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Anyone else have the same problem? I have a very good rig - but when I go to activate a block or a parry there is a good half to a full second delay before the actual skill will engage. This to me is killing the game. If I see someone doing a particular move and I need to counter - I don't want the game because of built in defiencies lagging a half to a full second behind me. Anyone else have this issue? Or could it be my internet? Thanks! |
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12/24/12 12:12:31 PM#2
Its not game or rig issue. Its latency issue. Are you playing from Europe?
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12/24/12 1:05:46 PM#3
Yeah must be your latency. I'm in michigan, and I'm getting about 95 ping. I know Euros are 300+
Actions are about as crisp as can be. The game is optimized very well on all fronts. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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12/24/12 2:25:40 PM#4
Originally posted by RudedawgCDN its the latency in europe its 300+ ms minimum thats 0.3sec
so well if you are not from US and thinking serious about PvP dont bother and wait for EU version |
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12/27/12 10:53:54 AM#5
try messing with your keyboard settings for repeat character speed and repeat delay speed (just click the window icon bottom left and type 'sticky key's',)
Although not perfect, this helped clear up the delay to a very playable state. |
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12/27/12 11:16:42 AM#6
this wont help much, in CB1 I noticed NA players break my block almost at same time when I use it, but thats coz of latency, on my screen it looks like instant, also when You try break others it wont be sucesfull as most time they will let it before You hit, better to play russian version (no time limit, few times more ppl ) with files from english version, somewhere on gpotato forum was topic how to do it
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12/28/12 11:35:05 AM#7
It's not the latency. I too have a solid computer, live in the United states, and had bad skill lag. We aren't talking about breaking blocks. We are talking about being able to chain one skill to the next fluidly, and have it happen when you press the buttons, not take 5 seconds to trigger.
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