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12/29/12 2:22:57 PM#81
Originally posted by Urvan I don't find it ludicris at all, yes i'm looking forward to ArcheAge as well. Some of the things you mentioned were wrong, like the PVP flagging or the open world PVP and the skills system. Age Of Wushu has no classes or levels, it's totally wide open skill based system where a player can learn every skill in the game. If you compare ArcheAge PVP system to Age Of Wushu then AOW is ahead on features. Kidnapping Bounty's Prison Public Executtions Raids on other player forts and schools You can join the police and hunt down PKs alongside NPCs. |
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12/29/12 3:14:34 PM#82
Originally posted by Sovrath Thanks for that feedback. I also support all the games I play, but I don't like being hit up for cash immediately after starting. Is the game actually B2P? So if I spend the $20 will my account and characters be equal to subscribers at that point? What does the $20 cover? Is it the sort of game that tries to funnel you into a subscription and cuts out key game features unless you subscribe? B2P systems I like - GW2, TSW, TL2, and GW1 F2P systems I like - STO and RaiderZ F2P systems I don't like, but am invested enough in the games that I put up with their model - EQ2, LotRO |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
12/29/12 3:35:45 PM#83
I'm fearing the cash shop will ruin another great game, if it's a great game, since there seem to be considerable localisation issues. I've experienced the open beta of Allods Online and they were the best few months of gaming, then one cash shop disaster after the other. Gpotato for the Euro version, so I won't be touching it for a long time. Until they can keep this game on the right track with it's cash shop, I won't even consider playing it. Being raped by a greedy cash shop is something I can do without. The title is probably right on the money, but I'll wait and see. Maybe in 6 months time I'll need to take another look at this game. |
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12/29/12 3:36:03 PM#84
Originally posted by Torvaldr Have a read of this you might be okay with it or you might not. http://www.mmobomb.com/news/age-of-wushu-upcoming-cash-shop-options-revealed/ |
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12/29/12 3:49:32 PM#85
Yet another paid for review. Everyone knows Open PvP means ganking and massively answer "it is easy to avoid"... and that is it. HOW to avoid it? That is never said. In fact, the open PvP were anyone can kill anyone regardless of level is not even touched up. But I rolled a character was still in the starting village, someone walked up and with in 2 seconds I was down and out. Every attack can be blocked my ass. How can a game be an open sandbox if anytime you are doing something or talking to a NPC, any high level can gank you? Oh I see, greatest sandbox I will never play. Finally, a honest review. |
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12/29/12 4:33:56 PM#86
Sub + p2w cash shop? Yeah I don't think so.
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12/29/12 5:14:33 PM#87
Originally posted by sfc1971 Open world pvp doesnt mean ganking lol. I play mostly crafter in sandboxes and lot of open world pvp games, and i rarely get ganked. How is it so many of you get ganked? My guess is you arent observant of your surroundings or run thru it like its a themepark lol. Because i have maybe been ganked 5-8 times in a decade. If AoW is realy like that then its a game i will avoid, but often times people just exaggerate. |
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Originally posted by Onomas Anyone not beyond the first three interanal levels, can not be attacked, ( i seem to remeber 3, but someone in this thread said 5, could be) so newbies can not be killed.
Technically speaking it would be possible to play a PURE crafter/merchant/artist by not training you internal skils past 3 or 5. You will not be able to murder, or be murdered. I'm just now thinking of this, but it seems possible, and pretty cool I might add. The mjority of the mobs in game don't aggro either, so you could probably get the majority of everything you need. You can go anywhere right from creation.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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12/30/12 1:25:47 AM#89
Originally posted by Urvan Archeage has more to offer, I haven't even played ArcheAge Yeah, seems legit. While you're at it, point me to the AA NA/EU open beta so that I can play that instead of AoW. |
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12/30/12 1:34:18 AM#90
Originally posted by sfc1971 Perhaps Massively answer like that because they have actually played the game, while people like you just spout ill-informed nonsense based on your prejudices against FFA games? Excessive ganking is avoidable in AoW because there are harsh penalties for illegal PKing, which means those who want to PK innocent people will be hunted down by player police and bounty hunters, thrown in jail and executed. This means that the amount of people just hanging around actively griefing noobs is very small. Since there are so many legal ways to PK and PvP, the murderer lifestyle is only chosen by those who are commited to a perpetual cat-and-mouse game with the police and bounty hunters - the majority of players get their PvP fix in other areas. Of course you'll still be ganked once in a while, but since the death penalty in AoW is laughable compared to other FFA games, death means next to nothing. You don't lose anything and ressing is fast. But I guess some people just have to cry and uninstall when their pixels die. Perhaps you should have read that PvP warning sign before loggin in? |
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12/30/12 1:56:17 AM#91
I was random attacked once since I started playing. I was using the autopath feature to get to some iron and a weak little Royal Guard attacked me, and killed me. That is the only time I have been attacked in a way I did not expect it.
I have been attacked while spying but I expected it. I have been attacked while defending my school but I expected it. Attacked in guild wars and while stealing scripts...attacked while in an instance by those assasins, attacked while kidnapping and attacked while hunting a kidnapper...but in all those instances it was to be expected. Anyone who has played this game would know its self evident why ganking isn't a probelm. I have yet to hear ANYONE in game complain about being ganked other than a few Team Practices that were broken apart by a spy gone rogue.
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12/30/12 2:01:06 AM#92
When does it actually come out in NA for good ? As in if I understand correctly its current CB is getting closed next week , then a Feb again beta of some sort then May launch ? Sounds like a game I could enjoy , just didnt want to get into it and the be 2-3 months before could actually continue playing. |
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12/30/12 2:02:21 AM#93
Originally posted by MMOdad72 Its being released in Feb if i read their forums right. |
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12/30/12 2:10:47 AM#94
Originally posted by Onomas I keep getting Feb and May depending on where I look , need to look into this as 20 bucks would be well worth it to me if didnt have to wait till May to play. |
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12/30/12 2:12:17 AM#95
that article nails it on the head. i was actually thinking of trying it out, but their weird cs scheme changed my mind. normally i can overlook all but the most absurd p2w (*coughallodscough*), but in a game like this, paying to level your character is awful. if it was 100% pve, then sure. who cares who hits cap first. but in a game with some many pvp features, one person being better faster is well on the road to the dark side.
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12/30/12 2:17:34 AM#96
Wait wait , is the article correct about the temporary nature of many of the paid items ? I've got zero issue with open FFA PVP , cash shops , harsh learning curve , whatever , But are you telling me that if I buy an inventory bag to hold more items it goes poof after 100 hours (or whatever the article stated it would ) ? Deal breaker for me if thats the case , temporary clothing items/bags , whatever that are cash shop items screams the company running it will be nickel and diming worse than a certain pay us for UI bars is right now. Sigh.
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12/30/12 5:29:33 AM#97
Originally posted by MMOdad72
Yes, the article is correct about it. But take into account that you won't be able to buy an inventory bag or anything else that is player made (at least that's what they stated). For instance, the items offered at the shop (CB2) are purely cosmetic; in other words, if you want a better weapon you'll need a blacksmith, better armor you'll need a tailor, etc.
On the other hand, I really hope they stay true to their word |
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12/30/12 9:23:48 AM#98
Originally posted by bcbully A player who remained schooless will be out of newbie protection once his beginner internal skill reached level 5. I seem to remember being attacked when i achieved level 4 in a school internal skill once - but by then a player would have already acquired at least 1 or 2 level of the beginner (non-school) internal skill cultivated in addition to their first school internal skill. The thumb of rule is this, when the game system inform you that your character can start learning the collecting (mining, fishing etc) skill then you are out of the newbie protection and can be attacked by other players without warning (forced PvP). Conversely, a character in newbie protection cannot do any collection or crafting - nor can he attack other players. I think it is a reasonable design, otherwise you would see hordes of newbie protected players exploiting this to choke and farm out the resource nodes in this game. "A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber |
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Originally posted by Cname Thank you. Good info here. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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12/30/12 10:06:23 AM#100
Massively is correct, the genre is a turnoff. But I can see bunches of people it will actually be a plus for too. :shrug: /comment resisted |
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