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MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » I am flabbergasted with Most Innovative 2012 MMORPG.com Players' Choice Award.

4 Pages « 1 2 3 4 Search
72 posts found
  User Deleted
12/25/12 11:14:50 AM#61
Originally posted by Wickedjelly
Originally posted by NBlitz

Yikes. I should've reworded what I posted back then :p The question was asked and I simply posted what was posted a while ago. Nowhere did I say I agree with that. But reading what I copy pasted I can see how one might think that.

Yeah, must say I thought you were in agreement as well with the way you presented it.

No. I now changed my post a bit to reflect that. 

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1073

12/25/12 1:24:39 PM#62
"Innovative  -  I don't think that word means what you think it does"

If you are holding out for the perfect game, the only game you play will be the waiting one.

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

12/25/12 1:29:26 PM#63
Originally posted by Arglebargle
"Innovative  -  I don't think that word means what you think it does"

I find that is the definition now.

http://www.merriam-webster.com/dictionary/innovation

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3086

I am more than some of my parts

12/25/12 1:45:53 PM#64
Originally posted by RedJorge

I"m sorry you can't deal with the majority deciding to disagree with you.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Razperil

Novice Member

Joined: 9/13/04
Posts: 307

Everything has it's time and its place, know yours?

12/25/12 1:59:44 PM#65
Originally posted by Spicy_Noodle
Originally posted by NBlitz
Originally posted by RedJorge

Please indulge me.

After the initial shock of GW2 getting GOTY second place against Pirates 101, I was really thinking about all the innovative features that must have contributed for GW2 Most Innovative award.

And besides Fractals, I could not find anything in GW2 that has not been already created before in other games.

Do you see any other innovation of GW2 that is eluding me?

(just look at the Award thread) Innovation for Most Rabid Fanbase of any game to date? 

That is until they grow bored of the game and drop completely off the map and we don't hear from them until they sheepishly start posting how they're not playing anymore "but but but it's a great game!"

 

As for the innovations? A short Google search yields a link to this very forum and a topic made here by someone who is now Deleted. Someone called him Cal *shrug* I don't know who that was.

 

http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/333764/List-of-GW2-Innovations.html

Combat:

Casting while moving
No auto attack (you can set any skill on your bar to autocast, and one of them will be spammable)
Attacks don't need a target, they'll hit whatever gets in their way
Dodging attacks and projectiles
Shield stance blocks projectiles from hitting you and people behind you
Limited skillbar
No holy trinity, players aren't locked into one role to the exclusion of all others
Skills fit into broad categories of damage, control, or support
Weapon(s) determine half your skill bar and give different skills than other weapons
Players can potentially switch roles in combat (if weapon/skill choices plan for it)
No ally targeted abilities
Everyone has a self-heal ability which is the most powerful heal
Downed state before dying, killing an enemy rallies you
Downed state gives you a new, limited skillbar to fight back with
Any player can rez anyone mid combat anytime, including NPCs.
Very minimal death penalty.
Picking up an environmental weapon changes your skillbar
Thieves can steal environmental weapons from enemies
You get full xp and loot for helping kill a mob whether grouped or ungrouped
Hundreds of cross profession combos to enhance the effect of your skills, even ungrouped
Mob aggro based on proximity and other factors
NPC enemies can dodge your attacks
NPC attacks may be deadlier due to ability of players to dodge and revive
No mana/energy for any class (subject to change)
Only four attributes.  Power affects melee, range and spell damage
All professions viable at both melee and range

Underwater:

Desire to have underwater be huge part of the world
You have underwater only weapons
Skills change to underwater versions
Skills use the Z-axis
No breath meter
Drowned state, it's like downed state, but you can also get to the surface to rally
Underwater friendly races and towns
Rangers have underwater pets

Dynamic Events:

Completely replace quests in the open world
Run whether players are there or not
They actually happen instead of just being told about them
Failable and not necessarily repeatable on failure
Allow for victory and failure conditions not easily accomplished with quests
Run in cycles so they're repeatable
Encourage community by letting everyone participate at the same time
Instantly scale up or down with number of players participating
Reward everyone involved based on their amount of participation
Chain together to keep people working together longer
Affect the world in terms of what merchants sell and which waypoints are available
Don't always run so you'll see different things when revisiting a zone
Constantly adding new events to enhance replayability
Boss fights which scale with number of players up to 100

Open World:

Entirely PVE
No factions
Designed to be as griefless as possible
No race/class restrictions
Phased gathering nodes that allow everyone to have a shot at them.
Everyone can gather everything so no waiting on others/making people wait
No set path through zones
Automentoring keeps entire world's content rewarding and challenging
Manual sidekicking to a higher level friend
City to city ports so you can play with friends immediately.
Teleportation to any waypoint you've unlocked
Hidden events to reward explorers
Day/night cycle which can affect your weapons' procs as well as trigger DEs at certain times
Dynamic weather can trigger DEs (when snow falls) or be changed by DEs (NPC causes snow)
Tasks to fill hearts in the open world, for completionists and NPC goodwill
Boss fights at the end of all the tutorials put you right into the action

Personal Story:

Everyone has one big storyline from creation to level cap
Choices made at character creation affect it
Choices in game have consequences and can branch it
Each player has a Home Instance section of town
Character personality gives different dialog options and affects how NPCs react to you

PVP:

3 Faction World PVP against two other servers in large 4-zone maps
No fixed limit to number of participants (though eventually technology would limit it)
W/L record is kept
After 2 weeks, your server is matched up against new, equal strength servers
Winning server gets PVE buff of some kind
Castles and keeps to hold, dynamic events to fight over, trade routes
Destructable environments
Players can level up entirely in World PVP
Enemy players drop loot as if they were PVE enemies
Hot joinable Structured PVP
Structured PVP with custom rulesets
Players in structured PVP are max level with all skills and gear so it's a level playing field
PVP balanced separately from PVE

Dungeons:

Dungeons have a story mode separate from your personal story
Completing story mode unlocks 3 explorable mode paths
These show the consequences of the story mode
There are random/hidden events in dungeons
No raiding
Get a token for armor/weapon everytime you complete a dungeon, no hoping for random drop

Miscellaneous:

Flat leveling curve
Players can be in multiple guilds
No endgame vertical gear progression in power
30+ Minigames in cities
400 dye colors, each piece of armor has three color sections
Gear that can take up more than one armor slot
Grindless crafting with discoverable recipes
Use an iPad to see what your friends are doing in game and send them messages
Auction house available from outside the game
Translatable fictional languages
Unconventional NPC races with deep lore
Add your own music to ingame playlists, your battle music will start when you enter combat
Playlists revert to in game music during cinematics
Carrier pigeons deliver your mail to you
No subscription fee

 Let me see here:

Running while casting -- i'm pretty fucking sure WoW and other MMO's have that EXACT same feature. Lets take a look at Mages, or Paladins, or maybe even Shamans.

No auto attack -- If i do remember correctly, you can place auto attacks on your hotbar, every single class has a spell you can spam willingly until you run out of mana, rage, focus, or energy.

Attacks don't need a target -- Let me look at Warlock AoE's, Druid's knockbacks, mind if i see Shaman's aswell.. and the list goes on.

Dodging attacks and projectiles -- Wait a second, dodging in an MMO? Hitcap for PvP/PvE? Do i need to go any further?

Shield stance blocks other attacks from hitting people behind you -- The fuck does a tank do in WoW? Sit there and take only part of the damage?

Skills fit into broad categories of damage, control, or support -- Oh, paladin back up healing? Shaman back up healing? Druid back up healing? Monk back up healing? CCing by Warlocks, Shamans, Warriors, Paladins, Monks, Priests, Druids, Death Knights... really?

I could honestly go on, but i do not want to type a flat out counter-arguement with that entire paragraphs of nothing, because the way i see, almost EVERY single MMO has ALL those 'innovative' moves that has been see before...

 

 You have to love the Wow kids when they go off the deep end. All I continue to see on here is their group being ticked anytime another game beats theirs in "any" area.

I guess swearing must make you a better human hmmm? (We can only wonder). Like posters have already said, these are "Player" awards. I'm pretty sure your own ranting would amount to "nothing" too. Then again, I best not assume, I do have to stay in those forum policy rules :) In anycase, have fun with that carrot :)

 

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2589

12/25/12 4:12:31 PM#66
Originally posted by Scorchien
Originally posted by NBlitz
Originally posted by RedJorge

Please indulge me.

After the initial shock of GW2 getting GOTY second place against Pirates 101, I was really thinking about all the innovative features that must have contributed for GW2 Most Innovative award.

And besides Fractals, I could not find anything in GW2 that has not been already created before in other games.

Do you see any other innovation of GW2 that is eluding me?

(just look at the Award thread) Innovation for Most Rabid Fanbase of any game to date? 

That is until they grow bored of the game and drop completely off the map and we don't hear from them until they sheepishly start posting how they're not playing anymore "but but but it's a great game!"

 

As for the innovations? A short Google search yields a link to this very forum and a topic made here by someone who is now Deleted. Someone called him Cal *shrug* I don't know who that was.

 

http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/333764/List-of-GW2-Innovations.html

Combat:

Casting while moving
No auto attack (you can set any skill on your bar to autocast, and one of them will be spammable)
Attacks don't need a target, they'll hit whatever gets in their way
Dodging attacks and projectiles
Shield stance blocks projectiles from hitting you and people behind you
Limited skillbar
No holy trinity, players aren't locked into one role to the exclusion of all others
Skills fit into broad categories of damage, control, or support
Weapon(s) determine half your skill bar and give different skills than other weapons
Players can potentially switch roles in combat (if weapon/skill choices plan for it)
No ally targeted abilities
Everyone has a self-heal ability which is the most powerful heal
Downed state before dying, killing an enemy rallies you
Downed state gives you a new, limited skillbar to fight back with
Any player can rez anyone mid combat anytime, including NPCs.
Very minimal death penalty.
Picking up an environmental weapon changes your skillbar
Thieves can steal environmental weapons from enemies
You get full xp and loot for helping kill a mob whether grouped or ungrouped
Hundreds of cross profession combos to enhance the effect of your skills, even ungrouped
Mob aggro based on proximity and other factors
NPC enemies can dodge your attacks
NPC attacks may be deadlier due to ability of players to dodge and revive
No mana/energy for any class (subject to change)
Only four attributes.  Power affects melee, range and spell damage
All professions viable at both melee and range

Underwater:

Desire to have underwater be huge part of the world
You have underwater only weapons
Skills change to underwater versions
Skills use the Z-axis
No breath meter
Drowned state, it's like downed state, but you can also get to the surface to rally
Underwater friendly races and towns
Rangers have underwater pets

Dynamic Events:

Completely replace quests in the open world
Run whether players are there or not
They actually happen instead of just being told about them
Failable and not necessarily repeatable on failure
Allow for victory and failure conditions not easily accomplished with quests
Run in cycles so they're repeatable
Encourage community by letting everyone participate at the same time
Instantly scale up or down with number of players participating
Reward everyone involved based on their amount of participation
Chain together to keep people working together longer
Affect the world in terms of what merchants sell and which waypoints are available
Don't always run so you'll see different things when revisiting a zone
Constantly adding new events to enhance replayability
Boss fights which scale with number of players up to 100

Open World:

Entirely PVE
No factions
Designed to be as griefless as possible
No race/class restrictions
Phased gathering nodes that allow everyone to have a shot at them.
Everyone can gather everything so no waiting on others/making people wait
No set path through zones
Automentoring keeps entire world's content rewarding and challenging
Manual sidekicking to a higher level friend
City to city ports so you can play with friends immediately.
Teleportation to any waypoint you've unlocked
Hidden events to reward explorers
Day/night cycle which can affect your weapons' procs as well as trigger DEs at certain times
Dynamic weather can trigger DEs (when snow falls) or be changed by DEs (NPC causes snow)
Tasks to fill hearts in the open world, for completionists and NPC goodwill
Boss fights at the end of all the tutorials put you right into the action

Personal Story:

Everyone has one big storyline from creation to level cap
Choices made at character creation affect it
Choices in game have consequences and can branch it
Each player has a Home Instance section of town
Character personality gives different dialog options and affects how NPCs react to you

PVP:

3 Faction World PVP against two other servers in large 4-zone maps
No fixed limit to number of participants (though eventually technology would limit it)
W/L record is kept
After 2 weeks, your server is matched up against new, equal strength servers
Winning server gets PVE buff of some kind
Castles and keeps to hold, dynamic events to fight over, trade routes
Destructable environments
Players can level up entirely in World PVP
Enemy players drop loot as if they were PVE enemies
Hot joinable Structured PVP
Structured PVP with custom rulesets
Players in structured PVP are max level with all skills and gear so it's a level playing field
PVP balanced separately from PVE

Dungeons:

Dungeons have a story mode separate from your personal story
Completing story mode unlocks 3 explorable mode paths
These show the consequences of the story mode
There are random/hidden events in dungeons
No raiding
Get a token for armor/weapon everytime you complete a dungeon, no hoping for random drop

Miscellaneous:

Flat leveling curve
Players can be in multiple guilds
No endgame vertical gear progression in power
30+ Minigames in cities
400 dye colors, each piece of armor has three color sections
Gear that can take up more than one armor slot
Grindless crafting with discoverable recipes
Use an iPad to see what your friends are doing in game and send them messages
Auction house available from outside the game
Translatable fictional languages
Unconventional NPC races with deep lore
Add your own music to ingame playlists, your battle music will start when you enter combat
Playlists revert to in game music during cinematics
Carrier pigeons deliver your mail to you
No subscription fee

 

Wow , amazing that nothing on that list is Inovative... gj

Its all of it in one game and the extent of these features.

For example one poster (that isn't very well informed about GW2) said that WoW had casting while moving is some classes or some skills - GW2 the skills that cant be cast on the move are the minority (even channeling can be done on the move):

Or the skills that require no enemy targets - many games have AoE skills that dont require an enemy but in GW2 even the single target skills don't require targets (aside a minority of skills):

Or the fact most projectiles/spells have a trajectory so you can intentionally block a fireball aimed at your elementalist while you have your warrior shield up. In WoW a tank can't block a spell after it is fired.

Or the NPCs that will be crossing the entire map following a storyline on their own.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Vorch

Hard Core Member

Joined: 9/18/11
Posts: 808

12/25/12 4:34:48 PM#67

MMORPG forum users love Pirates 101.

Some are laughing that GW2 lost GotY category.

 

I'm laughing that EVERY SINGLE ONE OF THE MMO "Alternatives" to Ultima, WoW, Rift, and ofc GW2 lost to Pirates 101.

 

All the hate and vitriol finally makes sense...you haters love your P101 :D

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  Talgen

Old School

Joined: 9/04/02
Posts: 408

This is just my opinion and should be viewed as just that, an opinion

12/25/12 4:39:34 PM#68
Here's an idea, send the industry a message ~ don't select a winner ~ none were innovative.  But i guess all the gaming .com's have to give them reasons to keep funneling in advertising dollars.
  Isawa

Novice Member

Joined: 6/20/08
Posts: 1066

12/25/12 4:39:46 PM#69
Originally posted by Razperil
Originally posted by Spicy_Noodle
Originally posted by NBlitz

 

 Let me see here:

Running while casting -- i'm pretty fucking sure WoW and other MMO's have that EXACT same feature. Lets take a look at Mages, or Paladins, or maybe even Shamans.

No auto attack -- If i do remember correctly, you can place auto attacks on your hotbar, every single class has a spell you can spam willingly until you run out of mana, rage, focus, or energy.

Attacks don't need a target -- Let me look at Warlock AoE's, Druid's knockbacks, mind if i see Shaman's aswell.. and the list goes on.

Dodging attacks and projectiles -- Wait a second, dodging in an MMO? Hitcap for PvP/PvE? Do i need to go any further?

Shield stance blocks other attacks from hitting people behind you -- The fuck does a tank do in WoW? Sit there and take only part of the damage?

Skills fit into broad categories of damage, control, or support -- Oh, paladin back up healing? Shaman back up healing? Druid back up healing? Monk back up healing? CCing by Warlocks, Shamans, Warriors, Paladins, Monks, Priests, Druids, Death Knights... really?

I could honestly go on, but i do not want to type a flat out counter-arguement with that entire paragraphs of nothing, because the way i see, almost EVERY single MMO has ALL those 'innovative' moves that has been see before...

 

 You have to love the Wow kids when they go off the deep end. All I continue to see on here is their group being ticked anytime another game beats theirs in "any" area.

I guess swearing must make you a better human hmmm? (We can only wonder). Like posters have already said, these are "Player" awards. I'm pretty sure your own ranting would amount to "nothing" too. Then again, I best not assume, I do have to stay in those forum policy rules :) In anycase, have fun with that carrot :)

WOW fanboys, if you haven't played GW2, please don't comment in regards to any of its features. Most people who play GW2 will have already played WOW, and know of all of its features, and will see that your comparisons just make you look foolish. Seriously, if you're going to question dodging in an mmo and then compare blocking/shields to a tank in WOW, you really can't get much more clueless. And finally, you honestly should not go on, because your counter-arguments are pathetic :)

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

12/25/12 4:43:33 PM#70
I was thinking... Does anyone else think flabbergasted is a funny word?

http://www.merriam-webster.com/dictionary/innovation

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2718

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

12/25/12 4:53:41 PM#71
Originally posted by RedJorge

Please indulge me.

After the initial shock of GW2 getting GOTY second place against Pirates 101, I was really thinking about all the innovative features that must have contributed for GW2 Most Innovative award.

And besides Fractals, I could not find anything in GW2 that has not been already created before in other games.

Do you see any other innovation of GW2 that is eluding me?

  • The combat system
  • The weapon system
  • The skill based ability system
  • the dynamic world systems
  • the removal of the trinity
  • the removal of quest hubs
  • no cut & paste class characters, i.e. having ranged plate wearing, or dual wielding melee wizards.
  • Universal Real time market analysis style auction house
  • Divergent storylines where you choose your course of action
  • True horizontal gear scaling
  • Grind for skins & looks not for stats
  • Awe inspiring legendary weapon system
  • Only the 2nd MMO to ever include 3 faction style RvR
  • Monthy content updates
  • Non-subscription Triple-A production quality
  • Progressive dungeon system
These are just a small sampling of innovative features to be found in GW2.  I dare you to name me an  MMO that features 3 of these ideals, let alone all of them.  This is why GW2 is innovative, implementing systems and ideas that migt have been done but not in the scope and size as this.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Zalmon

Apprentice Member

Joined: 12/02/11
Posts: 323

12/25/12 4:56:00 PM#72
Originally posted by azzamasin
Originally posted by RedJorge

Please indulge me.

After the initial shock of GW2 getting GOTY second place against Pirates 101, I was really thinking about all the innovative features that must have contributed for GW2 Most Innovative award.

And besides Fractals, I could not find anything in GW2 that has not been already created before in other games.

Do you see any other innovation of GW2 that is eluding me?

  • The combat system
  • The weapon system
  • The skill based ability system
  • the dynamic world systems
  • the removal of the trinity
  • the removal of quest hubs
  • no cut & paste class characters, i.e. having ranged plate wearing, or dual wielding melee wizards.
  • Universal Real time market analysis style auction house
  • Divergent storylines where you choose your course of action
  • True horizontal gear scaling
  • Grind for skins & looks not for stats
  • Awe inspiring legendary weapon system
  • Only the 2nd MMO to ever include 3 faction style RvR
  • Monthy content updates
  • Non-subscription Triple-A production quality
  • Progressive dungeon system
These are just a small sampling of innovative features to be found in GW2.  I dare you to name me an  MMO that features 3 of these ideals, let alone all of them.  This is why GW2 is innovative, implementing systems and ideas that migt have been done but not in the scope and size as this.

Ummm..Asheron Call, The Secret World, FFXI, City Of Heroes and i didn't even have to think hard. You guys really need to play more MMOS or you won't be making claims like these.

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