Trending Games | Guild Wars 2 | Neverwinter | WildStar | Age of Wushu

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » The Trinity: MMO born or before?

10 Pages First « 4 5 6 7 8 9 10 » Search
188 posts found
  Banaghran

Novice Member

Joined: 1/17/12
Posts: 841

1/03/13 3:18:55 AM#141
Originally posted by Loktofeit
Originally posted by grimfall

The solutions are simple to conceive.  The first solution, is what EQ did to fairly good success - remove the ability to solo.  This causes people to "force group" but allows them to play the playstile they like. 

*saddened*

comf loc

sca

l

comf lok

smi

pok lok

w

w

n

sit

Flame on!

:)

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4348

1/03/13 3:39:43 AM#142
Originally posted by Loktofeit

Taunt and aggro, as they exist in certain MUDs and many MMOs, are what brought about the tank class which, in turn, resulted in the ridiculous trinity and combat scenario we have in most mainstream MMOs.

Indeed. The tank is the backbone of this perverse form of combat.

I'll also add that poor (exploitable) AI will also result in tanking as experienced in the Baldur's Gate series among many others.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Kaleston

Advanced Member

Joined: 9/08/11
Posts: 144

1/03/13 3:51:02 AM#143

I think trinity was here since the dawn of RPG gaming. Your typical party was warrior (tank), thief (dps/agile tank), mage (ranged dps), cleric (healer).

I definitely remember trinity being in MUDs (precedesors of MMOs), where warrior was tanking boss, mage was blasting him from behind and cleric was trying to keep warrior alive (and when warrior died, whole group wiped in a matter of seconds :))

TBH I can see trinity even further than this. I remember quite old fantasy books and movies that also used tank/dps/healer setup for adventure parties.

I think MMOs were first that made it widely known though. Before it was more of a "geek" stuff, but with massive success of MMO, people who would never touch fantasy or RPG got involved.

  Scot

Elite Member

Joined: 10/10/03
Posts: 3609

1/03/13 8:28:04 AM#144
The roles have always been there, from DnD onwards, the online versions have altered somewhat to suit online combat. You often had a guy like a tank, a Warrior or Paladin even if their was no aggro.
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8785

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

1/03/13 9:16:35 AM#145
Originally posted by Banaghran
Originally posted by Loktofeit
Originally posted by grimfall

The solutions are simple to conceive.  The first solution, is what EQ did to fairly good success - remove the ability to solo.  This causes people to "force group" but allows them to play the playstile they like. 

*saddened*

comf loc

sca

l

comf lok

smi

pok lok

w

w

n

sit

 

Ah! That's what I did wrong! I always went west, west, south after I got the platinum bar.

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4348

1/03/13 10:28:12 AM#146
Originally posted by Scot
The roles have always been there, from DnD onwards, the online versions have altered somewhat to suit online combat. You often had a guy like a tank, a Warrior or Paladin even if their was no aggro.

Its not a tank if there is no aggro.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 841

1/04/13 3:03:42 AM#147
Originally posted by Quirhid
Originally posted by Scot
The roles have always been there, from DnD onwards, the online versions have altered somewhat to suit online combat. You often had a guy like a tank, a Warrior or Paladin even if their was no aggro.

Its not a tank if there is no aggro.

Thats debatable, as you know, thats why we have 15 pages, for example in the last mud i played, which was based on circle, there was no aggro, but the tanking mechanic was facilitated by the tanks having skills and pasives that would make them "guard",  "rescue" and "protect" any or all group members, so when the mob wanted to hit a mage, the tank "jumped" between them and started fighting the mob, taking the hits, with some added flavor of area damage (some tanks could block that if it was physical, whirlwind) and hits of oppotunity (mob would nail you one or two if your spell failed, tanks had the ability to "rescue" you, but only if he "guarded" you as a single person, the "protected" rest of the group would take a hit or two until "protect" would kick in).

Fun times, and we still didnt talk about trinity, but it had "hybrid problems" :)

Flame on!

:)

  Scot

Elite Member

Joined: 10/10/03
Posts: 3609

1/04/13 4:41:06 AM#148

If you have a guy in a plate armour who rushes in first smacking those gobos on the head, thats damn close to a tank in my eyes. As a GM you think about how the enemy will react:

'Ok that little gobo at the back is he going to shoot at the big guy in plate slicing his boss in two, or maybe the little human at the back drawing a bow?' Thats aggro for you. :)

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1737

1/04/13 4:44:06 AM#149
Originally posted by Banaghran
Originally posted by Quirhid
Originally posted by Scot
The roles have always been there, from DnD onwards, the online versions have altered somewhat to suit online combat. You often had a guy like a tank, a Warrior or Paladin even if their was no aggro.

Its not a tank if there is no aggro.

Thats debatable, as you know, thats why we have 15 pages, for example in the last mud i played, which was based on circle, there was no aggro, but the tanking mechanic was facilitated by the tanks having skills and pasives that would make them "guard",  "rescue" and "protect" any or all group members, so when the mob wanted to hit a mage, the tank "jumped" between them and started fighting the mob, taking the hits, with some added flavor of area damage (some tanks could block that if it was physical, whirlwind) and hits of oppotunity (mob would nail you one or two if your spell failed, tanks had the ability to "rescue" you, but only if he "guarded" you as a single person, the "protected" rest of the group would take a hit or two until "protect" would kick in).

Fun times, and we still didnt talk about trinity, but it had "hybrid problems" :)

Flame on!

:)

The problem is when the tank is nothing more than a meat bag and it can control who the mobs attack pretty much 100% of the time.

And as long as the healer doesn't fall asleep he is invincible and can do it 24/7.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  hero001

Apprentice Member

Joined: 10/04/09
Posts: 13

"Never judge a person till you've walked a mile in their jboots!"

1/04/13 4:50:28 AM#150
Originally posted by Greyface

I was playing UO back then, where everyone was a heavilly-armored mage and we bandaged our own damn selves).

This, tank mage!! ful plate and an energy bolt...exposion 

  PKJackCrow

Novice Member

Joined: 10/07/11
Posts: 232

1/04/13 5:02:33 AM#151

I think this post bothers me in a couple ways:

1. PnP games and computer based are like comparing apples and oranges.

2. EQ had 4 roles not a trinity - tank, healer, dps, and support, yes support ie bards and chanters that provided essential buffs debuffs pulls and crowd control.

3. Roles in DnD PnP games were not heavily enforced but tactics were. While Fighters and Paladins were ideal tanks, Cleric were pretty boss with the protection spells and plate armor. Bards and Wizards had so many options that it feels like your pigeon holing them in just one role. I even seen great rogue tanks that did it through verbals taunt and great dodging. its true that not every class could play every single role it isnt a closed off as you try to make it sound. In a different light, computer based games can only do what it is program to do so by this very nature it is very limited.

 

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2001

If you see no good or you see no bad in a game, chances are you are bias.

1/04/13 5:13:30 AM#152

I'd say back in Pen and Paper but its existed WAY before that. Back in medieval combat the concept existed in that lines would often have shield baring individuals meant to 'tank' the damage, providing cover and charging forward to take 'agro' of sorts while the 'dps' would be those archers or others at arms supporting from behind. Healers didn't really exist as much in RL, though they did come in play afterwards. 

 

Its quite odd I suppose to consider it that way, but its just a natural tendency for combat. In a way, we all undergo all three roles ourselves as we will tank (defensive means of protecting ourself, naturally we will defend ourself before attacking), dps (forgoing those defenses to strike out), and heal/support (essencially after fighting or even during, we will tend to do what we can for a wound, weather its holding it or adjusting in some way to compensate for it, often times when 'tanking' the damage isn't needed.

 

Now, if its to philosophical or whatever you might want to consider it, just take in consideration it existed during pen and paper. It exists because its in our nature and logically its something any form of combat should consider. Without the trinity things quickly become a mess (case in point Guild wars 2) and it starts to become quite chaotic. While you can do things to balance it out and make it plausible, it just shifts 'how' those roles are done in group in a different manor. GW2 which tries to preach out of the trinity tries to make up for this by essencially filling that gap with CC, which while ignoring the flaws the system has, basically fills in tanking by having the mob 'distracted' from them, much like a tank would. 

@PKJack: Going off your 2nd and last point, Heal/support typically is clumped together since they are one in the same. Yes, they do fill 'different' roles and both are needed, but essencially they are 'two peas in a pod' with healing just really being a glorified form of support. As for PnP with tactics, its very true but its essencially the same thing. The 'bruiser' melee types acted as tanks but without agro tables, instead relying on tactical placement in order to protect allies and provide that 'tanking' for the group. Its how 'agro' essencially works in those games which I can see being somehow done in an MMO at some point, but would still make them 'tanks'.

 

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1737

1/04/13 5:25:50 AM#153
Originally posted by PKJackCrow

I think this post bothers me in a couple ways:

1. PnP games and computer based are like comparing apples and oranges.

2. EQ had 4 roles not a trinity - tank, healer, dps, and support, yes support ie bards and chanters that provided essential buffs debuffs pulls and crowd control.

3. Roles in DnD PnP games were not heavily enforced but tactics were. While Fighters and Paladins were ideal tanks, Cleric were pretty boss with the protection spells and plate armor. Bards and Wizards had so many options that it feels like your pigeon holing them in just one role. I even seen great rogue tanks that did it through verbals taunt and great dodging. its true that not every class could play every single role it isnt a closed off as you try to make it sound. In a different light, computer based games can only do what it is program to do so by this very nature it is very limited.

 

There is no doubt AI will always be defeated sooner or later since a) it doesn't evolve and b) it is there to be defeated in first place.

But one can avoid that the same battle always run the exactly the same steps by adding some randomness.

Having the ability to predict who the mobs are going to attack pretty much 100% of the time and making anyone but the person built to sustain the damage 100% of the time die with every sneeze isn't helping it.

 

I guess it is a question of how you split the resources (damage, healing, defense) between the players.

The traditional way (for play outside open world levelling and questing) is 100% for you, 0% (or trivial amount) for the rest.

It also pretty much removes the need for CC, unless specific mechanics require it - why are you going to bring something that slows down an enemy if that enemy is going to hit the tank that is designed to sustain damage anyway and if the mob is actually moving towards the healer or a dps you are dead anyway

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  PKJackCrow

Novice Member

Joined: 10/07/11
Posts: 232

1/04/13 5:25:50 AM#154

I think your right in most games now a days that healing and support are clumped together but in eq they were not.

Chanters were about as pure support as you can get. Their damage was next to nothing but people felt they were necassary for groups. why crowd control buffs, de buffs charm stuns. chanters didnt tank, they certainly didnt heal and since they were so busy with cc during pulls they hardly dps ie they fit into the support role.

Bards in eq were different part of this group since alot of people depended on them for pulling mobs and crowd control, their songs also fit the buff debuff but they could swing a sword around pretty much earning the jack of all trades master of none title. you didnt ask bard to tank to main heal or for their dps.

So in most game i will say there are 3 roles but in eq there were 4,

  PKJackCrow

Novice Member

Joined: 10/07/11
Posts: 232

1/04/13 5:29:36 AM#155
I will say this - that cc is not need in wow but was essential in eq. a good percentage of the classes didnt not have it and it was very easy to get overrun. This in one respect i will say that eq was much kinder to magic using classes over melee ones
  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4348

1/04/13 5:32:16 AM#156
Originally posted by Scot

If you have a guy in a plate armour who rushes in first smacking those gobos on the head, thats damn close to a tank in my eyes. As a GM you think about how the enemy will react:

'Ok that little gobo at the back is he going to shoot at the big guy in plate slicing his boss in two, or maybe the little human at the back drawing a bow?' Thats aggro for you. :)

The guy in front is just prone to take more damage, being a melee character that is. Armor doesn't make a tank. Its tanking that makes a tank and manipulating aggro is a very important part of that.

I'd also like to point out that there was no shooting into melee in the PnP games I played. The tanking in MMOs is perverse. It has very little to do with PnP combat. Very few MMOs have body blocking (very resource intesive this) and almost all of them allow shooting into melee without any penalties or chance friendly fire.

Manipulating aggro is a cop out to offer a simplified combat with as little resources as possible. Yes, its a game, and yes some people enjoy it; however it has no equivalent in any fiction or reality. It doesn't really emulate anything. You do not take or hold your enemies' attention by shouting insults - don't be daft. You do it by being a threat, forcing an engagement.

That's how it works in PvP, against opponents who can think.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1737

1/04/13 5:44:12 AM#157
Originally posted by Purutzil

I'd say back in Pen and Paper but its existed WAY before that. Back in medieval combat the concept existed in that lines would often have shield baring individuals meant to 'tank' the damage, providing cover and charging forward to take 'agro' of sorts while the 'dps' would be those archers or others at arms supporting from behind. Healers didn't really exist as much in RL, though they did come in play afterwards. 

 

Its quite odd I suppose to consider it that way, but its just a natural tendency for combat. In a way, we all undergo all three roles ourselves as we will tank (defensive means of protecting ourself, naturally we will defend ourself before attacking), dps (forgoing those defenses to strike out), and heal/support (essencially after fighting or even during, we will tend to do what we can for a wound, weather its holding it or adjusting in some way to compensate for it, often times when 'tanking' the damage isn't needed.

 

Now, if its to philosophical or whatever you might want to consider it, just take in consideration it existed during pen and paper. It exists because its in our nature and logically its something any form of combat should consider. Without the trinity things quickly become a mess (case in point Guild wars 2) and it starts to become quite chaotic. While you can do things to balance it out and make it plausible, it just shifts 'how' those roles are done in group in a different manor. GW2 which tries to preach out of the trinity tries to make up for this by essencially filling that gap with CC, which while ignoring the flaws the system has, basically fills in tanking by having the mob 'distracted' from them, much like a tank would. 

@PKJack: Going off your 2nd and last point, Heal/support typically is clumped together since they are one in the same. Yes, they do fill 'different' roles and both are needed, but essencially they are 'two peas in a pod' with healing just really being a glorified form of support. As for PnP with tactics, its very true but its essencially the same thing. The 'bruiser' melee types acted as tanks but without agro tables, instead relying on tactical placement in order to protect allies and provide that 'tanking' for the group. Its how 'agro' essencially works in those games which I can see being somehow done in an MMO at some point, but would still make them 'tanks'.

 

You are talking about organized armies.

But if morale went down the organization disapeared.

And once the combat started being hand to hand it was a chaotic mess.

Then there was artillery

 

Lastly, if tanking is so natural, why doesn't it happen in PvP?

Maybe because tanking is in fact a result of weak colision detection and abusing predictable AI.

 

The GW2 mess is only a mess to the eyes of those untrained and used to have the mobs happily wacking at a predictable target - once you know what is happening you can see that the mesmer casted a reflection bubble on the boss the moment is about to create a devastating projectile attack, or see the guardian sacrifice its virtue to grant aegis or even see the elementalist shif attunements to water to remove a condition from the party.

Hand again we are messing up the roles with the holy trinity.

The holy trinity is a way to execut the roles that leadto a certain playstyle.

Tank isn't defense.

Mage isn't damage.

Cleric isn't heal.

In fact heal is just a form of defense and taunting/threath is a form of crowd control.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1737

1/04/13 5:46:33 AM#158
Originally posted by Quirhid
Originally posted by Scot

If you have a guy in a plate armour who rushes in first smacking those gobos on the head, thats damn close to a tank in my eyes. As a GM you think about how the enemy will react:

'Ok that little gobo at the back is he going to shoot at the big guy in plate slicing his boss in two, or maybe the little human at the back drawing a bow?' Thats aggro for you. :)

The guy in front is just prone to take more damage, being a melee character that is. Armor doesn't make a tank. Its tanking that makes a tank and manipulating aggro is a very important part of that.

I'd also like to point out that there was no shooting into melee in the PnP games I played. The tanking in MMOs is perverse. It has very little to do with PnP combat. Very few MMOs have body blocking (very resource intesive this) and almost all of them allow shooting into melee without any penalties or chance friendly fire.

Manipulating aggro is a cop out to offer a simplified combat with as little resources as possible. Yes, its a game, and yes some people enjoy it; however it has no equivalent in any fiction or reality. It doesn't really emulate anything. You do not take or hold your enemies' attention by shouting insults - don't be daft. You do it by being a threat, forcing an engagement.

That's how it works in PvP, against opponents who can think.

That isn't completely true - you can provoke someone into fight and send them in a rage.

But that depends of the person and so isn't 100% guranteed.

And you have drums, shouts, songs, displays, symbols, etc, all meant to cause fear and break the enemy morale while boosting yours.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Mahavishnu

Apprentice Member

Joined: 4/17/12
Posts: 252

1/04/13 5:48:53 AM#159

The Trinity is just a lazy solution for making an AI for mobs. Mobs have a secret aggro-list of whom they attack and the players just take advantage of it. It makes fights very static and forces players to use a stereotypical gamestyle without any flexibility.

I remember doing some dungeons in WoW-classic without a dedicated tank and it was a lot of fun, because we had to use all our abilities and to improvise a lot.

WoW in general is a good example for all the disadvantages of the trinity:

  • stupid gameplay where players do not even have to look at the screen just blindly hitting the same 3 keys over and over again
  • no opportunity to individualize your character, because in the end you have to play your "role" (how many times did they overhaul the talent-trees?)
  • balancing-issues in PvP created by powerful healing and tank abilities
  • problems to form a group (and please do not tell me, that the group-finder is a good solution)
  • conflicts in guilds, because players are asked to play certain classes with certain roles, they normaly would not choose
  • a very unrealistic and awful ability called "taunt" - think about it, it never existed before MMOs and it is just bullshit

Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1737

1/04/13 5:56:50 AM#160
Originally posted by Mahavishnu

The Trinity is just a lazy solution for making an AI for mobs. Mobs have a secret aggro-list of whom they attack and the players just take advantage of it. It makes fights very static and forces players to use a stereotypical gamestyle without any flexibility.

I remember doing some dungeons in WoW-classic without a dedicated tank and it was a lot of fun, because we had to use all our abilities and to improvise a lot.

WoW in general is a good example for all the disadvantages of the trinity:

  • stupid gameplay where players do not even have to look at the screen just blindly hitting the same 3 keys over and over again
  • no opportunity to individualize your character, because in the end you have to play your "role" (how many times did they overhaul the talent-trees?)
  • balancing-issues in PvP created by powerful healing and tank abilities
  • problems to form a group (and please do not tell me, that the group-finder is a good solution)
  • conflicts in guilds, because players are asked to play certain classes with certain roles, they normaly would not choose
  • a very unrealistic and awful ability called "taunt" - think about it, it never existed before MMOs and it is just bullshit

While I agree with most of what you said, taunting isn't unrealistic.

What is unrealistic is that taunt always work and there is no mobs that just hate dwarfs or humans and so will act as if they taunted him (regardless of role) or some mob that hate some type of magic or some mobs that hate a particular skill/spell.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

10 Pages First « 4 5 6 7 8 9 10 » Search