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1/04/13 2:42:12 AM#141
Originally posted by nariusseldon Wrong thread, we talk about story driven solo instances in the other one (and i dont disagree with you there, as long as it does not become the sole focus of the game, you know :) ), here you started with "lobby gameplay good, drop the world" :) Flame on! :) |
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1/04/13 4:54:06 AM#142
MMO’s are on a design path to make them increasingly solo friendly. Being Massive, Mutliplayer and Roleplaying does not suit solo gameplay. So it is hardly surprising that MMO’s are becoming less massive, less multiplayer and less suitable for roleplaying. |
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1/04/13 5:08:58 AM#143
I have sat and racked my brain trying to decide why certain games feel lonely. I mean it can have an impressive population but it still feels like you are playing alone. This is the aspect that lobby games cannot deliver. So you have a lot of players but you do not see them just running past you or stealing your objective or trying to kill you. They are just a number in the chat channel that tells you 69 people are in that channel. What is the point in that ? Do you see them they are just a random number ?
However if I come across a place and I see people duelling or standing about trying to fish or farm or just running past I actually see them. That makes them part of the world. Granted a chat channel does allow communication (although some of the recent Russian chat spam on Empire Fleet has me wondering) but they are not really part of the world to me physically. I know that sounds dumb but if I do not see people running around just doing their own thing I am lonely. When I am lonely I do not like to play a game. There you have it it is not as tangible I guess but I hope you understand what I'm getting at.
GW 2 initially had all these people doing dynamic events even if people would not talk or hardly did any other thing but move from one DE to another I enjoyed that because it allowed me to be part of something. I know that it was a game that was actually instances because when you moved fom one area to another there is a portal but it still felt alive until the population in certain places dropped then it was very noticeably empty. However those early days were super nice.
I am playing SWTOR now and I am happy to group but people are right that I cannot call it massively but the stories make it up for me since I am just interacting to finish quests on the road to my own story so I do not really mind it and I do not hate the game for its non massive feel because I forgive it for the story.
However I played Everquest and even with 'the loading please wait' that game was definitely massively multiplayer. I think I never felt lonely there alone yes especially when I was in Kithicor at night trying not to catch the attention of anything but lonely ? No way. Uploaded with ImageShack.us |
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1/04/13 5:19:49 AM#144
Originally posted by moosecatlol I was going to say the same thing, GW2 doesn't cover the massive parts of MMO's and is a glorified lobby game at end game. When i think of massive MMOs i think of games like EQ & Vanguard not GW2 lol. |
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corpusc
Advanced Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
1/04/13 5:21:38 AM#145
Originally posted by nariusseldon
let's take out all the meaning out of ALL words. people can understand each other way too well currently. we need more freedom to be able to assign opposite meanings to words at the drop of a hat, so that we don't pigeonhole a particular role onto a particular word. also, there should be words that can represent ANY other word.... so we don't have to think too much about what we say. afterall, according to narius, logic and reason should have NOTHING to do with language or the words we choose (yes he said that in another samey thread he started recently (something like "the meaning of MMO is expanding"). its much better that we just string different words randomly together like we're performing improv art, and not be shackled and bound by trying to communicate any idea. everyone benefits when nobody can understand each other! language is pure self expression! it has NOTHING to do with getting anyone to understand anything you're saying!
/sarcasm (since many posters here won't detect it)
well thanks narius, for making it even MORE clear in your latest threads, what kind of special person you are, and how the act of engaging you in any kind of conversation, is futile and a big waste of time. taking logic and reason out of the use of words, takes away all reason and logic for USING words IN THE FIRST place. The End |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
1/04/13 5:22:28 AM#146
MMOs don't need to really have all those players playing together to be good. A lot of what you mention there is limited for challenge. Having an endless swarm of players forces the content to be trivialized to being a joke to do, demeaning the activity and making skill near useless in providing a good outcome.
Its not to say large scale stuff isn't good or shouldn't be there, but a lot of what you listed exists because it allows for challenge to exist, one that you don't have to rely upon others to be swarming around to do, and likely become a joke to accomplish with those numbers. |
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1/04/13 5:25:52 AM#147
Originally posted by Purutzil He is not talking about whether they are good or not, he is saying that they are not massive. Games like GW2 and TSW should be called expanded CO-OP RPGs |
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Originally posted by lizardbones That is fair. I suppose some will want a different lobby .. since that is, no matter how small, still a part of the experience. But i guess we are in agreement that much of the gameplay in MMOs are not massive (and i am not going to repeat which parts) and they resemble the experience of online SP games. |
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Originally posted by Scot "less massive" .. certainly that is the point of this thread. "less multiplayer" .. i don't see that. Much of the gameplay, despite in small groups, is still multiplayer. I haven't seen anyone or know anyone who only do solo quests. The most popular gameplay seems to be small group dungeons, and raids for pve, and BG for pvp. All of those are mulitplayer. "less suitable for roleplaying" .. that has nothing to do with massive. The most conducive way for role-playing is PnP. Most vidoe games, online or not, MMO or not are not that suitable anyway.
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Originally posted by madazz
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1/04/13 4:27:17 PM#151
Originally posted by nariusseldon Based on what? Mobas and other single purpose games that offer nothing else? Wow that has these as the only way of aquiring certain items? Until people can buy the latest tier on the ah for gold gained in a broad spectrum of activities, there is no overall reference. Flame on! :) |
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1/04/13 4:45:20 PM#152
From a PvE aspect other than world bosses there never really has been a specific combat related activity that is "massive". This has always been the case though, nothing has changed except that the easy button. Groups and raids are not the "massive" aspect. That is for the potential that a persistent world provides.
Luckily there are still games like Vanguard and EQ that have open area group places that keep you in the world. Don't get me wrong, I've used dungeon finder and it's very convenient. 9/10 however it's also lonely as people hardly ever say anything since in 30 mins you could be with another set of people. Someone invests a lot more into making their own groups, especially if it means going through a public dungeon where there could be other groups. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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Originally posted by Banaghran Oh .. based on observations in games like WOW? I am talking about games like WOW, and other pve MMOs like STO, and DDO (may be i should be clear about that). Obviously MOBA does not apply because it is 100% pvp. What i mean is NOT that small group dungeon is most popular amongst all online games (the most popular game, by xfire number is LOL), but that in WOW, or DDO, or LOTRO, most players spend most time in either dungeons, or raids, but not the open world. But the point is that these are all multiplayer activities. So there isn't "less multiplayer" in these MMOs. |
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Originally posted by Aelious That is my point. Most of the PvE content in MMO is never massive. I think it is a response to player desire. Obviously you do not share that desire. However, it does not change the fact that much of the game play options (again dungeons, raids ...) in many MMOs are not massive. And as i have discussed before, the persistent world matter very little in many MMOs. It serves as nothing but a 3D lobby. Surely some may like a 3D lobby better than a menu ... but i highly doubt that would be the focal point of their attention if they spend 90% of the time in small group instanced content.
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1/04/13 5:35:24 PM#155
Originally posted by greenreen I'd say this is more of a negative product of how theses games and the social aspects work. You are right though, there are a lot of people that play mmorpgs with that mind set and I know quite a few of them personally. It's kind of shitty that that is how some people choose to play, but I am guessing they aren't much different in their real life either.
Honestly, the only reason I have ever played an mmorpg over the first month or so after the excitement of something new wears off is if I have met a decent group of people that I do get the chance of knowing and hanging out with. Doesn't happen much these days though because the majority of people just seem to want to log in and get their daily reward and pat on the back to fulfill their never ending bottomless pit where their soul should be. |
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1/04/13 6:28:18 PM#156
Oh, come on. I'm sure you can argue with something in there. This is MMORPG.com after all. :-) But, yes. Join the League For Gamers. |
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1/04/13 7:11:04 PM#157
Originally posted by nariusseldon
It's not the activities that were or are being refered to as massive so that's a moot point. It's the potential for open interaction between virtual avatars (world) that makes an MMO massive and since you don't care about there being a world it makes sense you would draw these conclusions. To YOU a world is just a 3D lobby and the fact you see max level characters in WoW loitering around Stormwind waiting for DF to pop doesn't mean x amount of people agree with you. It means they are advancing in the mannor Blizzard put in front of them.
If Blizzard had group content out in the world then there could be some form of comparison but they don't... but they actually did. They were smart enough to do one or the other: either place groups in instances or out in the world. Why did all the world hard content get taken out? It wouldn't be because it was splitting the playerbase was it? This is just assumption on my part but no different than you assuming that because you see people in cities that none of them care about having a world outside the city. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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1/05/13 4:23:21 AM#158
Originally posted by nariusseldon My point was, that if suddenly a singleplayer activity would give you last tier or tokens, people would do these. So you cannot just say "it is popular because people do it" if they have no other choice. The results are mixed, since wow sidetracked all other activities (quests, reps, crafting, other forms of pve and pvp), the population did not go up as we would expect if dungeons, raids and bgs were the preferred choice, and i had 130k hks, wery much liked bgs. And i was just arguing about this statement, not lack or not of multiplayer, but what you have to keep in mind is that many people see multiplayer and player interaction as connected, whether that is wrong or not (which i think it is, i play tf2 but rarely speak to anyone there), and this is the angle they are arguing from, they are actually arguing against less player interaction. (Apart of the swtor singleplayer experience :) ) Flame on! :) |
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1/05/13 6:13:23 AM#159
Whether WoW is a real MMO or not is irrelevant, likewise with any MMO you care to name and question. What is undeniable is the direction the genre is being taken in. So WoW at launch is not the same as WoW today. A MMO launched six years ago, even two years ago will not be designed the same as a MMO today. So the real question is what sort of MMO genre do you want. One where every “MMO” is a dumbed down, streamlined, solo lobby of a game? Or an open world sandbox with no pathway, no story to follow? Or like me, if you are hoping for something in-between. I am not that big a sand box fan, but I look at how awful themepark MMO’s have become and the way they are still heading. Would sandbox MMO’s have gone of the rails if they had been the dominant MMO type these last ten years? Quite possibly. So for me this is about better quality MMO’s, moving away from the trashy place we find ourselves in now. Bring back some of those old themepark values and sandbox design, rather than continue on this downward spiral where MMO’s all seem to want the Idiot of the Year award. |
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Originally posted by Banaghran Lastly, think about it, aside from world boss, there is no massive pve gameplay, unless you count a 3D lobby where people can stare at each other. And you certainly can't argue world boss is as popular as 5-man dungeon or raid.
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