Trending Games | Guild Wars 2 | Elder Scrolls Online | TERA: Rising | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,645,772 Users Online:0
Games:687  Posts:6,083,624
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Pathfinder Online

Pathfinder Online 

General Discussion  » tab-combat or action combat?

4 Pages 1 2 3 4 » Search
78 posts found
  Nemesis7884

Advanced Member

Joined: 4/21/10
Posts: 332

 
OP  12/29/12 12:58:26 PM#1
will this game feature same old same old mmo combat or action combat ala terra?
  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3072

Veni, Vidi, Converti

12/29/12 1:22:21 PM#2

It's not actiony combat that's fairly certain.

Here's current info:

 

Blog #18 - You're in the Army Now! (Massively-Multiplayer armies)

Blog #24 - A Three-Headed Hydra (Stamina & Weapon Slots)

Blog #26 - Gentlemen, You Can't Fight in Here! This is the War Room! (Critical Hits & Injuries)

==

I could add more context, eg sandbox, mass combat, permutations of combat scenarios, design ideas from pathfinder pnp adapted for real-time/servers etc...

 

 

 

  Nemesis7884

Advanced Member

Joined: 4/21/10
Posts: 332

 
OP  12/29/12 3:12:35 PM#3

and i just lost interest...any mmo that will come out in the future with tab target combat will fail...its as easy as that...times have changed and we have all seen that and done that...we can just play wow which is exactly that and has a bazillion of content...yeah its not sandbox, but we got darkfall and eve for that...

 

no action combat, no future

  anthony21690

Apprentice Member

Joined: 8/02/12
Posts: 72

12/29/12 3:17:20 PM#4
Originally posted by Nemesis7884

and i just lost interest...any mmo that will come out in the future with tab target combat will fail...its as easy as that...times have changed and we have all seen that and done that...we can just play wow which is exactly that and has a bazillion of content...yeah its not sandbox, but we got darkfall and eve for that...

 

no action combat, no future

and how are action combat games doing nowadays sir?

  Nemesis7884

Advanced Member

Joined: 4/21/10
Posts: 332

 
OP  12/29/12 3:22:57 PM#5

they die less fast...look at mmos released with traditional tab target combat, theyre not making it half a year (secret world for example)

i truly believe, to stay alive as an mmo nowadays you need to be

a) niche, which comes also from b and c,

b) sandbox

c) interesting combat mechanics - therefore no tab target combat

  wolfmann

Apprentice Member

Joined: 11/20/05
Posts: 1165

12/29/12 3:32:25 PM#6

You do know "actiony" combat and "tab" combat kinda comes into different camps and tastes?

Actiony combat is player combat, tab is character combat.

A CS player might find actiony fun, while a RTS player might find actiony a snorefest... Just sayin.

The last of the Trackers

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3072

Veni, Vidi, Converti

12/29/12 3:36:35 PM#7
Originally posted by Nemesis7884

and i just lost interest...any mmo that will come out in the future with tab target combat will fail...its as easy as that...times have changed and we have all seen that and done that...we can just play wow which is exactly that and has a bazillion of content...yeah its not sandbox, but we got darkfall and eve for that...

 

no action combat, no future

Yes - this is a concern I also have.

About Pathfinder Online becoming "another tab-target + hot-key combat" mmorpg, as well, make no mistake. So I am in a similar frame of mind as you. But did you look at the blogs? If so, what did you think of the ideas there?

=

Additional context:

  1. Not action combat; some form of tab-target with a hot-bar via weapon slotting (with skill slotting - see 3.)
  2. Many different context to combat
  3. Power curve is very small for skill-training then horizontal skill addition
  4. The design space is "wide open" ie adapting combat rule ideas from pathfinder pnp for mmorpg (ie real-time/servers etc)
  5. Balance is not the be all end.

*Deep Breaths*

So, if I was designing the combat, I would think there was some opportunity to do something interesting with the above even with tab-target and hot-bar. Ideally about interesting decision making imo.

 

 

 

  Nemesis7884

Advanced Member

Joined: 4/21/10
Posts: 332

 
OP  12/29/12 3:37:17 PM#8

sure does, but a) tab target combat is simply boring - it doesnt matter if you like it or not, it is boring - any combat where you can watch tv besides and is just repetitive button mashing is boring...games with tab target combat try to work around this (like gw2) but it doesnt really change the fact... and b) there are allready countless good mmo games with this kind of combat, you simply dont need another one which isnt even gonna be an aaa title...what kind of chance does such a title have against franchises such as star wars, elder scrolls or world of warcraft...?

its something completly different if tab target combat is turn based, thats where the strategy geek comes in (and believe me im a die hard 4x fan) - but thats a different animal alltogether - there is simply no denying that games like chivalry allow for much more intense and fun combat...or why else would so many tab-target players use macros and bots and shit - they are so bored of the always same routine, they dont even play themselves anymore

 

if somone would come up with a sandbox mmo with theme park characteristics (e.g. story & quests) and a combat system like chivalry/mount&blade etc..and a good pvp system, i guarantee you we have a wow competitor, cause its eversything wow doesnt have

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3072

Veni, Vidi, Converti

12/29/12 3:38:41 PM#9
Originally posted by wolfmann

You do know "actiony" combat and "tab" combat kinda comes into different camps and tastes?

Actiony combat is player combat, tab is character combat.

A CS player might find actiony fun, while a RTS player might find actiony a snorefest... Just sayin.

That's a great way of putting it. For eg:

 

Quote -snip- Goblin Works:

There are all sorts of combat potentials in a sandbox MMO and each needs to be considered when building the system.

  • People will fight monsters as a group 
  • People will fight monsters as multiple groups (i.e. PvEvPvE) 
  • People will fight Many vs. One 
  • People will fight in asymmetric group sizes 
  • People will fight One vs. One 
  • People will fight in Large Groups (i.e. armies) 
  • People will fight other people who are trying to just run away without engaging 
  • People will fight from ambush or stealth and will try to make a quick kill rather than engage in a toe-to-toe brawl 
  • Some people will be making ranged, not melee attacks

There are a lot of contexts to combat in Pathfinder Online.

  Nemesis7884

Advanced Member

Joined: 4/21/10
Posts: 332

 
OP  12/29/12 3:42:28 PM#10

devs see all these same same mmos fail and what do they do? come up with the exact same shit...

how was that again, the definition of insanitys is doing the same things over and over again and expecting different results...

  Nemesis7884

Advanced Member

Joined: 4/21/10
Posts: 332

 
OP  12/29/12 3:43:48 PM#11
Originally posted by MumboJumbo

Quote -snip- Goblin Works:

There are all sorts of combat potentials in a sandbox MMO and each needs to be considered when building the system.

  • People will fight monsters as a group 
  • People will fight monsters as multiple groups (i.e. PvEvPvE) 
  • People will fight Many vs. One 
  • People will fight in asymmetric group sizes 
  • People will fight One vs. One 
  • People will fight in Large Groups (i.e. armies) 
  • People will fight other people who are trying to just run away without engaging 
  • People will fight from ambush or stealth and will try to make a quick kill rather than engage in a toe-to-toe brawl 
  • Some people will be making ranged, not melee attacks

There are a lot of contexts to combat in Pathfinder Online.

thats RIDICOULOS - listing different numbers of players involved is exciting and variied combat? ARE U FUCKING KIDDING ME????

  Traugar

Hard Core Member

Joined: 7/29/10
Posts: 159

12/29/12 3:50:19 PM#12
Originally posted by Nemesis7884

and i just lost interest...any mmo that will come out in the future with tab target combat will fail...its as easy as that...times have changed and we have all seen that and done that...we can just play wow which is exactly that and has a bazillion of content...yeah its not sandbox, but we got darkfall and eve for that...

 

no action combat, no future

Many of us don't want action combat.  If I want action combat then I will go play a fps.  Just because a game has tab targetting doesn't make it like wow.  I have seen action combat,  and done that.  It doesn't belong in an MMO imo.  

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3072

Veni, Vidi, Converti

12/29/12 3:54:33 PM#13
Originally posted by Nemesis7884

sure does, but a) tab target combat is simply boring - it doesnt matter if you like it or not, it is boring - any combat where you can watch tv besides and is just repetitive button mashing is boring...games with tab target combat try to work around this (like gw2) but it doesnt really change the fact... and b) there are allready countless good mmo games with this kind of combat, you simply dont need another one which isnt even gonna be an aaa title...what kind of chance does such a title have against franchises such as star wars, elder scrolls or world of warcraft...?

its something completly different if tab target combat is turn based, thats where the strategy geek comes in (and believe me im a die hard 4x fan) - but thats a different animal alltogether - there is simply no denying that games like chivalry allow for much more intense and fun combat...or why else would so many tab-target players use macros and bots and shit - they are so bored of the always same routine, they dont even play themselves anymore

 

if somone would come up with a sandbox mmo with theme park characteristics (e.g. story & quests) and a combat system like chivalry/mount&blade etc..and a good pvp system, i guarantee you we have a wow competitor, cause its eversything wow doesnt have

I completely agree with this and just as interested to see if Goblin Works can achieve a more interesting strategy to combat as you say - tab-target aping actiony is shallow strategy on the right-hand and not visceral enough either on the left-hand.

So if GW can go in the direction of interesting strategy/decision making with tab-target there is real possibility there imo.

  1. The Stamina System - effectiveness decision-making
  2. Some rock-paper-scissors out-smarting anticipation
  3. Equipment aligning damage vs defence context

Those sorts of interesting layers.

Edit: This was interesting for what makes RPG's interesting combat ie strategy:

DPS and the Decline of Complexity in RPGs

 

Closing Thoughts

The reason I bring this up isn't because I hate DPS and I think that DPS is something that shouldn't exist - on the contrary, it has worked very well for certain games.  My problems with it are mostly caused by the way in which it has helped transform RPGs from a unique style of game with their own nuanced rule systems, towards action games with glorified progression systems.  DPS has definitely been a boon as far as marketability and mainstream appeal goes - just like leveling up, it's an easy carrot for players to follow that is basically foolproof in significance - but generally speaking, all the classic RPG fans I know are very much aware of the differences in gameplay that DPS brings.  The ones who have embraced it are primarily not of the same community that originally supported RPGS in the first place.

 

That's not to say that DPS, is solely responsible for this degradation in RPG gameplay, and many of those effects of DPS are secondary in nature and can be altered.  For example, DPS doesn't force developers to use only one damage type, but it does certainly encourage it, and once you've started to create DPS with all the nuance and depth of the older systems by adding additional modifiers on top of it, well, we've really just come full circle and made DPS obsolete anyway.  DPS is a trend that's critically approaching the same level of saturation as XP progression in shooters, and I'm afraid that it's slowly taking us down the road towards homogenization of genres.

~ Eric Shwarz

 

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3072

Veni, Vidi, Converti

12/29/12 3:57:51 PM#14
Originally posted by Nemesis7884
Originally posted by MumboJumbo

Quote -snip- Goblin Works:

There are all sorts of combat potentials in a sandbox MMO and each needs to be considered when building the system.

  • People will fight monsters as a group 
  • People will fight monsters as multiple groups (i.e. PvEvPvE) 
  • People will fight Many vs. One 
  • People will fight in asymmetric group sizes 
  • People will fight One vs. One 
  • People will fight in Large Groups (i.e. armies) 
  • People will fight other people who are trying to just run away without engaging 
  • People will fight from ambush or stealth and will try to make a quick kill rather than engage in a toe-to-toe brawl 
  • Some people will be making ranged, not melee attacks

There are a lot of contexts to combat in Pathfinder Online.

thats RIDICOULOS - listing different numbers of players involved is exciting and variied combat? ARE U FUCKING KIDDING ME????

You sound like you are used to dev-content where eveything is very controlled. Please explain yourself! 

Edit: To be sure: You can say, zerg in themepark is boring and I'd agree, but mmorpgs need to take risks and less control on how the players interacting because that also leads to more predictable outcomes trying to control for that.... so more variable contexts of "anything that could happen... will eventually happen" events occurring in mmorpgs.

  Zierrity

Apprentice Member

Joined: 4/15/06
Posts: 232

none

12/29/12 4:17:39 PM#15

 

@OP

You know, just because your opinion says that tab combat is boring doesnt really make it so, so instead of saying 'That IS boring', it'd be more appropriate to say that 'I find that to be boring', as it's an opinion not a fact.

I mean, if I was to go around and say that action combat is boring, then people who disagree with me might feel that I'm saying that my opinion matters more than theirs, and that I might be trying to force my opinion on them, but if I was to say, 'I find it to be boring', I'm clearly stating that this is a statement, not a fact

I for one do like tab combat, and I do like action combat aswell, so I can't really agree with you that a game is "doomed" because of it's combat choices, as there are so many others aspects that make a game unique and fun.

I mean look at Age of Wushu: not the most fun combat system, but people seem to really like it because of other aspects.

and then look at TERA: exciting  "actiony" combat, but the rest of the design choices aren't as...strong?(IMO). People seem to stay away from it (and just to clarify, I do not hate TERA :P)

if TERA is a bad choice of game, as it's P2P and AOW is not, what about RadierZ? I don't really see much talk about that one either.

I don't really mean to "piss on your parade" or anything, and I'll get out of your hair in a minute, I just wanted to stop by and state my opinion about not judging a game out of one aspect... And the whole "statement || fact" thingie.

  Nemesis7884

Advanced Member

Joined: 4/21/10
Posts: 332

 
OP  12/29/12 4:25:40 PM#16

the dictionary disagrees with you, definition of boring:

These adjectives refer to what is so uninteresting as to cause mental weariness. Boring implies feelings of listlessness and discontent


What is monotonous bores because of lack of variety


Tedious suggests dull slowness or long-windedness


Irksome describes what is demanding of time and effort and yet is dull and often unrewarding


Something tiresome fatigues because it seems to be interminable or to be marked by unremitting sameness


Humdrum refers to what is commonplace, trivial, or unexcitingly routine

pretty much the definition of tabtargeting...

but as yo said, you may disagree...i stand by my statement that any new mmo that introduces the same used tried true tab target lock system will fail...and im waiting to be proven wrong for quite some time now

  Havok2all

Hard Core Member

Joined: 6/18/09
Posts: 178

12/29/12 4:32:52 PM#17

Tab Targeting has just been done the same way over the series of released games the past few years. That does not mean tab targeting can not be expanded and utilized in all new ways to provide a more robust and innovative form of combat. The tab targeting concept isn't the problem, its the lack of imagination in its utilization that is the problem.

This seems to be a problem ,lack of imagination, in all MMOs lately.

  Zierrity

Apprentice Member

Joined: 4/15/06
Posts: 232

none

12/29/12 4:42:29 PM#18

 

While the dictionary might disagree with me, I'm glad you agree that everyone have a right to their opinion :)

And who knows, maybe someday a tab target game will change your mind as well.

(not about it being boring, but about that any new game with tab targeting will fail)

as ArcheAge might come to be released next year, (or 2014, who knows), we'll see :)

 

Personally, I hope that companies keep making both type of combat oriented games, as I like the variety :)

  Nemesis7884

Advanced Member

Joined: 4/21/10
Posts: 332

 
OP  12/29/12 4:51:19 PM#19

the problem is, action combat games - such as tera, often get the combat right but everything else wrong while with tab target games its the other way around, and i fail to understand why its so damn hard to do it right...

and if archeage is being released 2014, 2015, 2020 or any time has yet to be seen after the 346th beta...

  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1232

12/29/12 4:57:28 PM#20
I really don't see what the targeting method has to do with combat being action-y or not. For example, do you know what GW2's targeting method is quite similar to? Devil May Cry's targeting. DMC is the epitome of crazy, player skill -focused action and it uses an automatic targeting system, because aiming is simply not important in a game like that. It's not important in TERA, either, because you'd have to be blind not to hit that game's slow-moving monsters that cover half of your screen.
4 Pages 1 2 3 4 » Search