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Now that Mortal Online has officially gone free to play, we wanted to take a second look at the game from the perspective of a F2Per. See what we discovered in our first impressions and then leave your thoughts in the comments.
Read more of George Dimmock's Mortal Online: First Impressions of F2P. Associate Editor: MMORPG.com |
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12/26/12 11:16:15 AM#2
I didn't realise they had flying mounts in MO. Flying pack donkey mounts at that |
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12/26/12 11:19:39 AM#3
Nice, I'm looking forward to this review.
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12/26/12 11:31:39 AM#4
I started playing the game in the "safe" starter city. I stayed in the city for several days and started to really get into this game - even to the point my wife started yelling at me. During day three while in the city, some real life player came up to me and robbed me of all the money I had workd very hard to aquire. At that point I realized maybe this game isn't for me. Three days of work and some guy can just steal all my money? I get that this is supposed to be a realistic sandbox MMO, but in real life, people don't come up to me an steal all my cash while I am standing in Walmart. And if it did happen, there would be legal repercussions. In this game he stole my money and there was nothing I could do about it. I know technically I could go deposit my money I earned in my bank acount every 30 minutes, but come on. Is that realistic? I was very disappointed and instantly changed how I felt about this game. I don't want to play a game where I constantly have to be on guard and run from people everywhere I go. I need just a little more security then that when I dedicate hours of my life to a game. I can see that this game appeals to a certain very hardcore demographic as a learned first hand.
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12/26/12 11:45:39 AM#5
Originally posted by Rlechot No, that's what you get for not listening to your wife! Had you only logged off on day two when she told you to, then you wouldn't have met that guy on day 3. |
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12/26/12 11:52:15 AM#6
Looking fwd to the full review. Please keep it focused on the game as it exists. Your predecessor tried to gloss it over with "potential". Keep it real.
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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12/26/12 12:22:36 PM#7
Did they kill you first and still your money or was it some kind of pick-pocket trick? |
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12/26/12 12:27:16 PM#8
Seems legit. I hope you try playing with a guild as well and try this very important aspect of the game. So both solo gameplay and gameplay with others.
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12/26/12 12:27:43 PM#9
Originally posted by GimiZigi
You can be a tief in MO (it's a skill you can learn), you can pick-pocket players and there's also lockpicking.
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12/26/12 12:29:12 PM#10
Originally posted by GimiZigi He didn't kill me. He just sat there at a vendor that was selling supplies. So while I was making a transaction with the vendor, he stole my money. The vendor told me that I didn't have enough money to make the transaction. I was like what the hell? How can that be? Then I went through the on screen log and found where it said "guys name" just stole all my money. |
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12/26/12 12:31:27 PM#11
Originally posted by Rlechot Realisticly in their world you should've been able to run him down, kill him, take your money back, and his head. There's more options than asking for people to kiss your booboo. a yo ho ho |
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12/26/12 12:35:32 PM#12
Originally posted by 3-4thElf
If he kills him in the city the guards will kill him on sight.
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12/26/12 12:35:33 PM#13
No offense but that is kinda awesome :P I never played MO but i think if you get pick-pocketed your supposed to be able to call the guard on them or kill them without getting red flagged, as long as you notice right away. |
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12/26/12 12:36:18 PM#14
Yep, you're right.
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12/26/12 12:37:50 PM#15
Originally posted by 3-4thElf
Well, not as a starting player. I was such a low level guy that defending my honor wasn't even an option. And the way the game works from what I remember is even if I was a badass, and I attacked the thief, I would have been red flagged and the guards would have killed me for attacking him. P.S. My booboo has healed now. My kids put a ScoobyDoo bandaid on it.
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12/26/12 12:38:14 PM#16
Originally posted by Rlechot How is that not realistic? You don't walk around with $10,000 in your pocket, you put your money in the bank. Where it's safe. If you didn't put it in the bank and walked around with that amount of cash you would be taking a risk of losing it. And there are repercussions in MO, you just didn't know about them. The guy that pickpocketed you would have gone from blue to grey, meaning you could have targeted him and called the guards to kill him and loot your money from him. Point is you let him get away. I know it's rough on new players, and that's why picpockets hang out in Fabernum, but it's a full loot open pvp game so that should tell you it's going to be about survival. |
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12/26/12 12:42:53 PM#17
isnt this game just about dead in the water and forced to go free to play because no one hardly plays it? with people thieving in safe zones in even a full loot pvp game i can see why its dying. Too bad to because I would of tried it until i read this. Going to a bank every 5 mins isnt realistic its simply stupid and carrot on a stick just like any gear chasing game out there because its a sink . I miss shadowbane...
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12/26/12 12:44:05 PM#18
It's always a lot, lot, lot harder to play an honorable character in FFA games. I remember having to create a "GUARDS!" /say macro in UO to combat pickpockets around the Brittania bank. It was hilarious to see them try to run from the guards and getting insta-gibbed. But they'd be back in a few hours after their grey flag wore off, at it again. As usual, the punishment systems for criminals are far, far, far too leniant in MMOs of this type. I think players caught stealing in towns that don't escape from the guards should receive a PERMANENT stat loss - No dual wielding, no offhand weapons, no two-handed weapons... ever... if you catch my drift. They claim to be hardcore and want hardcore games, but back then in UO and probably still currently in games like MO and DF the so-called "hardcore" seem to complain the loudest and whine the most when they're put under the microscope and asked to pay for their playstyle choices. "We can't bank, rage rage QQ" - Devs: "Ok, here's Buc's Den." "We have trouble rezzing! rage rage QQ" - Devs: "OK, here's red healers." Where as other players say "We can't leave town without getting ganked by Beta characters with all of their skills intact." Devs/"hardcore" players (really they're sissys): "That's the game play it OUR way or don't play it." MMO History: |
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12/26/12 12:45:03 PM#19
Originally posted by VonatarThe guy that pickpocketed you would have gone from blue to grey, meaning you could have targeted him and called the guards to kill him and loot your money from him. Point is you let him get away. Right, you target the tief and type "guards" in the chat to call for the guards on him.
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12/26/12 12:47:55 PM#20
Originally posted by Vonatar Yes I totally agree with you. But like i said, going to the bank all the time just because I am scared I will get robbed constantly, just isn't my play style. And even if I would have had a small amount of money, I still would have gotten robbed the smaller amount of money. I just felt violated, no matter what the amount was. I get people enjoying this game 100%. I was totally into it briefly. I see how people can lose themselves in MO. I have a lot of respect for this game. It in so many ways allows amazing freedom in an MMO that I have never experienced before. I have total respect for all people's play style. It's just not for me is all I am saying. I just need more security then MO offers. Guess I will just go back to Pac-Man. |
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