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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » No chat bubbles again ?

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190 posts found
  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

12/25/12 9:23:01 PM#141
Originally posted by SEANMCAD
Originally posted by xzyax
Originally posted by Realbigdeal

Guys listen.

Im in the beta forum and almost everyone likes the bubble chat suggestion. 6 pages already, a bunch of +1. few whiners with bad argument, even if you can turn it off. Only weak argument they got is obviously, immersion breacking and we all know thats bullshit.

So expect to see bubble chat cuz tasos is readying the beta forum. He posted a lot lately even in trreads not started by him.

Note:

most mmorpg members in here dont represent the DF community, so if they say that we dont want bubble chat, replace we with I please. Good night.

 

And with that... there goes SEANMCAD's arguement out the window.  

So, we basically have the word of SEAN vs. the word of Realbigdeal.  Real says that a majority of players in the beta forums like the idea.  SEAN has said that he "knows" the majority of DarkFall players wouldn't like it, even though he can't really point to any evidence to back that statement up.

 

I think the players are speaking for what they would like to see.  Let's see if it makes a difference to the few who don't like the idea.  

and his evidence is exactly the same as mine isnt? please explain how me playing darkfall 1 and the vast majoirty of pepole I talked to thought the idea was laughable is different from his "evidence"

If I have to explain it... it won't matter.  

I'll happily leave it at letting everyone who reads this thread make up their own mind.  I think it is pretty self-evident.  

  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

12/26/12 4:11:26 AM#142
Originally posted by Biskop
@Zuzra

Your straw men consist in bringing in examples that has nothing to with my original argument, pretending that I must somehow argue for any conceivable socialization option just because I criticize those who argue against chat bubbles.

Sure, technically your examples are socializing options but they're absurd and hardly on the same level as chat bubbles, which are a common MMO feature since way back.

You're just trying to score some cheap rethorical points here, instead of discussing the issue at hand. You don't like chat bubbles, fine. That's why them being optional completely removes any suffering they would cause you - problem solved!

 

 

lol

 

if you think THIS is bad, you should read that thread (main topic was about games without NPCs) where she argues that youtube is not worthwhile because "the majority of everything is crap", and acts like the part in quotes is some kind of advanced concept that has to be taught to people, rather than being the equivalent of "the sky is blue".  

 

she.... 

1) keeps forgetting that options are....OPTIONAL along with all the other _______,

2) has no clue that Mortal Online, another "hardcore full loot FFA PVP sandbox" thats the most closely related game to DF DOES HAVE CHAT BUBBLES, and it works out JUST FINE IN REALITY

3) thinks DF players wouldn't want this, when in fact %97+ of the people in the official forum are enthusiastically practically begging for them, TONS of upvotes, and hardly a naysayer in the lot...... and the players THERE are FAR more "hardcore full loot FFA PVP sandbox" focused than the population here, and FAR more likely to argue with you, and poo-poo your every suggestion

 

 

examine her profile a bit, so you can get a better understanding of who you're spending time on.  8)  

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

12/26/12 4:14:38 AM#143
Originally posted by Zyzra

I just find the Darkfall community members in favor of chat bubbles to really need to wake up.

They are asking Aventurine to code something into the game.  Generally a bad idea.

This would take manhours of work to do, which means less manhours for making the game fully functional.  Also a bad idea.

The addition of a toggle is another calculation for the server, which already has trouble doing basic addition for queues.  Very bad idea.

 

I'd suggest that people give Aventurine the years they need to get this sequel up to the level of the first Darkfall before asking for such a huge undertaking of the Aventurine staff.

 

lolol

your insider coding knowledge is amazing!

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

12/26/12 4:20:41 AM#144
Originally posted by SEANMCAD
Originally posted by xzyax
Originally posted by Realbigdeal

Guys listen.

Im in the beta forum and almost everyone likes the bubble chat suggestion. 6 pages already, a bunch of +1. few whiners with bad argument, even if you can turn it off. Only weak argument they got is obviously, immersion breacking and we all know thats bullshit.

So expect to see bubble chat cuz tasos is readying the beta forum. He posted a lot lately even in trreads not started by him.

Note:

most mmorpg members in here dont represent the DF community, so if they say that we dont want bubble chat, replace we with I please. Good night.

 

And with that... there goes SEANMCAD's arguement out the window.  

So, we basically have the word of SEAN vs. the word of Realbigdeal.  Real says that a majority of players in the beta forums like the idea.  SEAN has said that he "knows" the majority of DarkFall players wouldn't like it, even though he can't really point to any evidence to back that statement up.

 

I think the players are speaking for what they would like to see.  Let's see if it makes a difference to the few who don't like the idea.  

and his evidence is exactly the same as mine isnt? please explain how me playing darkfall 1 and the vast majoirty of pepole I talked to thought the idea was laughable is different from his "evidence"

 

i can kinda see why you think that, because i was surprised by the current thread based on what i've usually heard on the subject in the past

but our tiny amount of anecdotal evidence is no match for the large (and recent) PUBLIC FORUM thread on the issue.

 

i was surprised too.  my theory is that Mortal Online's recent F2P transition has opened up a lot of peoples eyes on the subject, now that they can see the REALITY of it, in an existing, similar game.

there's PROBABLY been a lot of DF downtime in this beta, and it only makes sense that tons of DF'ers are logging into MO during those times.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

12/26/12 7:50:28 AM#145
Originally posted by xzyax
Originally posted by SEANMCAD
Originally posted by xzyax
Originally posted by Realbigdeal

Guys listen.

Im in the beta forum and almost everyone likes the bubble chat suggestion. 6 pages already, a bunch of +1. few whiners with bad argument, even if you can turn it off. Only weak argument they got is obviously, immersion breacking and we all know thats bullshit.

So expect to see bubble chat cuz tasos is readying the beta forum. He posted a lot lately even in trreads not started by him.

Note:

most mmorpg members in here dont represent the DF community, so if they say that we dont want bubble chat, replace we with I please. Good night.

 

And with that... there goes SEANMCAD's arguement out the window.  

So, we basically have the word of SEAN vs. the word of Realbigdeal.  Real says that a majority of players in the beta forums like the idea.  SEAN has said that he "knows" the majority of DarkFall players wouldn't like it, even though he can't really point to any evidence to back that statement up.

 

I think the players are speaking for what they would like to see.  Let's see if it makes a difference to the few who don't like the idea.  

and his evidence is exactly the same as mine isnt? please explain how me playing darkfall 1 and the vast majoirty of pepole I talked to thought the idea was laughable is different from his "evidence"

If I have to explain it... it won't matter.  

I'll happily leave it at letting everyone who reads this thread make up their own mind.  I think it is pretty self-evident.  

he is using EXACTLY to the tee same evidence approach as I did, and you didnt even notice it

 

perhaps the user base is different now?

Correlation does not imply causation

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

12/26/12 7:51:43 AM#146
Originally posted by corpusc
Originally posted by SEANMCAD
Originally posted by xzyax
Originally posted by Realbigdeal

Guys listen.

Im in the beta forum and almost everyone likes the bubble chat suggestion. 6 pages already, a bunch of +1. few whiners with bad argument, even if you can turn it off. Only weak argument they got is obviously, immersion breacking and we all know thats bullshit.

So expect to see bubble chat cuz tasos is readying the beta forum. He posted a lot lately even in trreads not started by him.

Note:

most mmorpg members in here dont represent the DF community, so if they say that we dont want bubble chat, replace we with I please. Good night.

 

And with that... there goes SEANMCAD's arguement out the window.  

So, we basically have the word of SEAN vs. the word of Realbigdeal.  Real says that a majority of players in the beta forums like the idea.  SEAN has said that he "knows" the majority of DarkFall players wouldn't like it, even though he can't really point to any evidence to back that statement up.

 

I think the players are speaking for what they would like to see.  Let's see if it makes a difference to the few who don't like the idea.  

and his evidence is exactly the same as mine isnt? please explain how me playing darkfall 1 and the vast majoirty of pepole I talked to thought the idea was laughable is different from his "evidence"

 

i can kinda see why you think that, because i was surprised by the current thread based on what i've usually heard on the subject in the past

but our tiny amount of anecdotal evidence is no match for the large (and recent) PUBLIC FORUM thread on the issue.

 

i was surprised too.  my theory is that Mortal Online's recent F2P transition has opened up a lot of peoples eyes on the subject, now that they can see the REALITY of it, in an existing, similar game.

there's PROBABLY been a lot of DF downtime in this beta, and it only makes sense that tons of DF'ers are logging into MO during those times.

back in the early days of DF1 chat bubbles was an on going joke on the DF forums as well as in various chat channels I was in.

 

Perhaps the user base has changed which wouldnt surprise me a lot of people I know left because the direction DF2 was going.

Correlation does not imply causation

  StarI

Hard Core Member

Joined: 1/18/06
Posts: 818

12/26/12 8:09:34 AM#147
I think it's prett clear that chat bubbles would be a good feature we could  love and use however a list of such features is quite long and this one is and should be particularly low on to do list. Remember it's AV we talk about.
  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

12/26/12 8:14:56 AM#148
Originally posted by StarI
I think it's prett clear that chat bubbles would be a good feature we could  love and use however a list of such features is quite long and this one is and should be particularly low on to do list. Remember it's AV we talk about.

aside from totally disagreeing with you lets get a bit more technical for a second.

 

have you ever been in combat with a team member who was not on voice and you had to text him?

 

baaahhhhhhh hysterical massive fail...

Correlation does not imply causation

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2696

"A wise man has something to say, but a fool just has to say something."

12/26/12 9:02:53 AM#149

After reading this entire thread and weighing both sides of the argument, the nay side being that emplementing a chat bubble option effects anyone on that particular player's screen to see all bubbles not just his own, therefor giving away another player's position when he's trying to stay covert. And the yay side telling them that the option would be for local and maybe trade channels only, which would have shorter ranges to begin with. I really don't see the issue with adding chat bubbles in this situation as a option for players that wish to toggle this on.

If players who really think they'd be at a disadvantage in PvP situation from someone who has chat bubbles activated, why would you be talking in a local or trade channel in the first place? Unless you feel that you are that absent-minded, in which case you really shouldn't be playing DF to begin with. I only say that because I've heard it stated many times that DF players have to be aware of their surroundings at all times. Wouldn't this include keeping you mouth shut in certain situations? If something needs to be said "real" DF player would be using vchat, guild chat or pm's anyway right?

 

And since its been pointed out by someone here that a majority of DF players are actually FOR this particular feature, unlike the opposition here that claims to represent that majority, I have to say I too find it easier on the eyes to visually see with whom I am speaking to. And chat bubbles allow me to zero in on them without looking down and sorting through lines of text. I think younger people have a easier time sorting through and scanning useless text messages while old dogs like me liken chat bubbles to face to face conversations. I like to size up with who I am speaking to, even if its just a quick scan of my eyes over their avatars appearance. Either way if it gets too distracting to look at all dem bubbles, I can easily toggle the option off. That's the good thing about having options I guess.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

12/26/12 9:11:53 AM#150
Originally posted by Ramonski7

After reading this entire thread and weighing both sides of the argument, the nay side being that emplementing a chat bubble option effects anyone on that particular player's screen to see all bubbles not just his own, therefor giving away another player's position when he's trying to stay covert. And the yay side telling them that the option would be for local and maybe trade channels only, which would have shorter ranges to begin with. I really don't see the issue with adding chat bubbles in this situation as a option for players that wish to toggle this on.

If players who really think they'd be at a disadvantage in PvP situation from someone who has chat bubbles activated, why would you be talking in a local or trade channel in the first place? Unless you feel that you are that absent-minded, in which case you really shouldn't be playing DF to begin with. I only say that because I've heard it stated many times that DF players have to be aware of their surroundings at all times. Wouldn't this include keeping you mouth shut in certain situations? If something needs to be said "real" DF player would be using vchat, guild chat or pm's anyway right?

 

And since its been pointed out by someone here that a majority of DF players are actually FOR this particular feature, unlike the opposition here that claims to represent that majority, I have to say I too find it easier on the eyes to visually see with whom I am speaking to. And chat bubbles allow me to zero in on them without looking down and sorting through lines of text. I think younger people have a easier time sorting through and scanning useless text messages while old dogs like me liken chat bubbles to face to face conversations. I like to size up with who I am speaking to, even if its just a quick scan of my eyes over their avatars appearance. Either way if it gets too distracting to look at all dem bubbles, I can easily toggle the option off. That's the good thing about having options I guess.

1. there is no more evidence that the majority of DF players are actually for this feature then I have evidence to the exact opposite.

2. You could plant a person in a group area of people who are known to use chat bubbles and then spam tons of lines of text filling the screen not allows those people to see what is about to hit them. Now in all fairness that could be accounted for but this is just one casual not even well thought out example.

3. anyone who has played DF1 knows using text chat while in combat of any kind (small or large) is an instant loose. Given that reality I really question the claim that most DF players want chat bubble when texting while in combat is nearly impossible to begin with

Correlation does not imply causation

  Realbigdeal

Apprentice Member

Joined: 9/28/08
Posts: 1648

12/26/12 9:14:25 PM#151
Originally posted by SEANMCAD
Originally posted by StarI
I think it's prett clear that chat bubbles would be a good feature we could  love and use however a list of such features is quite long and this one is and should be particularly low on to do list. Remember it's AV we talk about.

aside from totally disagreeing with you lets get a bit more technical for a second.

 

have you ever been in combat with a team member who was not on voice and you had to text him?

 

baaahhhhhhh hysterical massive fail...

No, thats hysterical epic fail.

https://www.youtube.com/watch?v=hjU8R_VLIdE

Bad players will always be bad at communicating. With or without voice comms.

C:\Users\FF\Desktop\spin move.gif

  User Deleted
12/26/12 10:19:53 PM#152

oh god... chat bubbles

 

can you imagine the exploits this would cause.

 

i can see it now. players fill their chat bar with spaces letters and gibberish, maxing out the allotted chat bar. then go about business.  once pvp happens they hit enter twice, unleashing a screen blocking chat bubble, blocking the attackers view of the battle field.

 

now imagine this during a siege with hundreds of players blotting out the sky with chat bubbles as they advance on the confused and blinded opponents.

 

people had no issues RPing in 1.0...in fact it was kinda funny how much people RP'ed in this game.  but chat bubbles...nah...makes the game feel like some childish cartoon, they get annoying, i can see what you type in the chat box anyway.  

  Realbigdeal

Apprentice Member

Joined: 9/28/08
Posts: 1648

12/27/12 12:53:25 AM#153
Originally posted by Crunchy222

oh god... chat bubbles

 

can you imagine the exploits this would cause.

 

i can see it now. players fill their chat bar with spaces letters and gibberish, maxing out the allotted chat bar. then go about business.  once pvp happens they hit enter twice, unleashing a screen blocking chat bubble, blocking the attackers view of the battle field.

 

now imagine this during a siege with hundreds of players blotting out the sky with chat bubbles as they advance on the confused and blinded opponents.

 

people had no issues RPing in 1.0...in fact it was kinda funny how much people RP'ed in this game.  but chat bubbles...nah...makes the game feel like some childish cartoon, they get annoying, i can see what you type in the chat box anyway.  

No one complained about this in Mortal online. This is an fps game so its gonna be different from your typical wow and tweaked.

The difference with others mmo's you can usually zoom outt he camera so ridiculously far, that if chat bubble wasnt taking over the screen, it wouldnt be possible to read. For an fps game, if you limit it, it wont be hard to read since your your camera is right behind your character or in your face.

Look at the way mortal online do it before you make fun of the system again.

Battle Saint were the only known RPers. The rest left the game.

C:\Users\FF\Desktop\spin move.gif

  Realbigdeal

Apprentice Member

Joined: 9/28/08
Posts: 1648

12/27/12 2:48:06 AM#154

Today, someone made an other thread about bubble chat.

Guess what? 2 pages and Everyone in the thread wants it. No one is against it so far.

C:\Users\FF\Desktop\spin move.gif

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

12/27/12 9:11:19 AM#155
Originally posted by Realbigdeal

Today, someone made an other thread about bubble chat.

Guess what? 2 pages and Everyone in the thread wants it. No one is against it so far.

you dont think that has anything to do with this string do you?

 

lol..

 

yeah ok.

Correlation does not imply causation

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

12/27/12 9:12:23 AM#156
Originally posted by Realbigdeal
Originally posted by SEANMCAD
Originally posted by StarI
I think it's prett clear that chat bubbles would be a good feature we could  love and use however a list of such features is quite long and this one is and should be particularly low on to do list. Remember it's AV we talk about.

aside from totally disagreeing with you lets get a bit more technical for a second.

 

have you ever been in combat with a team member who was not on voice and you had to text him?

 

baaahhhhhhh hysterical massive fail...

No, thats hysterical epic fail.

https://www.youtube.com/watch?v=hjU8R_VLIdE

Bad players will always be bad at communicating. With or without voice comms.

text chat while in combat is a reasonable possible win?

[mod edit]

Correlation does not imply causation

  Realbigdeal

Apprentice Member

Joined: 9/28/08
Posts: 1648

12/27/12 3:26:31 PM#157
Originally posted by SEANMCAD
Originally posted by Realbigdeal
Originally posted by SEANMCAD
Originally posted by StarI
I think it's prett clear that chat bubbles would be a good feature we could  love and use however a list of such features is quite long and this one is and should be particularly low on to do list. Remember it's AV we talk about.

aside from totally disagreeing with you lets get a bit more technical for a second.

 

have you ever been in combat with a team member who was not on voice and you had to text him?

 

baaahhhhhhh hysterical massive fail...

No, thats hysterical epic fail.

https://www.youtube.com/watch?v=hjU8R_VLIdE

Bad players will always be bad at communicating. With or without voice comms.

text chat while in combat is a reasonable possible win?

 

[mod edit]

Im not trolling cuz this is not suppose to be counter strike. Its an mmorpg after all. You dont just communicate to win your battles. I dont need to explain that common sense, but you make me feel like there's more like you who lack basic knowledge.

C:\Users\FF\Desktop\spin move.gif

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

12/27/12 4:08:00 PM#158
Originally posted by Realbigdeal
Originally posted by SEANMCAD
Originally posted by Realbigdeal
Originally posted by SEANMCAD
Originally posted by StarI
I think it's prett clear that chat bubbles would be a good feature we could  love and use however a list of such features is quite long and this one is and should be particularly low on to do list. Remember it's AV we talk about.

aside from totally disagreeing with you lets get a bit more technical for a second.

 

have you ever been in combat with a team member who was not on voice and you had to text him?

 

baaahhhhhhh hysterical massive fail...

No, thats hysterical epic fail.

https://www.youtube.com/watch?v=hjU8R_VLIdE

Bad players will always be bad at communicating. With or without voice comms.

text chat while in combat is a reasonable possible win?

 

[mod edit]

Im not trolling cuz this is not suppose to be counter strike. Its an mmorpg after all. You dont just communicate to win your battles. I dont need to explain that common sense, but you make me feel like there's more like you who lack basic knowledge.

1. we are not talking about how things 'should' be we are talking about how things actually are in darkfall

2. I didnt say 'communicate' I said text and you know it. In Darkfall texting while in combat against other players is almost always going to get you killed. The fact that you are advertising that you dont know this is rather odd

Correlation does not imply causation

  Badaboom

Hard Core Member

Joined: 10/04/10
Posts: 2389

12/27/12 4:46:55 PM#159
Originally posted by SEANMCAD
Originally posted by Realbigdeal
Originally posted by SEANMCAD
Originally posted by Realbigdeal
 

Im not trolling cuz this is not suppose to be counter strike. Its an mmorpg after all. You dont just communicate to win your battles. I dont need to explain that common sense, but you make me feel like there's more like you who lack basic knowledge.

1. we are not talking about how things 'should' be we are talking about how things actually are in darkfall

2. I didnt say 'communicate' I said text and you know it. In Darkfall texting while in combat against other players is almost always going to get you killed. The fact that you are advertising that you dont know this is rather odd

So you are taking the idea of adding chat bubbles and putting in an example that using it in combat will get you killed?!  That is your logic?  Your reasoning?  You are afraid if chat bubbles were implemented that people would stop fighting to send out chat box smack talk?

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

12/28/12 9:18:13 AM#160
Originally posted by Badaboom
Originally posted by SEANMCAD
Originally posted by Realbigdeal
Originally posted by SEANMCAD
Originally posted by Realbigdeal
 

Im not trolling cuz this is not suppose to be counter strike. Its an mmorpg after all. You dont just communicate to win your battles. I dont need to explain that common sense, but you make me feel like there's more like you who lack basic knowledge.

1. we are not talking about how things 'should' be we are talking about how things actually are in darkfall

2. I didnt say 'communicate' I said text and you know it. In Darkfall texting while in combat against other players is almost always going to get you killed. The fact that you are advertising that you dont know this is rather odd

So you are taking the idea of adding chat bubbles and putting in an example that using it in combat will get you killed?!  That is your logic?  Your reasoning?  You are afraid if chat bubbles were implemented that people would stop fighting to send out chat box smack talk?

what I just posted one could call a side point, not directly related to should chat bubbles be put in the game or not because my comment is relating to texting regardless of the format thus it doesnt directly apply to the chat buddle arguement but is an intresting side note that in an abstract way does relate.

 

do you understand?

Correlation does not imply causation

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