get bored at times and just start taking to ppl.

But in a game like Guild wars 2, there isn't much downtime and your constantly pressing buttons to fight stuff, while ffxi you had plenty of time even in battles and between pulls to chat with ppl in your group.

And one more thing, in GW2 in order to chat effictivly ppl would use a Voice chat program, and i've always been way to shy to actually speak into a computer mic to ppl. So I've never used those before.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10635

I think with my heart and move with my head.-Kongos

12/29/12 10:16:31 PM#19


Originally posted by mmoguy43

Originally posted by MyTabbycat Internet + Anonymous + No Consequences = Bad Behavior  
On top of that you have

Several online games come out each year + Content is short or leveling is fast = Players not staying in the community for very long

 

I'm seeing no change to the community no matter how nice, helpful, or friendly I am in games. I don't make friends that last more than a day. "I added you to friends!" Ok, cool. Then I never see or hear from them again. It's as if nobody wants to form a friendship online anymore. Is everyone with the mind set that the community is only a body of players that happen to play together? I guess only when you are part of a guild does anyone want to get involved. And still, guilds are just another body of players, playing independantly.




I think people tend to act towards a player the way the player acts towards them or the way the player acts in the general or global chat. Players will respond to different people different ways. They'll respond to a nice person with niceness and they'll respond to a jerk by being a jerk or by not participating with them. I haven't played any games where the general tone of things wasn't mostly or completely determined by my behavior and attitude. I think the OP is right.

I think games like LoL break that rule, but I can't be sure since I don't play the game.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Bossalinie

Advanced Member

Joined: 8/29/07
Posts: 625

12/29/12 10:33:32 PM#20
It's beyond the game now, guys. MMOs in the past thrived off of online relationships because it was the thing to do in general on the internet then. Now, it's not so much, unless you actually know the person IRL in some form or faction.
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