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Originally posted by Banaghran Really? You don't see the mount runs into older dungeons in WOW? In fact, this is also not true in D3 (while not a MMO, running tier content is the same compared to many MMO). Many will do MP0 for xp, mid MP for loot runs, and high grouped MP for uber and keys. It depends on what is doable, fun, and reward. MIddle content is being done everyday in many games. |
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1/11/13 8:57:29 AM#222
Originally posted by nariusseldon I do see them, i did them, i was exalted waterlords in wotlk, but never got the charger. But i also know, that if i dont argue from the pov of "common man", you or someone else will brush off the comment with "pfft, how many people do this?", the same way as is commonly argued that Sunwell was wasted content, because most people were not able to see it before wotlk came. Because people did kill world bosses, azuregos and other lv60 dragons for the quests and items, the outland bosses for money (until they stopped dropping it) the same as they killed onyxia for scales and the cloak recipe, mc for reps and recipes and so on. Flame on! :) |
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1/11/13 9:09:42 AM#223
The only actual ''massive'' mmo i've experienced so far has been Darkfall (non instanced and sieges with more than 700 people on each side) but you needed a pretty damn good pc to play it without lag
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1/11/13 10:00:30 AM#224
I never said I didn't like world bosses. Only that they weren't popular content compared to raids and that instituting a world boss is easier than setting up a raid with raid bosses. Join the League For Gamers. |
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1/11/13 2:34:22 PM#225
Originally posted by lizardbones And i am just saying that it is only conjecture on your behalf because we have no real reference since games make instances the top content once they start using them so that the existing world bosses end up the same as any other past optional content, abandoned except for the enthusiasts, and that setting up a instance with 5 bosses and trash is easyer than setting up 3-5 large zones a' 5+ world bosses to occupy the same amount of people. Flame on! :) |
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1/11/13 3:52:39 PM#226
Fair enough. It is conjecture. So is what you're saying. For that matter, most of the content in these forums is conjecture. Your conjecture is based on what you believe, mine is based on what I believe, and what developers have said publicly. You find a developer who says that the effort to setup a world boss exceeds the effort of setting up a raid boss and then we'll both have exactly the same amount of proof on which to base our conjectures. Join the League For Gamers. |
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1/11/13 4:20:45 PM#227
Originally posted by lizardbones The conjecture part applied only to your statement about popularity, but ofcourse you would misread that :) And you have a developer saying that creating 3+ zones with 5+ wold bosses each is more easy than creating a single raid with 5+ bosses and trash? Specifically in rift where they reuse entire instance areas? Flame on! :) |
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Originally posted by Kaminaxius There is a reason why there aren't more of them. "massive" is not really required for many core mmo activities like dungeons and raids. |
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