| 74 posts found | |
|---|---|
|
will this game feature same old same old mmo combat or action combat ala terra?
|
|
|
12/29/12 1:22:21 PM#2
It's not actiony combat that's fairly certain. Here's current info:
Blog #18 - You're in the Army Now! (Massively-Multiplayer armies) Blog #24 - A Three-Headed Hydra (Stamina & Weapon Slots) Blog #26 - Gentlemen, You Can't Fight in Here! This is the War Room! (Critical Hits & Injuries) == I could add more context, eg sandbox, mass combat, permutations of combat scenarios, design ideas from pathfinder pnp adapted for real-time/servers etc...
|
|
|
and i just lost interest...any mmo that will come out in the future with tab target combat will fail...its as easy as that...times have changed and we have all seen that and done that...we can just play wow which is exactly that and has a bazillion of content...yeah its not sandbox, but we got darkfall and eve for that...
no action combat, no future |
|
|
12/29/12 3:17:20 PM#4
Originally posted by Nemesis7884 and how are action combat games doing nowadays sir? |
|
|
they die less fast...look at mmos released with traditional tab target combat, theyre not making it half a year (secret world for example) i truly believe, to stay alive as an mmo nowadays you need to be a) niche, which comes also from b and c, b) sandbox c) interesting combat mechanics - therefore no tab target combat |
|
|
12/29/12 3:32:25 PM#6
You do know "actiony" combat and "tab" combat kinda comes into different camps and tastes? Actiony combat is player combat, tab is character combat. A CS player might find actiony fun, while a RTS player might find actiony a snorefest... Just sayin.
|
|
|
12/29/12 3:36:35 PM#7
Originally posted by Nemesis7884 Yes - this is a concern I also have. About Pathfinder Online becoming "another tab-target + hot-key combat" mmorpg, as well, make no mistake. So I am in a similar frame of mind as you. But did you look at the blogs? If so, what did you think of the ideas there? = Additional context:
*Deep Breaths* So, if I was designing the combat, I would think there was some opportunity to do something interesting with the above even with tab-target and hot-bar. Ideally about interesting decision making imo.
|
|
|
sure does, but a) tab target combat is simply boring - it doesnt matter if you like it or not, it is boring - any combat where you can watch tv besides and is just repetitive button mashing is boring...games with tab target combat try to work around this (like gw2) but it doesnt really change the fact... and b) there are allready countless good mmo games with this kind of combat, you simply dont need another one which isnt even gonna be an aaa title...what kind of chance does such a title have against franchises such as star wars, elder scrolls or world of warcraft...? its something completly different if tab target combat is turn based, thats where the strategy geek comes in (and believe me im a die hard 4x fan) - but thats a different animal alltogether - there is simply no denying that games like chivalry allow for much more intense and fun combat...or why else would so many tab-target players use macros and bots and shit - they are so bored of the always same routine, they dont even play themselves anymore
if somone would come up with a sandbox mmo with theme park characteristics (e.g. story & quests) and a combat system like chivalry/mount&blade etc..and a good pvp system, i guarantee you we have a wow competitor, cause its eversything wow doesnt have |
|
|
12/29/12 3:38:41 PM#9
Originally posted by wolfmann That's a great way of putting it. For eg:
Quote -snip- Goblin Works:
There are a lot of contexts to combat in Pathfinder Online. |
|
|
devs see all these same same mmos fail and what do they do? come up with the exact same shit... how was that again, the definition of insanitys is doing the same things over and over again and expecting different results... |
|
Originally posted by MumboJumbo thats RIDICOULOS - listing different numbers of players involved is exciting and variied combat? ARE U FUCKING KIDDING ME???? |
|
|
12/29/12 3:50:19 PM#12
Originally posted by Nemesis7884 Many of us don't want action combat. If I want action combat then I will go play a fps. Just because a game has tab targetting doesn't make it like wow. I have seen action combat, and done that. It doesn't belong in an MMO imo. |
|
|
12/29/12 3:54:33 PM#13
Originally posted by Nemesis7884 I completely agree with this and just as interested to see if Goblin Works can achieve a more interesting strategy to combat as you say - tab-target aping actiony is shallow strategy on the right-hand and not visceral enough either on the left-hand. So if GW can go in the direction of interesting strategy/decision making with tab-target there is real possibility there imo.
Those sorts of interesting layers. Edit: This was interesting for what makes RPG's interesting combat ie strategy: DPS and the Decline of Complexity in RPGs
|
|
|
12/29/12 3:57:51 PM#14
Originally posted by Nemesis7884 You sound like you are used to dev-content where eveything is very controlled. Please explain yourself! Edit: To be sure: You can say, zerg in themepark is boring and I'd agree, but mmorpgs need to take risks and less control on how the players interacting because that also leads to more predictable outcomes trying to control for that.... so more variable contexts of "anything that could happen... will eventually happen" events occurring in mmorpgs. |
|
|
12/29/12 4:17:39 PM#15
@OP You know, just because your opinion says that tab combat is boring doesnt really make it so, so instead of saying 'That IS boring', it'd be more appropriate to say that 'I find that to be boring', as it's an opinion not a fact. I mean, if I was to go around and say that action combat is boring, then people who disagree with me might feel that I'm saying that my opinion matters more than theirs, and that I might be trying to force my opinion on them, but if I was to say, 'I find it to be boring', I'm clearly stating that this is a statement, not a fact. I for one do like tab combat, and I do like action combat aswell, so I can't really agree with you that a game is "doomed" because of it's combat choices, as there are so many others aspects that make a game unique and fun. I mean look at Age of Wushu: not the most fun combat system, but people seem to really like it because of other aspects. and then look at TERA: exciting "actiony" combat, but the rest of the design choices aren't as...strong?(IMO). People seem to stay away from it (and just to clarify, I do not hate TERA :P) if TERA is a bad choice of game, as it's P2P and AOW is not, what about RadierZ? I don't really see much talk about that one either. I don't really mean to "piss on your parade" or anything, and I'll get out of your hair in a minute, I just wanted to stop by and state my opinion about not judging a game out of one aspect... And the whole "statement || fact" thingie.
|
|
|
the dictionary disagrees with you, definition of boring: These adjectives refer to what is so uninteresting as to cause mental weariness. Boring implies feelings of listlessness and discontent
pretty much the definition of tabtargeting... but as yo said, you may disagree...i stand by my statement that any new mmo that introduces the same used tried true tab target lock system will fail...and im waiting to be proven wrong for quite some time now |
|
|
12/29/12 4:32:52 PM#17
Tab Targeting has just been done the same way over the series of released games the past few years. That does not mean tab targeting can not be expanded and utilized in all new ways to provide a more robust and innovative form of combat. The tab targeting concept isn't the problem, its the lack of imagination in its utilization that is the problem. This seems to be a problem ,lack of imagination, in all MMOs lately. |
|
|
12/29/12 4:42:29 PM#18
While the dictionary might disagree with me, I'm glad you agree that everyone have a right to their opinion :) And who knows, maybe someday a tab target game will change your mind as well. (not about it being boring, but about that any new game with tab targeting will fail) as ArcheAge might come to be released next year, (or 2014, who knows), we'll see :)
Personally, I hope that companies keep making both type of combat oriented games, as I like the variety :)
|
|
|
the problem is, action combat games - such as tera, often get the combat right but everything else wrong while with tab target games its the other way around, and i fail to understand why its so damn hard to do it right... and if archeage is being released 2014, 2015, 2020 or any time has yet to be seen after the 346th beta... |
|
|
12/29/12 4:57:28 PM#20
I really don't see what the targeting method has to do with combat being action-y or not. For example, do you know what GW2's targeting method is quite similar to? Devil May Cry's targeting. DMC is the epitome of crazy, player skill -focused action and it uses an automatic targeting system, because aiming is simply not important in a game like that. It's not important in TERA, either, because you'd have to be blind not to hit that game's slow-moving monsters that cover half of your screen.
|
|