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Guild Wars 2

Guild Wars 2 

General Discussion  » Current population of players in game

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146 posts found
  boxsnd

Advanced Member

Joined: 10/04/12
Posts: 449

12/26/12 11:24:09 AM#41
Originally posted by RedJorge

boxsnd,

 

So these server status values represent players currently looged-in or number of accounts created on these servers?

I confess that it confuses me.

 

Best regards,

 

RJ

ANet is refusing to say anything about these values, but we can safely assume that they are number of accounts that have this server as their home server because they stay high even at 6 am when undenyably they are completely empty.

DAoC - Excalibur & Camlann

  RedJorge

Apprentice Member

Joined: 1/07/11
Posts: 106

Sheldon Cooper: Leonard, be serious. We're playing a game here. (Big Bang Theory)

12/26/12 11:26:14 AM#42
Originally posted by boxsnd
Originally posted by RedJorge

boxsnd,

 

So these server status values represent players currently looged-in or number of accounts created on these servers?

I confess that it confuses me.

 

Best regards,

 

RJ

ANet is refusing to say anything about these values, but we can safely assume that they are number of accounts that have this server as their home server because they stay high even at 6 am when undenyably they are completely empty.

Hummm...if you are right boxsnd, thats a pretty lame way of creating in us the illusion of high population. Specially because it heavily impacts on people wanting to change to servers that have a permanent FULL status and in reality are empty..:(

Leonard: Penny, you are on fire.
Penny: Yes, so is Sheldon.
[laughs]
Sheldon: Okay, that's it. I don't know how, but she is cheating. No-one can be that attractive and this skilled at a video game.
[walks away]
Penny: Wait, wait. Sheldon. Come back, you forgot something.
Sheldon: What?
Penny: This plasma grenade.
[explosion]
Penny: [laughs] Look! It's raining you.
Sheldon: You laugh now. You just wait until you need tech support. (Big Bang Theory)

  boxsnd

Advanced Member

Joined: 10/04/12
Posts: 449

12/26/12 11:32:12 AM#43
Originally posted by RedJorge
Originally posted by boxsnd
Originally posted by RedJorge

boxsnd,

 

So these server status values represent players currently looged-in or number of accounts created on these servers?

I confess that it confuses me.

 

Best regards,

 

RJ

ANet is refusing to say anything about these values, but we can safely assume that they are number of accounts that have this server as their home server because they stay high even at 6 am when undenyably they are completely empty.

Hummm...if you are right boxsnd, thats a pretty lame way of creating in us the illusion of high population. Specially because it heavily impacts on people wanting to change to servers that have a permanent FULL status and in reality are empty..:(

But a very effective way to hide the big population drop. You can see it everywhere: on xfire(70-80% drop), on this very forum(remember how many active threads there were the first month?), on reddit (from 2k+ active users to 500-1k, huge drop of upvotes of the top threads) etc.

DAoC - Excalibur & Camlann

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2565

12/26/12 11:36:04 AM#44
Originally posted by boxsnd
Originally posted by RedJorge

boxsnd,

 

So these server status values represent players currently looged-in or number of accounts created on these servers?

I confess that it confuses me.

 

Best regards,

 

RJ

ANet is refusing to say anything about these values, but we can safely assume that they are number of accounts that have this server as their home server because they stay high even at 6 am when undenyably they are completely empty.

Nope - it is not the accounts because if it was the amounts on the servers wouldn't dip and they do. I transferred from one server to another and had to wait until the one server was at very-high population. If the servers were based on the accounts on the server, you would NEVER be able to transfer.

 

They are not empty - you are smoking crack again. Every city I go to, currently has an overflow server.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  vzerov

Novice Member

Joined: 2/26/09
Posts: 120

12/26/12 11:38:07 AM#45
Originally posted by botrytis
Originally posted by boxsnd
Originally posted by botrytis
Originally posted by Yamota
Based on XFire numbers I would say that the game has about 1.6-1.9M total playerbase.

XFire is just a useless number SINCE we don't know the % of players in GW2 who use it. It could be 0.1% or 10%. Until we know, can't really say anything - this is on ANY GAME also.

We do not need this number.

 

We know GW2 had about 2-2.5mil players on launch.

We know the number of xfire users who played GW2 on launch (15-16k)

We know the number of xfire users who play GW2 now (3-3.5k)

Therefore we can calculate APPROXIMATELY how many players GW2 has right now: 

First let's make 2-2.5mil 2.25, 15-16k -> 15.5, 3-3.5k -> 3.25k

if 15.5k is 2.25mil, how much is 3.25k?

x -> 3.25k

2.25mil -> 15.5k

x= 3250*2250000 / 15500 = 471774.2

 

about 471.774 people are still playing GW2 on a daily basis

We don't know that. You are assuming and you know what they say about opinions and assuming - everyone has one.

 

XFire is a measure of XFire users not an individual game's population. Your logic is off because you are using presales numbers to assume the game now has the same amount - I have no clue how many are playing GW2 - nor do I care.

 

Let us leave XFire out of this discussion as they are flawed numbers from the start.

 

 

 

It's not an opinion.... seriousily, its like saying statistc or math is just someone's opinion.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2565

12/26/12 11:43:01 AM#46
Originally posted by vzerov
Originally posted by botrytis
Originally posted by boxsnd
Originally posted by botrytis
Originally posted by Yamota
Based on XFire numbers I would say that the game has about 1.6-1.9M total playerbase.

XFire is just a useless number SINCE we don't know the % of players in GW2 who use it. It could be 0.1% or 10%. Until we know, can't really say anything - this is on ANY GAME also.

We do not need this number.

 

We know GW2 had about 2-2.5mil players on launch.

We know the number of xfire users who played GW2 on launch (15-16k)

We know the number of xfire users who play GW2 now (3-3.5k)

Therefore we can calculate APPROXIMATELY how many players GW2 has right now: 

First let's make 2-2.5mil 2.25, 15-16k -> 15.5, 3-3.5k -> 3.25k

if 15.5k is 2.25mil, how much is 3.25k?

x -> 3.25k

2.25mil -> 15.5k

x= 3250*2250000 / 15500 = 471774.2

 

about 471.774 people are still playing GW2 on a daily basis

We don't know that. You are assuming and you know what they say about opinions and assuming - everyone has one.

 

XFire is a measure of XFire users not an individual game's population. Your logic is off because you are using presales numbers to assume the game now has the same amount - I have no clue how many are playing GW2 - nor do I care.

 

Let us leave XFire out of this discussion as they are flawed numbers from the start.

 

 

 

It's not an opinion.... seriousily, its like saying statistc or math is just someone's opinion.

It is because if the assumption is wrong - so is the statistics. A book for you to read - it is an interesting read......

 

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  User Deleted
12/26/12 11:43:12 AM#47

The problem with Xfire is what age group uses it ? What type of MMO gamer uses it ?    WOW for example attracts younger players so would a game that attracts older players also attract the same % of xfire users ?

 

Not to talk abot Xfire but the numbers are numbers take them how you want if a game sees a 50% drop in xfire users playing it you can pretty much assume a drop from non xfire users also maybe not 50% but there will be a drop.  That is why people say Xfire numbers work it wouldnt just be xfire users quitting a game that wouldnt make sense.   

 

In my opinion never trust XFire numbers its like trusting a poll about the presidents job performance and 99/100 people asked were democrats.

  User Deleted
12/26/12 11:48:14 AM#48
Originally posted by botrytis
Originally posted by boxsnd
Originally posted by RedJorge

boxsnd,

 

So these server status values represent players currently looged-in or number of accounts created on these servers?

I confess that it confuses me.

 

Best regards,

 

RJ

ANet is refusing to say anything about these values, but we can safely assume that they are number of accounts that have this server as their home server because they stay high even at 6 am when undenyably they are completely empty.

Nope - it is not the accounts because if it was the amounts on the servers wouldn't dip and they do. I transferred from one server to another and had to wait until the one server was at very-high population. If the servers were based on the accounts on the server, you would NEVER be able to transfer.

 

They are not empty - you are smoking crack again. Every city I go to, currently has an overflow server.

It's confusing reading different reports on the forums (official and elsewhere).

http://www.gamefaqs.com/boards/938738-guild-wars-2/64788109

https://forum-en.guildwars2.com/forum/game/gw2/Server-Populations/first (post made by CC Eva)

Many have taken it to mean "it's a cap on total registered accounts regardless of whether they're logged in or not."

So what is it then?

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7496

12/26/12 11:51:15 AM#49


Originally posted by vzerov

We don't know that. You are assuming and you know what they say about opinions and assuming - everyone has one.

That applies to opinions - those cannot be right nor wrong as reasoning isn't included, not the case of assumptions though. 2 different things.

  Roguewiz

Apprentice Member

Joined: 9/01/02
Posts: 569

When a Kender says "oops!"; its already too late.

12/26/12 11:51:18 AM#50

XFIRE is nothing more than a social device to talk with friends and see what they are playing.  That it.  Hasn't changed.  Won't change.  The only wat to truely know how many people play the game is for ARENANET to post their numbers.

GW2 is still strong.  However, keep this in mind:  A game doens't have to have 10mil subs to be "successful".  WoW is a oddity in the MMO market.  No game will ever reach that peak, at least, not anytime soon.  WoW did something right almost immeditately while the other games during it's time failed to innovate and draw in new blood.

I'll venture a guess that GW2 has around 2mil subs or so, much like how the other posters have stated.  However, keep in mind one thing:  GW2 is F2P (once you pay for the game itself of course).  That means you can leave and come back a lot easier than WoW.  Logging in once or twice a week will cause numbers to fluctuate.

As long as GW2 continues to draw in new people, or, the current people use RLC to buy gems; all is good in the world.

Raquelis in various games
Played: Everything
Playing: Hearthstone, League of Legends, World of Warcraft, Destiny (XBOX ONE)
Wants: The World
Anticipating: Everquest Next, Everquest Next Landmark, Warhammer 40K

The secret to making a great game: Don't cater to the masses!

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2665

12/26/12 11:55:09 AM#51
Originally posted by NBlitz
Originally posted by botrytis
Originally posted by boxsnd
Originally posted by RedJorge

boxsnd,

 

So these server status values represent players currently looged-in or number of accounts created on these servers?

I confess that it confuses me.

 

Best regards,

 

RJ

ANet is refusing to say anything about these values, but we can safely assume that they are number of accounts that have this server as their home server because they stay high even at 6 am when undenyably they are completely empty.

Nope - it is not the accounts because if it was the amounts on the servers wouldn't dip and they do. I transferred from one server to another and had to wait until the one server was at very-high population. If the servers were based on the accounts on the server, you would NEVER be able to transfer.

 

They are not empty - you are smoking crack again. Every city I go to, currently has an overflow server.

It's confusing reading different reports on the forums (official and elsewhere).

http://www.gamefaqs.com/boards/938738-guild-wars-2/64788109

https://forum-en.guildwars2.com/forum/game/gw2/Server-Populations/first (post made by CC Eva)

Many have taken it to mean "it's a cap on total registered accounts regardless of whether they're logged in or not."

So what is it then?

I think it's a combination of both.  I think they are using the home server as a base number and adding the currently logged in users on top of that.  This way it shows both a strong number for their status and changes  depending on time of day, etc.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  vzerov

Novice Member

Joined: 2/26/09
Posts: 120

12/26/12 11:55:22 AM#52
Originally posted by botrytis
Originally posted by vzerov
Originally posted by botrytis
Originally posted by boxsnd
Originally posted by botrytis
Originally posted by Yamota
Based on XFire numbers I would say that the game has about 1.6-1.9M total playerbase.

XFire is just a useless number SINCE we don't know the % of players in GW2 who use it. It could be 0.1% or 10%. Until we know, can't really say anything - this is on ANY GAME also.

We do not need this number.

 

We know GW2 had about 2-2.5mil players on launch.

We know the number of xfire users who played GW2 on launch (15-16k)

We know the number of xfire users who play GW2 now (3-3.5k)

Therefore we can calculate APPROXIMATELY how many players GW2 has right now: 

First let's make 2-2.5mil 2.25, 15-16k -> 15.5, 3-3.5k -> 3.25k

if 15.5k is 2.25mil, how much is 3.25k?

x -> 3.25k

2.25mil -> 15.5k

x= 3250*2250000 / 15500 = 471774.2

 

about 471.774 people are still playing GW2 on a daily basis

We don't know that. You are assuming and you know what they say about opinions and assuming - everyone has one.

 

XFire is a measure of XFire users not an individual game's population. Your logic is off because you are using presales numbers to assume the game now has the same amount - I have no clue how many are playing GW2 - nor do I care.

 

Let us leave XFire out of this discussion as they are flawed numbers from the start.

 

 

 

It's not an opinion.... seriousily, its like saying statistc or math is just someone's opinion.

It is because if the assumption is wrong - so is the statistics. A book for you to read - it is an interesting read......

 

The book is only the arthor's opinion you know that right?

You dont believe math and statistics because someone said those are lies?  Sounds logical enough.

 

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

12/26/12 11:59:15 AM#53
The problem with xfire is that you do not know if you are comparing apples with apples or apples with oranges. If xfire sees a 75% drop for a certain game, but those 75% are hardcore player whilst the game is marketed for casual players than you can not conclude that 75% of the casual player also stopped playing. This is why xfire will never give any remotely accurate numbers for anything. Just a shame the pro xfire people refuses to acknowledge this. If xfire is correct than it is just a coincidence and not because they deliver accurate statistics.

As for GW2 the population certainly is down. It is just very hard to say how much down it is due to levelscalling, which spreads out the population a lot more than any other themepark out there. Coupled with WvW, SPvP and dungeons it will just get very hard to tell from looking outside in. All I can say is. It is harder to find groups for dungeons, which might not mean anything actually as I run guild groups quite often so others probably do as well. My server has almost no queue for WvW. I still encounter people throughout several midlevel areas, which is a good thing.
  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2565

12/26/12 12:05:17 PM#54
Originally posted by vzerov
Originally posted by botrytis
Originally posted by vzerov
Originally posted by botrytis
Originally posted by boxsnd
Originally posted by botrytis
Originally posted by Yamota
Based on XFire numbers I would say that the game has about 1.6-1.9M total playerbase.

XFire is just a useless number SINCE we don't know the % of players in GW2 who use it. It could be 0.1% or 10%. Until we know, can't really say anything - this is on ANY GAME also.

We do not need this number.

 

We know GW2 had about 2-2.5mil players on launch.

We know the number of xfire users who played GW2 on launch (15-16k)

We know the number of xfire users who play GW2 now (3-3.5k)

Therefore we can calculate APPROXIMATELY how many players GW2 has right now: 

First let's make 2-2.5mil 2.25, 15-16k -> 15.5, 3-3.5k -> 3.25k

if 15.5k is 2.25mil, how much is 3.25k?

x -> 3.25k

2.25mil -> 15.5k

x= 3250*2250000 / 15500 = 471774.2

 

about 471.774 people are still playing GW2 on a daily basis

We don't know that. You are assuming and you know what they say about opinions and assuming - everyone has one.

 

XFire is a measure of XFire users not an individual game's population. Your logic is off because you are using presales numbers to assume the game now has the same amount - I have no clue how many are playing GW2 - nor do I care.

 

Let us leave XFire out of this discussion as they are flawed numbers from the start.

 

 

 

It's not an opinion.... seriousily, its like saying statistc or math is just someone's opinion.

It is because if the assumption is wrong - so is the statistics. A book for you to read - it is an interesting read......

 

The book is only the arthor's opinion you know that right?

You dont believe math and statistics because someone said those are lies?  Sounds logical enough.

 

I live with math and stats everyday being in science. They can be manipulated to say anything you want them to and that is the truth. Look at all the stats that were thrown around during the US Presedential election and look at how many were actually right. That is what the above book is about. Statistics mean absolutely nothing without the sample number, R(square) value and a T-test (just some statistcs need this). We never get that information, hence the statistics mean nothing (that is why good pollsters usually give sample size and the +/- value).  Statistics is one area in which numbers can be made to lie very easy.

 

 

 

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  boxsnd

Advanced Member

Joined: 10/04/12
Posts: 449

12/26/12 12:13:20 PM#55
Originally posted by botrytis
Originally posted by boxsnd
Originally posted by RedJorge

boxsnd,

 

So these server status values represent players currently looged-in or number of accounts created on these servers?

I confess that it confuses me.

 

Best regards,

 

RJ

ANet is refusing to say anything about these values, but we can safely assume that they are number of accounts that have this server as their home server because they stay high even at 6 am when undenyably they are completely empty.

Nope - it is not the accounts because if it was the amounts on the servers wouldn't dip and they do. I transferred from one server to another and had to wait until the one server was at very-high population. If the servers were based on the accounts on the server, you would NEVER be able to transfer.

 

They are not empty - you are smoking crack again. Every city I go to, currently has an overflow server.

Here are some facts: 

It's primetime. Lion's arch is full (overflow), the center WvW map is full, the other maps are half full. lowbie and level 80 zones are well populated, the inbetween zones are almost empty. Server is listed as high.

It's 6 am. Lion's arch has 10 people, the central WvW map has 5 people, the others are empty. Almost all PvE zones are empty. The server is listed as high. 

Please explain how this is happening.

DAoC - Excalibur & Camlann

  vzerov

Novice Member

Joined: 2/26/09
Posts: 120

12/26/12 12:16:15 PM#56
Originally posted by botrytis
Originally posted by vzerov
Originally posted by botrytis
Originally posted by vzerov
Originally posted by botrytis
Originally posted by boxsnd
Originally posted by botrytis
Originally posted by Yamota
Based on XFire numbers I would say that the game has about 1.6-1.9M total playerbase.

XFire is just a useless number SINCE we don't know the % of players in GW2 who use it. It could be 0.1% or 10%. Until we know, can't really say anything - this is on ANY GAME also.

We do not need this number.

 

We know GW2 had about 2-2.5mil players on launch.

We know the number of xfire users who played GW2 on launch (15-16k)

We know the number of xfire users who play GW2 now (3-3.5k)

Therefore we can calculate APPROXIMATELY how many players GW2 has right now: 

First let's make 2-2.5mil 2.25, 15-16k -> 15.5, 3-3.5k -> 3.25k

if 15.5k is 2.25mil, how much is 3.25k?

x -> 3.25k

2.25mil -> 15.5k

x= 3250*2250000 / 15500 = 471774.2

 

about 471.774 people are still playing GW2 on a daily basis

We don't know that. You are assuming and you know what they say about opinions and assuming - everyone has one.

 

XFire is a measure of XFire users not an individual game's population. Your logic is off because you are using presales numbers to assume the game now has the same amount - I have no clue how many are playing GW2 - nor do I care.

 

Let us leave XFire out of this discussion as they are flawed numbers from the start.

 

 

 

It's not an opinion.... seriousily, its like saying statistc or math is just someone's opinion.

It is because if the assumption is wrong - so is the statistics. A book for you to read - it is an interesting read......

 

The book is only the arthor's opinion you know that right?

You dont believe math and statistics because someone said those are lies?  Sounds logical enough.

 

I live with math and stats everyday being in science. They can be manipulated to say anything you want them to and that is the truth. Look at all the stats that were thrown around during the US Presedential election and look at how many were actually right. That is what the above book is about. Statistics mean absolutely nothing without the sample number, R(square) value and a T-test (just some statistcs need this). We never get that information, hence the statistics mean nothing (that is why good pollsters usually give sample size and the +/- value).  Statistics is one area in which numbers can be made to lie very easy.

 

 

 

I dont think you really live with math and stats, since you said the estimation just someone's "opinion", while using wrong assumption in statics and opinions are two totally different things. You also said xfire numbers means nothing because we dont know it presents 0.1% of players or 10%, which is also plain wrong.

Kinda funny every single one said xfire numbers are useless based on totally different reasons, while the only true reason is they dont want to believe it.

 

  FlawSGI

Hard Core Member

Joined: 8/14/10
Posts: 1431

All of history is a lie. The truth depends on who does the listening, and who does the telling...

12/26/12 12:29:39 PM#57
Originally posted by grimal
Originally posted by NBlitz
Originally posted by botrytis
Originally posted by boxsnd
Originally posted by RedJorge

boxsnd,

 

So these server status values represent players currently looged-in or number of accounts created on these servers?

I confess that it confuses me.

 

Best regards,

 

RJ

ANet is refusing to say anything about these values, but we can safely assume that they are number of accounts that have this server as their home server because they stay high even at 6 am when undenyably they are completely empty.

Nope - it is not the accounts because if it was the amounts on the servers wouldn't dip and they do. I transferred from one server to another and had to wait until the one server was at very-high population. If the servers were based on the accounts on the server, you would NEVER be able to transfer.

 

They are not empty - you are smoking crack again. Every city I go to, currently has an overflow server.

It's confusing reading different reports on the forums (official and elsewhere).

http://www.gamefaqs.com/boards/938738-guild-wars-2/64788109

https://forum-en.guildwars2.com/forum/game/gw2/Server-Populations/first (post made by CC Eva)

Many have taken it to mean "it's a cap on total registered accounts regardless of whether they're logged in or not."

So what is it then?

I think it's a combination of both.  I think they are using the home server as a base number and adding the currently logged in users on top of that.  This way it shows both a strong number for their status and changes  depending on time of day, etc.

While nobody can say with certainty, I think it is a combination as well. The one thing I really don't beleive it to be is some Anet coverup to fool the playerbase that the population is higher than it is. Wha't's the point and is it really worth the backlash should they be caught doing shady tactics? I personally feel that it is listed as such to protect them should they release a holiday event or expansion and see a large increase in returning playerbase. If this happens it could cause problems with their servers. I only think this because it isn't a sub based game so everyones accounts are still conciddered active. I do dtill find it funny when the tinfoil hats are donned and I read some of the slander. Makes me smile and cringe at the same time.

 

Seeing as how Anet hasn't explained the status of servers, I can only take population as I personally see it and I know there are always plenty of people on when I do pop in. Now I can't get some dungeon love to save my life, but I don't immidiately jump to a population problem, but more a design issue and the fact that people have already devoured the content and moved on until more comes out leaving me in thier dust as it were.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  Roguewiz

Apprentice Member

Joined: 9/01/02
Posts: 569

When a Kender says "oops!"; its already too late.

12/26/12 12:33:03 PM#58

The numbers XFire gives are skewed.  As mentioned, a certain player demographic uses the program.  I don't use it, and none of my MMO playing friends or family use it (31 to 34 age group). 

Using XFire to determine MMO population is like going to a Gun Auction and asking how many people own a gun; and using those numbers ot reflect the overall gun ownership population. 

Estimations are just that, an estimation or approximate "guess" on what the real numbers should be.  They can be easily manipulated to meet the belief of the person doing the estimation. 

If 50% of XFIRE users are playing WoW, that doesn't mean that 50% of MMO players are playing WoW; nor does it reflect the population of the game.

(I use WoW as an example since it is still sadly really popular, particularly among XFIRE users.  Please note, that the 50% comment is just a number I pulled out of my rear to reflect esimations in my favor :) .)

Raquelis in various games
Played: Everything
Playing: Hearthstone, League of Legends, World of Warcraft, Destiny (XBOX ONE)
Wants: The World
Anticipating: Everquest Next, Everquest Next Landmark, Warhammer 40K

The secret to making a great game: Don't cater to the masses!

  boxsnd

Advanced Member

Joined: 10/04/12
Posts: 449

12/26/12 12:40:18 PM#59
Originally posted by Roguewiz

The numbers XFire gives are skewed.  As mentioned, a certain player demographic uses the program.  I don't use it, and none of my MMO playing friends or family use it (31 to 34 age group). 

Using XFire to determine MMO population is like going to a Gun Auction and asking how many people own a gun; and using those numbers ot reflect the overall gun ownership population. 

Estimations are just that, an estimation or approximate "guess" on what the real numbers should be.  They can be easily manipulated to meet the belief of the person doing the estimation. 

If 50% of XFIRE users are playing WoW, that doesn't mean that 50% of MMO players are playing WoW; nor does it reflect the population of the game.

(I use WoW as an example since it is still sadly really popular, particularly among XFIRE users.  Please note, that the 50% comment is just a number I pulled out of my rear to reflect esimations in my favor :) .)

Oh man...  So many mistakes in that post. See what happens when you sleep during math class?

DAoC - Excalibur & Camlann

  Roguewiz

Apprentice Member

Joined: 9/01/02
Posts: 569

When a Kender says "oops!"; its already too late.

12/26/12 12:48:58 PM#60

In what regard?  While my math skills are lacking, that much I know; the overall theme of my post was that XFIRE as an estimation tool is worthless, as indicated by my "Using XFire to determine MMO population is like going to a Gun Auction and asking how many people own a gun; and using those numbers ot reflect the overall gun ownership population." comment.

Logic would dictate that if people are going to a gun auction or show, that they would own guns or look to own guns.  Using those numbers to estimate gun ownership is flawed.  On that same token, using XFIRE to determin how many people are playing WoW is just as flawed.

While the idea of my comment is flawed in the regard that it is a simple yes/no for gun ownership vs. a multi-comparison for XFIRE; I still stand behind my comment that XFIRE isn't a good tool to determine MMO population.

Raquelis in various games
Played: Everything
Playing: Hearthstone, League of Legends, World of Warcraft, Destiny (XBOX ONE)
Wants: The World
Anticipating: Everquest Next, Everquest Next Landmark, Warhammer 40K

The secret to making a great game: Don't cater to the masses!

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